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Heroes of the Storm Illidan

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Guest Shayde

I tend to solo queue in quick match more than anything else and therefore taking a gamble with healers, is it absolutely crucial that I have one or can I make a compromise somehow? 

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Guest Bekurt

There are some errors in the guide:

- In the level 4 talent row, Friend or Foe is marked as Recommended and Unbound as Not Recommended, while in the explanation Friend or Foe is marked as Not Recommended and Unbound as Situational

- Same in the level 13 talent tier, Elusive Strike and Sixth Sense have their mark swapped between graphics and description

- in the level 16 talent row, Blades of Azzinoth is marked as Recommended and Fiery Brand as Situational, while in the explanation Blades of Azzinoth is marked as Situational and Unbound as Not Recommended

- In the level 20 talent row, the description of Nexus Blades is outdated, since there's a reference to the sinergy with Metamorphosis'    attack speed bonus, which is no longer there

Great guides, I always come here when I need some advice, keep up the good work!

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On 7/5/2016 at 9:38 AM, Guest Bekurt said:

There are some errors in the guide:

- In the level 4 talent row, Friend or Foe is marked as Recommended and Unbound as Not Recommended, while in the explanation Friend or Foe is marked as Not Recommended and Unbound as Situational

- Same in the level 13 talent tier, Elusive Strike and Sixth Sense have their mark swapped between graphics and description

- in the level 16 talent row, Blades of Azzinoth is marked as Recommended and Fiery Brand as Situational, while in the explanation Blades of Azzinoth is marked as Situational and Unbound as Not Recommended

- In the level 20 talent row, the description of Nexus Blades is outdated, since there's a reference to the sinergy with Metamorphosis'    attack speed bonus, which is no longer there

Great guides, I always come here when I need some advice, keep up the good work!

Hi, 

thanks for the comment. The guide was recently transferred from Srey to myself, and to say that I'm a solid Illidan player would be a gruesome lie. I'm still debating on how to best handle the rework of the guide as well as the fixes you've suggested.

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Guest TVTalicious

Although I agree with most everything in this guide, I find your tips and talent build a bit counter-intuitive. In your tips you suggest to only use Dive to avoid attacks and keep it available for when you need it, yet in your talent build you pick talents that insist you use dive as much as possible. Such as the extra healing from abilities, the block charges after dive, and the extra damage from same target dives. Which in practice can be hard to do since the whole idea of Illidan is to dance around the battlefield from target to target to avoid damage. Thus you rarely ever double dive a hero unless you are chasing a hero down, which I classify as "situational". Which then means you will receive less extra healing from abilities, and receive less block charges from the lower amount of dives you use, effectively making all 3 talent choices very niche. I much prefer to take the extra healing from basic attacks after Sweeping Strike, and blades of azzanoth or maybe fiery brand, even though it is a bit niche in the fact that I change targets so often. Both of those talents will further the healing from my basic attacks, which is something you plan to do always to lower your cooldowns, regardless of who you are targeting or how long. If you are not auto attacking enough to think you won't benefit from the healing then you need to rethink playing Illidan.

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On 9/30/2016 at 3:14 PM, Guest TVTalicious said:

Although I agree with most everything in this guide, I find your tips and talent build a bit counter-intuitive.

Tagging @Oxygen to help, since I don't know much about Illidan!

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On 30/09/2016 at 10:14 AM, Guest TVTalicious said:

Although I agree with most everything in this guide, I find your tips and talent build a bit counter-intuitive. In your tips you suggest to only use Dive to avoid attacks and keep it available for when you need it, yet in your talent build you pick talents that insist you use dive as much as possible. Such as the extra healing from abilities, the block charges after dive, and the extra damage from same target dives. Which in practice can be hard to do since the whole idea of Illidan is to dance around the battlefield from target to target to avoid damage. Thus you rarely ever double dive a hero unless you are chasing a hero down, which I classify as "situational". Which then means you will receive less extra healing from abilities, and receive less block charges from the lower amount of dives you use, effectively making all 3 talent choices very niche. I much prefer to take the extra healing from basic attacks after Sweeping Strike, and blades of azzanoth or maybe fiery brand, even though it is a bit niche in the fact that I change targets so often. Both of those talents will further the healing from my basic attacks, which is something you plan to do always to lower your cooldowns, regardless of who you are targeting or how long. If you are not auto attacking enough to think you won't benefit from the healing then you need to rethink playing Illidan.

I feel that Dive talents are so overwhelmingly good that they're still the best choice even if you use Dive conservatively. Remember that Dive talents aren't just useful against Heroes; Marked for Death is a PvE DPS increase, and is furthermore the only talent at this tier that has any impact on PvE, and Friend or Foe is just always nice to have for general mobility.

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Guest Higs

Love the guides. I always start with them on a new toon and the explanations for each choice is very helpful in fleshing out the nuances of a kit.
 I don't know if I am seeing it wrong or if someone else has mentioned these items:

 Quote:  "Unbound reduces the cooldown of Sweeping 
Strikes from 8 seconds to 3 seconds (if Sweeping Strike hits no enemies)"
This is no longer true (in my understanding)

And


Quote: "Testings have shown that 
Hunter's Onslaught provides more effective healing than 
Thirsting Blade, and this, much more reliably as it does 
not require Basic Attacks."

Both require basic attacks to heal.  
(I believe this is supposed to read does not require Sweeping Strikes)

 

Love the site and thanks for all you do.


 

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On 11/24/2016 at 3:39 PM, Guest Higs said:

Love the site and thanks for all you do

Thanks for pointing that out! Will get it all updated and fixed ASAP :)

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Guest Xaethron

I feel like the Sweeping Strike build is really underrated. The whole point of Illidan was having a hero that could fight well alone through self healing and high damage which the sustain damage build just doesn't do as well. The talents I've chosen are Battered Assault, Unbound, Thirsting Blade, The Hunt (simply preference), Nimble Defender, Blades of Azzinoth, and Nexus Blades or Nowhere to Hide. The extra damage provided by Battered Assault may have a condition, but I've found that the condition was always met when it needed to be met. Unbound helps the build by providing escape and the second charge of Sweeping Strike helps the build later on. Thirsting Blade provides more healing when combined with Battered Assault. The extra charge of Battered Assault provides more uptime for Nimble Defender. Blades of Azzinoth is where the build really shines. With the 2 charges of Sweeping Strike Illidan can easily hit the 5 heroes needed to activate by hitting 2 or more heroes at a time. This keeps all of Illidans bonuses from previous talents up and resets them before they run out. In big team fights I'm able to keep both the 125% bonus damage from Battered Assault and the 75% damage from BoA along with the 50% healing provided by Thirsting Blade. This along with Illidans already high mobility allows him to stay long into the fight by avoiding most abilities and healing any damage he does take. He can quickly jump to the backline and execute key heroes. 

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I love Sweeping StrikeSweeping Strike as well. The guide is currently out of date (with the exception of recommended/not recommended tiers) and will see an update soon. Oxygen said he wants to get most of the out-of-date guides updated within the next two weeks (or so I understood), so make sure to check back!

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Guest MadDictator

Illidan just got a buff: Unending HatredUnending Hatred  now awards 0.2 per minion kill, making it stack as quick as Seasoned MarksmanSeasoned Marksman but jumping to 40 damage after reaching 20. I have a feeling this talent will bring us a LOT more Illidan play :)

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I'm an Illidan enthusiast (got him as an announcer and have him on almost every loadout). Overall, this is pretty well done, I have only one small "objection". Hunter's Onslaught is described as more 'efficient' and better than Thirsting Blade because the latter "requires the use of basic attacks". Umm, if you're not using basic attacks as Illidan you're doing something wrong imho. You need to use them for the trait + lifesteal. Because Immolation and Marked for Death exist, you can't possibly hope to make a "Mage-dan". Thirsting Blade is better to heal imho because you can use it on lane minions, mercenaries etc Especially if you combine it with Unending Hatred.

Edited by positiv2
Removed quote

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2 hours ago, SteveFrost said:

I'm an Illidan enthusiast (got him as an announcer and have him on almost every loadout). Overall, this is pretty well done, I have only one small "objection". Hunter's Onslaught is described as more 'efficient' and better than Thirsting Blade because the latter "requires the use of basic attacks". Umm, if you're not using basic attacks as Illidan you're doing something wrong imho. You need to use them for the trait + lifesteal. Because Immolation and Marked for Death exist, you can't possibly hope to make a "Mage-dan". Thirsting Blade is better to heal imho because you can use it on lane minions, mercenaries etc Especially if you combine it with Unending Hatred.

If the increased heal was permanent, it would possibly be better. However, Thirsting BladeThirsting Blade is tied to Sweeping StrikeSweeping Strike, which means the uptime of increased healing won't be that good, and since the healing increase is only 20%, Hunter's OnslaughtHunter's Onslaught will provide better self-heal. Also, with cooldown reduction from the trait (and already low cooldown of basic abilities), you will increase the healing from Hunter's OnslaughtHunter's Onslaught as well.

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1 hour ago, positiv2 said:

If the increased heal was permanent, it would possibly be better. However, Thirsting BladeThirsting Blade is tied to Sweeping StrikeSweeping Strike, which means the uptime of increased healing won't be that good, and since the healing increase is only 20%, Hunter's OnslaughtHunter's Onslaught will provide better self-heal. Also, with cooldown reduction from the trait (and already low cooldown of basic abilities), you will increase the healing from Hunter's OnslaughtHunter's Onslaught as well.

Both require to use the abilities so there's that. Now, if you're in a situation where it's difficult to constantly whack on someone (too much cc/burst damage or both, no peel etc) it doesn't change much cause an Illidan who's not attacking is well... worse or slightly better at best than a minion. There will probably be many times where you'll want to use Dive for escape. Thirsting Blade let's you take on camps sooner and easier. Idk, from my experience it is more reliable and more in sync with Illi.

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14 hours ago, SteveFrost said:

Both require to use the abilities so there's that.

Thirsting BladeThirsting Blade requires you to use one specific ability, whereas Hunter's OnslaughtHunter's Onslaught heals you with 3 out of 4 abilities, with more than double damage-to-healing efficiency. 

17 hours ago, SteveFrost said:

Now, if you're in a situation where it's difficult to constantly whack on someone (too much cc/burst damage or both, no peel etc) it doesn't change much cause an Illidan who's not attacking is well... worse or slightly better at best than a minion.

But such situation can arise in Quick Match, where you can be matched against heroes that are fairly good at zoning. And yes, in that case, Illidan is simply awful in that case.

17 hours ago, SteveFrost said:

There will probably be many times where you'll want to use Dive for escape.

You can often use DiveDive to chase a target hero, attack a few times and use the ability again to escape. 

17 hours ago, SteveFrost said:

Thirsting Blade let's you take on camps sooner and easier.

I feel like Illidan can capture camps even without these two talents. However, Hunter's OnslaughtHunter's Onslaught increases your survivability in lane, with Sweeping StrikeSweeping Strike's AoE effect, which gets increased even further by ImmolationImmolation.

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Guest My Illidan Build

So, I have a completely different talent build for Illidan that I have always used and it has gotten me MVP at least 10 times. It maximizes his sweeping strike paired with The Hunt lvl 10 talent. His main weakness is against Spellcasters who completely rely on their abilities (a.k.a. Jaina), but sixth sense can stop help prevent that if you play evasion right. Hunters Onslaught is Amazing for keeping him alive in just about any situation, letting him heal for 25% of his abilities damage which is a beautiful combination if you hit 30 heroes with sweeping strike, giving it a second charge. I have gotten it every game by lvl 16-17 but the fastest is always when all the enemy heroes bunch up letting you hit 3-5 with just on strike. My Fav map is by far Blackhearts Bay, the last time I played illidan on it,I got 20 merc camps and 20 takedowns along with 58% dabloons turned in for my team.

Here is my build;
1: Battered Assault

4: Unbound

7: Hunters Onslaught

10: The Hunt

13: Sixth Sense

16: Marked for Death

20: Nowhere to Hide

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I'm torn about Unbound. Dive mostly fulfills the purpose of going over terrain, and the quest takes a damn while to complete, if ever.

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4 hours ago, Fliits said:

Isn't Nowhere to HideNowhere to Hide really good against stealth heroes?

Most stealth heroes have stealth as an ambush mechanic, rather than escape mechanic. Against these heroes, the talent is fairly useless. Against heroes that use stealth to escape, you will need to consider their ability to adapt, leaving the fights/skirmishes earlier while still above 25% health. 

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Just going through this again for reference and a couple of points:

On the Talents page; The Hunt says it has a cooldown of 1000s (thousand) xP

For the lv 20 Talents; it's saying that you should take Demonic FormDemonic Form though for lv 10 MetamorphosisMetamorphosis is situational. I see that Bolt of the StormBolt of the Storm is situational at lv 20 too but (mainly influenced by the stance on Metamorphosis) shouldn't Nexus BladesNexus Blades be at least situational too in case where Demonic Form cannot be taken? (I agree with the reasoning on Bolt of the Storm also which I why I personally don't even consider it even situational) I guess what I'm asking is what's the input on what talent to take if you didn't take Metamorphosis?

Edited by MurkyFelix
Refined question slightly

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8 hours ago, MurkyFelix said:

On the Talents page; The Hunt says it has a cooldown of 1000s (thousand) xP

Thanks! I will add fixing this to our to-do list.

As for your question - I had to ask Oxygen, so this is what I got: the damage from Nexus BladesNexus Blades is less important than the extra mobility from Bolt of the StormBolt of the Storm. Sadly, damage from Nexus BladesNexus Blades is additive with boost from Sweeping StrikeSweeping Strike, which makes it not good enough compared to the escape and chase option from Bolt of the StormBolt of the Storm. I hope this helps!

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19 minutes ago, positiv2 said:

As for your question - I had to ask Oxygen, so this is what I got: the damage from Nexus BladesNexus Blades is less important than the extra mobility from Bolt of the StormBolt of the Storm. Sadly, damage from Nexus BladesNexus Blades is additive with boost from Sweeping StrikeSweeping Strike, which makes it not good enough compared to the escape and chase option from Bolt of the StormBolt of the Storm. I hope this helps!

Ah right, I understand ^^ I was actually thinking that the slow from Nexus Blades would help in terms of chase but Bolt just gives more options as you said. Many thanks :) 

Edited by MurkyFelix
Messed up my words
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Guest Broseidon

Uh, just wanted to chime in on the Illidan page. It says his Heroic 'The Hunt' has a 1000 second cooldown. Typo, I guess?

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      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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