Real 0 Report post Posted February 12, 2015 (edited) Hey there everyone. I was hoping to get some help with my rogue. For the most part I feel like I know what I'm doing and felt like I was doing alright in HM and thought I was doing decent. Now after checking logs I feel like I'm not as up to par as I really should be so I was hoping I could get a little insight on what I could improve on etc. Most recent logs (Feel free to dig as far on my character as possible. Everything helps) : https://www.warcraftlogs.com/reports/vmNZt3RKjd1AVrYD And this is my armory (If it helps at all) : http://us.battle.net/wow/en/character/anvilmar/Realsneaky/simple Thanks for your time! I hope to hear back soon. Be as critical as need be. I want to make sure I'm nailing it as much as possible. **Fixed link for logs** Edited February 14, 2015 by Real Quote Share this post Link to post Share on other sites
Real 0 Report post Posted February 20, 2015 Anyone able to help out? Thanks. Quote Share this post Link to post Share on other sites
Vagiseals 1 Report post Posted February 20, 2015 Quick overview while im bored at work Looking at your Kromog kill: Revealing Strike - Uptime 92% Not bad but you need to get this as high as possible and closer to 100% Slice & Dice - Uptime 95% Again not bad but should be closer to 100% You didnt pre-pot before pull so you only got 1 agility potion off for the fight During lust you used your pot halfway through and not at start. all i got time for currently - sorry Quote Share this post Link to post Share on other sites
xlx 0 Report post Posted February 20, 2015 (edited) Revealing strike uptime 100% is bad, just pool some energy before you use it and dont refresh it before it ended, kinda 98% or so is good. I wrote some tipps in the other post "Combat dps help" Edited February 20, 2015 by xlx Quote Share this post Link to post Share on other sites
Carrn 284 Report post Posted February 20, 2015 Revealing strike uptime 100% is bad, just pool some energy before you use it and dont refresh it before it ended, kinda 98% or so is good. I wrote some tipps in the other post "Combat dps help" Actually he should have 99%++ uptime. The only time it shouldn't be on target is at the very beginning of a fight, when you open with Ambush - literally the next skill is RvS though. There's no reason to not have 99% uptime on this ability. You should also be refreshing RvS with 6s left on the debuff - this will add the remaining time to the newly applied skill, and give you a longer window to use SS and Finishers in. Same idea applies to SnD - refresh it before it falls off. Otherwise, Vagiseals is correct. Your rotation looks pretty good, although you'd benefit from a tighter use of Vanish - you're using it about 10-20s after it comes off cooldown, and it's better to squeeze it in as close to the cooldown as you can 1 Quote Share this post Link to post Share on other sites
Vagiseals 1 Report post Posted February 22, 2015 Revealing strike uptime 100% is bad, just pool some energy before you use it and dont refresh it before it ended, kinda 98% or so is good. I wrote some tipps in the other post "Combat dps help" As Carrn said, RvS uptime needs to be as close to 100% as poss, just re-cast with less than 6 secs left on debuff. It doesnt just increase your finsihers but gives a chance for SS to genrate an extra CP so should be up as of your second global after your intital ambush. Quote Share this post Link to post Share on other sites