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Heroes of the Storm Illidan

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Guest Supajee

Damn, I realized this just now. Great guide by the way, although most of the talent choices for Illidan are quite obvious in the current meta. I'm still quite happy that you guys have Heroes section in Icy Veins! Can't wait for more guides. Is Srey going to detail every hero, or will others write guides here as well? I can't wait for more, even though writing these guides can be time consuming.

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We intend to have 3 writers, 2 of which will be Srey and Oxygen. We're still choosing our 3rd writer. These guides take a long time to write, but we should have Oxygen's Valla guide and Srey's Dragon Shire map guide up today. Srey's next guide is going to be Jaina.

In any case, I'm glad you're happy about our Heroes of the Storm section and we hope it will be as popular as the other sections.

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Guest chad

As a longtime Blizzard game player but a complete noob when it comes to MOBAS, this is an absolutely amazing resource.  I love this guide.  I know Illy is supposed to be very hard to play, but he is literally the reason I play the game so I'm just going to keep pounding my head against him.

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For the level 20 talents, Bolt of the Storm is "situational" on the icons but "not recommended" in the explanations.

Thanks for the heads up!

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Guest Mayomaximus

The fact that he synergizes well with Tyrande makes me happier than it should.

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Guest DireToast

So, under "Dive" it says to not use it to initiate, but under "Metamorphosis" it says to use Dive to initiate instead.

Does it mean Sweeping Strike perhaps?  :confused:

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So, under "Dive" it says to not use it to initiate, but under "Metamorphosis" it says to use Dive to initiate instead.

Does it mean Sweeping Strike perhaps?  :confused:

Basically, if you want to chase, it is best to initiate with Sweeping Strike first, if possible, as it allows you to save Dive to chase if they flee. If you can't get within range of Sweeping Strike, or you want to use Sweeping Strike to disengage, then you can use Dive.

 

Hope this helps.

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No The Hunt Build? Or how is it called nowadays „Lone Wolf Build”?

I don't think "The Hunt" is a viable build path.

 

Why's that? I find it more useful.

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Guest Raxx

Thanks for the great guide(s)!  I'm a lifelong gamer but am quite new to MOBAs so even if 'the talent choices are quite obvious in the current meta' (as stated above in a comment) having the choices lain out with the reasoning behind them is very useful.

 

One small thing, here you state 'Hunter's Onslaught provides comparable healing to Blood for Blood over several seconds, but lacks the damage and slow.' but the Blood for Blood talent doesn't have a slow component mentioned.  Perhaps that was changed in a previous patch?

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Guest Guest

Thanks for the great guide(s)!  I'm a lifelong gamer but am quite new to MOBAs so even if 'the talent choices are quite obvious in the current meta' (as stated above in a comment) having the choices lain out with the reasoning behind them is very useful.

 

One small thing, here you state 'Hunter's Onslaught provides comparable healing to Blood for Blood over several seconds, but lacks the damage and slow.' but the Blood for Blood talent doesn't have a slow component mentioned.  Perhaps that was changed in a previous patch?

Yes, it changed two-three patches ago i think (i dont remember when tbh), before it slowed the target, making this tool extremely powerful for the heroes that have acces to it and well making illidan an exceptional chaser.

 

Right now it doesnt have the slow but its still a 10% instant damage and heal so that can be more useul when youre trying to bring someone down

 

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Guest Digman14

 

 

 

No The Hunt Build? Or how is it called nowadays „Lone Wolf Build”?

I don't think "The Hunt" is a viable build path.

 

Why's that? I find it more useful.

 

This is all explained in the guide. Please see this section.

 

The guide seems rather heavy handed in it's attempts to quash other potential Illidan builds. Thrill of Battle + Hunt is not only my favorite method of playing Illidan, but is also very effective on certain maps, against certain comps, or for punishing push attempts on low level players.

It also completely dismisses Giant Killer, not even considering it situational when it is fantastic against high HP heroes like Muradin, Uther, or Cho'gall.

I've no argument against Meta, as it is definitely the better standard pick for the damage and sustain it provides in teamfights, but to dismiss any Heroic ability for any hero is simply dismissing an entire half of that hero's potential.

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Guest HotsBots

 

 

 

 

No The Hunt Build? Or how is it called nowadays „Lone Wolf Build”?

I don't think "The Hunt" is a viable build path.

 

Why's that? I find it more useful.

 

This is all explained in the guide. Please see this section.

 

The guide seems rather heavy handed in it's attempts to quash other potential Illidan builds. Thrill of Battle + Hunt is not only my favorite method of playing Illidan, but is also very effective on certain maps, against certain comps, or for punishing push attempts on low level players.

It also completely dismisses Giant Killer, not even considering it situational when it is fantastic against high HP heroes like Muradin, Uther, or Cho'gall.

I've no argument against Meta, as it is definitely the better standard pick for the damage and sustain it provides in teamfights, but to dismiss any Heroic ability for any hero is simply dismissing an entire half of that hero's potential.

 

Well, a few alternative builds might show up when the Illidan rework is done after the changes on the PTR hit.

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Guest Guest

This guide is outdated, Please fix this. Would be great to get some actual advice on what talents to pick

 

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Hey guys, I'm going to take care of Illidan over the next few days, we have updated the Quick Overview section of the guide to give you good builds in the current meta. 

 

The remaining sections will follow shortly. :)

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Guest Gabriel

On the section 3.4, you don't recomend "Friend or Foe", however that's one of the talents with a recommended image.

 

On the section 8.3

 

Nexus Blades is better if the enemy team lacks crowd control. It offers both a slow and superior damage over Demonic Form, especially since the attack speed from Metamorphosis synergises with the 20% damage bonus from Nexus Blades. Choose Nexus Blades if the enemy team lacks any hard crowd control (stuns, silences, polymorphs, roots).

Metamorphosis no longer increases attack speed. Only Demonic Form does it now.

 

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Guest Shayde

I've got a question regarding the proper usage of the marked for death talent. In my experience, either the chasing period in which you use dive is either to short in order to truly benefit from the damage bonus, or I use it to switch targets I feel i need to re-position. I have problems with blades of azzinoth as well but I feel that's more of a technical issue than a gameplay one. Any tips?

 

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I've got a question regarding the proper usage of the marked for death talent. In my experience, either the chasing period in which you use dive is either to short in order to truly benefit from the damage bonus, or I use it to switch targets I feel i need to re-position. I have problems with blades of azzinoth as well but I feel that's more of a technical issue than a gameplay one. Any tips?

I feel similar about Marked for Death. It can't be utilized in many situations because you need to switch targets or the fight is simply to short. But the bonus damage is quite high, so if it works out, it is great. Sometimes when chasing people (after a fight or when someone is out of position) it's easier to apply.

 

Blades of Azzinoth on the other hand is pretty simple I think. You get the stacks before the Teamfight and immediately activate it, once you start hitting your first target (unless you know he will disengage immediately). It lasts for 8 seconds, that pretty long.

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I've got a question regarding the proper usage of the marked for death talent. In my experience, either the chasing period in which you use dive is either to short in order to truly benefit from the damage bonus, or I use it to switch targets I feel i need to re-position. I have problems with blades of azzinoth as well but I feel that's more of a technical issue than a gameplay one. Any tips?

 

Hi,

 

One thing that should be noted is that MfD is also excellent for PvE and late game sieging purposes; if Illidan wasn't annoying enough on Core races, MfD pushes him to dreadful territories. In pure DPS races, MfD is nearly a 100 DPS gain over just using Basic Attacks and Sweeping Strike. This damage is further increased the less you get to freely hit a target, so in essence, it makes Dive part of your damage rotation (i.e. use on-cooldown). I'd pick it against Crowd Control-heavy teams, or when you have to deal with Imposing Presence / Cursed Strikes / Reverberation, etc. When I do pick it, I don't personally worry about triggering it against Heroes; it's almost one of those "it happens if it it does, and when it does it's great" talents, as all are on this tier.

 

Blades of Azzinoth is just that thing you use once or twice in a game to secure an important kill on a healer or some out of position player. Just make sure it isn't countered by one of the attack speed counters stated above. I wish I could tell you more, but the rework is extremely recent; Illidan is permabanned in most competitive games, and almost always in Hero/Team League.

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      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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