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Damien

Sunwuko Wave of Light Monk

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"Only" :D

On Hardcore all those things are quite difficult to get at hold of, had similar and died sadly.

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Guest New Top tier Push

The new Top tier Sun woku WOL monk push build is somewhat not worth it...

 

Im running in a speed build and i am pushing higher than what the Push is capable of!

i toke a match out for it with a Grift 90. In the push build i did it in 5-6 mins. in my Speed build i did it in 3 mins flat.

 

The push build is not optimized well enought. Using Focus and restraint will limit you to a certain place of the map. Having to proc it every x sec will make you get close to the mobs and possible one shot by them!

 

My build will make you use the distance away from the mobs and such which will make even more use of the Zei's stone of vengeance.

the 125% from Focus and restaint is easierly caught up with when you reach the Fire rotation on CoE. The spirit regen is manageable in both gear guides tho! BUT it is WAY easier to manage it with Ephiphany/Desert shroud or Insight!

The build in total is not worth it since you are losing SOOOOO much toughtness.

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Guest chicovstheworld

Just an FYI, it appears that your legendary gem recommendations don't match between the main page and gear page on this guide.  Probably an oversight with the 2.6.1 changes/edits? (FWIW, Zei's seems to be the better choice than Stricken imho, curious what Deadset recommends.)

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18 hours ago, Guest chicovstheworld said:

Just an FYI, it appears that your legendary gem recommendations don't match between the main page and gear page on this guide.  Probably an oversight with the 2.6.1 changes/edits? (FWIW, Zei's seems to be the better choice than Stricken imho, curious what Deadset recommends.)

Thanks for pointing this out! A fix should be up soon.

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Guest AriGold

How would you adapt the build for group play, more specifically speed 60-70? I've been trying CoE instead of Unity but had to adjust a couple of passives and swapped BoP for Esoteric for survivability. Any better recommendations? 

Running with Sixth sense, the guardian path, harmony and exalted soul. 

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On 11/13/2017 at 10:48 AM, sickcat99 said:

Missing Kyoshiro's soul from belt slot for quick farming and generally safer.

Why would it be safer? In speed farming, you will barely ever need to refresh stacks since you will constantly be damaging enemies. Really no need for it.

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On 11/14/2017 at 2:27 PM, Guest AriGold said:

How would you adapt the build for group play, more specifically speed 60-70? I've been trying CoE instead of Unity but had to adjust a couple of passives and swapped BoP for Esoteric for survivability. Any better recommendations? 

Running with Sixth sense, the guardian path, harmony and exalted soul. 

The build is already pretty much exactly ready for group play. There is very little to change for group play, other than that you can run Manta of Conviction - Annihilation for speeds. F+R is more damage for this build than CoE will be.

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Guest OnyxShadow

The current build seems to suggest an awkward mix of ranged and melee. For example, it makes no sense to equip Spirit Guards and Zei's gem. The build in the guide is not the one that basically all the top ranked monks are running, either. The current meta build (which I found much better than the one here) uses Epiphany instead of a generator, Cindercoat instead of Spirit Guards, and Obsidian Zodiac/Unity instead of Focus and Restraint.

 

The end result is basically endless spirit even with WoL spam, freedom to stay 40+ yards away all the time, higher toughness, and comparable (if not better) damage.

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On 11/17/2017 at 11:56 PM, Guest OnyxShadow said:

 The build in the guide is not the one that basically all the top ranked monks are running, either.

The #1 ranked Monk on season is using Spirit Guards, a generator, F+R and Zei's. Same for #2. #3 is running Cindercoat, but is 3 GR levels below the #1 at 106 vs. 109.

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7 hours ago, Blainie said:

The #1 ranked Monk on season is using Spirit Guards, a generator, F+R and Zei's. Same for #2. #3 is running Cindercoat, but is 3 GR levels below the #1 at 106 vs. 109.

 

Are we talking about the same thing?

I'm looking at Season Solo Monk Leaderboards in The Americas in Greater Rifts as of 2pm CST on 11/19/2017. The top 10 players (in normal AND hardcore) are all running basically identical builds:

1. No F&R whatsoever but some combination of CoE/Unity/ObsidianZodiac.

2. No generator but Epiphany instead.

I'm very confused about what you are looking at...unless you were accidentally looking at "normal" non-season...in which case there are a few players running F&R. But I would assume that most of them haven't touched those characters since the season started and the new popular build took off.

Edited by OnyxShadow
Adjustment

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1 hour ago, OnyxShadow said:

I'm very confused about what you are looking at...unless you were accidentally looking at "normal" non-season...in which case there are a few players running F&R. But I would assume that most of them haven't touched those characters since the season started and the new popular build took off.

Sorry, I'm an EU player so defaulted to checking EU leaderboards. On EU, the top rank at 109 is still the Focus + Restraint build, running it in 14min 7s.

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3 minutes ago, Blainie said:

Sorry, I'm an EU player so defaulted to checking EU leaderboards. On EU, the top rank at 109 is still the Focus + Restraint build, running it in 14min 7s.

It is interesting that the "no F&R" build isn't quite so prevalent in EU.

The America rankings (which as I mentioned have no F&R) are:

#1 at 109

#2 and #3 at 108

#4 at 107

#5-7 at 106

But regardless of rankings, I still don't understand the decision to use melee ranged gear/skills in conjuction with max range stuff. It just isn't optimal. Even if a couple talented players can manage top 10 rankings with inefficient builds I just don't think they should be considered the recommended standard.

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3 hours ago, OnyxShadow said:

But regardless of rankings, I still don't understand the decision to use melee ranged gear/skills in conjuction with max range stuff. It just isn't optimal. Even if a couple talented players can manage top 10 rankings with inefficient builds I just don't think they should be considered the recommended standard.

The thing is, you're running Wave with Tsunami, which has a 17 yard range, which means it's super easy to maintain F+R while still getting Zei's bonus damage where you need it. WoL also has a huge spread on it, meaning you can cast it on a mob next to you and get a max-range damage bonus on another mob in the same cast. It's also worth noting that the Freeze effect on Tsunami can be hugely helpful along with the daze on it for managing melee mobs. 

You specifically use the fire rune of WoL because of the crazy high spread on it, so you benefit from Zei's on it as much as possible.

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On 11/19/2017 at 8:01 PM, Blainie said:

The thing is, you're running Wave with Tsunami, which has a 17 yard range, which means it's super easy to maintain F+R while still getting Zei's bonus damage where you need it. WoL also has a huge spread on it, meaning you can cast it on a mob next to you and get a max-range damage bonus on another mob in the same cast. It's also worth noting that the Freeze effect on Tsunami can be hugely helpful along with the daze on it for managing melee mobs. 

You specifically use the fire rune of WoL because of the crazy high spread on it, so you benefit from Zei's on it as much as possible.

 

I think in the long run this will resolve itself, but I just wanted to make one more point.

17 yards (on third hit) maximum on generators. 50 yards minimum for max damage on Zei's.

At 17 yards (outside of which F&R become incredibly mediocre) Zei's never out-scales Bane of the Powerful (that nobody is using) which also gives significant survivability.

I'm not exactly super high on the leaderboards myself, but I do know that while you are using generators you're basically doing zero damage. Even I have gotten to the point that if I'm not spamming WoL nearly full time I'll lose to the 15 minute boss. There's no way I have the time to use 3 generator attacks every 3 (for Spirit Guards) or 5 (for F&R) seconds.

Edited by OnyxShadow

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20 hours ago, OnyxShadow said:

I'm not exactly super high on the leaderboards myself, but I do know that while you are using generators you're basically doing zero damage. Even I have gotten to the point that if I'm not spamming WoL nearly full time I'll lose to the 15 minute boss. There's no way I have the time to use 3 generator attacks every 3 (for Spirit Guards) or 5 (for F&R) seconds.

With what you're saying, you're making an assumption that's wrong in regards to the playstyle - you're not meant to stand on top of a pack of mobs and spam your generator. You use Dashing Strike to constantly reposition yourself at the edge of the pack, using a small, low hitting mob to proc your generator buff. You then use WoL in the middle of the pack, thereby gaining the massive bonus of Zei's. If the enemy you are trying to hit is directly in front of you, then something is wrong. And for Rift Guardians, you simply ensure that you use DS to move into Zei's range after proccing Generator, then as the boss follows, you clip him again with generator and jump away once more. 

You would be completely right in what you say if F+R debuffed enemies for additional damage. Then it would be worse, since you'd need to be right on top of the elite you're trying to kill. You can hit any mob at all and get the buffed damage on all mobs.

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1 hour ago, Blainie said:

You use Dashing Strike to constantly reposition yourself

Which works horribly with this build as it has no cdr, only from paragon, as a result dashing strike takes eternity to regain a charge. Or maybe I am doing something wrong? Is there any good video showing how you play this build?

For me dashing strike is totally unreliable in this build and I mostly use it for defense like running away from dangerous situations, otherwise I lack a charge in most crucial moments. It is suggested to take blinding speed with it but I don't know why, imho quicksilver (additional charge) would be better. Additional dodge is not needed, and it is only 4 seconds, you won't upkeep it anyways. I think the reason behind it is to gain sweeping wind charges faster and in more safe manner if you go with witching hour instead of kyoshiro's soul? Personally I go with kyoshiro's soul, in longer run it works better for me than the witching hour.

Also I think it is obvious Bastions of Will gives more dps potential, the other variant is simply easier to play. Strikes me though why one would take unity with it over CoE.

In the end all of these builds give some room to modifications according to personal play style. I think this build evolved a little bit since the season started and leaderboards reflect it.

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59 minutes ago, Guest a display name said:

Which works horribly with this build as it has no cdr, only from paragon, as a result dashing strike takes eternity to regain a charge. Or maybe I am doing something wrong? Is there any good video showing how you play this build?

This video should give a good idea about it. Notice how he repositions himself constantly? He ensures there are mobs around him to hit with generator, but is still getting good value out of Zei's. He only moves towards elites specifically if there is an Oculus area near them, since the bonus from that far outweighs the damage bonus from Zei's.

1 hour ago, Guest a display name said:

For me dashing strike is totally unreliable in this build and I mostly use it for defense like running away from dangerous situations, otherwise I lack a charge in most crucial moments. It is suggested to take blinding speed with it but I don't know why, imho quicksilver (additional charge) would be better. Additional dodge is not needed, and it is only 4 seconds, you won't upkeep it anyways. I think the reason behind it is to gain sweeping wind charges faster and in more safe manner if you go with witching hour instead of kyoshiro's soul? Personally I go with kyoshiro's soul, in longer run it works better for me than the witching hour.

At higher GRs, you need the dodge desperately and 40% chance is nothing to dismiss.  Given that you will be seeking Oculus areas, the extra charge of dash is pointless, honestly. It will be useless for the large majority of the rift, other than when you get 0 procs on Oculus or you have no density.

Another thing to remember is that, if you end up removing BoW set, then the argument against Blinding Speed no longer makes sense. You will need CDR for Epiphany, so it will also allow for higher uptime on dodge from Dash.

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Guest a display name
21 hours ago, Blainie said:

This video should give a good idea about it.

F*** me, with 4k paragon it looks like stroll in the park xD

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2 hours ago, Guest a display name said:

F*** me, with 4k paragon it looks like stroll in the park xD

Of course - 4000 Paragon is an extra 15-20K main stat :p

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Guest Drizzt

How should look stats? At high gr 85+ everything is taking me down on one hit

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5 hours ago, Guest Drizzt said:

How should look stats? At high gr 85+ everything is taking me down on one hit

That's a pretty broad question. Can you link me your armoury?

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Guest Bolen

quick question, does weapon damage scale into damage output directly on this build? and how is weapon damage calculated when weilding 2 1h weapons?

so for the 1st question, If i had a total 4k damage output, and I get a new weapon with 400 more dps would that mean I'll do 10% more damage on every cast?

 

and for the 2nd one, if I have 2 1h weapons with 2k dps does that mean when factoring in the weapon damage on skill tooltips it uses the sum of the 2? (4k) or an average? (2k).

 

While we're at it, what would u suggest needs changing asap on my char? just going for overall ancient rolls on all gear pieces or is there any particular piece u see that seriously needs an improvement?

 

https://us.battle.net/d3/en/profile/Bolentine-1324/hero/96281789

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      New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Season 33 Rewards
      The upcoming season mirrors Season 22 in terms of rewards, so here's what you can get.
      The Head and Shoulder slots of the Conqueror Set are coming, alongside Black Soulstone-themed portratis and the Loremaster pennant.

      Complete the Season 33 journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Season 33 Journey Rewards
      Here are the Conqueror requirements for Diablo III in the upcoming season. This will grant you an additional stash tab (up to a max of 5).

      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Seasonal Conquests are additional goals to complete as part of the journey. You must earn at least 3 to earn cosmetics:

      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley.  On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Haedrig's Gift Sets for Season 3
      Here are the Haedrig's Gift sets granted to your class in Season 33:

      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival
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