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Horn

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Horn last won the day on January 6 2016

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About Horn

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    Centurion
  1. Can someone explain the thing with the achievements to me?
  2. A MAGE at 8 Mana uses 6 spells, and one of them is ENTOMB? This means he had to get this via Spellslinger. Plus, there need to be several 1 Mana spells included (and even that requires that he had a sorcerer's apprentice out), probably, in this case some spare parts he generated earlier (so you should know he had those cheap spells). I would say that this is a) a very rare scenario and b ) the Fel Reaver was probably a misplay in that situation.
  3. Horn

    Freeze Mage Wild

    "Novice Engineer and Explosive Sheep are fairly interchangeable. If you are facing more aggression, then the Explosive Sheeps are preferred in order to control the board early. If you are facing more Control, then the Loot Hoarders are more beneficial to help you cycle through your deck faster." The link above goes to the regular freeze mage deck, where there is no novice engineer at all, and not the one with Reno. So the Loot horder should stay in the Reno deck and the question is whether to chance the novice engineer for a sheep. The second sentence is probably a copy paste error from th
  4. Horn

    Freeze Mage Wild

    Minor confusion in the card swap section (Loot Horder vs Novice Engineer). Btw: What do you think about coldlight oracle as a sub for either of these?
  5. Sorry to push this back on the first page. Any chance you could comment on the Acolytes in this deck, Sottle? (Or someone else experienced with this deck) Thanks!
  6. Defender of Argus immediatly gives you 2 extra attack. Plus, you can protect a high attack, low life minion with it and also protect some minios against AOE damage
  7. I found the acolytes very hard to use, especially as there is only one peacekeaper in this deck. Any suggestions on how to use them correctly / arguments that explain the inclusion instead of e.g. Azure drake or a more stable 3 Mana minion?
  8. Don't encourage people to play face hunter ;-)
  9. Without Naxx, I would not include secrets to this deck, just too slow. I would try to include one more Azure Drake instead of Ildiran due to the additional card draw. Dr Boom is the card your opponnents should waste their removals on. Finally, I would cut the Pyro for more early game Power. While this card saved you some games, it is often a dead card as you should win a lot of games before even having 10 Mana. So more early tempo could be good. I think you could try another Mana Wyrm, another portal or even a Spider Tank. Good luck!
  10. Today I was facing a mill rogue using beneath the grounds (I wonder if thats a good idea, but that's not my question). I get that in a normal draw you would get the ambush, the opponent gets his nerubian and I get an extra card. Now what happened to me is that my hand was full So the ambush was destroyed immediately, he did not get his nerubian and I did not get an extra card (which would then have been destroyed as well). It worked out good for me, my question is just, whether it should work that way.
  11. Any particular reason for the major changes in this deck (-equality and avenging wrath, + arcane golem, silence and defender of argus)? I stayed with the previous version and it worked quite well for me this season (evn after TGT).
  12. You have the Azure Drakes for card draw. Other than that, I think you should not need them in this type of deck (definitely not two). I would disagree on the portal, however. It can be game winning on early turns and even later it has some great synergy with flamewaker as it is a cheap spell.
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