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Damien

Jade Harvester Witch Doctor

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On 2/13/2015 at 0:48 AM, Damien said:

This thread is for comments about our Witch Doctor Jade Harvester guide.

Hi guys and gals i figure i made this video of doing speed GR50's using a variation of your speed farming build for torments. Still missing some good rolls. etc. So hope the video will help those. get an idea of what this build can do. 

I made another video this time on a T13 rift in under 4 mins.
https://youtu.be/JW4Iq4DVYU4

I show my gear at the end of the video.

 

If this is against the rules let me know i noticed some builds have videos and some don't. I'll be uploading more jade build videos shortly.

Edited by kdawg6911
Edit the video on the Speed Farming Rifts Variation

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Guest Hello

Why not use Gogok of Swiftness instead of Esoteric Alteration?

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Guest Kvothe

"

There are two major DoTs to be consumed, out of four in total.

Haunt Haunt is the strongest one, with an impressive 4000% weapon damage. Cheap with its 50 Mana cost, lengthened by the Creeping Death Creeping Death passive and consuming 60 seconds worth of the DoT at once with the Jade 2-"

actually, it's 120 seconds now. Not huge, but a minor error.

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14 hours ago, Guest Kvothe said:

"

There are two major DoTs to be consumed, out of four in total.

Haunt Haunt is the strongest one, with an impressive 4000% weapon damage. Cheap with its 50 Mana cost, lengthened by the Creeping Death Creeping Death passive and consuming 60 seconds worth of the DoT at once with the Jade 2-"

actually, it's 120 seconds now. Not huge, but a minor error.

The 60 seconds is still correct due to Quetzalcoatl helm dealing full DoT damage in half the time which I'm assuming what Deadset means in the written paragraph above.

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Guest Diablo noob

Would the legendary gem Pain Enhancer's bleed effect be good for soul harvest 300 second DoT burst?

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On 7/21/2017 at 1:58 PM, Arkpit said:

The 60 seconds is still correct due to Quetzalcoatl helm dealing full DoT damage in half the time which I'm assuming what Deadset means in the written paragraph above.

The correction isn't wrong though - I meant to point out the increase of burst introduced a few patches ago, not the Quetzalcoatl mechanics in that paragraph. Thanks for pointing it out, will correct it!

 

5 hours ago, Guest Diablo noob said:

Would the legendary gem Pain Enhancer's bleed effect be good for soul harvest 300 second DoT burst?

Interesting thought! Sadly, no. The Soul Harvest consumption won't "fake" a 300 second length, you'll just consume the regular 3 second duration. Not to mention you are focusing on other elemental damage types (cold or poison), and trying to sync your Convention of Elements with them.

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Guest Question

How does Haunt: Poisoned Spirit work with Bad Medicine? Does the damage reduction only last 5 seconds from the time the Haunt hits the enemy, or does it last as long as Creeping Death allows?

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Guest Question

Does Soul Harvest "consume" the damage amplification debuff from Piranhas?

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9 hours ago, Guest Question said:

Does Soul Harvest "consume" the damage amplification debuff from Piranhas?

It does not, as long as the PiranhadoPiranhado is active and not fully drained, the debuff stays active.

Edited by Arkpit

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Guest Ros

The survivability provided by the Esoteric gem is very strong but also very selective. It seems that sticking with this gem won't scale to higher GR levels (I'm at 89 now), because although you can keep increasing the non-physical reduction, the enemy physical damage keeps increasing, without any increase in mitigation against it.  I find that I am relatively tough overall but can get one-shotted by certain physical attacks. Aside from getting physical resistance on gear (it's pretty hard to control secondary stats) are there any good ways to shore up physical resilience, or a good alternative gem to use (moratorium, mutilation guard ... maybe gogok)?

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Guest guest
10 hours ago, Guest Ros said:

Aside from getting physical resistance on gear (it's pretty hard to control secondary stats) are there any good ways to shore up physical resilience, or a good alternative gem to use (moratorium, mutilation guard ... maybe gogok)?

You can try switching coe for unity and give one unity to your follower (for solo progress), of course follower needs the "no die" trinket. This will boost your survivability considerably at cost of some dps, but imho coe is horrible choice for jade harvester wd.

Nevertheless give it a try and decide for yourself.

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On 11/11/2017 at 11:43 PM, Guest Ros said:

The survivability provided by the Esoteric gem is very strong but also very selective. It seems that sticking with this gem won't scale to higher GR levels (I'm at 89 now), because although you can keep increasing the non-physical reduction, the enemy physical damage keeps increasing, without any increase in mitigation against it.  I find that I am relatively tough overall but can get one-shotted by certain physical attacks. Aside from getting physical resistance on gear (it's pretty hard to control secondary stats) are there any good ways to shore up physical resilience, or a good alternative gem to use (moratorium, mutilation guard ... maybe gogok)?

This is because you spend very little time ever needing to soak melee hits. You should be doing everything in your power to avoid them, whether through range, stutter stepping or triangle-kiting. All melee damage is avoidable, whereas there is magic damage that is not. Jailers, Vortex, etc. can one shot you or one-shot proc your passive and it's completely unavoidable, but Esoteric allows you to survive it.

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19 hours ago, Guest guest said:

You can try switching coe for unity and give one unity to your follower (for solo progress), of course follower needs the "no die" trinket. This will boost your survivability considerably at cost of some dps, but imho coe is horrible choice for jade harvester wd.

It's pretty much a must at high GRs, you simply don't have the damage otherwise and that's where I assume he is dying. CoE cold windows let you, if you follow the rotation well, stack and triangle-kite to prepare and then push for as much damage in that window as possible. Things like this are why hardcore players often don't push as high, because they have to take things like unity over damage utility like CoE.

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How good would you rate using Obsidian Ring of the Zodiac in your cube for this build? I personally find it lets me spam Soul Harvest and my other spells FAR more rapidly as long as you spam Haunt, which could potentially make up for not using Convention of Elements for burst.

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On 11/30/2017 at 9:16 PM, darkdill said:

How good would you rate using Obsidian Ring of the Zodiac in your cube for this build? I personally find it lets me spam Soul Harvest and my other spells FAR more rapidly as long as you spam Haunt, which could potentially make up for not using Convention of Elements for burst.

It might make the build more manageable in regards to keeping spells up, but CoE is a higher damage output ring. You also don't particularly need further Soul Harvest uptime assuming you have CDR on the slots recommended. It's not a massive priority for the build.

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1 hour ago, Blainie said:

It might make the build more manageable in regards to keeping spells up, but CoE is a higher damage output ring. You also don't particularly need further Soul Harvest uptime assuming you have CDR on the slots recommended. It's not a massive priority for the build.

I imagine it could still be useful for speedfarming, right?

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Guest Guest

Why doesn't the guide recommend any area damage? most guides do, the build benefits immensely and the few jades I could find in the leaderboards also have AD rolled in several pieces. 

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On ‎2017‎-‎12‎-‎03 at 12:18 PM, Guest Guest said:

Why doesn't the guide recommend any area damage? most guides do, the build benefits immensely and the few jades I could find in the leaderboards also have AD rolled in several pieces. 

I play Jade around GR90 on Hardcore and Area damage is definitly NOT something you want to waste a roll for.

Main reason is that there are simply no stat-slots left since almost all other stats are more important.
Jade Harvesters problem in high GR is the ability to take down bosses, trash is nearly never a problem at all since your "boom" will take out almost any trash and the elite packs go down in Another 2-3 rotations.

You MIGHT be able to salvage some Area damage on softcore if you neglect vitality but thats about it.

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On 02/12/2017 at 8:19 PM, darkdill said:

I imagine it could still be useful for speedfarming, right?

Definitely, yeah.

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On 03/12/2017 at 12:18 PM, Guest Guest said:

Why doesn't the guide recommend any area damage? most guides do, the build benefits immensely and the few jades I could find in the leaderboards also have AD rolled in several pieces. 

You'd be finding AD when you have the "perfect" gloves, for example. This would be rolled Intelligence/CHC/CHD/CDR, which you can then roll Intelligence into AD and augment a 120+ gem onto them for your main stat roll. I'd only realistically do this with an incredibly high level gem, otherwise it's not worth it.

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Guest Hello
On 05/01/2018 at 1:22 AM, Blainie said:

You'd be finding AD when you have the "perfect" gloves, for example. This would be rolled Intelligence/CHC/CHD/CDR, which you can then roll Intelligence into AD and augment a 120+ gem onto them for your main stat roll. I'd only realistically do this with an incredibly high level gem, otherwise it's not worth it.

Personally, I prioritise area damage over cooldown reduction, because it is made redundant with Grave Injustice. Stacking area damage on shoulders, gloves, rings, weapon, and mojo really helps with damage output, especially since you want to fit a lot of enemies in that small radius of Soul Harvest.

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13 hours ago, Guest Hello said:

Personally, I prioritise area damage over cooldown reduction

This works well on the mid-tier GRs but the CDR is just a godsend in higher GRs (90+) where the boss is your biggest struggle as a Jade WD in my experience ^_^

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Guest another variant

I am playing with different variants and I switched mojo with homunculus and horrify with sacrifice - provoke the pack.

Gives additional perma 20% damage buff and indirectly buffs toughness as dogs always soak some damage and block some projectiles.

I also switched spirit walk's rune to severance. Basically you can travel same distance as with jaunt, but having only 2 second duration makes it easier to time with soul harvest in order to get it off the cooldown faster.

Might be better for group play, since you probably won't need that extra armor from horrify in 4 man party.

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Guest another variant

In the end I removed removed furnance from the cube and put wormwood in. Removed locust swarm and put frightening aspect in its place. I use now Belt of Transcendence and Homunculus. I can easily mantain 3 stacks of the buff from sacrifce, which is +60% damage and I can burst to 5 stacks, which is 100% damage.

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19 hours ago, Guest another variant said:

I switched mojo with homunculus and horrify with sacrifice - provoke the pack.

I feel this would be a big no-no for HC at least since the HorrifyHorrify allows you to spam the HauntHaunt safely and the bonus armor is amazing while taking the occasional hit.

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