

Matthyas
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Just a heads up, Badge of the Mad Paragon is an anima power from Torghast. The correct legendary is called The Mad Paragon which you get from completing any keystone from the quest to claim your reward from The Great Vault.
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I'd be happier if they gave better crafting recipes for higher ilvl gear like they did with legendary crafted items instead of these "Tools". When season 2 hits, the 340 gear will be very obsolete and it will be hard to get any gold for any tradeskill.
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What a slap in the face. This might have even been marginally useful with the last week of mage towers where some legendaries would make or break your scenario. After prepatch though, ridiculously useless.
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I'm sorry I can't agree with that. The forsaken have done a lot of questionable, objectionable things in the past (Wrathgate anyone? There's more of course). Are the night elves perfect, no, but the Forsaken are a lot more disgusting and evil than other other race out there. I mean they're undead and they want to make more undead to bolster their numbers, and they'll do anything they can to make that happen. I'll personally be glad when the Undercity has been liberated and Lordraeron is whole.
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So not only are they getting rid of gust of wind, but they're nerfing ghost wolf's movement speed boost by 10% and axing the run speed immunity, but now they're placing earth shield in the same talent row as ghost wolf? Talk about kicking a class when its down, good god Blizzard. The defensive ability might be a little nice, but it doesn't help the limited mobility elemental shaman already have, doubly so in Battle of Azeroth.
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To clarify. Fists of the Wind currently reads as requiring a One-handed melee weapon to use, not a fist weapon. It's possible they'll change it in BfA so you can use staves but nothing yet. If they are getting rid of artifact weapons I wouldn't be surprised if skills like this will get changed which would be very nice.
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I don't know if it's due to discount bonus you get when you're exalted or if Blizzard changed it themselves, but every page under DPS Gems, Enchants, and Consumables including this one says the Lightforged Augment Rune costs 50,000 gold and they are wrong. At exalted it costs 40,000 gold, not 50,000.
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It would make more sense if legendary tokens started dropping when you already collected them all in one spec. That way if you did have them all for that spec, you'll still have a chance to get a legendary item for other specs or classes you play regularly especially when you need to keep your loot specialization set for a boss's item that can only drop for that spec (such as a trinket for dps spec vs healing trinks vs tank trinks). As it stands now, it's a slap in the face for the token system players have asked for since the inception of legendary items, including me. This is very disappoint
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I don't quite understand legendary tokens. As a Paladin, if I have every legendary for retribution, does that mean I will start getting tokens, or does that mean I have to get all the legendaries for my protection and holy specs before they start to drop?
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It gives me hope for my retribution Paladin, but I'd be even happier if they changed the tier set bonus to something more useful than increased damage to judgement or making things cost 1 less holy while judgement is up. /gag