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I don't get on that well with necroblight, so it sounds like I'm running Frost for the next couple of months. Cheers.
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So... when the dust settles, where do we stand? I have to keep one spec as blood, mildly prefer rotations in the following order: 2h > DW > UH (I'm bad at avoiding rune capping in UH, due to the tedious order in which Death runes are spent), and have comparable weapons for 2h and DW (the offhand drops a few ilevels, but I don't believe that matters much). AIUI, 2h is a small win over UH for single-target fights, and that's before my own preferences are taken into account. What about 2-target cleave fights/phases, though? Is DW actually king there (on the base ST rotation, natch)? Cur
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In a heavy AoE situation (I'd need to check numbers, but the threshold is probably 3-4 targets), Icy Touch + Blood Boil is more damage than a Festering. Icy Touch also converts the rune to a death rune, which is why it's worth considering. (The value of Festering extending disease durations is lower in AoE situations because unholy runes become less valuable, so PS is cheap... so even that doesn't make it worthwhile.) That ignores the value of an early BB to get diseases ticking on everyone. It's not sensible to make WA handle that for you, but I personally find it easy to throw in for mysel
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If you believe Noxxic (not a safe choice) then no, not worth it. If you want to know the exact answer, then simming it yourself has to be the answer. That said, consider cost-benefit to your raid team. Upgrading the goggles costs about 15k, and frees up the other hat to go to another plate-wearer who will probably get more out of it. Unless that much gold is going to really hurt you, I think it's a no-brainer to spend it, bump yourself to the bottom of the priority list for getting that hat, and maybe take yourself off completely if it sims lower for you.
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Each spec generally only uses a few rune combinations. For example Blood (simplest in my experience) either uses a single blood rune to power a blood boil or a rune tap... or it uses a frost/unholy pair to power a death strike. (It also has two abilities that give you a pair of death runes... that you immediately spend on another death strike, or two more blood boils). Your "rotation" (it's a priority system) is absolutely dependent on monitoring runes... but no spec ever really has more than three different "types" of rune-usage... with, to an extent, the exception of PvP, where you're some
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I've updated my AoE addition to work with leech/defile just fine, based on Storm's latest (I redid the Leech logic to just look for any two runes being fully depleted, added different "fillers", etc). It *functions* with leech/np, but I don't like the result at my gear level (655ish), and suspect necroblight would probably work better... but am happy using leech/defile rotation for the cleave fights, and don't really have a progression fight that necroblight would help for, so I'm not developing that right now. I'll upload it tonight for people to use if they also happen to find it helpful.
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Two things helped me: 1) Use all your cooldowns pretty regularly. Don't save them *all* for emergencies, use most of them semi-rotationally to keep your healer's mana usage under control. I personally tend to reserve only IBF and Army for emergencies. 2) Don't use Death Strike rotationally, but instead try to use it in response to spikes - you will have up to three in-hand at any given point (never let runes go stale, but you have Blood Tap and Plague Leech for two more) and that's most of a health bar if you use them at the right time. Soloing things is a good way to practice your survival
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The only other downside to option 2 is that you've not got frost fever back until you get a Rime proc, so it'll be up for the next PL, but you could easily lose a few ticks first, and that's not nothing... I think it's still far enough ahead to be worth skipping the glyph, though. (Shame. I love the glyphed version in Blood.)
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I have a test version of this writen, but the rotation as described above isn't doing it for me on training dummies. I simply can't get enough Festering Strikes in to keep the same 15-stack rolling and still work in more than a trivial number of BBs. If we're happy for it to drop off, that's another matter of course (obvious downsides: less DPS. Possibly so much it's not worth the trouble). Anyone actually use Leech/NP in a cleave situation, and want to go through their rotation/priorities?
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AIUI, you have the following options: PL + unglyphed outbreak, once per minute. PL + unglyphed outbreak, PL + PS, over that minute. PL + glyphed outbreak, twice a minute. So... choice two is almost certainly an improvement over choice one. It gains you half an Obliterate, plus the PS damage, at the cost of a few seconds of disease ticks. Comparing two and three, you're losing *two* Frost Strikes, and the Plague Strike damage component, and gaining an extra half-Obliterate, and maybe two ticks of disease uptime. I suspect that's not worthwhile, personally - although I certainly appr
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Between festive stuff, and the emergency vet ( ) I'm kinda busy today, but I'll have a crack at adding an AoE twist to the new version soon. * Obviously, still running a second stack of abilities, and expecting the user to pick the appropriate one, depending on the number of targets. * Needs to use Blood Boil in place of Plague Strike to soak up spare Death (or Blood) runes. * Festering to use up Ice runes, not Icy Touch (because that extra tick time is *probably* worth keeping. Maybe go back to BB + IT if duration is >20s or so. I dunno. Any insight? That BB is clearly worth more if
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Storm had suggested he was going to be updating it to include NP over last weekend, but obviously something else came up. Shouldn't be too hard to get any given algorithm working properly, now he's put the pieces in place - but I have to admit I'm not happy I know the best rotation to use with NP. If you can outline a solid algorithm for single-target and for the 2-5 target cleave situations we're seeing, I'll have a shot at implementing them.
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You can. I tried. It doesn't reliably refresh when the state changes. (I'm not Storm, but I was attacking the same problem). Oh, it's a Trigger, not a Load condition, but that would be a surmountable issue if it worked properly.
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Here's my current multi-target rotation helper, it's a simple modification of Storm's above - for fights like Brackenspore, Tectus, etc, I run it alongside Storm's original one, and pick one to look at based on how many targets I'm currently hitting. In theory, it's this one for 2+. This is a Leech/Defile version only. Main difference is it uses blood boil instead of scourge strike, where it can (prioritises BB unless both unholy runes are available), and uses icy touch instead of festering to get rid of frost runes. Incidentally, massive thanks to Storm for his various rotation he