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    • By oni
      So, I have a question on Hit for Priests. (Which, is also affected by Spirit, of course)
      To my understanding, Shadowpriests have been able to get away with fudging on their Hit a bit. In fact, ElitistJerks has said that, the greater your haste, the less you have to worry about being Hit capped.
      My own Spriest's hit tends to be closer to 14% (instead of the 15% cap), allowing me to reforge into a bit more Crit after the Haste cap. I rarely miss anything, as far as I can tell. Except, when it is a fight mechanic, like with the second boss of MSV. (And, with that fight, I once put on a Spirit flask to see if it would let me overcome the Hit reduction in the first phase of that fight... it didn't make a difference)
      Recently, someone in another forum told me that I need to bring my Hit back up to 15%. His justification for this was the 5% buff to Shadowform damage in 5.2. Which, as far as I can tell, doesn't have anything to do with Hit mechanics. But, perhaps someone here can illuminate me on whether I'm doing it wrong?
    • By galaxybird
      Hi there,
      This site has been incredibly helpful in playing and gearing up my Frost Mage, but I've got one question.
      Why does the recommended Gem's section say this for red gems?

      Having issues reaching the hit cap?
      → Precise Primordial Ruby/Perfect Precise Pandarian Garnet, Precise Pandarian Garnet (cheaper), or Precise Serpent's Eye (JC) Otherwise
      → Brilliant Primordial Ruby/Perfect Brilliant Pandarian Garnet, Brilliant Pandarian Garnet (cheaper), or Brilliant Serpent's Eye (JC) The Precise Primordial Ruby offers +320 expertise. I don't understand why you wouldn't get a +Hit gem if you were struggling to reach the hit cap. Brilliant Primordial Ruby makes total sense, if you don't need +Hit, +int is the best way to go. Veiled Imperial Amethyst
      +80 Intellect and +160 Hit
      Veiled Imperial Amethyst seems like a much better choice.
      Without really thinking, I purchase the Precise Primordial Ruby on the AH. Does it affect Hit in some way other than +hit? Like my armory shows, I'm at about +11% hit.
      Thanks for the advice!
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