-
Content Count
12 -
Joined
-
Last visited
Community Reputation
7 NeutralAbout Ghoullove
-
Rank
Commoner
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
People seem to not understand that this is a system that rewards dedication in addition to what you're doing now. If you do 1 +15 key you get a +15 item just like now. If you want to get the choice between two +15 items (which is doubling the chance to receive an item you want!) you need to do four more +15 runs. Now if you still aren't happy with choosing from two items but want a third option you'll have to do 10 more +15 runs. You will still, however, only get one single item per week, which means it's only about potential for optimization. Now some people are co
-
Sadly, this will lead to people (and therefore Blizz) overreacting and probably overnerfing Blood DK. I admire the skill and work that went into making these runs, but it’s probably not healthy for the overall balance.
-
THis, again, only proves how disconnected Blizz is from the playerbase. They could pay this guy for figuring out severe bugs (or just leave him be, he‘s reporting it before releasing videos after all) but instead they choose to ban him for no real reason given apart from exposing mistakes they made.
-
He wasn‘t just hilariously OP but absolutely unkillable. And by that I mean that people have done simulations proving that the perfect raid setup wearing the best available gear and playing their class and the fight without a single flaw couldn‘t down the boss. It was, in fact, mathematically impossible.
-
Warriors have essentially been crapped on by Blizz. Already mediocre damage since the Mastery changes, bad defences and sub-ideal mobility. Not they decide to nerf the defences even more? Well... 10% was already very noticeable, 20% is madness. Especially because there are no other useful abilities on that row....
-
The problem with Warfronts is that it‘s essentially trading time for 340+ Loot without any skill involved. Just play for 20 to 30 minutes and you‘ll eventually win, it is no real challenge as it should‘ve been. I mean, I like the idea a lot as I was a big fan of the RTS, but the execution in game is questionable. At lest until they implement heroic and mythic Warfronts with stronger trash that can actually beat you and maybe some of that new Island AI. This way you‘d be forced to play tactically, assign roles and objectives to your team and follow said commands or you lose. Also
-
Did you really need to outright kill arcane instead of nerfing problematic abilities step by step? The OP nerf is fine, but why not make Mana Shield 100% instead and see how it works? Why nerf Rune of Power when it should be the ultimate High-Risk-high-Reward option, with hundreds of ways to prevent the mage from even utzilizing it? And why, for god‘s sake, nerf two of the few azerite traits the design team got right while frost mages are using general traits because their class traits are trash tier? Honestly, arcane was fun to play and maybe a little strong - now it‘s for
-
With the conflict of light and void becoming the major topic (apart from the faction war) I actually like what they‘re doing. The light is good is just way too boring.
-
If this is the future of WoW “Sets”, I’ll probably stay with Legion Elite forever