

Menlyn
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Interesting post. I can see you're looking at the ladder from the view of a more "casual" gamer, those guys who generally finish the season rank 10-15. Let me give some perspective from a player who spends the majority of the season in the "death bracket" i.e. rank 1-5. I feel the season is too short. Unless you're exceptionally skilled,or very lucky, grinding to legend is extremely time consuming. Even a player who is able to win 55% of his games vs the top 2% of the player pool (a top 1% player?) would require ~250 games to get from rank 5 to legend. That's a ton of games in a single mon
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Odinn, I agree completely that the current arena model is flawed and that giving the latest packs is not optimal for many players. However I wish you would have explored option 2 in a bit more detail. The option 3 that you mention, has a few serious drawbacks. First off, while the overall cost to reward ratio remains the same this idea is far more punishing to weaker/less experienced players. The truth is, a large % of players never go positive in arenas and about half of all arenas end with 3 wins or less (which usually rewards less than the cost of admission). For a newer player doing a
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Do you have Naxxaramus? On my F2P account I've made a very budget "zoo" paladin using some of the cards from Naxx, very solid deck up to rank 10 or so. If not, lets see what we can do. I'd add a raid leader and an abusive sergeant to the deck. The raid leader gives all your minions +1 attack, while the abusive sergeant is a 1turn + 2. This allows your recruits to trade up and gain value. I'd add a taunt or 2. With Naxxaramus Sludge Belcher is the best (imo), without it, you can use Senjin Shieldmasta which is a great card. Right now, I think you're curving a bit too high. Perhaps take out
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I feel crush is an exceptionally weak card. Most of the synergies with crush would work just as well with execute, yet wouldn't require the damaged minion on the board. It's too situational, and the pay off isn't worth it. One of the biggest strengths with mech decks are their "sticky" deathrattle minions, such as piloted shredder, piloted sky golem and harvest golem, these cards are almost always "2 for 1" minions and allow you to keep minions on the board to synergise with later. I'd imagined harvest golem would work exceptionally well with junkbot, as you can get 2 buffs from it. Inc
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Mal'Ganis is a great card in demonlock decks. I was wrecked by a guy who managed to voidcaller turn 4, and shadowflame (clear my board) turn 5 into mal'ganis. One or two top players also use it in their traditional handlock decks. I'm always very hesitant when it comes to disenchanting cards, even if it seems weak now, it may be the next big thing a month down the line and by disenchanting, you've effectively just lost 1200 dust.