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Nytemare

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About Nytemare

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  1. Yeah, I think locks don't need stat weights really because there no cap we should stop with Haste like there is for Prot. So as a Demo if you just do Haste > Mastery> Crit you should be good. With the reworked Impending Doom Talent, I able to make Doom tick every 12 seconds, and gotten it down to 11.8 seconds. Faster Doom ticks more imps you can gain (only issue I seen is with Demonic Empowerment) as now you have to react to fast Doom ticks to make sure to instantly empower new imp with luck Doom will do double and you get two Imps. I am sure once you have set bonus and can make Dre
  2. What I did was run AMR sim and went with those weights. for Demo Haste > Mastery, Affliction Mastery > Haste, and Destro Haste > Crit > Mastery seems to still be good
  3. Worried about those prot warrior nerfs, tons of people already saying we are dead now in 7.1.5, while I have agreed I feel like I taking way more damage then before. Now we getting a damage nerf a week later. I already doing less dps then all the other tanks. Really would love to know what blizz plans are here, right now feels like they are just trying to kill prot fully
  4. Since wowhead comment has nothing, how good is Twisted Pandemonite Choker of the Impatient. More importantly the effect . Looking at AMR says 898,860 when summoned demon dies. Yet When I inspect other locks with 8/8 it reads 11,406 same as the base version. 1) So does it stay at base 11.4K heal or does it really heal more like AMR says? Seems to heal me over 900K 2) for demon dying part, do they mean if felguard dies? or does it trigger when your temp demons (imps, stalkers, etc) expire? If not when they expire what about if they are killed, like you blowing up the imps, stalkers bei
  5. When using Implosion as pure AOE (Mythic+, etc), are you suppose to use Demonic Empowerment after summon them, or just play the HoG and build 4 shards again fast (Demonwrath) throw another HoG and blow up old imps, repeat, while just making sure Felguard and Darkglare (if talented and used) is always under DE?
  6. I can't figure out how to use Implosion if I gaining shard super fast. like if I land a 4 shard hand, then say in like 2 second have 4 shard again. Do I blow up imps after I cast another hand but before that hand lands, or let it land, now given me 8 imps. Then we face the fact that when first 4 about to die, and I need to use Implosion, later 4 go with it, when it not there time. I really wish spell only killed the imps with less then X% remaining. So Imps last 12 seconds, and the spell would only kill imps that have less then 4 second left or even those under two. Regarding movement,
  7. With the change how we start with 3 shards now. what is the opener now like. 4. Opening Sequence Precast Demonic Empowerment at 3.0 seconds on the countdown. Use Potion of Deadly Grace. Precast Demonbolt/ Shadow Bolt. Apply Doom. Cast Summon Doomguard. Cast Grimoire: Felguard. Cast Demonic Empowerment. Cast Demonbolt/ Shadow Bolt. Cast Summon Darkglare (if talented) and cast Demonic Empowerment. Cast Demonbolt/ Shadow Bolt. Cast Demonbolt/ Shadow Bolt. Cast Demonbolt/ Shadow Bolt. Activate Soul Harv
  8. I'll have to get back to you as far as GR pushing with Uliana's (I currently use Sunwuko's build) goes later tonight, but the two conquests I've gotten so far are the 3 gems at 65 (which you can do with GR 65 as your max/on farm, which is what I did) and the 350 cursed chest event (in A5 Path of the Drowned). Edit: Alright, it's now later, and from my kinda limited testing, Uliana's set is slower than Sunwuko's, but it still cleared GR65. The problem I see is that it heavily favors dense rifts and sorta falls behind in sparse rifts due to either having to group up mobs or kill small amo
  9. Thanks good to know even on ST they be blown up. By chance what is the highest G-Rift this build can push? Only cleared 55, but trying to find a set that can get me to at least 75, and allow me to farm it, to get two conquest tied to it. Figured since I play solo, those be the two easiest to get for my extra stash tab.
  10. So finally got everything needed for this set, but it seems this set is good fo MT not so much ST. Unless I missing something. Can SSS EP detonates effect even a ST like a RG? so using SSS after Doom EP is on RG, would make RG take each EP explosions? EP says when target dies, blows up other targets pretty much, but with this set bypassing the whole target needs to die first part, how does this interact with ST like RG? Not sure if they can be hit by the detonates of EP if there no adds around, for those RG that do not summon any adds, for the ones who do, that no brainier
  11. Yeah that what I been doing just str after. What is your opinion on the Furnace? 50% increase elite damage is pretty good for a cube slot. Don't know if applies to rift guard or just elite packs. Despite reading it, I still don't get why Bane of the Stricken beats out Bane of the Powerful. Power 25 effect is a flat damage bonus to elites which is prime things you fighting to pop the rift guard quickly. Also upon killing elite pack, its a flat 20% damage boost for X seconds. at 35 lasts 35 seconds. That only 5% less damage then Stricken Rift Guard/Boss only 25 effect. Since you have ju
  12. Slot Paragon Points Core Movement Speed up to 25% cap Strength Vitality Maximum Wrath So there a cap of 50 pts for movement speed, and of course a cap on Wrath at 50 but since we don't use it, no point go into it. Yet no cap on Str and Vit/ Since we use Heart of Iron do we spent any pts into Vit at all? if so what is the ratio we should go with.
  13. Iso I looked at your link, I know I still young compared to you, but one thing that might help you with your struggle is your enchantress. She has three items with no Int, plus she all arcane, so anything that gives + Arcane damage is a straight boost to her damage as well. Her skills might say weapon damage but just like how we benefit from str she benefit from Int, just she does so at a 2.5 times the rate. So might want to replace those 3 items for Int items. Weapon part easy you can crap a Legendary Staff, or upgrade a yellow on with Int on it. Same for Neck and Ring. and of course you can
  14. Dreadset you mention Legacy of Nightmares and linked it, but it says Ancient, Does every legendary really have to all say Ancient in the name or is that a typo? Also for Inso feedback you said he had bombardment on his shoulders, I figure increase bomb damage was a good thing. I know still starting out but here what I got going on so far. Diablo S5 Hero: http://us.battle.net/d3/en/profile/Nytemare-1476/hero/74204376
  15. So just got The Traveler's Pledge finally came with 5% CRD but no socket. now I can reroll the crit damage, but do I try for a socket or try and go for Phy Skill %?
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