

neeca
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neeca last won the day on February 9 2015
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hey... i'm theorycrafting on 2 decks right now... and i wanna know for which one i should save my dust. Angry Chicken Priest (decklist) Sheep Mage (decklist) now... my question is for which one should i go? (and what cards to switch out^^) the priest deck obviously is much cheaper, but relys heavily on combos to do anything. The Mage-deck looks to me way more solid, since it can compete with mill or fatigue stuff... i don't see the priest deck in any way working against a mill or fatigue deck I'm thinking about going full Naxx with the Mage-Deck until i get the dust for all th
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top of the page u linked says: so... i don't think the deck fits the current meta perfectly... and imo its missing strong gvg cards with 2* preperation i would add 2* oil and a sprint i would also try to fit in some charge (i've seen southsea deckhand quite often to combo with oil, arcane golem is popular as well, maybe even leeroy and/or faceless manipulator) but uhm... that would be oil rogue and not miracle rogue^^" i don't know how important these cards are, but how did malygos + 2*sinister strike work out for you? i think i would get rid of those... (i know... that's kind o
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here is my current decklist: the deck can snowball great, if u manage to get value out of northshire... but it doesn't feel consistent :/ ==================================== on the other hand, i'm theoycrafting on a mage deck, very dust costy. i managed to break it down to ~15 cards i would consider core/staple Mad Scientist × 2 Arcane Intellect × 1 Duplicate × 2 Echo of Medivh × 2 Polymorph × 2 Faceless Manipulator × 2 Leeroy Jenkins × 1 Loatheb × 1 Sylvanas Windrunner × 1 Kel'Thuzad × 1 Duplicate, Echo of Medivh and Faceless Manipulator .
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hey, i just build a little random mage decklist: http://www.hearthpwn.com/deckbuilder/mage#33:1;220:1;569:2;595:2;7732:2;7748:2;12175:2;12176:2;12178:2;12182:1;12187:1;12191:2;12192:2;12195:2;12198:2;12200:2;12202:2; 20 minions +16 random minions +2 boom bots 10 spells + 4 spare parts yes, u read that right... u get 18 extra minions and 4 extra spells well, its not exactly 22 extra cards: this deck has 27 cards with a "random" effect the 3 cards without a random effect: 2* Poly Morph 1* Archmage (for the spare parts) what do u guys think?
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i had the same idea about elfen archer... ping those divine shields or finish something of - but i'm still new ^-^ *waiting for my deck response* ;>
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keep him^^ else i would go for ysera i have 100% lose as soon as my opponent plays ysera... i play priest and have no copy of shrink master - i have no way to hard remove that beast ._.
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i would cut: frostwolf warlord - u are not flooding, u prolly dont get as much value out of him druid of the fang - too few beasts salty dog - rly? o_O about the 4 yetis: u need that many? they have nice stats, ya... but uhm... idk if u got naxx cards, maybe get sludge try to fit in ancient of lore, in my opinion one of the strongest druid card the 2 dmg or silence card is pretty awesome as well. if u have problems in early game, i would fit in claw - nice early removal if u want strong lategame removal, put in starfire -> recycle can be pretty gud as well i suppose u don
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so... i've had shaman quest and decided to build a deck... turned out shaman is capable of lethal in turn 3 o_O i was 2nd, enemy had no turn 1 drop. 1 coined out the whirling zap o matic enemy no turn 2 drop (guess he was a handlock) my turn 2: flame tongue totem and hit for 10 dmg face his turn 3: no taunt my turn 3: 2* rockbiter weapon, hit face for 22 dmg, gg :)
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ok, i got a little bit deeper into this idea^^ (I WANT DUST PLZ!) decklist: http://www.hearthpwn.com/deckbuilder/priest#25:1;33:1;57:2;249:1;310:2;428:2;431:2;436:2;450:2;525:1;544:1;600:2;671:1;7754:2;7757:2;12174:2;12250:2;12301:2; i added some lategame drops, 5 in total: 2* faceless manipulator (ya... just copy the enemy, or... anything) 2* stormwind champion (to buff your stuff^^) 1* legendary of choice -> dr boom (he has boom bots!) i tryed to kept the spellcount low, but i need buffs for my angry chicken (besides hobgoblin and stormwind champion) :/ 9 spells in total:
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so, i just got vol'jin... and i mainly played priest anyway - so i decided to spent my collected dust here is the deck list: i've crafted 2*sunfury protector, because it felt like i was missing early game minions and taunts, she has a decent 2/3 body and the taunt scales great into later stages of the game. afterwards i crafted 2* injured blademaster and replaced ogre brute (his random lost me too many games, allthou his 4/4 body is quite sexy) and flesheating ghoul (this guy is quite weak, but can grow amazingly strong - very good vs paladin, but i felt his 2/3 body was just to
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i agree with that. but it is not only the coin - my claim is the extra card is too big of an advantage... :(
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had an amazing arena deck. i'm against mage, turn 2 unstaple portal -> turn 5 ysera i'm against rogue, was calculating the dmg my opponent had - he had 0 cards in hand and was missing 3 dmg for lethal, i had the board to clean up his side and enough cards in hand to deal with "anything" he top-decks.... he top decked arcane golem -> dead -.- and i thought i had a good arena deck ONCE -,.- well, at least i got my 1st usefull legendary out of that run, vol'jin what are your "fuck random" moments? :D
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hey, i don't have the cards yet, but i was theorycrafting about a deck cycling fast through the cards using 1 atk minions with draw effect and playing hobgoblin to buff these. the number 1 card that came to my mind was northshire cleric, so it had to be a priest deck ;) other 1 atk minions with draw effect: acolyte of pain bloodmage jeeves novice i was thinking about adding all of them, but i think that would be overkill, u need some "big guys" as well and taunt would be great^^ for the "big" guys: how about.... ANGRY CHICKEN? :D and micro machine? both of these do
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i actually think the stone would be fine, if it didnt count as a card+spell, just like... u can use this, but u cant buff anything with it... but what i rly hate is that u get to chose 4 cards in beginning + mulligan (the card swapping in beginning) u get to see 2 more cards out of your 30. when i'm second i often tend to hold a 4 mana monster for a strong turn 3 drop - i can still choose to mull the other 3 for "better" earlygame. if i go first i would never hold on to a 4+ mana card ._. i have less cards as my opponent and i rly need good early plays, can't hold on to 4+ mana - impossib
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hey, sry that my first topic is flame^^ just wanted to let loose of some feels :p so, first of: beginners advantage (or in hearthstone case: disadvantage) everytime i have to go first i feel like concede and give it another try is the best option. if you go 2nd, you have just way too many advantages: 1st off, u can see up to 8 cards of your deck, not only 6 - u have a whole card advantage AND u can use more mana (at 1 turn) in most games which are turn based (like chess or other card games) usually the beginner has an advantage... but i think hearthstone went a bit too far tryi