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Akkhan Condemn Crusader

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On 9/3/2016 at 3:57 PM, Guest Davez said:

However I just managed to clear GR 65 with 3 minutes left. Toughness is my biggest issue, I died 2 times on GR 65. My health after investing 120 paragon point on Vitality is 700K.

Hey! I must've missed the Condemn setup while it was still there (I'm looking at a FIres of Heaven setup on your character right now), but if the Akkhan pieces are probably the same. They look pretty good across the board (congrats on that!), but as you've probably noticed Akkhan setups are extremely dependent on CDR optimization in the off pieces like jewelry, weapon and shield; as strange as it may sound, the cubed Illusory Boots are actually vital for survival - they prevent you from getting surrounded by your own Condemns. You can try a more defensive setup in the meantime (Endless Walk set + Unity in place of Focus & Restraint + Hellfire), naturally at the cost of damage potential; you can partially make up for the dps loss during more favorable fights, where you can stand still and build the set buff up.

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Guest Condemn -> Unleashed

I don't get why you wouldn't use unleashed - with a propper combination of resource-cost-reductions I keep tap-spamming the shizzles out of condemn, making nearly every trip a speedrun... am i missing something here?

a giant THX for your guide, has been a huge help!

take care an good hunting everyone!

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Guest Condemn -> Unleashed
20 hours ago, Guest Condemn -> Unleashed said:

I don't get why you wouldn't use unleashed - with a propper combination of resource-cost-reductions I keep tap-spamming the shizzles out of condemn, making nearly every trip a speedrun... am i missing something here?

a giant THX for your guide, has been a huge help!

take care an good hunting everyone!

... and to compensate for the immense tap-Spamming costs I'm running reaper's wraps and dropped at least a Rakoff's Glass of Life and testing Solanium on follower - do they even work on followers? couldn't find solid info on that...

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On 10/8/2016 at 4:46 PM, Guest Condemn -> Unleashed said:

I don't get why you wouldn't use unleashed - with a propper combination of resource-cost-reductions I keep tap-spamming the shizzles out of condemn, making nearly every trip a speedrun... am i missing something here?

a giant THX for your guide, has been a huge help!

take care an good hunting everyone!

The problem is that you no longer stack mobs. As soon as you get to a point where you need to keep mobs stacked so that you can maintain large packs, you'll find not having Vacuum is very irritating. What GR level are you running through this with?

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On 10/9/2016 at 1:16 PM, Guest Condemn -> Unleashed said:

... and to compensate for the immense tap-Spamming costs I'm running reaper's wraps and dropped at least a Rakoff's Glass of Life and testing Solanium on follower - do they even work on followers? couldn't find solid info on that...

For Solanium on your follower, I would recommend also using Broken Promises. The followers should have a base CHC of 0%.

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Guest Condemn -> Unleashed
On 13.10.2016 at 4:58 PM, Blainie said:

The problem is that you no longer stack mobs. As soon as you get to a point where you need to keep mobs stacked so that you can maintain large packs, you'll find not having Vacuum is very irritating. What GR level are you running through this with?

I am Plvl 390 atm, just started Grifting, lvl 43 is a quick run, but I need to keep an eye on buffs or even mobs can take my crusader out rather quickly. Still I find unleashed immensly powerful bc in those seconds condemn w/ vaccuum builds up I unleashed another 3-4 condemns already, running around I take out all those mobs just as fast. It feels just much more flexible to me... keep in mind I'm just a rookie at this point.

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On 10/18/2016 at 7:48 PM, Guest Condemn -> Unleashed said:

I am Plvl 390 atm, just started Grifting, lvl 43 is a quick run, but I need to keep an eye on buffs or even mobs can take my crusader out rather quickly. Still I find unleashed immensly powerful bc in those seconds condemn w/ vaccuum builds up I unleashed another 3-4 condemns already, running around I take out all those mobs just as fast. It feels just much more flexible to me... keep in mind I'm just a rookie at this point.

At the Grift level you are clearing, I can 100% see why and it should work absolutely fine for you. If you enjoy it, use it. Once you start pushing higher (60-65+), you'll value that pull a LOT more. For now, go with whatever you like!

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Guest Seeker

Can someone please post a video of the proper way to play this build? Preferably, with someone explaining what they are doing while playing.

Deadset mentions constantly weaving and moving with this build. That is not how I have been playing it. I have been running pack to pack, standing still, and calling down multiple condems on my location. I've only been doing GR55 while I level my gems.

Right now, I have to have Leoric's Crown in the cube, as I need it to reach the 56% cooldown reduction requirement for the build.

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Guest Confused n00b

It appears that Condemn no longer costs wrath. There is no spender in this build now.

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On 05/04/2017 at 4:21 AM, Guest Confused n00b said:

It appears that Condemn no longer costs wrath. There is no spender in this build now.

Alas, Condemn on it's own never had a wrath cost; it's a heavy hitting cooldown ability. However, using Frydehr's wrath (it's a shield), you make Condemn a wrath spender instead of cooldown ability.

 

That being said, I've a question of my own. Wouldn't using a Akkarat's addendum in Kunai be better then furnace? It gives you two additional runes for Champion, which you would have 100% uptime on anyway (gives you Prophet and Embodiment of Power, which are two great runes and you get to pick the 3rd).

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Guest BadKarma

It depends on a couple things. How is your damage output on elites compared to how well you survive and your resource management. Really don't see anything worth using as a third perk for AC, which makes the flail seem lackluster compared to furnace... unless attack speed is beneficial to condemn which I don't believe is the case. But if it is, gorgok requires a heavy nod and to be reconsidered.

actually on the gorgok point, if you lack cdr, it has added benefit of increasing your dodge to help survivability. The dodge aspect of its stacking property is something I never see mentioned when it is discussed.

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These build guides are awesome! I have benefited from several.

My condemn crusader build is generally similar to this one, with a couple key differences. Skill-wise, I don't use Iron Skin or Laws of Valor, instead Steed ChargeSteed Charge EnduranceEndurance and BombardmentBombardment AnnihilateAnnihilate... and Holy CauseHoly Cause passive because Long Arm of the Law doesn't help me. Gear-wise, The Ess of JohanThe Ess of Johan amulet and Belt of the TroveBelt of the Trove, and cubed weapon The Mortal DramaThe Mortal Drama.

Steed Charge is really valuable to me in Greater Rifts, I like having a mobility tool. The cubed Illusory BootsIllusory Boots solves a lot of problems involving monsters being in the way, but not all of them; and it "forces" movement, which is often handy, and it's also nice for moving to the next pack. (I find runspeed etc to be important for progression.) Hopefully that skill is not a crutch, but I don't think so. Bombardment hits really hard, automatically every 6 seconds because of the belt (which inherits the Annihilate rune), and twice as much because of the cubed flail. You don't need a Vigilante BeltVigilante Belt or Leoric's CrownLeoric's Crown to get above 56% CDR, max CDR on rings amulet gloves shoulders weapon shield does it. The Ess procs a lot (my follower is wearing one too), its range is a lot bigger than the Vacuum rune (which I also use of course), and the effect is great for both Condemn and Bombardment. I don't think I need LoV, just ProvokeProvoke, SlashSlash, and Akarat's ChampionAkarat's Champion seem to generate enough Wrath. I do wonder if Iron Skin might help, but it seems like my biggest obstacle is Rift Guardians that punish melee-range builds, and I don't think it would make a difference there. (For pushing higher GRs I basically have to hope I get one that I can face-tank. It's interesting that some bosses are trivial for one class but nearly impossible for another.)

My highest solo GR with this class/build so far is only 60, but my gear isn't perfected yet, and he's even wearing a couple DEX/INT items from other characters because I haven't had STR versions drop.

I would appreciate community comments about any of that.

edit: switched the rune to BombardmentBombardment Impactful BombardmentImpactful Bombardment, and so far so good, it's better for single targets

Edited by TheBZA
addition of CDR stuff, and links

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Guest o lawd
On 7/9/2017 at 11:49 PM, TheBZA said:

Skill-wise, I don't use Iron Skin or Laws of Valor, instead Steed ChargeSteed Charge EnduranceEndurance and BombardmentBombardment AnnihilateAnnihilate... and Holy CauseHoly Cause passive because Long Arm of the Law doesn't help me.

[...]

My highest solo GR with this class/build so far is only 60

That's why you think dropping Iron Skin and Laws of Valor was a good idea. As you progress you will notice fast that bombardment not backed up by any modifiers from gear will become really low damage skill in higher rifts as with better stat rolls on gear it won't be buffed as much as your primary damage dealing skill- condemn. In higher rifts you will also notice that dropping iron skin greatly reduces your survivability, especially when your cdr is not optimal and you don't have perma akarat's champion.

Steed charge is not needed in this build if you have illusory boots. It can speed you up a little bit, but since you avoid monster collision (and waller's walls) thanks to the boots taking a different skill, which buffs your defense or damage output, would benefit you more.

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Guest confused noob

i don't understand the change on removing aquila and vigilante belt for the leoric's crown and string of ears, don't we get more damage reduction from the former setup?

 

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Guest hope that helps
2 hours ago, Guest confused noob said:

i don't understand the change on removing aquila and vigilante belt for the leoric's crown and string of ears, don't we get more damage reduction from the former setup?

 

There is an info on the gearing page with the updates:
 

Quote

26 Nov. 2017 (gear page): Revised gearing and cube recommendations to be more consistent in Rift Guardian fights.

26 Nov. 2017 (this page): Slight revision to the itemization of the build.


Anyways don't look at those builds as must have. Sometimes introducing slight variations can benefit you more than pure meta build and condemn has plenty of room for experimenting. You can switch laws of valor for laws of justice decaying strength. You can switch belt for witching hour if you don't have problems surviving and so on.

You can also read in the guide:

Quote

The ideal belt for the build is the String of EarsString of Ears, as its massive, unconditional melee damage reduction bonus will provide the greatest overall protection. String of EarsString of Ears is especially consistent vs. Rift Guardians, where a former favorite utility legendary — Aquila CuirassAquila Cuirass — is very prone to falling off.

Previously this build was using vigilante belt, which offers you 5%-8% cdr. Since you switch it for string of ears, liberating armor cube slot in kanai's cube, the Leoric's Crown seems pretty solid choice to substitute the AC. It also allows you to reroll one 8% cdr off your gear, ideally from amulet. Previously you needed cdr on everything to hit the cap of perma akarat's champion.

With current build you need only 50% cdr rolls from stats (weapon, shield, both rings, gloves and shoulders give you exactly that), since it gives you 40,68% cdr. After putting flawless royal diamond in helm and cubbing leoric's crown you hit 55,51% cdr, which is close enough to 55,6% cdr needed for perma akarat's champion.

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Guest enlightened noob
5 hours ago, Guest hope that helps said:

There is an info on the gearing page with the updates:
 


Anyways don't look at those builds as must have. Sometimes introducing slight variations can benefit you more than pure meta build and condemn has plenty of room for experimenting. You can switch laws of valor for laws of justice decaying strength. You can switch belt for witching hour if you don't have problems surviving and so on.

You can also read in the guide:

Previously this build was using vigilante belt, which offers you 5%-8% cdr. Since you switch it for string of ears, liberating armor cube slot in kanai's cube, the Leoric's Crown seems pretty solid choice to substitute the AC. It also allows you to reroll one 8% cdr off your gear, ideally from amulet. Previously you needed cdr on everything to hit the cap of perma akarat's champion.

With current build you need only 50% cdr rolls from stats (weapon, shield, both rings, gloves and shoulders give you exactly that), since it gives you 40,68% cdr. After putting flawless royal diamond in helm and cubbing leoric's crown you hit 55,51% cdr, which is close enough to 55,6% cdr needed for perma akarat's champion.

thank you for the response, so i guess i need to test it my self then, i see all the benefits but i'm playing hardcore currently at gr 77 now and i noticed during all my runs only ranged attacks can get my hp down to half so i'm afraid without aquilla im toast

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Guest good luck
1 hour ago, Guest enlightened noob said:

thank you for the response, so i guess i need to test it my self then, i see all the benefits but i'm playing hardcore currently at gr 77 now and i noticed during all my runs only ranged attacks can get my hp down to half so i'm afraid without aquilla im toast

Yes, it is mostly up to your taste. If you feel safer with the variant of the build using AC stick to it. Also in hardcore you might consider switching laws of valor for laws of justice decaying strength, basically gives you stacking toughness and passive all res. Laws of valor only give you wrath cost reduction, because ias is useless in this build, so in the end that passive effect gives you nothing.

Also if ranged units are the ones who give you most problem practice the distance at which they are vacuumed to you and taunt them. Current mob logic is they will try to run away from you before continuing the ranged attacks, so pulling them can often disable ranged attackers completely.

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On 11/30/2017 at 7:33 PM, Guest good luck said:

Yes, it is mostly up to your taste. If you feel safer with the variant of the build using AC stick to it. 

I think the change was also made simply because people reported that they would drop AC due to not properly managing Condemn usage, meaning they were stuck with no reduction at all. String is just an easier to play with option, since the resource problem is eradicated.

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Guest SavageSkull

i cant hold Ultimate up.

Cooldown Reducement is very important. wouldnt it be easier to use sunkeeper+fervor instead of furnace+heavenly strength?

i usually dont Play alone, what should i take instead of unity? justice lantern? rorg+aquila? rorg+?

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Guest wqerty
On 12/3/2017 at 8:28 AM, Guest SavageSkull said:

i cant hold Ultimate up.

Cooldown Reducement is very important. wouldnt it be easier to use sunkeeper+fervor instead of furnace+heavenly strength?

i usually dont Play alone, what should i take instead of unity? justice lantern? rorg+aquila? rorg+?

If you have great rolls on sunkeeper and horrible rolls on furnance, making that switch might benefit you, but in the end furnance with comparable rolls will always be better damage-wise.

Builds that use unity usually have no group variant for group pushing because removing unity from the build basically cuts your toughness in half and in case of condemn this is a huge problem as the strategy revolves around pulling monsters to you and let them whack you, in contrary to ranged characters like wizard or dh. Try switching unity for orotz, it might give you the cooldown reduction you lack to have perma akkarat's champion active and it might benefit you more than directly boosting def by rorg and ac (which in itself isn't that bad idea if you lack toughness). This is of course taking in perspective gr group pushing, for txiii rifts your gear won't matter much. But being frank condemn crus is horrible for group pushing.

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Guest Asharian

I wanted to thank you for all the hard work you put into this build.  I have always loved the Crusader, and considered it a winning season if I got to GR70.  This season I just clear a 93!  Going to push to 100 if I can just to say I did it once. 

I don't quite have the full-build going yet.  My cooldown isn't a 56% because of some tragically rolled set pieces and I've had to sub the Zodiac ring in place of Unity for my cube spot.  While I'm sure it is not optimal, it does have the upside of my Iron Skin having a near 100% uptime.  It might be an option for people to explore as they struggle to the get that last 2-3% CDR.

Thanks again

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Guest Slapchop

I'm gonna give you guys a pro tip: Replace Illusory Boots for Nems. You're welcome.

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Guest don't ya?
On 12/9/2017 at 3:16 AM, Guest Slapchop said:

I'm gonna give you guys a pro tip: Replace Illusory Boots for Nems. You're welcome.

You need really high paragon level to make those changes compensate for lost damage.

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On 12/8/2017 at 9:16 PM, Guest Slapchop said:

I'm gonna give you guys a pro tip: Replace Illusory Boots for Nems. You're welcome.

How?  Boots are not cubed in this guide.  I swap Strongarm Bracers for nems when doing lower rifts.  You should really not be worried about elites at the high end, since all your damage is AoE.

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Guest simple as that
On 12/19/2017 at 9:34 PM, DeadOfKnight said:

How?  Boots are not cubed in this guide.  I swap Strongarm Bracers for nems when doing lower rifts.  You should really not be worried about elites at the high end, since all your damage is AoE.

Obviously you remove them from the build completely and switch strongarm bracers for nems. This frees your boots slot and armor cube slot. To compensate for damage lost by removing strongarm bracers you add hexing pants of mr yan to the mix. Since you put on set boots you can remove one of two set pieces: helmet or pants. You put in its place leorics crown or hexing pants and cube the other one.

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      We have you covered with our updated leveling guidelines, regardless of the class you want to play! 
      Barbarian Season Start Crusader Season Start DH Season Start Monk Season Start Necromancer Season Start Witch Doctor Season Start Wizard Season Start Season 32 Conquest Guides
      Finally, if you need help completing any of the season's conquests, we recommend you check out our individual guides listed below:
      Curses! Divinity  Years of War Masters of the Universe Boss Mode Season 32 Cosmetic Rewards
      Previous season items make their return this season. If you missed out on rewards originally available in Season 8, you will be able to get them this time. Furthermore, the end of journey rewards (originally introduced in Season 17) are back: The Teganze Warrior portrait frame and the Bat pet!

      As an interesting side note, the portrait frame you can earn this season is named after Teganze, a zone that was first introduced in Diablo 2 and will be revisited during our journey in the upcoming expansion of Diablo 4: Vessel of Hatred!
    • By Staff
      Season 32 in Diablo 3 starts on July 12 and here is the official preview with more details.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 32: Ethereal Memory. Starting on July 12 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Ethereal Memory theme, which first debuted with Season 24. For an in-depth look at what’s coming, take a gander below.

      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      As the Nephalem reflect on Sanctuary's history, instruments of power from a bygone era resurface. These ethereal memories will grant those persistent enough to search for them unimaginable power. Legends of the past will manifest once more in the present, and you must decide how to best use these gifts—for ethereal power is fugacious by nature, and will soon return to being no more than a myth.
      For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons making a return from Diablo II. In Season 32, Ethereals are rare, powerful, and fleeting items.
      Season 32 reintroduces Ethereals, a weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:
      Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be Level 70 in order to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala. Ethereal rarity drop rate is set between Ancient and Primal items. There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. Only one Ethereal can be equipped at a time. Ethereals ignore item durability loss. Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills. Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded. Ethereals can be augmented. Collecting all 21 Ethereals during the season will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. Ethereals only drop in Seasonal play and will not transfer to your non-seasonal character when the season ends. Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 32, this means awards originally available from Season 8 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

      In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic wings of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
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      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
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