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The guide says to wear COE and ORotZ, cubing BoM. I assume if you have a perfect BoM you should wear it instead of a perfect ORotZ, giving you CHC-CHD-CDR/Area over CHC-CHD-AS. CHD over AS is an improvement, as well as possibly having area damage in place of CDR if you have enough CDR on other pieces. Anything I'm missing?
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Aleksamfg started following DeathMonger
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For those struggling to maintain CotA and WotB uptime, as I was at first, I've found two things to improve it without resorting to any drastic changes that would hurt toughness and DPS: I have my CDR up to 59.81%. Guidance generally seems to say at least 50% but cranking it up to almost 60% seems to be what I need. Just getting better at the build. The play style takes a little getting used to. As I got better at making sure I was hitting targets with my slams and moving to new locations quickly I got better at keeping CotA and WotB up. For me I found it a little tricky with th
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I just picked up this build and I'm having the same problem. I figure the answer must be in making sure that you're consistently hitting enemies with your slams all the time. Maxing out cdr is the obvious idea, but the guide suggests getting it at least to 50%, and I have mine at 55.32% and I'm still having trouble with it. Increasing attack speed could also help by proccing obsidian faster. Other thing to be mindful of is to not cast battle rage and war cry needlessly so that obsidian procs aren't wasted on them. The guide mentions using war cry for fury generation, but that's prett
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I agree with this; I use buls for speed farming instead of this page's recommendation and it works great.
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Yes because Rend is the main damage dealer in this build so CoE will help more than Skull Grasp.
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Yeah it's possible to get a perfect flavor of time but not easy. I still don't have one with physical damage. Don't have a perfect CoE or BoM either. Seems like all the jewelry pieces are hard to perfect. Obsidian is impossible to match deadset's guide so I think it's a mistake in his guide. That's why I was asking if I'm missing something. Or maybe it's not a mistake in his guide per se but rather it points you to what I concluded, which is that if you find perfect CoE and BoM you can cube Obsidian.
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Am I missing something or is it impossible to get Obsidian Ring of the Zodiac with socket/chc/chd/cdr because it only rolls with chc/cdr/rcr/as? So you re-roll rcr to socket and that's the best you can do you can never get chd and you're stuck with attack speed (or perhaps it makes sense to take rcr with this build to make resource management easier with constant whirlwinding). This being the case I guess to perfect your build you'd go for socket/chc/chd/cdr on CoE and BoM and then cube ORotZ.
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Just realized you must mean for pushing high GR's since you mentioned Ancient Spear. I've been using Bul-Katho's Oath, which makes fury management really easy. I haven't tried it Istvan's Blades yet. Presumably if fury is dropping you'd have to stop Whirldwinding while not in contact with enemies, as hakkd mentioned earlier in this thread. Unfortunately this means your Taeguk buff drops and you have to build it up again. I'm going to try Istvan's when I've about hit my limit with Bul-Katho's and will post back after that.
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You're welcome. An update - I've been struggling with the Ambo's/Echoing variant. I have trouble keeping fury and ignore pain up. My problem with fury management might be that I'm hitting Battle Rage too often without realizing it - I'd have to try again and pay closer attention to see - but I think the Buls, Band of Might, and Furious Charge variation is better anyway. Furious Charge is excellent for mobility and I find it to be more reliable than Ignore Pain. I've been tracking my times and on average I'm faster with the Buls/BoM/FC variant.
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Are you referring to speed runs or pushing high GR's?
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What I'm running right now is Unforgiving in place of Berserker Rage. Berserker Rage is no good anyway if you're not near maximum fury. The other option as you mention is to keep Buls instead of Echoing Fury and Ambo's Pride, which is what I was running until I finally acquired Ambo's and rolled a decent Rechel's Ring. I think speed runs are faster with the Echoing/Ambo's/Messerschmidt's/IgnorePain combo due to overall movement speed, but you've gotta have ample fury generation for it to really work. I don't see how it can work without either Buls or Unforgiving. In fact, prior to fin
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Another tweak to the high pushing build that I've worked out is to use Nemesis with First Men cubed (or vice versa) until reaching the highest levels I can reach. This equates to swapping the 20% fire damage of Magefist for the elite spawning of Nemesis, which is a good trade until you need the extra damage to kill monsters in a timely enough manner.
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I've really enjoyed playing this build and gotten through GR 100 with it - thank you for taking the time to put it together and share it. As I've been learning more about the intricacies of the game and how to optimize for different tasks, one thing I've been refining is a build optimized for leveling up gems. I'm using deadset's WW Wastes build for lower GR, which gives me times under 2:15 up to GR 61 and goes over 4:00 around GR 70. deadset's IK HotA build gives averages 4:20 for me up to GR 75. I was looking for something to cover the GR 65+ range - something like the IK HotA speedf
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The guide says to skip allocating Paragon points to Resource Cost Reduction... I'm wondering what the harm is in allocating them. It's kind of an annoyance to be prompted to allocate the points every time I log in. I get that if the main purpose is to dump fury than you don't want to actually reduce the cost, but since Boulder Toss expends all remaining fury anyway, what difference does it make? I'm curious about the previous poster's question too - using Rumble instead of Boulder Toss.