Jump to content
FORUMS
Damien

Basic Rogue Deck

Recommended Posts

Guest Bregor

If i may suggest. Goblin Auto-Barber is good card to switch Raptor with it, just in case you will get it somewhere.

Share this post


Link to post
Share on other sites
Guest leathergloves

I was very skeptical before I build this deck with the recommended card swaps except 2 x SI:7 Agents. I was so cocky, as I have a few rare and common cards, that I tried my deck for a few runs firsts. Loses were painful and I apologize and eat humble pie by building your recommended deck.

 

I started to test run your Rogue deck being a noob at Rogue. To my surprise, I won my 1st game and subsequently, most of the daily quest for 5 Rogue games and cast 40 spells. Some of the opponents with legendaries (not from Naxx) fell flat to this deck.

 

I went back to re-analyse the deck and realised quite a few critical success factors:

 

  1. Card Draw Mechanism - Total of 9 (with a fail-save Sprint at 7 mana). Almost self-replacing.
  2. Excellent Mana Curve - Even at mana 0 & 1, I can play something and combo e.g. Assassin's Blade/Wicked Knife + Deadly Poison. The players without weapon destroying cards or who has used up are pretty much screwed. I usually test them with a vanilla Wicked Knife first.
  3. Low Mana Curve - Players who reserved their removal cards for turns 7 to 10 expecting legendaries are pretty much dead then. My highest minion being 6 mana crystals. I usually kill my opponents before turn 10.
  4. Excellent Tempo - My removal cards and weapons were so effective that I have Assassinate and Sap reserved for their Taunts and Legendaries. The pressure on their heroes was so much that some players actually made mistakes by hitting my heroes while they can clear my minions.

 

I have even won some much dreaded mech mages (luckily they do not have the perfect draws). The most problematic being Priests due to their shadow words removal and this deck has not many 4 attack minions. I only tried to use my Shattered Sun Cleric to try to boost their attack stats of some minions to 4 and use my weapons and deadly poison to kill their Cleric to reduce their card draws. I was playing casual but who knows...

Share this post


Link to post
Share on other sites
Guest leathergloves

Forgot to include one more critical success factor. Most of the minions are vanilla, not boosted by spells and < 6 mana. So they are not susceptible to counter minion battlecries such as Owls, Spellbreakers, BGH, TBK, BloodKnight.

Share this post


Link to post
Share on other sites
Guest Øyvind

Hi, and thanks for your awesome decks! If I have two Blade Flurries, I'm thinking that these should somehow be included in this deck to improve it's AoE ability. What should I remove to make room for them? And should I?

Share this post


Link to post
Share on other sites
Guest Guest

Just one in place of a Raptor is probably good, you don't really need two unless you're playing Tinker Oil.

Thanks once again! Very helpful advice indeed! I simply love your site!

Share this post


Link to post
Share on other sites
Guest Reka

After using this Deck , my winning chance much higher, but sometime when the draw is suck its very hard. You should change some higher mana minion to lower cost(1-3 mana). overall its very good deck

Share this post


Link to post
Share on other sites

After using this Deck , my winning chance much higher, but sometime when the draw is suck its very hard. You should change some higher mana minion to lower cost(1-3 mana). overall its very good deck

I'm happy with the curve of the deck, lowering it any more will lead to you running out of steam too often.

Share this post


Link to post
Share on other sites
Guest anonymous

Just tried this in the June '15 season and this deck is unusable. It doesn't have enough oomph to get past all the taunts people play, nor does it have enough high value removal and bombs to do anything mid/late game.

I would suggest avoiding this deck completely.

Share this post


Link to post
Share on other sites

Just tried this in the June '15 season and this deck is unusable. It doesn't have enough oomph to get past all the taunts people play, nor does it have enough high value removal and bombs to do anything mid/late game.

I would suggest avoiding this deck completely.

You do realize this is a basic only deck, right? The "high value removals" cannot really be included in a basic deck.. Because they are not basic.

Share this post


Link to post
Share on other sites
Guest Sd

Just tried this in the June '15 season and this deck is unusable. It doesn't have enough oomph to get past all the taunts people play, nor does it have enough high value removal and bombs to do anything mid/late game.

I would suggest avoiding this deck completely.

Funny, it's June 2015 and I'm staying with this deck...

Share this post


Link to post
Share on other sites
Guest steve

this basic deck doesnt reach 17-15 it barely works in under 20 

Share this post


Link to post
Share on other sites
Guest battie31

I think that u should save deadly poison for turn 6 as u could use it with Assasins blade to get 5-7 damage and the blade can last longer than the wicked blade but yess we can use the wicked blade and just use one deadly poison on it and save the other one for assasin blade 

Share this post


Link to post
Share on other sites

this basic deck doesnt reach 17-15 it barely works in under 20 

Every time I see someone make a comment like this, I just want to bet them I can hit the rank they say is impossible and laugh my way to the bank.

Share this post


Link to post
Share on other sites
Guest Dagan

If I have block rock mountain what cards should I swap in? Or are there no beificial cards for this deck in BRM?

Share this post


Link to post
Share on other sites
Guest rOents

Hey there,

at first i also want to thank you for this deck/guide, it works pretty well for a basic only deck im terms of fulfilling the "2 or 5 wins" quests. Nonetheless i am looking for some improvements for this deck by the cards i already own, mainly minions and single adventure cards, since i disenchant all the rogue cards^^.

Right now i am thinking about to change the Geomancer with the Bloodmage but i cant decide between an extra card draw on the one side and a slightly stronger minion at the other. Is there a "correct" decision or is it just situationel?

Share this post


Link to post
Share on other sites
Guest Guest

I have questions on how to upgrade further:

 

I have done the Naxx replacements. I have also swapped 1xSI:7 Agent for 1xRazorfen Hunter.

I also was wondering how I could fit 2xTinkers Sharpsword Oil, 1xGoblin Auto Barber?

 

Some other note worthy cards: 1xEviscerate, 1xDefias Ringleader (if they are viable in this deck)

 

 

Share this post


Link to post
Share on other sites

Cut 1 Senjin for 1 Oil, cut the two Bloodfen for the Auto Barber and the Defias, cut one Shiv for the Evis.

I wouldn't play both Oils in a deck that doesn't have Preparation.

Share this post


Link to post
Share on other sites
Guest Staffz

Thank you for the tips, this is a great site to all us noobs.

Share this post


Link to post
Share on other sites
Guest Staffz

Cut 1 Senjin for 1 Oil, cut the two Bloodfen for the Auto Barber and the Defias, cut one Shiv for the Evis.

I wouldn't play both Oils in a deck that doesn't have Preparation.

Ok but I already cut the 2 Bloodfens for the Haunted Creepers, do you think the Auto barber and Defias are better than the two creepers?

 

I really appreciate these decks by the way, great site.

Share this post


Link to post
Share on other sites
Guest Mko

Sorry, doesn't work for me (I'm a very unlucky gamer in general).

If you're like me, you'll just end up with unplayable hands, like 6 cards in hand, 0 minion in hand or on the board, or only high mana cards early game...

Constantly clearing the board is possible if you finally get descent cards draws, but you'll just end up doing no damage to the hero.

I just ended a very long game against a warrior, we both had only 2 cards left to draw: I lost, he had 30hp + 16 armor. Ridiculous.

Now I played against a warlock, he was afk, almost playing no cards, reaches 10 hp then destroys me in 2 turns.

I don't think I'm playing against pro gamers nor legend decks, only rank 20... 5 games, 5 loss, not even close to victory once.

Avoid this deck unless you are ready for 0% fun and 100% frustration. I'd advise to have a look at spell based decks, they are a bit less frustrating than this deck, but at least it's way more fun.

Kudos for advising beginners though, just doesn't work at all for me, cheers.

Share this post


Link to post
Share on other sites
Guest Jillwiches

so im guessing eviserate and cold blood are not in the deck for the same reason sinister strike isnt? also any recommendation with auto barber, gang up, sabotage, head crack?

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Hearthstone is taking a bold step into the StarCraft universe with "Heroes of StarCraft: The Great Dark Beyond," a 49-card mini-set launching in January 2025.
      Featuring iconic factions like Zerg, Protoss, and Terran, complete with legendary leaders Sarah Kerrigan, Artanis, Jim Raynor, this set blends StarCraft nostalgia with Hearthstone's gameplay.
      Additionally, Arena Mode is getting a massive overhaul, introducing shorter Normal Arena runs and a high-stakes Underground Arena with a game matching "re-draft on loss" mechanic, giving you the option to re-draft cards, edit your deck, and keep your run alive, after you lose.
      The year ahead promises 3 expansions, including the Emerald Dream's battle between Old Gods and Druids, a return to Un'Goro Crater, and a Chromie-led journey through alternate realities.
      (Source)
      Hearthstone: Heroes of StarCraft – The Great Dark Beyond Mini-Set  
      Early next year, Hearthstone is going beyond Warcraft and into... Heroes of StarCraft! This special Mini-Set will have a whopping 49 new cards across three themed factions, which show what the StarCraft universe would look like in the Hearthstone Tavern. Each faction is made up of cards that can be used across multiple classes, including an iconic Hero card. 
       Zerg 
      Death Knight, Demon Hunter, Hunter, and Warlock have joined the Zerg! Led by the formidable  Sarah Kerrigan, they will have aggressive cards that win the game by swarming the board. 
       Protoss 
      Druid, Mage, Priest, and Rogue fight for the Protoss Empire. Led by the High Templar Artanis, they will have powerful, high-cost cards that are made cheaper throughout the game. 
       Terran 
      Paladin, Shaman, and Warrior make up the Terran forces, led by the one and only Jim Raynor. They will command Battlecruisers—a special take on the Starship mechanic from The Great Dark Beyond. 
      The Mini-Set will feature a slew of StarCraft units which are sure to invoke nostalgia, as well as the Terran-armored Murloc, Grunty, and new, thematic music. You can chart a course for the Heroes of StarCraft Mini-Set, launching in January 2025! More announcements, details, and card reveals are coming closer to launch. 
       Major Arena Updates 
      Then, for the first time in 10 years, Arena Mode is getting a major overhaul. With that update, there will be two kinds of Arena to choose from. Normal Arena will be shorter form, allowing you to complete your runs more quickly. Competitive Arena players will be able to play in the higher-stakes Underground Arena, with longer runs and a new feature: Re-Draft on Loss. Re-Draft on Loss means that, after you lose, you’ll have the option to re-draft cards, edit your deck, and keep your run alive. 
      Ratings will also be added to both Normal and Underground Arena. Normal, skill-based matchmaking will be used for Normal Arena. Underground Arena throws caution to the wind and lets you face off against opponents of all skill levels. 
      This major Arena revamp is coming in the first half of next year. Look out for more details about this update closer to when it goes live. 
      A Preview of the Year Ahead: The Year of the Raptor!
      On top of those updates, Hearthstone has an exciting year of expansions ahead, with much-requested themes, locations, and familiar faces across Azeroth. 
      In the first expansion of the year, enter the Emerald Dream and join the battle between the Old Gods and the Druids of the Emerald Dream for the fate of the World Tree. Things will heat up even more when the Druids of the Flame light up the Mini-Set (releasing earlier than normal this year, during the 32.2 Patch). 
      The second expansion of the year will be Hearthstone’s first-ever sequel: the return to Un’Goro Crater! Join Elise on a hunt for a mythical, lost Tortollan city. When you find it, join the Tortollans in a festival to celebrate the mighty dinosaurs of the crater in the 33.4 Mini-Set. 
      In the third expansion of the year, travel with Chromie through alternate realities to recruit Legendary Warcraft heroes like you’ve never seen them before. Leading to the 34.4 Mini-Set: an epic showdown against Murozond at the end of time! 
    • By Whitedagger
      Im playing rogue assa in cata classic and after read some guide I don't understand some things about stats. 
      I know as a rogue assa I have to priories hit rating until the spell hit cap of 17% (1332 if I remember) but i dont understand how to manage other stats like mastery and haste/crit or expertise. 
      Did I have to put full mastery ? and reforge all the crit chance, expertise and reforge haste at least ? Or did I have to balance mastery and haste ?
      Can someone help me to understand in wich ordre and priority I have to manage stats as Assa Rogue in wow cata classic ?
    • By Madshot789
      Children - Zul'jin - Horde - 3 nights/week (9 hours) - Hardcore
      Vault of the Incarnates - M 8/8 (Cutting Edge)
      Sepulcher of the First Ones - M 11/11 (Cutting Edge)
      Apply here!

      Raid Schedule:
      Tuesday - 8:00 PM EST - 11:00 PM EST
      Wednesday - 8:00 PM EST - 11:00 PM EST
      Thursday - 8:00 PM EST - 11:00 PM EST
      We add a Monday raid to the first week of each raid tier.
      Holidays will be rescheduled.
      Current Recruitment Needs:
      High Priority:
      • Enhancement Shaman
      • DPS Death Knight
      Medium Priority:
      • Rogue
      Low Priority:
      • Healers
      All classes will be considered even if not listed in this post.
      Server Information:
      Zul'jin
      Chicago Datacenter
      Eastern Realm Time
      Contacts:
      Battle.net: Madness (Madness#12309) / Discord: Madness (Madness#5716)
      About Us:
      Children is a guild founded at the start of Shadowlands, we accomplished CE in all three raid tiers during the expansion, also obtaining CE in Vault. We are looking to continue this pattern for the rest of Dragonflight, and are looking to pick up new members to join us. We look forward to hearing from you.
    • By positiv2
      This thread is for comments about our Outlaw Rogue Leveling Guide.
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
×
×
  • Create New...