Strobes 0 Report post Posted February 23, 2015 What are your methods for extracting personalized stat weights via simcraft? I notice that the user is able to toggle a huge number of settings, including how many enemies there are, some fight mechanics ("patchwerk," "helter skelter," etc.). Seeing as this is my first time using the tool, I was thinking of running simulation for each fight category, for one, then two, and finally three bosses, and then averaging the normalized values, but I don't know if this is an oversimplification, as it relies on each fight type and the number of boss targets to be worth the same value (meaning importance, in this case) when considering a general stat priority. When doing this, I was given a perplexing result... namely that it's saying that, for a single target in a "HecticAddCleave" type of fight, Haste will negatively affect my DPS. [All of this is brought on by someone asserting that all secondary stats are dynamic and that Crit and Multi are valued above Haste for Demo, whereas AskMrRobot states that Haste should be the second-most important secondary stat.] Quote Share this post Link to post Share on other sites
TLTeo 29 Report post Posted February 23, 2015 (edited) Options >> scaling >> enable scaling. Note that for anything but a Patchwerk fight the simulation becomes less and less accurate so you shouldn't rely on results from that. Stat weights are calculated for patchwerk fights, single target only; multiple target scenarios are generally less important since you often find only one high priority target to dps. Edited February 23, 2015 by TLTeo 1 Quote Share this post Link to post Share on other sites
Strobes 0 Report post Posted February 23, 2015 That makes sense. Thanks for the input. Quote Share this post Link to post Share on other sites
Mikedawg 4 Report post Posted February 23, 2015 [All of this is brought on by someone asserting that all secondary stats are dynamic and that Crit and Multi are valued above Haste for Demo, whereas AskMrRobot states that Haste should be the second-most important secondary stat.] I posted something like this on Reddit recently. ***Disclaimer: Now that Demonbolt is dead, this matters less. Also bear in mind that I'm not an expert on this, but I appreciate theorycrafting. Basically, you only need 880ish Fury every minute (with Archimonde's Darkness it's a little more frequent than every minute), and anything more than that is useful, but insignificant compared to the initial 880ish. Your damage revolves around 4 Demonbolts, re-casting Doom, then generating more fury. After this point, additional haste adds NOTHING to DEMONBOLT, your main damaging spell. That's why haste drops below crit (the spell crits, as does everything else) and multi (the spell multistrikes, as does everything else) when you have enough. Askmrrobot doesn't know shit about this. Quote Share this post Link to post Share on other sites
Liquidsteel 279 Report post Posted February 24, 2015 Stats are dynamic, they also affect different things in different ways. Haste is by far the best stat when you get to HoG cleave multiple targets, but if you're favouring Chaos Wave then Crit will likely serve you better. It's all relative, and is why I generally just favour mastery and don't worry about the rest. Quote Share this post Link to post Share on other sites
Soulzar 42 Report post Posted February 24, 2015 Gems ... Mastery Enchants.... Mastery Gear... Mastery/Whocares I'm being very cynical of course, but in a world without reforging, no breakpoints, and very limited item customization through enchants/gems... what do you need stat weights for? 1 Quote Share this post Link to post Share on other sites