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Blackrock Foundry - Retribution Paladin Tips and Tricks

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In this topic I ask all players of skill levels to share their advice and experience in T17's Blackrock Foundry Raid. I will also make a post in regards to a BiS list since this is the final raid of T17.

 

Gruul
Tips and Tricks
Gruul is a very straight forward fight. Maintain damage on the boss at all times, move out of the falling rocks, if you get petrifying on you, move out, and bubble the damage off at the last second. Use DP to help with some of the damage from the slash and make sure you always keep censure up.
 
Talents and Glyphs
Pretty much any combination of talents could be useful here just play with what you're comfortable with (I've only done the fight a couple times and haven't found a super optimal talent combination, currently running with SW/FV on Gruul). Also running with Clemency is very helpful to let casters attack without taking damage. Running ES is great for the single target damage to Gruul, but if your healers are struggling with topping the group off for the next slash, run HoL.
 
Glyphs - Run with Glyph of Templar's Verdict, after that it's entirely up to you, I choose to run with Glyph of Hand of Sacrifice should any raid member need it.
Oregorger
Tips and Tricks
This is a very fun fight, albeit a bit annoying at times. Try to keep your camera zoomed out as much as possible, and put Oregorger on focus, to keep track with him on your map easily. Try go position yourself between 2 crates of ore in P2 in order to allow yourself to cleave and keep censure up on 2 targets. 
 
Talents and Glyphs
I'd personally run with FV and SW, due to the large single target damage required in P2 to take out the crates quickly. For T1 talents you can choose between 2, but both have their weaknesses, Speed of Light's being the high CD, and Long Arm being the short speed burst. They both also have good points. Speed of light is good for getting out of a lane quickly, and Long Arm is great for moving to crates quickly, though you get slower as crates start to die off. I choose Long Arm, because it synergizes  well with Explosive Shard, which you should never be hit by.
 
Glyph choices should be relatively straight forward. Glyph of Templar's Verdict to reduce damage in P2, Double Jeopardy to deal more damage to crates in P2, and again 3rd glyph is more personal/what your raid needs. Glyph of Divine Protection to reduce damage from shards or Glyph of Hand of Sac to reduce tank damage.
Beastlord Darmac
Tips and Tricks
Now this is a fun fight for Ret. Really just do your utmost to keep censure on the boss, and build HP with FV buff when adds come out to AoE them down quickly and get some extra DPS in. If your tanks move the boss every now and then make sure you watch out for spears. Move out of melee after Darmac jumps to ranged (He will either be on the wolf, or have the wolf buff, he jumps out of melee then back in to melee and applies a DoT)
Talents and Glyphs
 
Flamebender Ka'graz
Tips and Tricks
Talents and Glyphs
Hans'gar and Franzok
Tips and Tricks
Talents and Glyphs
Operator Thogar
Tips and Tricks
Talents and Glyphs
The Blast Furnace
Tips and Tricks
Talents and Glyphs
Kromog
Tips and Tricks
Talents and Glyphs
The Iron Maidens
Tips and Tricks
Talents and Glyphs
Warlord Blackhand
Tips and Tricks
Talents and Glyphs

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Just wondering why Glyph of Divine Protection for Gruul? Only Cave In is physical which is entirely avoidable. If I didn't understand the tooltip for spell_fire_flameblades.jpgInferno Slice wrongly, it's only physical damage for the tank, the split damage is fire.

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You make a good point, I guess I was thinking about a lot of fights at once thanks for pointing that out :)

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Gruul

Talents :: Execution sentence, Sanctified Wrath + FV OR Sanctified Wrath + Seraphim (Assuming no 4 piece, whichever comfy playing) and Divine Purpose + FV (with 4 piece), Clemency can come of use here also

Glyphs :: Templar's Verdict, Hand of Sacrifice, 3rd is whatever (I use divine storm) OR blessed life (stun for holy power)

Tips :: Divine protection slashes, bubble / sac people as necessary

 

Oregorger

Talents :: Execution sentence, Sanctified Wrath + FV OR Sanctified Wrath + Seraphim (Assuming no 4 piece, whichever comfy playing) and Divine Purpose + FV (with 4 piece)

Glyphs :: Templar's Verdict, Hand of Sacrifice, Double Jeopardy

Tips : Dirt mound things in middle don't LOS, can hand of protection / bubble if going to get hit by roll

 

Blast Furnace

Talents: Execution Sentence / Light's Hammer, Sanctified Wrath + FV (2 piece) OR Divine Purpose + FV (doesn't matter how # pieces) OR progressing on Heroic/Mythic, Holy Avenger and Seraphim (I also use 2 on use trinkets)

Glyphs :: Templar's Verdict, Hand of Sacrifice, Double Jeopardy or Mass Exorcism

Tips : Divine Prot when blowing bombs / blast from furnace, if running HA/Sera I do Wings + Sera + Trink 1 on 1st / 3rd elementalist and HA + Sera + Trink 2 on 2nd and 4th (Assuming 1 attempt to kill each exposure) stay in seal of righteousness

 

Beastlord Darmac

Talents : Light's Hammer, Sanctified Wrath + FV (2 piece) OR Divine Purpose + FV (don't matter how many pieces), Clemency can come to use

Glyphs : Templar's Verdict, Hand of Sacrifice, Mass Exorcism

Tips : Can Bubble / BoP rend and tear, if possible bank final verdict and divine crusader proc for adds (with light's hammer), if adds not out and > 10 seconds since Light's Hammer cd back up, use on spears

 

Flamebender Ka'graz

Talents :: Execution Sentence / Light's Hammer, Sanctified Wrath + FV (2 piece) or Divine Purpose + FV (don't matter pieces)

Glyphs : Templar's Verdict, Hand of Sacrifice, Mass Exorcism or double jeopardy

Tips : Divine Protection molten torrent, can jump over lava chains, If using Light's Hammer, use on CD as it lines it well with wings and bosses firestorm for good aoe healing, keep censure up on dogs when spawn if possible

 

Hans'gar and Franzok

Talents :: Execution Sentence / Light's Hammer, Sanctified Wrath + FV (2 piece) or Divine Purpose + FV (don't matter pieces). clemency can come to use

Glyphs : Templar's Verdict, Hand of Sacrifice, Double Jeopardy

Tips : Keep censure up on both when both are available, can bubble / bop the press, divine protection the pop tarts, if tanks can keep together consistent light's hammer else execution sentence

 

Operator Thogar

Talents :: Light's Hammer, Divine Purpose + FV (any pieces) BUT if group aoe heavy and adds not up long enough can use Sanctified Wrath + FV (no 4 piece)

Glyphs : Templar's Verdict, Hand of Sacrifice, Mass Exorcism

Tips : if group aoe is good, don't switch to righteousness, if up for some time then you can switch. can Bubble if you mess up and get hit by train, 

 

Kromog

Talents : Execution Sentence / Light's Hammer, Divine Purpose + FV (any pieces) BUT if group aoe heavy and handsnot up long enough can use Sanctified Wrath + FV (no 4 piece)

Glyphs : Templar's Verdict, Hand of Sacrifice, Mass Exorcism

Tips : Go in hands facing majority of group to cleave a bit better, light's hammer lines up decently with hands, can Bop / bubble knockup

 

The Iron Maidens

Talents :: Light's Hammer, Divine Purpose + FV (any pieces), clemency can come in handy

Glyphs :: Templar's Verdict, Hand of Sacrifice, Mass Exorcism / Double Jeopardy

Tips : If staying where boss is stay in righteousness seal, else if going on boat stay in righteousness then switch to truth when going on the hook and swap back to righteousness when explosion happens Can Bubble / BoP penetrating shot. Divine prot blood ritual / patterns

 

Blackhand

Talents :: Execution Sentence, Sanctified Wrath + FV (no 4 piece), divine purpose + final verdict (4 piece), Selfless healer

Glyphs :: Templar's Verdict, Hand of Sacrifice, Double Jeopardy

Tips : Divine prot iron star breaking floor, adds on p2 on ledges proc supplication, use with selfless healer to sustain yourself, divine prot smashes in p3

Edited by Chivolence

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