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By Violentravi
Hello,
The Sworn is recruiting range DPS & Tank. We are a Horde guild on Arthas and our current progression is 7/11 Mythic Antorus. We only raid two nights a week, Tuesday and Wednesday from 9:15 PM until 12:15 AM Eastern. Currently, our main goal is to push Mythic progression & finish out the raid before next patch, please keep this in mind if you wish to join us, because we will not be doing Heroic or anything like that.
From you, we would expect 100% attendance during your trial period; after that if you cannot make a raid or will be late it is mandatory to keep the raid leader updated. In order to continue making good progression while raiding only two nights a week, we expect that you know your class inside-out and will research any bosses you are unfamiliar with prior to raids.
As far as classes are concerned, at this time, we do not have ANY rogues, DPS warriors, havoc DH, or wind walkers.
If you are interested, add me to battle tag and we will talk (violentravi#1826), I will accept mostly anyone who wants to be a bench or casual, but for raiding purposes, you must be able to provide logs. If you cannot get ahold of me in game, I work nights, please shoot me an email, I check it at work often and I can get ahold of other officers via text/discord if it's urgent! [email protected]
Thank you for your consideration
Xoxo
Violentnacho
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By Cmx
Hello fellow monks,
i came here for help, i feel like i underperforming on most single target situation. My big problem is, i have such a low dmg from FoF, i dont even know why. I must do something very wrong with my FoF. Can please someone look at this and try to find why iam such a lefthanded ?
I ready every guides, i still learning with Serenity, but i think its not major problem, why i have 10M dmg lowest on FoF dmg then others.
Thank you !!
Armory: http://eu.battle.net/wow/en/character/drakthul/Cmx/advanced
i compare logs with random players with similiar ilvl, same encounter time etc,
Mythic Nythendra logs:
https://www.warcraftlogs.com/reports/compare/LM7V6zpZKWdrwNmF/7rbC1QFNd98qRjvH#fight=4,8&source=3,Nutellã&type=damage-done
https://www.warcraftlogs.com/reports/compare/LM7V6zpZKWdrwNmF/L1jZXxcTqYWANka3#fight=4,23&source=3,Dangleesac&type=damage-done
Mythic Elerethe logs:
https://www.warcraftlogs.com/reports/compare/LM7V6zpZKWdrwNmF/VA8jx2MLqY6phzJ1#fight=20,6&source=3,Rüsselcrowe&type=damage-done
Mythic Ursoc logs:
https://www.warcraftlogs.com/reports/compare/LM7V6zpZKWdrwNmF/QRV4YzvpcxJhrtjm#fight=13,5&source=3,Mithrilangel&type=damage-done
https://www.warcraftlogs.com/reports/compare/LM7V6zpZKWdrwNmF/kZ1rXq2xLhfPmbCF#fight=13,6&source=3,Lavinath&type=damage-done
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By Cerenitee
Moist is a Horde guild located on Illidan and is recruiting for our Core Mythic raid group. We are a 9 hour raiding guild making quick progression through The Emerald Nightmare!
We are currently looking to fill Core DPS/Healing raid spots.
Current Recruitment Needs
Damage:
Monk: Windwalker
Hunter: Marksmen
Paladin: Ret
Priest: Shadow
Healers:
Druid: Resto
Paladin: Holy
Other specs will be considered assuming you can perform to a superior standard.
Current Progression
The Emerald Nightmare
7/7 Normal
5/7 Heroic
Raid Times
Monday - 8:30 PM EST - 11:30 PM EST
Tuesday - 8:30 PM EST - 11:30 PM EST
Wednesday - 8:30 PM EST - 11:30 PM EST
About us
<Moist> is a guild that strives to push progression with a very short raid week. We expect our top raiders to know the insides and outs of their class and come to raid prepared. With a 9 hour raid week we expect everyone to play the best to their ability. Outside of raid nights we have plenty of activities happening ranging from alt runs, mount runs to other games outside of WoW such as League of Legends, HoTs, Hearthstone, and random steam games just to name a few.
What we expect from you:
A reasonable level of dedication
The ability to take criticism
The ability to learn from your mistakes
Something, something sense of humor
What to expect from us:
Friendly environment
People to laugh, and have fun with
Progress oriented raid nights
Optional non-raid-night activities (mog and mount runs, BGs, Arenas)
Loot
We are currently using Personal Loot. So far everyone really seems to be enjoying it. There is a lot less drama with Personal Loot than the normal Master loot most guilds do.
If you're interested in learning more about us or applying to the guild please apply at Guildismoist.enjin.com - Click on the Recruitment tab on the menu bar. If you have any questions please feel free to message us in game or post below.
Quakenbush
Cerenitie (Cerenitee#1650)
Pip (Piptooth#1430)
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By Rogmaw
So i was lucky enough to get Drinking Horn Cover for my WW.
I was playing around with it today and i noticed something. It seems you should get the Energizing Elixir talent. Reason being is that if you manage to pull off the rotation properly then you can actually be able to use Fist of Fury twice before the Storm, Earth and Fire clones expires. This makes it really good considering the artifact passives that affect FoF with and without SEaF.
Rotation
Currently, i'm seeing this rotation to be the most effective:
x2 Tiger Palm > Touch of Death > Storm, Earth and Fire > Fist of Fury > Strike of the Windlord > RSK > Blacout Kick until FoF's off CD. (Make sure you have chi when that happens)
The idea is to increase the chi spent as much as possible in between cooldowns, while still making sure that the very millisecond it goes off cooldown you have 3 chi to spend on it.
Downside?
In order to make sure your SEaF are still up until the end of FoF, you can not use Whirling Dragon Punch during SEaF. AFAIK, you can't change talents to compensate for that. Serenity doesn't work with the legendary and I have no theoretical number on Chi Orbit You can't rely on combo strikes on every single hit as you need to burn chi fast by spamming Blackout kick Question then is, does the downside far outweigh the upside, should i not prioritize double FoF?
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By GreyRL
Tornado Kicks - "Rising Sun Kick strikes an additional time for 25% additional damage."
Transfer the Power - "Blackout Kick and Rising Sun Kick increase damage dealt by your next Fists of Fury by 3%, stacking up to 10 times."
My question is - does the extra strike of Rising Sun Kick give an extra stack on top of Transfer the Power? If I was to use Rising Sun Kick, would I gain 2 stacks of Transfer the Power instead of just 1?
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