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3 NeutralAbout Swizzlepants
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i should imput here that having a fire elemental channel empower on you is a MASSIVE dps loss in comparison to letting the dude do his own thang
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i'll make some more guide/tip posts about the other bosses we've gotten too as we down them/i feel like it
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also sorry to whoever has to sort through my bullshit book.txt posts but i hope they were helpful
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OKAY DURUMU ight this fight ONCE YOU HAVE THE MECHANICS DOWN is stand/move and do your full rotation. The whole thing. Im serious. no matter what happens, no matter what beam fixates on you or what beam your assigned to your either going to be facing the middle and attacking the boss or facing the outside and attacking a red fog. Imagine like your on the face of a clock and you're one of the hands, rotating around in one direction or the other, there's no need to run around in circles doing nothing, just keep a cool head and attack, durumu's hitbox is a fucking snorlax. Once you go i
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bam magera here we go this is just about as tank and spank as you get, your raid leaders will fill you in on head order but for 25 it's basically leave the green head on the right alone and switch between the blue and red heads on the left as they appear. (edit: untill he's the last head to kill then kill green.) minimal movement on this fight so primal if you have the haste, unleashed if you dont or if you dont like elementals i dont know whatever dps gap is negligible as you near the twistpoint for mastery/haste. snag guidance as i tried conductivity and it just sucks everywhere this is
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also to note on Tostitos® although it is a high movement fight and is currently the wall where a lot of guilds are getting stuck it is almost essential to stun lock the bats so they do not heal themselves to full while your trying to dps them down while cave-ins are occuring, shells are flying fuck knows where and other shit. SO WHAT IM TRYING TO SAY HERE is that you should require yourself to get the call of the elements talent so you can drop 2 capacitor totems in a row for the 10 second stun lock. monks, death knights, and others should be helping you stunlock but you can and should be a
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allright it's time 4 J-Kwon slayz help from the swizz. Im assuming those who are reading this have a basic understanding of the fight. 4 starters how your going to want to pick your talent revolves around where ur stupid raid orificers r gunna place you. You can basically be in one of a few types of roles A: in a nest group who flys around and kills baby chicks(dnt tll peta) and fledglings(kill this frist) grabbs feathers and then burns the boss at like 20-30% or whatever B: somone who jumps down 2 grab extra feathers who then instead of killing chicks immediately flys back up and uses
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