Cheers ^_^
I found with 4P that chainheal spam became my fallback standard play, in my older logs i utilised alot more healing wave, but now i find myself not really going to it often.
Point noted on riptide procs/echo making it easier to hit higher chain numbers.
Healing rain, i thought was only mana efficent if it had a reasonable number stood in it, i used to use it massively, but a disc in our lineup means lots of smaller damage is picked up by them, and on a fight like flamebender we have multimages/hunters/warlocks all with self mitigation of the molten thing, that often the