Jump to content
FORUMS
Sign in to follow this  
Damien

[Archived] S20 Hearthstone Legendary Midrange/Aggro Hunter GvG

Recommended Posts

Guest Nikita

What (non-legendary) substitute would you suggest for Mr.Boom if I don't it?

Share this post


Link to post
Share on other sites

In terms of a direct replacement, Piloted Sky Golem is probably your best bet, but you can also try out 1 Tracking or 1 Glaivezooka, both work really well in the deck.

Share this post


Link to post
Share on other sites
Guest jack

Now that the undertaker take only +1 in attack, there will be some changes?

Share this post


Link to post
Share on other sites

I'm changing Snake Trap to Baron Riverdare for the Deathrattle stuff. As I don't have it. Seems legit? And I personally think Undertaker will still be good regardless the health drop.

Share this post


Link to post
Share on other sites

I don't like Rivendare too much, the body itself is pretty weak and the Deathrattle effects aren't so huge in this deck apart from a couple of exceptions.

Share this post


Link to post
Share on other sites
Guest Protoss248

ok, coz Undertaker have been nerfed

will any deck replace him?

thx

also other class with Undertaker too
will any deck replace him?

like priest

thx

Share this post


Link to post
Share on other sites

My initial reaction is that Hunter should still play Undertaker and just deal with the nerf. You still have the opportunity for Undertaker to deal a ton of damage if your opponent doesn't have the answer. In other decks like Priest though, there is basically no reason for Undertaker, since it was basically used as a trading tool instead of for face damage.

Share this post


Link to post
Share on other sites
Guest yiannis

ok so so far with this deck iv lost 3 games and havent won yet , are you sure , it can get you to rank 10 let alone legendary rank ?

Share this post


Link to post
Share on other sites

ok so so far with this deck iv lost 3 games and havent won yet , are you sure , it can get you to rank 10 let alone legendary rank ?

Every deck has been tested by multiple times-legendary rank player, so yes, I strongly believe in his skills. :)

That being said, one key card in this deck, Undertaker has recently been nerfed, which can easily affect your win ratio.

Share this post


Link to post
Share on other sites
Guest Kevin Garnett

The only problem I have with this deck is that it seems to rely a lot on RNG to win games! If I draw a crappy hand & don't get a decent muligan, i feel like I'm kinda screwed because there is ZERO card draw in this deck the way you've listed it. I often find myself at card disadvantage.

I don't have 'Snake Trap' or 'Dr. Boom' so I substituted them with a 'Dire Wolf Alpha' and 'Stormwind Champion'. I figured the Champ would work well with Unleash the Hounds but I've had mixed results overall cuz the deck relies on having a decent hand in my opinion.

I decided to drop a knife juggler and added a Tracking instead. I've gone 1-0 so far. I would appreciate your thoughts/suggestions.

Share this post


Link to post
Share on other sites

Tracking is totally fine, I'm sure you can find a better replacement for a big card than Stormwind though, even Boulderfist Ogre would probably do a better job.

Share this post


Link to post
Share on other sites
Guest Kevin Garnett

I thought Stormwind would work well as a buff for "unleash the hounds" and even with the Savanah highmane dethrattle. Could you tell me why Boulderfist Ogre would be a good replacement? Is it because it's a stronger card in terms of attack, etc?

Share this post


Link to post
Share on other sites

Basically Boulderfist comes down a turn earlier and is harder to remove. Since this deck is limited on card draw, you spend a lot of time just topdecking. You're not going to draw into powerful combinations of cards in the late game too often, since you'll be low on resources, so having a strong stand alone card like Boulderfist with better basic stats is better than Stormwind.

That's not to say Boulderfist is a great choice or anything, just illustrating the point that Stormwind is pretty weak in this deck. 

 

Honestly, if you don't have any appropriate big finisher cards, i'd just play a Houndmaster instead and not worry about trying to directly replace Boom.

Share this post


Link to post
Share on other sites
Guest Kevin Garnett

Sottle, any suggestions on how to counter Control/Shadow Preists? I'm 3-7 against them with this deck. Actually I find it tough to defeat most control decks (1-3 vs Warriors also). This deck seems to run out of steam against them and obviosly the lack of card draw doesn't help during longer games.

Share this post


Link to post
Share on other sites

Priests and Warriors are two of the worst matchups for this deck. You basically need to draw into most of your decent mid-range or late-game minions to be successful. You can try to Mulligan for a slightly higher curve that has Animal Companions and Shredder in it, to make sure you have some timely plays that are actually threatening. Those two classes in particular are just too well equipped at dealing with numerous small minions.

Share this post


Link to post
Share on other sites
Guest Yungbo

Greetings,

Just wondering if there might be a spot for Gahz'rilla in this deck?? Just opened up a pack with him in it and would like to utilize him without going completely for a control oriented deck.

 

Thank you in advance!

Share this post


Link to post
Share on other sites

Unfortunately not, Gahz is just too slow, and without a deck specifically built to activate his ability, he doesn't work out too well.

  • Like 1

Share this post


Link to post
Share on other sites
Guest Lukasz

Hello,

thanks for nice deck and i have some questions for you. Which cards will be the best replacement for Dr Boom and Snake Trap ( i still dont have it ). I have some legendary cards like Caine Bloodhood and all from Naxx. Epics like Big Game Hunter, Faceless Manipulator. I want to ask about other thing aswell, what if i want to use 2 x Lepper Gnomes instead of 2 x Clockwork Gnomes is not much efficient?

 

PS. Sorry for my English :)

Share this post


Link to post
Share on other sites

Clockwork Gnome vs Leper Gnome is a close call, usually the Spare Part is worth more than the 2 damage, but replacing them will be fine.

 

You can just sub one Explosive Trap for the Snakes. As for Boom, any other big finisher card will do ok in the same spot, but if you don't have access to any of the big impactful Legendaries, then just subbing in a Houndmaster or Sludge Belcher will be ok.

Share this post


Link to post
Share on other sites

Thanks for this very nice deck, which I'm enjoying playing (for the most part, except when I run out of steam or have a bad draw and get overwhelmed in the late game, which seems to happen more often that I would like wink.png . I'm experimenting with a couple of tweaks, namely: 1. I replaced one Freezing Trap with an Explosive Trap to help deal with opponents who play a lot of low-value minions (so far, so good with that one); 2. I replaced one Mad Scientist with a Kezan Mystic for two reasons: a. I was finding that often I would draw both Scientists *and* all my secrets fairly early, thereby lessening the value of the Scientists; b. the Mystic is highly specialized but invaluable when playing Mages who use lots of secrets (even stealing one Duplicate can be a huge help--I mulligan it otherwise if it comes up in the initial draw). But the deck is a lot of fun to play, so thanks!

Share this post


Link to post
Share on other sites
Guest Kevin Garnett

Thanks for all the advice Sottle! I have enough dust to craft a Snake Trap now but i've had decent sucess without it (Rank 14 currently). Do you think adding a snake trap in place of a Dire Wolf Alpha would strengthen this deck?

Current Deck:
Tracking
Clockwork knome x2
Undertaker x2
Webspinner x2
Freezing Trap x2
Dire Wolf Alpha
Haunted Creeper x2
Ironbeak Owl
Knife Juggler x2
Mad Scientist
Eaglehorn Bow x2
Animal Companion x2
Kill Command x2
Unleash the Hounds x2
Houndmaster
Piloted Shredder x2

Loatheb
Savannah Highmane x2
 

Share this post


Link to post
Share on other sites

To both of you, definitely play 2 Mad Scientists, that card is absurd and should be an auto-include 2-of.

 

Kevin, yes I would play three traps.
 

  • Like 1

Share this post


Link to post
Share on other sites
Guest Kevin Garnett

Thanks for this very nice deck, which I'm enjoying playing (for the most part, except when I run out of steam or have a bad draw and get overwhelmed in the late game, which seems to happen more often that I would like wink.png . I'm experimenting with a couple of tweaks, namely: 1. I replaced one Freezing Trap with an Explosive Trap to help deal with opponents who play a lot of low-value minions (so far, so good with that one); 2. I replaced one Mad Scientist with a Kezan Mystic for two reasons: a. I was finding that often I would draw both Scientists *and* all my secrets fairly early, thereby lessening the value of the Scientists; b. the Mystic is highly specialized but invaluable when playing Mages who use lots of secrets (even stealing one Duplicate can be a huge help--I mulligan it otherwise if it comes up in the initial draw). But the deck is a lot of fun to play, so thanks!

Why don't you use only 1 Mad Scientist instead of 2? That way you'll have a decent enough chance of actually activating the Deathrattle and getting a secret. I like the Kezan Mystic idea...it's probably only a meta-specific addition though imo. i personally would only do it in a Mage/Pally/Hunter dominated meta, otherwise I'd take my chances without it. Let's see what Sottle has to say about it though.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Hearthstone is taking a bold step into the StarCraft universe with "Heroes of StarCraft: The Great Dark Beyond," a 49-card mini-set launching in January 2025.
      Featuring iconic factions like Zerg, Protoss, and Terran, complete with legendary leaders Sarah Kerrigan, Artanis, Jim Raynor, this set blends StarCraft nostalgia with Hearthstone's gameplay.
      Additionally, Arena Mode is getting a massive overhaul, introducing shorter Normal Arena runs and a high-stakes Underground Arena with a game matching "re-draft on loss" mechanic, giving you the option to re-draft cards, edit your deck, and keep your run alive, after you lose.
      The year ahead promises 3 expansions, including the Emerald Dream's battle between Old Gods and Druids, a return to Un'Goro Crater, and a Chromie-led journey through alternate realities.
      (Source)
      Hearthstone: Heroes of StarCraft – The Great Dark Beyond Mini-Set  
      Early next year, Hearthstone is going beyond Warcraft and into... Heroes of StarCraft! This special Mini-Set will have a whopping 49 new cards across three themed factions, which show what the StarCraft universe would look like in the Hearthstone Tavern. Each faction is made up of cards that can be used across multiple classes, including an iconic Hero card. 
       Zerg 
      Death Knight, Demon Hunter, Hunter, and Warlock have joined the Zerg! Led by the formidable  Sarah Kerrigan, they will have aggressive cards that win the game by swarming the board. 
       Protoss 
      Druid, Mage, Priest, and Rogue fight for the Protoss Empire. Led by the High Templar Artanis, they will have powerful, high-cost cards that are made cheaper throughout the game. 
       Terran 
      Paladin, Shaman, and Warrior make up the Terran forces, led by the one and only Jim Raynor. They will command Battlecruisers—a special take on the Starship mechanic from The Great Dark Beyond. 
      The Mini-Set will feature a slew of StarCraft units which are sure to invoke nostalgia, as well as the Terran-armored Murloc, Grunty, and new, thematic music. You can chart a course for the Heroes of StarCraft Mini-Set, launching in January 2025! More announcements, details, and card reveals are coming closer to launch. 
       Major Arena Updates 
      Then, for the first time in 10 years, Arena Mode is getting a major overhaul. With that update, there will be two kinds of Arena to choose from. Normal Arena will be shorter form, allowing you to complete your runs more quickly. Competitive Arena players will be able to play in the higher-stakes Underground Arena, with longer runs and a new feature: Re-Draft on Loss. Re-Draft on Loss means that, after you lose, you’ll have the option to re-draft cards, edit your deck, and keep your run alive. 
      Ratings will also be added to both Normal and Underground Arena. Normal, skill-based matchmaking will be used for Normal Arena. Underground Arena throws caution to the wind and lets you face off against opponents of all skill levels. 
      This major Arena revamp is coming in the first half of next year. Look out for more details about this update closer to when it goes live. 
      A Preview of the Year Ahead: The Year of the Raptor!
      On top of those updates, Hearthstone has an exciting year of expansions ahead, with much-requested themes, locations, and familiar faces across Azeroth. 
      In the first expansion of the year, enter the Emerald Dream and join the battle between the Old Gods and the Druids of the Emerald Dream for the fate of the World Tree. Things will heat up even more when the Druids of the Flame light up the Mini-Set (releasing earlier than normal this year, during the 32.2 Patch). 
      The second expansion of the year will be Hearthstone’s first-ever sequel: the return to Un’Goro Crater! Join Elise on a hunt for a mythical, lost Tortollan city. When you find it, join the Tortollans in a festival to celebrate the mighty dinosaurs of the crater in the 33.4 Mini-Set. 
      In the third expansion of the year, travel with Chromie through alternate realities to recruit Legendary Warcraft heroes like you’ve never seen them before. Leading to the 34.4 Mini-Set: an epic showdown against Murozond at the end of time! 
    • By Tomseno
      Raid/Class Spots Are Open To Any Applicant If The Player Is The Right Fit
      A guild formed with an ambition for progression and a love for M+ we decided to make the move from Silvermoon Alliance and form a guild to take our focus to the next level, Cutting Edge in 10.1 being the next step.
      We believe in building a guild by recruit players of a similar goal and mentality whether it be for raiding or for push score in Mythic plus. We value loyalty, honesty and a positive attitude towards setbacks. Communication skills are an absolute must.
      Raid Schedule
      Wednesday 20:30-23:00 Sunday 20:30-23:00
      Current Progression
      9/9HC 5/9M
      What are we looking for recruitment wise?
      We're currently open to recruiting DPS classes listed above, as we aim to solidify a stable 25-player roster. We're looking to provide competition to existing members and choose the best 25 players to proceed with for next tier.
      Contact Information:
      Discord; tomsen and lora1506
      Think you'd be a good fit?
      If you believe that you are a player that is looking to achieve the same goals as us then why not contact us and see if we can achieve our goals together!
    • By positiv2
      This thread is for comments about our Outlaw Rogue Leveling Guide.
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Vengeance Demon Hunter Leveling Guide.
×
×
  • Create New...