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Heroes of the Storm Illidan

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Guest Shayde

I tend to solo queue in quick match more than anything else and therefore taking a gamble with healers, is it absolutely crucial that I have one or can I make a compromise somehow? 

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Guest Bekurt

There are some errors in the guide:

- In the level 4 talent row, Friend or Foe is marked as Recommended and Unbound as Not Recommended, while in the explanation Friend or Foe is marked as Not Recommended and Unbound as Situational

- Same in the level 13 talent tier, Elusive Strike and Sixth Sense have their mark swapped between graphics and description

- in the level 16 talent row, Blades of Azzinoth is marked as Recommended and Fiery Brand as Situational, while in the explanation Blades of Azzinoth is marked as Situational and Unbound as Not Recommended

- In the level 20 talent row, the description of Nexus Blades is outdated, since there's a reference to the sinergy with Metamorphosis'    attack speed bonus, which is no longer there

Great guides, I always come here when I need some advice, keep up the good work!

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On 7/5/2016 at 9:38 AM, Guest Bekurt said:

There are some errors in the guide:

- In the level 4 talent row, Friend or Foe is marked as Recommended and Unbound as Not Recommended, while in the explanation Friend or Foe is marked as Not Recommended and Unbound as Situational

- Same in the level 13 talent tier, Elusive Strike and Sixth Sense have their mark swapped between graphics and description

- in the level 16 talent row, Blades of Azzinoth is marked as Recommended and Fiery Brand as Situational, while in the explanation Blades of Azzinoth is marked as Situational and Unbound as Not Recommended

- In the level 20 talent row, the description of Nexus Blades is outdated, since there's a reference to the sinergy with Metamorphosis'    attack speed bonus, which is no longer there

Great guides, I always come here when I need some advice, keep up the good work!

Hi, 

thanks for the comment. The guide was recently transferred from Srey to myself, and to say that I'm a solid Illidan player would be a gruesome lie. I'm still debating on how to best handle the rework of the guide as well as the fixes you've suggested.

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Guest TVTalicious

Although I agree with most everything in this guide, I find your tips and talent build a bit counter-intuitive. In your tips you suggest to only use Dive to avoid attacks and keep it available for when you need it, yet in your talent build you pick talents that insist you use dive as much as possible. Such as the extra healing from abilities, the block charges after dive, and the extra damage from same target dives. Which in practice can be hard to do since the whole idea of Illidan is to dance around the battlefield from target to target to avoid damage. Thus you rarely ever double dive a hero unless you are chasing a hero down, which I classify as "situational". Which then means you will receive less extra healing from abilities, and receive less block charges from the lower amount of dives you use, effectively making all 3 talent choices very niche. I much prefer to take the extra healing from basic attacks after Sweeping Strike, and blades of azzanoth or maybe fiery brand, even though it is a bit niche in the fact that I change targets so often. Both of those talents will further the healing from my basic attacks, which is something you plan to do always to lower your cooldowns, regardless of who you are targeting or how long. If you are not auto attacking enough to think you won't benefit from the healing then you need to rethink playing Illidan.

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On 9/30/2016 at 3:14 PM, Guest TVTalicious said:

Although I agree with most everything in this guide, I find your tips and talent build a bit counter-intuitive.

Tagging @Oxygen to help, since I don't know much about Illidan!

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On 30/09/2016 at 10:14 AM, Guest TVTalicious said:

Although I agree with most everything in this guide, I find your tips and talent build a bit counter-intuitive. In your tips you suggest to only use Dive to avoid attacks and keep it available for when you need it, yet in your talent build you pick talents that insist you use dive as much as possible. Such as the extra healing from abilities, the block charges after dive, and the extra damage from same target dives. Which in practice can be hard to do since the whole idea of Illidan is to dance around the battlefield from target to target to avoid damage. Thus you rarely ever double dive a hero unless you are chasing a hero down, which I classify as "situational". Which then means you will receive less extra healing from abilities, and receive less block charges from the lower amount of dives you use, effectively making all 3 talent choices very niche. I much prefer to take the extra healing from basic attacks after Sweeping Strike, and blades of azzanoth or maybe fiery brand, even though it is a bit niche in the fact that I change targets so often. Both of those talents will further the healing from my basic attacks, which is something you plan to do always to lower your cooldowns, regardless of who you are targeting or how long. If you are not auto attacking enough to think you won't benefit from the healing then you need to rethink playing Illidan.

I feel that Dive talents are so overwhelmingly good that they're still the best choice even if you use Dive conservatively. Remember that Dive talents aren't just useful against Heroes; Marked for Death is a PvE DPS increase, and is furthermore the only talent at this tier that has any impact on PvE, and Friend or Foe is just always nice to have for general mobility.

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Guest Higs

Love the guides. I always start with them on a new toon and the explanations for each choice is very helpful in fleshing out the nuances of a kit.
 I don't know if I am seeing it wrong or if someone else has mentioned these items:

 Quote:  "Unbound reduces the cooldown of Sweeping 
Strikes from 8 seconds to 3 seconds (if Sweeping Strike hits no enemies)"
This is no longer true (in my understanding)

And


Quote: "Testings have shown that 
Hunter's Onslaught provides more effective healing than 
Thirsting Blade, and this, much more reliably as it does 
not require Basic Attacks."

Both require basic attacks to heal.  
(I believe this is supposed to read does not require Sweeping Strikes)

 

Love the site and thanks for all you do.


 

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On 11/24/2016 at 3:39 PM, Guest Higs said:

Love the site and thanks for all you do

Thanks for pointing that out! Will get it all updated and fixed ASAP :)

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Guest Xaethron

I feel like the Sweeping Strike build is really underrated. The whole point of Illidan was having a hero that could fight well alone through self healing and high damage which the sustain damage build just doesn't do as well. The talents I've chosen are Battered Assault, Unbound, Thirsting Blade, The Hunt (simply preference), Nimble Defender, Blades of Azzinoth, and Nexus Blades or Nowhere to Hide. The extra damage provided by Battered Assault may have a condition, but I've found that the condition was always met when it needed to be met. Unbound helps the build by providing escape and the second charge of Sweeping Strike helps the build later on. Thirsting Blade provides more healing when combined with Battered Assault. The extra charge of Battered Assault provides more uptime for Nimble Defender. Blades of Azzinoth is where the build really shines. With the 2 charges of Sweeping Strike Illidan can easily hit the 5 heroes needed to activate by hitting 2 or more heroes at a time. This keeps all of Illidans bonuses from previous talents up and resets them before they run out. In big team fights I'm able to keep both the 125% bonus damage from Battered Assault and the 75% damage from BoA along with the 50% healing provided by Thirsting Blade. This along with Illidans already high mobility allows him to stay long into the fight by avoiding most abilities and healing any damage he does take. He can quickly jump to the backline and execute key heroes. 

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I love Sweeping StrikeSweeping Strike as well. The guide is currently out of date (with the exception of recommended/not recommended tiers) and will see an update soon. Oxygen said he wants to get most of the out-of-date guides updated within the next two weeks (or so I understood), so make sure to check back!

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Guest MadDictator

Illidan just got a buff: Unending HatredUnending Hatred  now awards 0.2 per minion kill, making it stack as quick as Seasoned MarksmanSeasoned Marksman but jumping to 40 damage after reaching 20. I have a feeling this talent will bring us a LOT more Illidan play :)

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I'm an Illidan enthusiast (got him as an announcer and have him on almost every loadout). Overall, this is pretty well done, I have only one small "objection". Hunter's Onslaught is described as more 'efficient' and better than Thirsting Blade because the latter "requires the use of basic attacks". Umm, if you're not using basic attacks as Illidan you're doing something wrong imho. You need to use them for the trait + lifesteal. Because Immolation and Marked for Death exist, you can't possibly hope to make a "Mage-dan". Thirsting Blade is better to heal imho because you can use it on lane minions, mercenaries etc Especially if you combine it with Unending Hatred.

Edited by positiv2
Removed quote

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2 hours ago, SteveFrost said:

I'm an Illidan enthusiast (got him as an announcer and have him on almost every loadout). Overall, this is pretty well done, I have only one small "objection". Hunter's Onslaught is described as more 'efficient' and better than Thirsting Blade because the latter "requires the use of basic attacks". Umm, if you're not using basic attacks as Illidan you're doing something wrong imho. You need to use them for the trait + lifesteal. Because Immolation and Marked for Death exist, you can't possibly hope to make a "Mage-dan". Thirsting Blade is better to heal imho because you can use it on lane minions, mercenaries etc Especially if you combine it with Unending Hatred.

If the increased heal was permanent, it would possibly be better. However, Thirsting BladeThirsting Blade is tied to Sweeping StrikeSweeping Strike, which means the uptime of increased healing won't be that good, and since the healing increase is only 20%, Hunter's OnslaughtHunter's Onslaught will provide better self-heal. Also, with cooldown reduction from the trait (and already low cooldown of basic abilities), you will increase the healing from Hunter's OnslaughtHunter's Onslaught as well.

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1 hour ago, positiv2 said:

If the increased heal was permanent, it would possibly be better. However, Thirsting BladeThirsting Blade is tied to Sweeping StrikeSweeping Strike, which means the uptime of increased healing won't be that good, and since the healing increase is only 20%, Hunter's OnslaughtHunter's Onslaught will provide better self-heal. Also, with cooldown reduction from the trait (and already low cooldown of basic abilities), you will increase the healing from Hunter's OnslaughtHunter's Onslaught as well.

Both require to use the abilities so there's that. Now, if you're in a situation where it's difficult to constantly whack on someone (too much cc/burst damage or both, no peel etc) it doesn't change much cause an Illidan who's not attacking is well... worse or slightly better at best than a minion. There will probably be many times where you'll want to use Dive for escape. Thirsting Blade let's you take on camps sooner and easier. Idk, from my experience it is more reliable and more in sync with Illi.

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14 hours ago, SteveFrost said:

Both require to use the abilities so there's that.

Thirsting BladeThirsting Blade requires you to use one specific ability, whereas Hunter's OnslaughtHunter's Onslaught heals you with 3 out of 4 abilities, with more than double damage-to-healing efficiency. 

17 hours ago, SteveFrost said:

Now, if you're in a situation where it's difficult to constantly whack on someone (too much cc/burst damage or both, no peel etc) it doesn't change much cause an Illidan who's not attacking is well... worse or slightly better at best than a minion.

But such situation can arise in Quick Match, where you can be matched against heroes that are fairly good at zoning. And yes, in that case, Illidan is simply awful in that case.

17 hours ago, SteveFrost said:

There will probably be many times where you'll want to use Dive for escape.

You can often use DiveDive to chase a target hero, attack a few times and use the ability again to escape. 

17 hours ago, SteveFrost said:

Thirsting Blade let's you take on camps sooner and easier.

I feel like Illidan can capture camps even without these two talents. However, Hunter's OnslaughtHunter's Onslaught increases your survivability in lane, with Sweeping StrikeSweeping Strike's AoE effect, which gets increased even further by ImmolationImmolation.

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Guest My Illidan Build

So, I have a completely different talent build for Illidan that I have always used and it has gotten me MVP at least 10 times. It maximizes his sweeping strike paired with The Hunt lvl 10 talent. His main weakness is against Spellcasters who completely rely on their abilities (a.k.a. Jaina), but sixth sense can stop help prevent that if you play evasion right. Hunters Onslaught is Amazing for keeping him alive in just about any situation, letting him heal for 25% of his abilities damage which is a beautiful combination if you hit 30 heroes with sweeping strike, giving it a second charge. I have gotten it every game by lvl 16-17 but the fastest is always when all the enemy heroes bunch up letting you hit 3-5 with just on strike. My Fav map is by far Blackhearts Bay, the last time I played illidan on it,I got 20 merc camps and 20 takedowns along with 58% dabloons turned in for my team.

Here is my build;
1: Battered Assault

4: Unbound

7: Hunters Onslaught

10: The Hunt

13: Sixth Sense

16: Marked for Death

20: Nowhere to Hide

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I'm torn about Unbound. Dive mostly fulfills the purpose of going over terrain, and the quest takes a damn while to complete, if ever.

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4 hours ago, Fliits said:

Isn't Nowhere to HideNowhere to Hide really good against stealth heroes?

Most stealth heroes have stealth as an ambush mechanic, rather than escape mechanic. Against these heroes, the talent is fairly useless. Against heroes that use stealth to escape, you will need to consider their ability to adapt, leaving the fights/skirmishes earlier while still above 25% health. 

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Just going through this again for reference and a couple of points:

On the Talents page; The Hunt says it has a cooldown of 1000s (thousand) xP

For the lv 20 Talents; it's saying that you should take Demonic FormDemonic Form though for lv 10 MetamorphosisMetamorphosis is situational. I see that Bolt of the StormBolt of the Storm is situational at lv 20 too but (mainly influenced by the stance on Metamorphosis) shouldn't Nexus BladesNexus Blades be at least situational too in case where Demonic Form cannot be taken? (I agree with the reasoning on Bolt of the Storm also which I why I personally don't even consider it even situational) I guess what I'm asking is what's the input on what talent to take if you didn't take Metamorphosis?

Edited by MurkyFelix
Refined question slightly

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8 hours ago, MurkyFelix said:

On the Talents page; The Hunt says it has a cooldown of 1000s (thousand) xP

Thanks! I will add fixing this to our to-do list.

As for your question - I had to ask Oxygen, so this is what I got: the damage from Nexus BladesNexus Blades is less important than the extra mobility from Bolt of the StormBolt of the Storm. Sadly, damage from Nexus BladesNexus Blades is additive with boost from Sweeping StrikeSweeping Strike, which makes it not good enough compared to the escape and chase option from Bolt of the StormBolt of the Storm. I hope this helps!

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19 minutes ago, positiv2 said:

As for your question - I had to ask Oxygen, so this is what I got: the damage from Nexus BladesNexus Blades is less important than the extra mobility from Bolt of the StormBolt of the Storm. Sadly, damage from Nexus BladesNexus Blades is additive with boost from Sweeping StrikeSweeping Strike, which makes it not good enough compared to the escape and chase option from Bolt of the StormBolt of the Storm. I hope this helps!

Ah right, I understand ^^ I was actually thinking that the slow from Nexus Blades would help in terms of chase but Bolt just gives more options as you said. Many thanks :) 

Edited by MurkyFelix
Messed up my words
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Guest Broseidon

Uh, just wanted to chime in on the Illidan page. It says his Heroic 'The Hunt' has a 1000 second cooldown. Typo, I guess?

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      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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