Jump to content
FORUMS

UnspeakableElvis

Members
  • Content Count

    7
  • Joined

  • Last visited

Community Reputation

0 Neutral

About UnspeakableElvis

  • Rank
    Peon

Recent Profile Visitors

345 profile views
  1. On the Skills and Runes page, Soul Harvest Languish is justified by referring to Lakumba's and Sacred Harvester. However, on the Gear page, those items no longer appear, replaced by Aughild's and Echoing Fury. Consequently, your whole build falls apart because Soul Harvest now serves almost no purpose. Icy Veins guides have really degraded in quality this season. And sadly, as with other guide errors I've pointed out in the past while, this one will most likely remain unaddressed. Guess the team has moved on to other things.
  2. The build has a group tag next to the name, and also references a group build page, but there is no other information on Icy Veins on the group variation?
  3. Why CoE in cube rather than Ring of Emptiness? RoE has a permanent buff with a huge incentive to max out. CoE is also more common and easier to get good-ish stats on to wear. I'd rather have a guaranteed 300% on RoE and 190%-ish on CoE than a 200% CoE and lose out on massive RoE damage. Just asking because I don't understand why prima facie CoE in cube.
  4. Note redundant paragraph under Skills, Runes and Passives section: "You will be flipping the base damage debuff of Threatening Shout into an increase of damage against affected monsters with the Falter rune."
  5. Hey, with the start of a new season and my return to Barbarian, I found myself struggling to find a nice grift build for the <60 range. I realised that many of the solo builds out there (not only limited to barb) NEED high-density grifts to thrive, and at lower levels these builds become increasingly more difficult, and that's where you already have the burden of poor gear and (possibly) relative inexperience with your build and playstyle. I've been having a hell of a time trying to not lose Furious Charge stacks all the time in sparse rank 50 grifts, causing me to abandon that build for th
  6. I feel it is misleading to have to come into the speedfarming thread to discuss solo arachyr GR, but whatever. I must be doing something wrong with this build, because I'm just not getting the results that it is hyped for. First of all movement through a greater rift is incredibly slow. Yes once your dots are up and you can channel Firebats enemies die quickly; but before that can happen there is a large amount of setup you need to do, during which you are VERY vulnerable. Not only does Haunt only release one spirit at a time, but you have to squeeze in a Locust Swarm as well somewhere, a
  7. The ring's text reads "You deal x% increased damage to enemies affected by both your Haunt and Locust Swarm." It seems logical to conclude that someone else's dots won't count.
×
×
  • Create New...