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robodude666

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About robodude666

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  1. Sorry for not responding for so long! I completely forgot about the thread and received no email notifications . I came up with the ~70% figure as an example. Like Cheze, I too use RestoShamanStats. One of the metrics it records is the average health of a player throughout a fight. While it is true that we'll be more useful to the raid when people are low, if the average fight is around ~70% should we really be gearing ourselves for that rare case everyone is sitting at 10%? Whether we stack mastery or not, I haven't experienced any issues popping Healing Tide Totem and Ascendance a
  2. Hi All! I'm starting to think we're overselling mastery as our #1 secondary stat. I'm currently sitting at ~71% Mastery, however I've noticed that on average health stays at about ~70%. This means that Mastery is only providing a ~21% increase to healing. If my mastery is dropped to ~60%, I'd be able to gain ~3% crit. My contribution from Mastery would be only ~18% but my gain from crit (not including multistrikes which can also crit) would be 6%... for a total of ~24% on average increase, plus 3% increase in mana regen from resurgence. Looking at Ask Mr. Robot: - BIS Mastery-build w
  3. Unsaveable, The current trend is that Resto Shamans are about ~5-12% behind other healers (on average). There were a couple of fights where Mistikk was keeping up, and some falling behind. From what I saw, there were about ~16 players in the raid? For this you should be able to get by with only 3 healers (On average 1 healer for every 5 players). With 4 healers you'll find that one healer will appear to be underperforming because they're bored. See final note below, but that seems to be the Shaman in Warlords so far. I wouldn't be surprised to see that Mistikk's able to pickup the slack fr
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