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Heroes of the Storm Closed Beta Patch Notes - March 24

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Heroes of the Storm received a significant patch to its Closed Beta client today, adding the Tomb of the Spider Queen battleground, Sylvanas Windrunner as a new Hero, Team League, interface changes, art updates, balance improvements, and more!

 

Here are the complete patch notes:

 

 

We’ve brought Heroes of the Storm offline for a period of extended maintenance today in order to bring you a brand new Closed Beta patch! Maintenance is ongoing, but don't worry; we'll let you know just as soon as the Nexus is back online. In the meantime, you can check out the complete patch notes below.

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GENERAL

 

Performance

  • All players’ default Graphic Settings will be re-detected and reset following today’s patch, which may help to address a few performance issues that some players have been experiencing.
  • Smaller physical memory caps have been introduced for both the 32-bit and 64-bit clients with today’s update, which should mitigate some memory-related issues and make the 64-bit client a more trusted option, even for PCs with less physical RAM.
  • The “Network Spikes” indicator has been removed from the performance overlay (Ctrl + Alt + F).
    • Network Spikes tracked a number of different metrics at once. While it could indicate performance issues, the number of spikes displayed could also be affected by issues with the local player’s computer, among other things.
    • In order to avoid further confusion, the Network Spikes indicator has been removed, and will be replaced by additional performance metrics in a future update, which should help players better identify more common performance issues.
  • For more information on some of these changes, please read the Performance section of our recent blog on Community Conversations.

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NEW BATTLEGROUND

 

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Tomb of the Spider Queen, a brand new 3-lane Battleground, has been added to Heroes of the Storm and is now available for play in all game modes!

  • Spider Minions and enemy Heroes will drop magical Gems of Power upon death.
    • Collect these Gems and turn them in to the Spider Queen’s Altars, which can be found in-between lanes at the center of the Battleground.
  • Once either team has relinquished enough Gems to the Spider Queen, her Webweavers will descend and travel down each lane to siege the opposing team on three fronts.
    • Each team can summon Webweavers by turning in 50 Gems. The number of required Gems will increase by 5 for each subsequent wave.
    • Be sure to turn in Gems promptly! Gems collected by a player will be dropped upon death, but can be picked up by allied Heroes.

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NEW HERO

 

Sylvanas Windrunner has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of her Abilities, and then check her out in Try Me Mode using the in-game Shop.

  • Basic Abilities
    • Withering Fire (Q)
      • Shoot the closest enemy for 25 damage, preferring Heroes. Stores 5 charges.
    • Shadow Dagger (W)
      • Deals 10 damage, and an additional 40 damage over 2 seconds, to target unit. This effect spreads to nearby units.
    • Haunting Wave (E)
      • Send forth a wave of banshees, dealing 30 damage to all targets. Reactivate to teleport to the banshees’ location.
  • Trait
    • Black Arrows
      • Basic Attacks and Abilities stun Minions, Mercenaries, and Towers.
  • Heroic Abilities
    • Wailing Arrow ®
      • Shoot an arrow that explodes for 200 damage and silences enemies for 2.5 seconds. Can be reactivated to detonate the arrow early.
    • Possession ®
      • Force an enemy Minion to fight for you. It gains 20% Attack Damage and Health.

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USER INTERFACE

 

General

  • Significantly reduced the likelihood that players will receive the same Battleground multiple times in a row when playing in matchmaking game modes.
  • Requesting to join a party through a party member who is not the leader will now send a notification to that player. Additionally, the party leader will see which party member a join request was made through.

 

Progression System

  • Hero Progression
    • The maximum Hero Level has been increased from 10 to 20.
    • New rewards have been added:
      • 1250 Gold at Hero Level 15
      • 2500 Gold at Hero Level 20
  • Player Progression
    • New rewards have been added:
      • 7 Day Stimpack at Player Level 10
      • 2,000 Gold at Player Levels 20, 25, 30, 35, 40
      • Team League unlocked at Player Level 40
      • Players who had already reached or surpassed the level requirement for these rewards prior to today’s patch will also receive them upon logging in to Heroes of the Storm.

 

Team League

  • Initial implementation for Team League, the second mode of Ranked play in Heroes of the Storm, has been added to the game! Read on for an overview of the most competitive game mode in Heroes of the Storm, and then check out our recent Team League blog post for a much more in-depth look at the feature.
    • With Team League, players can create named teams with dedicated rosters in order to participate in ranked, competitive Heroes of the Storm matches as a group against other teams of similar skill.
    • In order to participate in Team League, players must meet the following requirements:
      • Reach Level 40.
      • Own 10 or more Heroes (weekly free rotation Heroes do not count toward this requirement.)
      • Create or join a team that has at least five members logged in and ready to play in Team League.
  • Team Creation and Management
    • Navigate to the Team League Play Screen, click an empty team slot, enter a team name, and pay 1,000 Gold to create a new team.
      • Players may participate in up to 3 teams at any given time.
    • The Team League Screen will display all teams that a player is currently participating in, as well as each team’s current Rank, team name, and Win/Loss record.
      • Using the “Roster” button, a team owner may invite up to 8 other players to join the team’s roster.
      • In order to play Team League matches, five members from the same team must enter the queue together.
        • Use the “Invite” dropdown to invite other players from the roster to queue for Team League matches.
    • A “Ranked Teams” section has been added to the Player Profile.
      • Click on any team to view additional stats for each player on the roster, such as wins, losses, highest rank achieved, and favorite hero.
      • The team owner can also use this screen to add or remove members, as well as disband the team.
  • Draft Mode
    • Team League matches will use the “First Come, First Served” version of Draft Mode, rather than Hero League’s “Predetermined” Draft Mode.
      • With First Come, First Served Draft Mode, players on each team are free to select Heroes in any order when it is their team’s turn to pick.
      • A coin toss will still precede the draft phase, and teams will still alternate picking Heroes in 1-2-2-2-2-1 format.

 

Menu Navigation

  • General
    • The menu navigation bar has been moved to the top of the screen.
    • The Party Panel has been reworked and once again displays Player Portraits for all party members.
    • Icons have been added next to the Party Panel, which more clearly indicate the current status of Stimpack and XP Bonuses.
    • Players who receive penalties for leaving Hero League and Quick Match games will now see their flagged status indicated to them in the menu navigation bar at the top of the screen.
      • Additionally, party members will now be better notified when they are partied with someone who has been flagged to receive penalties for leaving games early.
  • Home Screen
    • “Go to Shop” and “Try Hero” buttons have been added, which can be used to view information about the newest Hero or quickly start a game in Try Me Mode with that Hero directly from the Home Screen.
  • Shop Screen
    • Shop navigation tabs have been moved to the top of the screen.
    • A “Featured” tab has been added, which will display items that are new to the Shop, or are currently on sale.
  • Play Screen
    • The “Change Mode” button has been removed.
    • Game Mode buttons can now be found along the top edge of the Play Screen, and can be clicked to quickly switch among Game Modes.
    • Hero League
      • Heroes are now displayed on the Hero League Screen based on most wins, rather than most games played with those Heroes.
        • Click any Hero listed on the Hero League Screen to view it in the Player Profile.
    • Custom Games
      • The “Choose Map” button has been removed and Battlegrounds can now be selected directly from the Custom Games Screen.
      • A “Game Privacy” dropdown has been added to custom game lobbies. When a custom game is set to private, that game will not be recorded in players’ match histories.
  • End of Game Score Screens
    • The Rank, Quests, and Rewards tabs have been removed and incorporated into the Summary tab.
    • Summary
      • Player Level, Hero Level, and Rank progress bars have been visually reworked and reorganized on the Summary tab.
      • Daily Quest and progression rewards earned from the previous match are now displayed along the right edge of the Summary tab.
      • Hover the mouse over Daily Quest and progression rewards, as well as XP, Ranked Points, and Gold totals to display tooltips that indicate how each was earned during the previous match.
    • Stats
      • The Stats tab now mirrors the in-game TAB Screen, and includes details for Siege Damage, Hero Damage, Healing, and overall XP contribution during the previous match.

 

Ranked Play and Draft Mode

  • Draft Mode Notification
    • While tabbed out of Heroes of the Storm during a ranked queue, the player will be tabbed back into the client and a notification sound will play when a match is found.
    • Additionally, players who tab out of the client after a draft begins will be notified and tabbed back in when it is their turn to pick a Hero.
  • Rank and Point Changes
    • The number of points earned from a ranked match will now vary more broadly based on skill difference between teams.
    • As mentioned in the Menu Navigation section above, ranks, rank changes, and ranked points earned during the previous match are now listed on the end of game Summary screen.

 

Hero Select

  • Click the currently selected Hero’s 3D model to bring up Hero Select.
    • Filter buttons have been added which can be used to display Heroes by role and game universe.
    • A search box has been added which can be used to filter Heroes by name, difficulty, and game universe.
    • Icons have been added to indicate which game universe a Hero is from when mousing over that Hero’s portrait.
  • The Skins, Mounts, and Hero Info panes have been reworked.
    • The Hero Info pane has been replaced by two new buttons: Abilities and Talents.
      • The Abilities pane now lists Basic Abilities, Trait, and Heroic Abilities on a single tab.
        • Tooltips have been added which will display more detailed information about a Hero’s Abilities on mouseover.
      • The Talents pane lists all of a Hero’s Talents, much as it did previously.
    • The Skins and Mounts panes have received UI updates.
      • Each of these panes can now display many additional items.
      • Skin and Mount Variation buttons have been moved to the bottom of each pane.
    • The Skins, Mounts, Abilities, and Talents buttons have received updated art.

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ART

 

General

  • Many Hero Models have received minor animation and pose updates on Hero Select.

Battlegrounds

  • Various Battleground assets have received additional optimization to help improve performance.
  • The final Tutorial Battleground has received visual polish.

Heroes, Mounts, and Skins

  • Legendary Skins
    • Mecha Tassadar has received massive updates and has been re-released as a Legendary Skin!
      • Mecha Tassadar will now, quite literally, transform into a fighter jet and fly across the battlefield while mounted.
      • What’s more, all of Mecha Tassadar’s Basic and Heroic Abilities have received brand new art, updated models, and visual effects which much more closely match the Skin’s theme.
  • Skins
    • Commander Raynor has received a significant model update. Among many other things, holster logic has been addressed.
    • Wrath Sonya has donned the Helm of Wrath, and now also wields Quel'serrar and Ashkandi, Greatsword of the Brotherhood.
    • Several Hero Skins have received new art for certain Abilities and Talents, which more closely match that Skin’s theme:
      • Betrayer Malfurion -- Vengeful Roots (Talent)
      • Crown Prince Arthas -- Death Coil (Q), Army of the Dead ®
      • Crypt King Tassadar -- Plasma Shield (Q)
      • Festival Li Li -- Blinding Wind (E)
      • Grunty Murky -- Slime (Q), Pufferfish (W), Spawn Egg (D), March of the Murlocs ®
      • Master Lost Vikings --  Basic Attack projectiles
  • Heroes
    • Sonya’s Hero Select portrait has been updated.
    • Tychus’ head model has received visual updates.
    • Several Heroes and Skins have received improvements for their facial animations:
      • Diablo
      • Infested Tychus
      • Raynor
      • Tychus
  • Hero Abilities
    • A portrait has been added that will display while The Lost Viking’s Longboat Raid ® is active.
    • Victory and taunt animations have been added to a number of summoned units.
    • The following Heroes have received new Ability icon art:
      • Raynor
      • Tassadar
      • Valla
    • The following Heroic Abilities will now apply an overlay to the affected player’s screen.
      • Anub’arak -- Web Blast ®
      • Stitches -- Gorge ®
    • Several Hero Abilities have received updated art to make them more visually interesting, and more clearly indicate their area of effect radiuses:
      • Illidan – Metamorphosis ®
      • Li Li -- Jug of 1,000 Cups ®, Water Dragon ®
      • Raynor -- Hyperion ®
    • The following Hero Abilities and Talents have received updated visual effects:
      • Arthas – Summon Sindragosa ®
      • Tassadar -- Dimensional Shift (E)
      • Rehgar -- Earthgrasp Totem (Talent)
      • Uther -- Boundless Conviction (Talent), Blessed Champion (Talent), Holy Shock (Talent), Redemption (Talent)
  • Mounts
    • The Battle Beast has received additional animation polish.

 

Menu Screens

  • The Home Screen has received a facelift, and is now 3D animated.
  • The Hero Select screen has received completely new 3D art and visual effects!
  • Additionally, the Hero League Play Screen is now 3D animated!

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SHOP

 

Bundle Packs

  • The Ranger-General Sylvanas Bundle Pack has been added to the in-game Shop for a limited time.

Heroes

  • Sylvanas has been added to the in-game Shop!

Mounts

  • The Cyber Wolf and Dire Wolf Mounts have been temporarily removed, but will return to the Shop with a future update.
  • The Lunar Tiger and Magic Carpet Mounts have been added as individually purchasable items.

Price Changes

  • Anub’arak’s Real-money and Gold prices have been reduced to $6.49 USD and 4,000 Gold.

Skins

  • A Master Skin has been added for Sylvanas.
  • The Ranger-General Sylvanas Skin has been added to the in-game Shop.
  • Legendary Skins
    • Mecha Tassadar has received massive Art and Sound updates and has been re-released as the second Legendary Skin in Heroes of the Storm!
    • Head to the in-game Shop and start a Try Me Mode game with Mecha Tassadar to check out all of the changes he has received with today’s update.

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SOUND

 

Heroes and Skins

  • The Mecha Tassadar Skin has received entirely new voiceover and sound effects to match its transformation into a Legendary Skin!
  • The Flying Monkey Brightwing Skin has received an entirely new monkey-themed voiceover set.

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DESIGN AND GAMEPLAY

 

General

  • Several changes have been implemented which will prevent the cancellation of Ability casts when issuing Move commands, as well as when attempting to cast several Abilities in rapid succession.
    • Additionally, these changes will result in heightened input responsiveness for most Ability casts.
  • In-game XP Changes
    • The in-game leveling curve has been adjusted slightly to slow down the first 10 team levels, though the amount of XP required to reach level 20 remains the same. 

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BATTLEGROUNDS

 

Blackheart’s Bay

  • Doubloon Chest status bars are now segmented, and each segment represents when a Doubloon will spawn.

Dragon Shire

  • Player-controlled Dragon Knights are now more resistant to disable effects.

Haunted Mines

  • Grave Golem Health and damage will no longer scale after either of the following conditions have been met:
    • The Haunted Mines have been open for at least 4 minutes
    • 60 Skulls have been collected
    • This change has been made in order to prevent situations in which a team would leave a single skull in the Haunted Mines in order to gain more Golem power. 
  • The power difference between Lane Golems has been reduced in situations where there is a large skull-count disparity.
  • High skull-count Lane Golem Health has been slightly reduced.
  • The first round of Lane Golems have had their Health reduced.

Garden of Terror

  • Player-controlled Garden Terrors are now more resistant to disable effects. 
  • Movement Speed reduced to equal Hero Movement Speed
  • Overgrowth (W)
    • Overgrowth Health increased by 25%
    • Now receives additional Health bonuses past the 15 minute mark
    • Now deals 70 (+7 per minute) damage each tick to Minions and Mercenaries instead of 20% of their Maximum Health.  This is the same as the Structure damage.

Sky Temple

  • Temple damage reduced by 10%

Mercenaries

  • Mercenary initial and scaling XP has been reworked.
  • Mercenary Camp tooltips now indicate which Camps can be Bribed.

Structures

  • Gate, Tower, Town Hall, and Wall Health reduced by approximately 10%.

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TALENTS

 

New Generic Talent: Arcane Power (Level 20)

  • Activate to gain 400 mana and 15% Ability Power for 5 seconds. 60 second cooldown.
  • Currently found only on Jaina

 

Blood for Blood

  • This Talent has received a visual update. It should now be much easier to identify both the target and caster of Blood for Blood.

Healing Ward

  • Duration increased from 10 to 15 seconds
  • Heal amount reduced from 3% to 2% of max Health per second

Ice Block

  • Cooldown reduced from 80 to 60 seconds
  • Now dims out affected Heroes’ status bars

Scouting Drone

  • Now has 2 charges
  • Duration reduced from 60 to 45 seconds
  • Cooldown reduced from 60 to 45 seconds
  • Placement range increased from 3 to 4
  • The number of hits required to destroy a Scouting Drone have been increased from 1 to 2.19RBT3IUQUYB1403137112368.png

ABATHUR

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  • Toxic Nest (W)
    • Envenomed Nest (Talent)
      • Damage increased from 30% to 50%
    • Prolific Dispersal (Talent)
      • Now also reduces the cooldown of Toxic Nest by 2 seconds
    • Vile Nest (Talent)
      • Slow increased from 40% to 50%
  • Evolve Monstrosity ®
    • The Monstrosity now persists until it is killed.
  • Ultimate Evolution ®
    • Cooldown reduced from 80 to 70 seconds
    • Duration reduced from 30 to 20 seconds
    • Clones now gain 20% Ability Power, 20% Basic Attack Damage, and 10% Movement Speed.

 

AZMODAN

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  • Globe of Annihilation (Q)
    • Taste for Blood (Talent)
      • Now has a maximum damage cap of 500

 

DIABLO

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  • Apocalypse ®
    • Cooldown reduced from 120 to 100 seconds
  • Lightning Breath ®
    • Diablo will now cast Lightning Breath in the direction of the cursor, rather than the direction he is facing at the time of the cast.

 

E.T.C.

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  • Fury of the Storm (Talent) replaced with Hardened Shield (Talent)

 

FALSTAD

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  • Basic Attack
    • Damage increased from 34 (+10 per level) to 38 (+10 per level)
  • Barrel Roll (E)
    • Cooldown reduced from 16 to 14 seconds
    • Barrel Roll speed increased by approximately 50%
    • Flow Rider (Talent)
      • Cooldown reduction increased from 35% to 40%
  • Mighty Gust ®
    • Cost reduced from 100 to 70 Mana
    • Cooldown reduced from 60 to 50 seconds

 

JAINA

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  • Arcane Power (Talent) added at Level 20
  • Nexus Fury (Talent) removed
  • Improved Ice Block (Talent)
    • Cooldown reduced from 80 to 60 seconds
  • New Talent (Level 20): Arcane Power
    • Activate to increase spell damage by 15% and restore 400 Mana for 5 seconds
  • Frostbite (Trait)
    • The Chilled effect will now apply to Unstoppable units (such as the Grave Golem), as well as Structures.
  • Frostbolt (Q)
    • Damage increased from 45 (+14 per level) to 50 (+15 per level)
  • Blizzard (W)
    • Damage per wave increased from 40 (+15 per level) to 45 (+16 per level)
  • Cone of Cold (E)
    • Damage increased from 50 (+17 per level) to 55 (+18 per level)

 

KERRIGAN

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  • Ultralisk ®
    • Ultralisk controls now mirror Jaina's Water Elemental.
      • Press R and click the terrain to issue a Move command.
      • Press R and click a unit to issue an Attack command on that target.

 

LI LI

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  • Healing Brew (Q)
    • Will no longer heal Abathur’s Ultimate Evolution Clones or Nova’s Holo Decoys
  • Jug of 1,000 Cups ®
    • Will no longer heal Abathur’s Ultimate Evolution Clones or Nova’s Holo Decoys

 

MURKY

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  • Health Regeneration increased from 5 (+0.125 per level) to 10 (+2.4 per level)
  • New Talent (Level 4): Living the Dream!
    • Grants 10% Ability Power, and an additional 1% Ability Power for every 5 seconds that Murky is alive, up to a total of 25% Ability Power. Resets upon death.
  • Spawn Egg (D)
    • Murky’s Egg no longer grants experience to the enemy team or counts as half of a normal Hero Death.
    • Cooldown reduced from 20 to 15 seconds
    • Egg Health increased from 105 (+15 per level) to 110 (+30 per level)
    • Assault Egg (Talent)
      • Bonus to Egg Health reduced from 200% to 150%
  • Slime (Q)
    • Slime's stacking damage now applies to Unstoppable units (such as the Grave Golem).
  • Pufferfish (W)
    • Casting time reduced by 75%

 

NAZEEBO

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  • Gidbinn (Talent) no longer increases the duration of Voodoo Ritual
  • Voodoo Ritual (Trait)
    • Specialized Toxin (Talent)
      • Damage bonus from 200% to 100%
  • Plague of Toads (E)
    • Toads of Hugeness (Talent)
      • Bonus damage per hop increased from 10% to 20%
  • Gargantuan ®
    • Initial damage increased from 35 (+15 per level) to 100 (+20 per level)
    • Initial health reduced from 1400 (+140 per level) to 600 (+220 per level)
    • The Gargantuan A.I. has been improved.
    • The Gargantuan no longer uses Stomp Ability automatically. Instead, Stomp can now be cast manually by pressing “R”, and has a 4.5 second cooldown.
  • Ravenous Spirit ®
    • The Spirit’s area of effect  radius has been reduced by 25%.
    • Damage changed from 25 (+9 per level) to 30 (+8 per level)

 

RAYNOR

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  • Basic Attack
    • Damage increased from 35 (+11 per level) to 35 (+12 per level)

 

SGT. HAMMER

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  • Health reduced from 770 (+170 per level) to 720 (+140 per level)

 

SONYA

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  • Whirlwind (E)
    • Sonya can now use the following Activated Talents while Whirlwind is channeling:
      • Shot of Fury, Ferocious Healing, Nerves of Steel (formerly Stoneskin), and Ignore Pain (formerly Hardened Shield)
      • As part of this change, Stoneskin and Hardened Shield have been renamed to Nerves of Steel and Ignore Pain in order to help reflect that they are Sonya-specific versions of their Generic Talent counterparts.

 

STITCHES

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  • Health reduced from 1060 (+260 per level) to 1060 (+230 per level)
  • Vile Gas (Trait)
    • Radius decreased by approximately 25%
    • Damage scaling decreased from +2 per level to +1.5 per level
    • Toxic Gas (Talent)
      • Radius increased from 25% to 50%
      • Damage over time effect duration reduced from 2 to 1 seconds
  • Slam (W)
    • Pulverize (Talent)
      • The stun and bonus damage components of this Talent have been removed.
      • Now reduces cooldown of Slam by 2 seconds
      • Slows enemies hit by 75% for 1 second
  • Gorge ®
    • Hungry Hungry Stitches (Talent)
      • Duration increased from 1 to 1.5 seconds
      • Now removes the Movement Speed slow from Gorge
  • Putrid Bile ®
    • Regenerative Bile (Talent)
      • Now increases Movement Speed by an additional 10% while Putrid Bile is active

 

TASSADAR

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  • Force Wall ®
    • Cost reduced from 75 to 35 Mana
    • Force Wall now forms 50% faster

 

THE LOST VIKINGS

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  • A Lost Vikings-specific version of the Fury of the Storm Talent has been added at Level 20.
    • Every 5 seconds, the next Basic Attack will deal an additional 10 (+4 per level) damage to the target, and 10 (+11 per level) damage to all nearby Minions and Mercenaries.  Each Viking has a separate cooldown.
  • Longboat Raid ®
    • Damage reduced from 15 (+8 per level) to 15 (+7 per level)

 

THRALL

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  • Frostwolf Resilience (Trait)
    • Scaling heal increased from +23 per level to +30 per level
    • Mana Tide (Talent)
      • Mana restoration reduced from 20 to 15
  • Chain Lightning (Q)
    • Mana cost increased from 35 to 40
    • Scaling damage increased from +15 per level to +17 per level
  • Windfury (E)
    • Cost increased from 50 to 65 Mana
    • Movement Speed bonus increased from 25% to 30%
    • Wind Shear (Talent) moved from Level 1 to Level 7
      • Now reduces Windfury’s cooldown by 4 seconds rather than 3

 

TYCHUS

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  • Several of Tychus’ Generic Talents have been renamed, but their functionality has not changed:
    • Searing Attacks (Talent) has been renamed to Sizzlin’ Attacks
    • Giant Killer (Talent) has been renamed to Problem Solver

 

TYRANDE

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  • A significant number of Tyrande’s Talents have been rearranged.
  • Shroud (Talent) removed
  • Purging Mark (Talent) removed
  • Bolt of the Storm (Talent) removed
  • Focused Attack (Talent) added at Level 4
  • Nexus Frenzy (Talent) added at Level 20
  • Trueshot Aura (Talent) moved from Level 7 to Level 16
    • Basic Attack damage bonus increased from 10% to 15%
    • Attack Speed bonus removed
  • Hunter’s Mark (Trait)
    • Huntress' Fury (Talent) moved from Level 16 to Level 13
    • Mark of Mending (Talent)
      • Heal amount increased from 2% to 2.5% of the attacker’s maximum Health
  • Light of Elune (Q)
    • Cooldown increased from 6 to 8 seconds
    • Self-healing increased from 45 (+10 per level) to 60 (+14 per level)
    • Ally healing increased from 90 (+20 per level) to 120 (+28 per level)
    • Overflowing Light (Talent) moved from Level 4 to Level 13
      • Heal bonus reduced from 40% to 35%
      • Health requirement for Tyrande reduced from 90% to 50%
  • Sentinel (W)
    • Pierce (Talent) moved from Level 1 to Level 4
    • Empower (Talent) moved from Level 4 to Level 1
  • Lunar Flare (E)
    • Radius increased by 20%
    • Lunar Blaze (Talent) moved from Level 13 to Level 7
      • Radius increase removed

 

UTHER

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  • Uther has received a significant Talent update.
  • Burning Rage (Talent) removed
  • Sprint (Talent) removed
  • Block (Talent) added at Level 1
  • Amplified Healing (Talent) added at Level 4
  • New Talent (Level 7): Holy Fire
    • Deals 8 (+1.6 per level) damage per second to nearby enemies
  • New Talent (Level 16): Benediction
    • Activate to reduce the cost of the next Basic Ability cast by 50 Mana, and its cooldown by 10 seconds.
  • Basic Attack
    • Hammer of the Lightbringer (Talent)
      • Mana restored per hit increased from 5 to 8
  • Eternal Devotion (Trait)
    • Holy Devotion (Talent) removed
    • The functionality of this Trait has changed significantly.
    • Uther can no longer use his Basic Attack or his Abilities while in Eternal Devotion form.
    • Instead, Uther gains a new Ability while in Eternal Devotion form:
      • Flash of Light (Q)
        • Heal an ally for 81 (+22.5 per level) Health. 1.5 second cooldown.
    • New Talent (Level 20): Redemption
      • After Eternal Devotion ends, Uther will resurrect at the location of his spirit with 50% Health. This effect has a 180 second cooldown.
  • Holy Light (Q)
    • Range has been decreased by 12.5%
    • Protect the Weak (Talent) removed
    • Reach (Talent)
      • Now increases the range of Holy Light and Flash of Light by 40%
    • Blessed Champion (Talent) moved from Level 1 to Level 13
      • The functionality of this Talent has changed.
      • After casting Holy Light, the next Basic Attack heals nearby allied Heroes for 30% of Holy Light's healing amount.
    • Holy Shock (Talent) moved from Level 16 to Level 13
      • In addition to its previous effects, Holy Shock now also reduces the cooldown of Holy Light by 4 seconds when it is used to deal damage.
  • Holy Radiance (W)
    • Length reduced by 16%
    • New Talent (Level 4): Boundless Conviction
      • Increases the length and width by of Holy Radiance by 40%
  • Hammer of Justice (E)
    • Dense Weightstone (Talent) removed
    • Rebuke (Talent) removed
    • Fist of Justice (Talent) moved from Level 4 to Level 1
    • New Talent (Level 7): Burden of Guilt
      • After Hammer of Justice's stun fades, the target's Movement Speed is slowed by 30% for 2 seconds.
  • Divine Shield ®
    • Bulwark of Light (Talent) functionality has changed.
      • Uther no longer gains a Divine Shield when using this Talent.
      • Now increases Divine Shield’s duration by 2 seconds and reduces its cooldown by 20 seconds
  • Divine Storm ®
    • Divine Hurricane (Talent)
      • Bonus to stun radius decreased from 100% to 50%

 

 

VALLA

RHUC14VVAAUN1417483335722.png

  • Battle Momentum (Talent) removed
  • Hatred (Trait)
    • Hot Pursuit (Talent) moved from Level 13 to Level 7
  • Vault (E)
    • Valla is no longer Unstoppable while using Vault.

 

ZERATUL

3NXNLQWMI4YQ1417483335830.png

  • Singularity Spike (W)
    • Double Bombs (Talent)
      • The second bomb now deals 50% damage.
  • Void Prison ®
    • Now dims out affected Heroes’ status bars

19RBT3IUQUYB1403137112368.png

BUG FIXES

 

General

  • Fixed an issue which could cause A.I. players to become unresponsive, and sit idle in base, near the end of a Custom Game.
  • Resolved a bug that could cause players to have difficulty issuing movement commands to their Heroes.

Art

  • The Elder Chen Skin is no longer missing a texture on the underside of its coat.
  • Corrected clipping in the Master Thrall Skin’s shoulder while riding a Mount.

Battlegrounds

  • Fixed a rare issue in which a Core with less than 1 Health could suddenly be destroyed without taking additional damage.
  • Visual effects for Stitches' Vile Gas are now visible on Sky Temple bridges.
  • The cooldown for Zagara's Creep Tumor Trait is now appropriately reset by the Clear Cooldowns button in Try Me Mode.

Heroes and Talents

  • Locusts spawned by Abathur after learning the Bombard Strain Talent have had their attack speed increased so that it is consistent with normal Locusts.
  • Brightwing will no longer be incorrectly teleported back to base when casting her Phase Shift Ability on a Lost Viking just as the Vikings enter their Longboat.
  • Diablo will now cast Lightning Breath in the direction of the cursor, rather than the direction he is facing at the time of the cast.
  • Casting E.T.C.’s Stage Dive on top of Zagara's Devouring Maw will no longer cause him to return to his original casting location.
  • Casting The Hunt against a flying Hero will no longer cause Illidan to become stuck outside the playable area.
  • Malfurion's Life Seed Talent will no longer allow Regrowth to benefit ally-controlled Dragon Knights or Garden Terrors.
  • The cooldown for Nova's Triple Tap after learning the Fast Reload Talent will now be appropriately reset upon killing any of the Lost Vikings.
  • Raynor’s feet will no longer appear to slide while using Basic Attacks after dismounting.
  • Corrected an issue which caused the visual effect for Stitches’ Vile Gas Trait to persist longer than intended.
  • Stitches will no longer occasionally become briefly unresponsive after casting Hook on one of Zagara's Banelings.
  • Stitches’ Putrid Bile Ability is now appropriately paused, and will no longer be cut short, upon entering Zeratul’s Void Prison.
  • Tassadar's Distortion Beam will now more appropriately track Chen and the Lost Vikings when they are in their Wandering Keg and Longboat Raid! forms.
  • Tassadar’s Overload Talent now properly applies its range increase to subsequent Psionic Storm casts granted via the Second Strike Talent.
  • The debuff effect for Tassadar's Static Charge Talent will no longer reveal cloaked unit locations.
  • Thrall’s Earthquake will no longer instantly kill Zagara's Banelings.
  • Tychus' Overkill Ability will no longer attempt to continue tracking targets after they enter the Haunted Mines.
  • Enemies affected by Tyrande's Hunter's Mark are now properly revealed if they enter a cloaked state while marked.
  • Tyrande's Trueshot Aura will no longer benefit allied Heroes that are present in their team’s Hall of Storms while she is dead.
  • Zagara's Devouring Maw will no longer push Heroes through the wall created by Sonya's Arreat Crater Talent.

User Interface

  • Bridges that cross over areas of water have been made more visible on the minimap.
  • Corrected an issue in which the Hero Level 5 Reward could appear incomplete despite satisfying the reward’s requirements.
  • Fixed an issue which could incorrectly prevent players from locking in an available Hero during Draft Mode.
  • The “/who” chat command can no longer be used to message players on the opposing team during Draft Mode.
  • Corrected an issue which caused Jaina’s Takedown total to appear greatly inflated on the Statistics tab in the Player Profile.

 

Tons of significant changes today! Tyrande and Uther received the most individual Hero changes, and changes to building health and objectives on some maps should help move the needle on game length slightly. What are your thoughts on today's update?

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So people were complaining about Forts and Towers being weak, now they are even weaker? It's like blizzard wants the game length to be shorter than 20 minutes.

I don't like how they keep the most overpowered heroes on top of the tier all the time while weak heroes always remain weak. In the other post they mentioned that they are cautious about making major buffs to Murky, as too much could put him in a stronger state than they intend. So what they INTEND in my opinion is to buff their favorite heroes so they can see them in 99% of the games, but if they don't like a hero they INTEND to act cautious about it and avoid buffing those heroes as much as possible.

Don't worry if too much buff made Zeratul or Tassador op but be cautious about Murky and Gazlowe cause we don't like  them and we don't want them at top.

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It comes down to a WoW patch; some changes seem really good some seem questionable. I like seeing some lower tier characters get a much needed boost (I swear abathur will be competitive one day) but there is certainly a priority on which ones they want to keep strong. The nerf to towers and forts really is questionable. It almost seems that the games will just turn into push fests. Derp around at the beginning until the lvl gimmick arrives (dragon shine, pirate booty, etc) get bonus, push a lane, profit. Already games are going a lot faster. We'll see if this is good or bad in the end but it certainly devalues many characters.

 

Also, lets talk new hero Sylvannas. I actually like her quite a bit, great ranged character. Most of her abilities can be used while running around and have great range. They also gave her a knock off of necrotic plague which is both ironic and fun to use. She is a bit lacking in raw power but her abilities short CD and dots make up for it a bit. She's really fun to play as and is pretty solid all around. 

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      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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    • By Staff
      Blizzard just released a new patch for Heroes of the Storm and made some additional changes based on PTR feedback. Here are the official patch notes with everything you need to know!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Hero Updates Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift Cooldown reduction reduced from 1 to .5 seconds. Healing reduced from 6% to 4% of maximum Health. Genji
      Talents
      Level 1 Agile Dismount Slow reduced from 30% to 25%. Pathfinder Movement Speed bonus increased from 25% to 30%. Level 7 Cyber Shield Armor bonus reduced from 50 to 40. Level 10 X-Strike Final damage reduced from 290 to 275. Initial damage reduced from 145 to 135. Level 13 Shingan Damage reduced from 115 to 100. Mephisto
      Talents
      Level 4 Spite Spite has been disabled in ARAM. Qhira
      Base
      Grappling Hook [Trait] Cooldown reduced from 25 to 20 seconds. Carnage [Q] Can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Blood Rage [W] Cooldown reduced from 8 to 7 seconds. Healing increased from 85 to 90. Revolving Sweep [E] Revolving Sweep's Chain Link can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Talents
      Level 7 Healmonger Healing increased from 190 to 210. Level 10 Final Strike Damage increased from 395 to 410. Level 16 Lingering Ailment Armor reduction increased from 25 to 40 35. Duration increased from 3 to 4 seconds. Raynor
      Talents
      Level 20 Execute Orders Updated to only target Heroes, prioritizing ones with the lowest Health. Damage of Yamato Cannon reduced from 794 to 395 as it now targets only Heroes. Will no longer target enemy Heroes not visible or greater than 20 range away. Will now target enemy Heroes who are Invulnerable. Samuro
      Base
      Wind Walk [E] Periodic heal reduced from 3% per second to 2% per second. Talents
      Level 1 Way of the Wind Reduced Healing for casting Wind Walk from 4% to 3% of maximum Health. Level 4 One with the Wind Armor reduction decreased from 30% to 25%. Level 10 Bladestorm Cooldown increased from 25 seconds to 30 seconds. Zarya
      Base
      Particle Grenade [Q] Damage increased from 75 to 80. Shield Ally [E] Search radius increased from 8 to 10. Talents
      Level 7 Deep Burn Duration increased from 3 to 4 seconds. Level 13 Pain is Temporary Shielding increased from 0.48% of Max Health per Energy to 0.8% of Max Health per Energy. Return to Top
      Hero Updates
      Cassia
      Talents
      Level 7 Pain is Temporary Improved the visibility of Surge of Light being available. Gazlowe
      General
      Added indicator arrows to Gazlowe's Xplodium Bomb warning indicator. Samuro
      General
      Added an arrow indicator below Samuro facing the direction of any active Mirror Images. Uther
      Talents
      Level 20 Bulwark of Light Added a radius indicator while targeting with Divine Shield. Return to Top
      Bug Fixes
      General
      Catapults will now display properly in the Death Recap. Effects that reduce your vision radius now prevents soft reveals (Things that make your character visible). Fixed an issue that caused dance animations to persist after moving, using an ability, or attacking. Fixed an issue that caused Forts and Keeps to not activate their Call for Help mechanics when multiple enemy Heroes attack an enemy Hero at the same time. Fixed an issue that caused Heroes to not spawn at the start of the game. Fixed an issue that caused Heroes with non-standard Deaths to display their final hit incorrectly in the Death Recap. Fixed an issue that caused overhead shrub indicator to persist after leaving the shrub. Fixed an issue that caused shield-like effects to not be treated as Shields. Fixed an issue that caused some abilities to allow the caster to gather experience globes while inside a shrub. Fixed an issue that caused some passive move speed benefits to not behave consistently. Fixed an issue that caused Summons to not have their attack speed reduced when attacking Heroes with Imposing Presence or similar talents. Fixed an issue that caused targets inside shrubs to be revealed by proximity when the other unit has vision reduction. Fixed an issue that caused vignette borders on some cutscenes to render incorrectly at higher than 1080x1920 resolutions. Fixed an issue that caused text to overlap in the Death Recap. Maps
      Garden of Terror Fixed an issue that caused the Toy Train to not be dismounted by Garden of Terror's Polymorph ability. Try Me Mode Added a regen globe generator. Heroes
      Abathur Level 7 Calldown: MULE Updated to use level-based scaling. Level 10 Ultimate Evolution Fixed an issue that caused Pylons created by Ultimate Evolution clones of Probius to not be destroyed when the Ultimate Evolution expires. Fixed an issue that caused traps created by Ultimate Evolution clones of Junkrat to only be removed when Abathur dies. Level 13 Soma Transference Updated to heal the target for its amount as a singular combined effect. Alarak Base Lightning Surge [E] Updated to heal Alarak for its amount as a singular combined effect. Now soft reveals all primary target types instead of just Heroes. Level 7 Applied Force Now applies the increased push distance to Alarak. Level 20 Counter-Strike Now soft reveals targets hit. Last Laugh Fixed an issue that caused Last Laugh to show up twice on the Death Recap. Alexstrasza Level 10 Cleansing Flame Fixed an issue that caused Cleansing Flame to display incorrectly when used by an AI controlled Alexstrasza. Ana Fixed an issue where Ana's abilities caused players to highlight enemies. Anduin Base Pursued by Grace [Trait] Fixed an issue that caused Pursued by Grace to activate while Blinded or against an Evading Hero. Level 4 Surge of Light Fixed an issue that caused Surge of Light to lower the cooldown of Chastise while Blinded or against Evading enemies. Level 16 Inner Focus Fixed an issue that caused Blinds to not prevent Anduin's Physical damage to lower the cooldown of Inner Focus. Arthas Base Frostmourne Hungers [Trait] Fixed an issue that caused Frostmourne Hungers to not display correctly against Blinded or Evading enemies. Auriel Level 20 Light Speed Fixed an issue that caused Light Speed's benefits to not be granted to Leoric. Azmodan Fixed an issue that caused All Shall Burn talents to not apply their on-kill effects unless Azmodan has taken Master of Destruction. Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion Grunts on-death damage to not be modified by damage modification. Blaze Base Jet Propulsion [E] Now soft reveals targets hit. Brightwing Base Polymorph [W] Fixed an issue that caused Polymorph's Slow to not classify the target as being Slowed. Level 4 Magic Spit Fixed an issue that caused Magic Spit to activate its cooldown reduction against Evading Heroes. Cassia Fixed an issue with Blinds not preventing all Physical damage. Level 7 Surge of Light Fixed an issue that caused cooldown resets to not make Surge of Light available. Updated Surge of Light to include damage taken by Cassia's Shields. Chen Level 1 Stormstout Secret Recipe Now displays in the Death Recap. Cho'Gall Fixed an issue where Cho'Gall's abilities caused players to highlight enemies. Level 4 Rollback Now displays in the Death Recap. Chromie Fixed an issue that caused Abathur's Ultimate Evolution Spell Power to not be granted to Ultimate Evolution Sand Echo Sand Blasts. Fixed an issue that caused Defense Matrix to not reduce the damage of Sand Echo Sand Blasts. Fixed an issue that caused Sand Blast Echoes to reveal Chromie. Fixed an issue that caused Sand Echo Sand Blast damage to not gain the benefits of Spell Leech. Fixed an issue that caused Sand Echo Sand Blasts to still be fired if Chromie's Sand Blast is interrupted. Base Dragon's Breath [W] No longer soft reveals Chromie when casting Dragon's Breath on enemies that have their vision reduced. Level 20 Piercing Sands Fixed an issue that caused Piercing Sands to not cause Sand Blast to hit all targets. Dehaka Base Drag [Q] Target's movement speed now matches Dehaka's movement speed. Dark Swam [W] Fixed an issue that caused Dark Swam to not deal damage for the last .5 seconds. Level 10 Adaptation Fixed an issue that caused Adaptation to show up twice on the Death Recap. Diablo Level 10 Apocalypse Will now activate even if Diablo is interrupted during the cast time. D.Va Level 10 Bunny Hop Now soft reveals targets hit. Micro Missiles Now soft reveals all targets hit, instead of only the triggering target. E.T.C. Base Powerslide [Q] Fixed issues with Powerslide when targeted into unpathable terrain with Crowdsurfer. Level 1 Prog Rock Now displays in the Death Recap. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Fenix Base Weapon Mode: Phase Bomb [W] Fixed an issue that caused Phase Bomb's splash to not behave correctly while Blinded or against Evading enemies. Genji Fixed an issue that caused Dodge to not prevent all on-hit effects. Base Swift Strike [E] No longer soft reveals Genji to targets hit by Swift Strike that are affected by vision reduction. Level 4 Dragon Claw Now soft reveals targets hit. Level 10 X-Strike Now soft reveals targets hit. Graymane Worgen form's Basic Attack damage increase is now additive. Base Inner Beast [W] Fixed an issue that caused Inner Beasts' on-hit bonuses to apply on-fire instead of on-hit. Gul'dan Level 20 Demonic Circle Fixed an issue that caused Demonic Circle's outgoing FX to only be visible if you see Gul'dan's teleported to location. Hanzo Level 4 Explosive Arrows Now soft reveals targets hit. Level 7 The Dragon Hungers Fixed an issue that caused The Dragon Hungers to apply the Spell Power bonus to the triggering damage effect. Level 10 Dragon's Arrow Now soft reveals targets hit. Hogger Level 7 Garbage Fire Now displays in the Death Recap. Level 13 Bloodthirst Now causes Headbanger to heal Hogger for the damage dealt. Illidan Level 4 Hunter's Onslaught Now causes Immolation to heal Illidan for the damage dealt. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Kel'Thuzad Fixed an issue that caused Defense Matrix to not reduce the damage of the Shade's Death and Decay. Fixed an issue that caused the Shade's damage to not gain the benefits of Spell Leech. Fixed an issue that caused the Shade's Death and Decay to still be fired if Kel'Thuzad's Death and Decay cast is interrupted. Level 20 Deathchill Now displays in the Death Recap. Kerrigan Level 1 Fury of the Swarm Fixed an issue that caused Fury of the Swarm's splash to not behave correctly while Blinded or against Evading enemies. Kharazim Level 16 Echo of Heaven Now displays in the Death Recap. Leoric Level 20 Buried Alive Now displays in the Death Recap. Shroud of the Dead King Shroud of the Dead King now shows floating text for the amount of damage prevented. Li-Ming Level 1 Aether Walker Fixed an issue that caused Aether Walker to apply the damage bonus to Magic Missiles incorrectly. Lt. Morales Base Healing Beam [Q] Now displays in the Death Recap. Level 16 Extended Care Now displays in the Death Recap. Level 20 Hospice Care Now displays in the Death Recap. Lucio Level 7 Reverse Amp Now displays in the Death Recap. Maiev Base Umbral Bind [W] Fixed an issue that caused Umbral Bind's cleave to grant Vengeful Knives progress while Blinded or against Evading Heroes. Level 1 Naisha's Memento Fixed an issue that caused Naisha's Memento to grant Vengeful Knives progress while Blinded or against Evading Heroes. Malfurion Base Moonfire [W] Updated to heal Regrowth targets for its amount as a singular combined effect per target. Mal'Ganis Level 7 Black Claws Fixed an issue that caused Black Claw's Armor reduction to not be removed by Invulnerable. Level 16 Blind as a Bat Blind as a Bat now instantly removes any area reveals. Fixed an issue that caused Blind as a Bat to not lose vision of enemies that are revealed by damaging Mal'Ganis. Fixed an issue that caused Blind as a Bat to see enemies when first cast. Malthael Base Soul Rip [Q] Updated to heal Malthael for its amount spread over up to 3 effects. Medivh Level 7 Arcane Explosion Fixed an issue that caused Arcane Explosion to destroy Raynor's Banshee's Basic Attack missiles. Level 20 Dust of Disappearance Updated for apply visuals to appear as soon as granted. Mei Fixed an issue where Mei's abilities caused players to highlight enemies. Level 10 Ice Wall Fixed an issue that caused abilities to be usable when Ice Wall transitions from timed to untimed. Level 20 Flash Freeze Fixed an issue that caused Flash Freeze to not properly cancel effects that launch Mei. Shatter Fixed an issue that caused Shatter's Armor reduction to not be removed by Invulnerable. Muradin Level 13 Bronzebeard Rage Now displays in the Death Recap. Healing Static Updated to heal Muradin for its amount as a singular combined effect. Murky Level 10 Octo-Grab Fixed an issue that caused Octo-Grab to be placed on full cooldown if the target moves out of reach. Level 13 Rejuvenating Bubble Now displays in the Death Recap. Nazeebo Level 7 Dead Rush Fixed an issue that caused Zombie Wall's Zombies to lose health after uprooting with Dead Rush. Nova Level 16 Explosive Round Explosive Snipe's damage modifier is now additive. Orphea Level 13 Invasive Miasma Updated to heal Orphea for its amount as a singular combined effect. Qhira Base Blood Rage [W] Blood Rage's heal no longer fills the Death Recap with empty entries. Level 4 Upstage Fixed an issue that caused Upstage to also prevent damage from Summoned attacks. Fixed an issue that caused Upstage to not prevent all on-hit effects. Level 7 Healmonger Updated to heal Qhira for its amount as a singular combined effect. Ragnaros Level 1 Shifting Meteor Fixed an issue that caused Shifting Meteor to not travel the full remaining distance of the Living Meteor. Rehgar Base Chain Heal [Q] Fixed an issue that caused Chain Heal to be visible to others while inside a shrub. Level 13 Wellspring Now displays in the Death Recap. Level 20 Farseer's Blessing Now displays in the Death Recap. Rexxar Level 13 Dire Beast Damage increase is now additive. Level 20 Spirit Bond Now displays in the Death Recap. Stitches Level 7 Putrefaction Fixed an issue with Putrefaction's healing reduction. Stukov Level 10 Massive Shove Fixed an issue that caused Massive Shove to launch from Stukov's origin point. Sylvanas Level 13 Remorseless Now displays in the Death Recap. Tassadar Level 4 Electric Fence Now displays in the Death Recap. Level 10 Black Hole Fixed an issue that caused Black Hole to hit targets a second time at its apex. The Butcher Base Ruthless Onslaught [E] Now soft reveals the target on impact. The Lost Vikings Olaf Fixed an issue that caused Olaf's Attack not showing up as a Basic Attack. Level 20 Checkpoint Reached Now displays in the Death Recap. Tracer Fixed an issue that caused the last bullet from Tracer's previous magazine to be fired when Tracer's Reload completes. Level 4 Pulse Generator Now displays in the Death Recap. Level 13 Telefrag Now displays in the Death Recap. Tyrael Level 1 Salvation Now displays in the Death Recap. Level 4 Bound by Law Updated to heal Tyrael for its amount as a singular combined effect. Level 13 Law and Order Fixed an issue that caused Law and Order to apply to Smites that are currently being cast. Level 16 Burning Halo Now displays in the Death Recap. Tyrande Level 7 Huntress' Fury Fixed an issue that caused Huntress' Fury to activate against Evading enemies. Uther Level 1 Wave of Light Fixed an issue that caused Wave of Light quest reward to revert Divine Protection's duration increase if completed after selecting Divine Protection. Fixed an issue that caused Wave of Light to not grant its full quest reward benefit to Armor granted to Uther if Divine Protection is selected. Level 16 Tyr's Deliverance Fixed an issue that caused Tyr's Deliverance to apply its bonus to the active Holy Radiance, instead of the next Holy Radiance. Level 20 Divine Protection Fixed an issue that caused Divine Protection to be inconsistent in how it is applied to an already active Devotion Armor. Valeera Level 16 Seal Fate Fixed an issue that caused Sinister Strike to deal additional damage to non-Heroes. Xul Level 7 Trag'Oul's Essence Now displays in the Death Recap. Yrel Fixed an issue where Yrel's abilities caused players to highlight enemies. Zagara Level 10 Nydus Network Now displays the correct icon in the Death Recap. Zarya Level 7 Explosive Barrier Now displays in the Death Recap. Return to Top
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