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Damien

Jade Harvester Witch Doctor

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9 hours ago, Blainie said:

I'm leaning towards it simply being an oversight, tbh. The only thing that I can think of specifically would be that it is easier to roll CDR on shoulders than it is on the OH, so it's more reliable to obtain the CDR you need.

It definitely is, good job! :)

LPH is far more forgiving. When you are in a tight situation, you will be in a position to simply spam your way out of it with some CC thrown in. With vitality, you can survive bigger hits, but when you are in those tight situations, you either need to run or die. I would imagine you are still playing in the way that you would with LPH. 

Positioning is probably the biggest problem.

I'd take Haunting. Yes, poison will probably push you higher.

Yep.

Thank you very much for the info and reply Blainie!!

I appreciate the great work you guys do so people like me can have a great gaming experience - and do well, with out in depth experimenting of our own (especially if we don't have time to do said experiment). 

I definitely think my positioning is my biggest problem, being relatively new to the Jade DR (playing Pet build but since discovering Jade I will NEVER go back, its so boring lol) - and I do tend to stand in one spot and spam haunt, trying to cast SH to heal and kill enemies rather than re-positioning when taking damage - something to work on. Will go with VIT and move more, haha.

Cool I will just play it by ear for the CDR vs Haunt damage rolling. I think I prefer the haunt damage over CDR but not sure what is better if it's one over the other? 

 You guys rock! 

Edited by Zuidam

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Hey what's up !

Thanks for the build, I really enjoy it. I'm following it really to the bone in my HC Seasonal, but I feel I fall short everytime I meet Perdition as my Guardian boss... I really struggle with him and its not uncommon for him to trigger my SpiritVessel because of my lack of ability to keep mt 10 charges...

Am I missing something in there ?

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Guest MeezyF

Hello, still kinda new with the jade harvester build, but it is def'ly one of my faves. One thing I haven't tried yet as I'm still building up my main damage gems, but can you use the "gem of infectious toxins" with the jade harvester build and use soul harvest to claim 300 seconds of the poison over time effect, since with every hit it deals 2000% wep dmg as poison damage over 10 seconds when the gem is socketed?

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Guest MeezyF

Hello,

Still kinda new to the Jade Harvester build but I am liking it better than the Helltooth build already...one not-so-quick question though.

Can the Jade Harvester 6 piece build utilize the 'gem of infectious toxins' to claim the DoT effects of the 2000% wep dmg as poison over 10 seconds, as the gem says with every hit it deals that damage as poison over 10 seconds (Haunt, Locust Swarm also deal dot effects), and the 6 piece Jade Harvester consumes your DoT effects on enemies...will that work?

I haven't tried it as I'm still leveling my other main gems...but is that possible?

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On 2017-01-11 at 6:23 AM, Guest MeezyF said:

Hello,

Still kinda new to the Jade Harvester build but I am liking it better than the Helltooth build already...one not-so-quick question though.

Can the Jade Harvester 6 piece build utilize the 'gem of infectious toxins' to claim the DoT effects of the 2000% wep dmg as poison over 10 seconds, as the gem says with every hit it deals that damage as poison over 10 seconds (Haunt, Locust Swarm also deal dot effects), and the 6 piece Jade Harvester consumes your DoT effects on enemies...will that work?

I haven't tried it as I'm still leveling my other main gems...but is that possible?

Hey there! 

I'm pretty sure it doesn't work because the Toxin gem is not a Witch Doctor ability so therefor it is technically not "your" DoT. I know that Creeping Death passive does not work so the dmg, even 2000% would still not be increased and therefor lose it's usefulness in a higher GR and being outclassed by the recommended gems.

I personally use Trapped+Stricken+Esotaric because I play on hardcore most of the time!

Edited by Arkpit
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On 1/9/2017 at 0:47 AM, Zuidam said:

Cool I will just play it by ear for the CDR vs Haunt damage rolling. I think I prefer the haunt damage over CDR but not sure what is better if it's one over the other? 

Personally, I'd say go by personal preference. If you are playing and actively find yourself needing that extra CDR, take it and prio it. If not, take the damage. I personally go for CDR.

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On 1/10/2017 at 0:56 AM, SantaClauss said:

Hey what's up !

Thanks for the build, I really enjoy it. I'm following it really to the bone in my HC Seasonal, but I feel I fall short everytime I meet Perdition as my Guardian boss... I really struggle with him and its not uncommon for him to trigger my SpiritVessel because of my lack of ability to keep mt 10 charges...

Am I missing something in there ?

There are times when, honestly, it's just a bad boss for the build. Every build has a weakness, hence why people often have to re-roll rifts and leave early when they know they can't beat it.

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On 1/13/2017 at 7:01 AM, MeezyF said:

So DoT only applies to the toons skills, not gems and weps DoT...that sucks, but I got it. Thanks. 

Yep, as stated above, just confirming that this is the case.

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On 1/12/2017 at 2:42 PM, Arkpit said:

Hey there! 

I'm pretty sure it doesn't work because the Toxin gem is not a Witch Doctor ability so therefor it is technically not "your" DoT. I know that Creeping Death passive does not work so the dmg, even 2000% would still not be increased and therefor lose it's usefulness in a higher GR and being outclassed by the recommended gems.

I personally use Trapped+Stricken+Esotaric because I play on hardcore most of the time!

Thanks for helping out with that :)

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Guest Tryingtobebetter

What about Gem of Efficacious Toxin for more damage? 

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8 hours ago, Guest Tryingtobebetter said:

What about Gem of Efficacious Toxin for more damage? 

It doesn't work with the passives, so it really doesn't bring much extra damage at all when the set bonus pops it.

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Guest Ugh

What about Pandemonium loop, I use this atm and it seem to do really good

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16 hours ago, Guest Ugh said:

What about Pandemonium loop, I use this atm and it seem to do really good

It's okay, but the damage dealt by it is nowhere near the damage you recent from Ring of Emptiness or the Walk set.

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On 2017-01-15 at 10:55 PM, Guest Ugh said:

What about Pandemonium loop, I use this atm and it seem to do really good

Just as an addition to what @Blainie mentioned in the Endless Walk bonus:

It is very easy to be triggerhappy with Jade if you are fairly new to it's rotation but if you do your slow and steady rotation you can get the 100% dmg bonus without any danger to your survivability and by slow I mean:

Walk/run up to the initial target -> Locust -> Spam some haunts while they close in -> Horrify -> spam haunt while they are feared -> Piranado -> Spam haunt again -> If the Endless Walk bonus isn't 100 yet, sit there with a spirit walk (but never harvest while SW is active since you lose the Grave Injustice reset). 

The above approach really helps when you are running as poison dmg since the added dmg bonus rune doesn't get the extra haunt spread!

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8 minutes ago, Arkpit said:

The above approach really helps when you are running as poison dmg since the added dmg bonus rune doesn't get the extra haunt spread!

Thanks for helping to add to the reply Ark :)

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7 hours ago, Arkpit said:

Just as an addition to what @Blainie mentioned in the Endless Walk bonus:

It is very easy to be triggerhappy with Jade if you are fairly new to it's rotation but if you do your slow and steady rotation you can get the 100% dmg bonus without any danger to your survivability and by slow I mean:

Walk/run up to the initial target -> Locust -> Spam some haunts while they close in -> Horrify -> spam haunt while they are feared -> Piranado -> Spam haunt again -> If the Endless Walk bonus isn't 100 yet, sit there with a spirit walk (but never harvest while SW is active since you lose the Grave Injustice reset). 

The above approach really helps when you are running as poison dmg since the added dmg bonus rune doesn't get the extra haunt spread!

Oh wow man I didn't realise Grave Injustice doesn't activate if you are in SW. whoops! Have to make sure I am not casting Soul Harvest while in SW.

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Two (and a half) questions from :)

  1. If I use Haunting girdle and Haunt: Resentful spirits, how that works with single targets (i.e. Guardian)?
    Is first cast with 3 spirits procing 2-set bonus twice? 
    (first spirit marks target as Haunted, and second and third hit each deal 120 seconds of Haunt damage)
    And do all subsequent hits to target that is already haunted trigger 2-set bonus 3 times?
  2. When haunt kills current target, and jumps to next creature (that is already haunted), does it proc 2-set bonus?

Also, bonus question, Haunt can't jump endlessly?
It lasts for it's stated duration (12s) no matter how many jumps it does during that time?

Thank  you in advance, and of course thanks to Deadset for making guide :)

\m/

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17 hours ago, Zuidam said:

Oh wow man I didn't realise Grave Injustice doesn't activate if you are in SW. whoops! Have to make sure I am not casting Soul Harvest while in SW.

Grave Injestice does work while in SW but since the SW CD doesn't start counting before it's over, it won't reset the SW skill but everything else does get the normal GI reset.

It is a huge leap into survivability playing Jade once you start seeing how you can jump from pack to pack really fast by never harvesting while in SW form :)

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17 hours ago, ch1zra said:
  1. If I use Haunting girdle and Haunt: Resentful spirits, how that works with single targets (i.e. Guardian)?
    Is first cast with 3 spirits procing 2-set bonus twice? 
    (first spirit marks target as Haunted, and second and third hit each deal 120 seconds of Haunt damage)
    And do all subsequent hits to target that is already haunted trigger 2-set bonus 3 times?

One cast of Haunt can never affect more than one target regardless of your items otherwise Resentful Spirits would always win over Poison rune that gives the added 20% bonus dmg.

Personally I always use the poison rune since the added 20% is very helpful in GR70+ on bosses if trash clearing isn't an issue.

17 hours ago, ch1zra said:
  1. When haunt kills current target, and jumps to next creature (that is already haunted), does it proc 2-set bonus?

Also, bonus question, Haunt can't jump endlessly?

Haunts secondary effect of jumping to an additional target doesn't count as you casting it and the reason why it will not be affected by the 2-set bonus. (I'm not 100% on this one honestly but it is how it feels like and would make sense in how the general mechanic of the skills works with bonuses)

The bonus though is technically a no since it shouldn't reset the timer after jumping but since you are using Creeping Death it lasts for about 30min (Quetz helm halves the 1h passive length) it's hard to tell when the timer have actually run out or if you harvested it away.

The general count Jade does is that your dots should be refreshed after 3-4 harvests if I remember that part correctly but it's a minor detail in the grand scheme of things playing the build :)

Edited by Arkpit

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Guest Tele
On 1/18/2017 at 11:44 AM, Arkpit said:

One cast of Haunt can never affect more than one target regardless of your items otherwise Resentful Spirits would always win over Poison rune that gives the added 20% bonus dmg.

Do you mean one cast of haunt can never affect one target more than once?

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11 hours ago, Guest Tele said:

Do you mean one cast of haunt can never affect one target more than once?

Correct, sorry if I was unclear!

Even if your Resentful Spirits + Girdle throws out 3 haunts, no matter if there are 1 or 10 monsters, no more than 1 haunt can affect 1 target. So at a boss, the rune Resentful Spirits is technically a dmg loss.

Cold-based Jade is generally better at clearing trash faster but the Poison-based Jade will have an easier time taking down the bosses.

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On 1/19/2017 at 3:05 AM, Arkpit said:

Grave Injestice does work while in SW but since the SW CD doesn't start counting before it's over, it won't reset the SW skill but everything else does get the normal GI reset.

It is a huge leap into survivability playing Jade once you start seeing how you can jump from pack to pack really fast by never harvesting while in SW form :)

Thanks Ark. I worked out that out when I was playing (it does still proc the grave injustice if using SH while in SW) - but I get what you mean -  I want my spirit walk to get the benefit of grave injustice too, so make sure I am not in SW when using SH. Makes sense :) cheers

C

Edited by Zuidam

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On 2/9/2017 at 2:57 AM, Zuidam said:

 Makes sense :) cheers

C

Glad to see that Arkpit was around to help and give answers! If you have any more questions, just ask :)

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On 1/25/2017 at 10:24 AM, Arkpit said:

Correct, sorry if I was unclear!

Thanks for helping to answer (again!) :)

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      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
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      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
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