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Direwolf

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About Direwolf

  • Rank
    Peon
  • Birthday September 15

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  • Gender
    Male
  • Location
    Tampa
  1. I've been thinking that this deck could use an additional Forbidden Healing. That spell is so valuable in long matches. Considering dropping one Ivory Knight for the Forbidden Healing. Ivory Knight is a nice body but I have found the healing to be really inconsistent. Although, getting a clutch Equality has saved me a few times. I did drop the Acidic Swamp Ooze for Harrison Jones. As this deck is just trying to get by in the early game and board clearing, the Ooze didn't do much for me. Jones has a decent body and is handy for the mid game. What do you think? I am experimenting with
  2. I have been running this deck - not legend play but rank 10ish. I have had a lot of success with Yogg. He is still really good and can make some great comebacks. It's nice knowing that he is in there for those otherwise unwinnable situations. He is even more of a hail mary play now than he was before, but I think that's okay.
  3. Does this deck need to be updated post-Yogg nerf? Swap out Yogg for someone else?
  4. Do you mostly use Feral Rage to get some armor and buy time or to take out a minion?
  5. Thanks. I played a game with Soggoth and the other player dropped a Sylvanas. Needless to say, I lost. I'll add in Sylvanas instead.
  6. I don't have Deathwing yet - have everything else. What would you recommend including instead? These are the options that I am playing with (in order of what I feel is best to worst): Sylvanas, Malygos, Soggoth the Slitherer, Cenarius, Chromaggus, All pretty big threats. I wouldn't get Cenarius's full power if he came via a Y'Shaarj. But, he is pretty awesome with Fandral. Soggoth is surprisingly hard for opponents to deal with.
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