smOkemon 0 Report post Posted February 4, 2015 Hi @ all I'm wondering why Sub should start with Garrote? If im checking a Garrote is about ~ 7-10k dmg depents on multistrike. Ambush is always above 10k dmg average. So why??? :< Damien changed it with the Honor Amomg Thieves nerf. But i cant see any reason for this. May someone can help me :D mfG smOkemon Quote Share this post Link to post Share on other sites
lipsinch 46 Report post Posted February 4, 2015 (edited) Saves you a GCD applying both Sanguinary Veins and Find Weakness debuffs on target, instead of Ambushing and Rupturing/Hemorrhaging it. =) The only time you're using Garrote is on your opener. Rest of fight, time Ruptures inbetween. Edited February 4, 2015 by lipsinch Quote Share this post Link to post Share on other sites
Blaquenwhyte 1 Report post Posted February 4, 2015 (edited) Garrote applies Sanguinary Vein and Find Weakness at once, which makes building your opener's 5 Combo Points and then Rupturing won't lose out on Sanguinary's damage boost and saves a GCD. It also costs slightly less Energy, which didn't matter too much back when we had 5+ combo points (and a full S&D) at the start of the fight, but is now decently beneficial since we can enter Shadow Dance with slightly more Energy. Edited February 4, 2015 by Blaquenwhyte Quote Share this post Link to post Share on other sites
Reihn 0 Report post Posted February 5, 2015 I just wanted to get the opening sequence down perfectly. 1. Premed: for two combo points 2. Tricks of the trade: target for dps 3. Prepot 4: SnD 5: Garrote Now: from here do you, hemo then pop SD and SR macro? Then apply 5 point rupture? Or do you pop SD and SR right after Garrote, then get hemo, and rupture up after? Or I suppose you wait to get SD/SR up after Find Weakness from your Garrote wears off? Any help would be appreciated. Quote Share this post Link to post Share on other sites
Carrn 284 Report post Posted February 5, 2015 TotT is no longer a dps boost, so don't bother. Otherwise correct After Garrote go Ambush > Ambush (if you have the regen / Haste for a second) > BS > Wait > SR > Rupture > Dance Waiting for energy to pool and HaT to give you more cp Quote Share this post Link to post Share on other sites