Jadawin
Members-
Content Count
17 -
Joined
-
Last visited
Community Reputation
0 NeutralAbout Jadawin
-
Rank
Commoner
-
Here is why you are incorrect at its most simplistic basis. You can not statistically show that just because something happens more frequently and at a lower amount of effectiveness that it accomplishes the same thing because it happens more often. You can state that every proc of RC does in fact reduce the interval of your next DS which is true but that in no way can be used as a correlation on its effectiveness compared to BT because it doesnt even statistically tell you anything other than every proc does something. I could say that every time I am at 10 Blood charges I can get a free DS.
-
Moonkins are in a great spot atm in terms of dps the only problem is that they only get to this point once you start getting really good gear. I know that sounds like the "no shit you get good dps with gear" statement of the century but you have to remember that some classes change drastically based upon some of their stats. Take a fire mage for example try to play one at 500IL you will want to gouge your eyes out because you have like 15% crit and you never get pyros and your combustions are total crap now get to 40% crit and a 530 IL all of a sudden you are a freaking monster because you
-
So I had to go back and read the previous posts to make sure that I was completely clear on how I wanted to approach this. So what I have gathered after reading the prior and current thread is that when we are talking about the comparison of BT and RC: 1. Both give the ability to save 1 full UF pair for reactive healing Now since this is the case and we both agree that the total resources or DS/min is not the metric by which we should measure the survival of any of the talents then we are basically only left with 1 comparative scenario. What ability will provide you with your next DS or
-
So I wanted to make an example of a situation that was you could statistically understand which ability would get you to your next DS faster. Now you could do this for any situation and extrapolate the outcome. For this example we will say you are at 0.3U 0.3F 0.0B 30RP We will do all Blood Charge options of 0-12 45% proc chance on RC is static So in this particular situation we will have basically 7 different scenarios that will change based upon the proc chance of RC. Iteration 1 with 0 Blood Charges 45% you will proc making RC better 55% you will not proc making them even
-
So while in the previous thread we discussed the difference between the DS/min and the resource gain from RC vs BT you were quite adamant that the real issue at hand was the consistency that RC gave you in terms of every single proc moved you closer to your next DS thus every single proc mattered. You are absolutely 100% correct in this statement. Undeniable that when you proc 100% of the time it does get you closer to your next DS. The only problem is such. Just because you proc and you move closer to your next DS does not mean that in all situations that a RC proc would have gotten you c
-
If you look back my main statement was the RC was the worst talent due to total resources. Now we have seen it sway from the comparison of RE or BT in regards to rotations and reactive healing and while I thought that RE could be close to as effective if played properly I conceded that you would not be able to accomplish the Pooling of 1 complete UF pair for a DS as consistently as with BT or RC. That however does not change the original statement about RC not returning as many resources thus not being as good. And I am not saying that more resources over time are better im saying that i
-
Who knows how many BT charges you had does it really matter? There are literally millions of iterations I was simply showing that in situations either one of the talents could move you to your next DS faster depending on the resources pooled at said time. We can both agree that as you have more BT charges and more RP the scale tips in favor of BT due to the 100% return rate. My only point was that I would give a slight edge to BT because for a large portion of the fight you already had some of them saved up regardless of how many. Yeah I understand your story 100% and it really doesnt matt
-
Always love when the peanut gallery chimes in with absolutely nothing substantial about theory crafting what so ever. It always adds a nice continuity to the conversation, cant go more than 3 posts before some ignorant person posts another opinion that is neither understood or back up by math. Just to make my point even more for you if RC generated 100 Death strikes BT would generate ~148 conversely 10 from RC would yeild ~14.8 from BT thats not as you so wonderfully put "roughly" thats not even close thats a difference of 48% over the course of a fight. I didnt post his logs to prove anyth
-
Your analogy is flawed because your are using the premise that 1 RC is 100% proc chance and will pay your rent(give you a DS) in full right away when 1 proc doesnt actually give you 100% of a DS it just moves you close to your next DS. However I do understand your analogy. Here is the largest problem with your logic.......1 RC proc doesnt give you a DS right away. If you say all things are equal with both talents lets just say in this situation you were at UxFxxx and you took a spike and had to burn your banked DS and you were in theory at 0% of all Unholy and Frost runes. Now lets just us
-
As far as you thinking im being accusatory that I apologize for I am overzealous in my most mild state =-) I in now way meant it to be that way. That being said while my RE vs BT/RC statements again can be argued all day long and we will never agree thats fine I see the point of the other play style and the benefits of it I just think that 1 could in a vacuum of perfection play it similarly but that is neither here nor there. The statement that you made in your guide that was verbatim: Runic Corruption is more stable, and over the course of the fight will provide you with roughly the same
-
You do realize this has nothing to do with DS/min its all about resource returned per rune strike im not really sure why everyone thinks im talking about DS/min because im not. You should read the last post about the difference between Runic Corruption and Blood Tap to understand what I mean. Now while I could make some historical references about the downfall of humans in general from blindly following the words of a respected or know figures that would be insulting to compare Reniat to those people when everything about him that I have read or interacted with him shows him to be a class act
-
While we can theory craft the capabilities between RE vs BT/RC till we are blue in the face I would imagine that we both are about the same distance from the perfect idea just on different sides but that is fine. I will however point out the one real false statement that you made in your guide that is very miss leading then explain why. Direct quote from your guide. Runic Corruption is more stable, and over the course of the fight will provide you with roughly the same amount of Death Strikes as Blood Tap. It also has the benefit of boosting your DPS somewhat. Now I know we can agree on
-
When did I say anything about Death Strikes per minute? How can you say that RE has a 45% chance to proc but can proc 0% of the time and not use the same line of thinking for Runic Corruption? Im not sure why i need to explain how to accomplish this but I guess for the peanut gallery I will. Here is the rune setup UUFFBB obviously for Unholyx2 Frostx2 Bloodx2 So in your perfect world of DK tanking you pretty much run with xUxFxx most of the time spamming your blood runs as much as possible for Dps or aoe threat/dot management ect. So in this situation you would runestrike pretty much whe
-
You arent choosing between 100$ and 100$ + a condom you are choosing between 100 dollars and 66.66 dollars + a condom Because I guess in your example the blood rune is the condom?
-
Now I have long been a huge fan of this site and almost 100% of what I have seen here has been very accurate and I absolutely love coming here to research different aspects of class mechanics and spec/gearing strategy. I was however very confused as to how this statement made it on to the main Blood DK section. Blood Tap Icon Blood Tap and Runic Corruption Icon Runic Corruption are the top choices here, with Runic Empowerment Icon Runic Empowerment being considerably less valuable. Blood Tap provides you with a lot of control over your rune situation, and this is its main strength. It all