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Heroes of the Storm Illidan

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Guest Shayde

I tend to solo queue in quick match more than anything else and therefore taking a gamble with healers, is it absolutely crucial that I have one or can I make a compromise somehow? 

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Guest Bekurt

There are some errors in the guide:

- In the level 4 talent row, Friend or Foe is marked as Recommended and Unbound as Not Recommended, while in the explanation Friend or Foe is marked as Not Recommended and Unbound as Situational

- Same in the level 13 talent tier, Elusive Strike and Sixth Sense have their mark swapped between graphics and description

- in the level 16 talent row, Blades of Azzinoth is marked as Recommended and Fiery Brand as Situational, while in the explanation Blades of Azzinoth is marked as Situational and Unbound as Not Recommended

- In the level 20 talent row, the description of Nexus Blades is outdated, since there's a reference to the sinergy with Metamorphosis'    attack speed bonus, which is no longer there

Great guides, I always come here when I need some advice, keep up the good work!

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On 7/5/2016 at 9:38 AM, Guest Bekurt said:

There are some errors in the guide:

- In the level 4 talent row, Friend or Foe is marked as Recommended and Unbound as Not Recommended, while in the explanation Friend or Foe is marked as Not Recommended and Unbound as Situational

- Same in the level 13 talent tier, Elusive Strike and Sixth Sense have their mark swapped between graphics and description

- in the level 16 talent row, Blades of Azzinoth is marked as Recommended and Fiery Brand as Situational, while in the explanation Blades of Azzinoth is marked as Situational and Unbound as Not Recommended

- In the level 20 talent row, the description of Nexus Blades is outdated, since there's a reference to the sinergy with Metamorphosis'    attack speed bonus, which is no longer there

Great guides, I always come here when I need some advice, keep up the good work!

Hi, 

thanks for the comment. The guide was recently transferred from Srey to myself, and to say that I'm a solid Illidan player would be a gruesome lie. I'm still debating on how to best handle the rework of the guide as well as the fixes you've suggested.

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Guest TVTalicious

Although I agree with most everything in this guide, I find your tips and talent build a bit counter-intuitive. In your tips you suggest to only use Dive to avoid attacks and keep it available for when you need it, yet in your talent build you pick talents that insist you use dive as much as possible. Such as the extra healing from abilities, the block charges after dive, and the extra damage from same target dives. Which in practice can be hard to do since the whole idea of Illidan is to dance around the battlefield from target to target to avoid damage. Thus you rarely ever double dive a hero unless you are chasing a hero down, which I classify as "situational". Which then means you will receive less extra healing from abilities, and receive less block charges from the lower amount of dives you use, effectively making all 3 talent choices very niche. I much prefer to take the extra healing from basic attacks after Sweeping Strike, and blades of azzanoth or maybe fiery brand, even though it is a bit niche in the fact that I change targets so often. Both of those talents will further the healing from my basic attacks, which is something you plan to do always to lower your cooldowns, regardless of who you are targeting or how long. If you are not auto attacking enough to think you won't benefit from the healing then you need to rethink playing Illidan.

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On 9/30/2016 at 3:14 PM, Guest TVTalicious said:

Although I agree with most everything in this guide, I find your tips and talent build a bit counter-intuitive.

Tagging @Oxygen to help, since I don't know much about Illidan!

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On 30/09/2016 at 10:14 AM, Guest TVTalicious said:

Although I agree with most everything in this guide, I find your tips and talent build a bit counter-intuitive. In your tips you suggest to only use Dive to avoid attacks and keep it available for when you need it, yet in your talent build you pick talents that insist you use dive as much as possible. Such as the extra healing from abilities, the block charges after dive, and the extra damage from same target dives. Which in practice can be hard to do since the whole idea of Illidan is to dance around the battlefield from target to target to avoid damage. Thus you rarely ever double dive a hero unless you are chasing a hero down, which I classify as "situational". Which then means you will receive less extra healing from abilities, and receive less block charges from the lower amount of dives you use, effectively making all 3 talent choices very niche. I much prefer to take the extra healing from basic attacks after Sweeping Strike, and blades of azzanoth or maybe fiery brand, even though it is a bit niche in the fact that I change targets so often. Both of those talents will further the healing from my basic attacks, which is something you plan to do always to lower your cooldowns, regardless of who you are targeting or how long. If you are not auto attacking enough to think you won't benefit from the healing then you need to rethink playing Illidan.

I feel that Dive talents are so overwhelmingly good that they're still the best choice even if you use Dive conservatively. Remember that Dive talents aren't just useful against Heroes; Marked for Death is a PvE DPS increase, and is furthermore the only talent at this tier that has any impact on PvE, and Friend or Foe is just always nice to have for general mobility.

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Guest Higs

Love the guides. I always start with them on a new toon and the explanations for each choice is very helpful in fleshing out the nuances of a kit.
 I don't know if I am seeing it wrong or if someone else has mentioned these items:

 Quote:  "Unbound reduces the cooldown of Sweeping 
Strikes from 8 seconds to 3 seconds (if Sweeping Strike hits no enemies)"
This is no longer true (in my understanding)

And


Quote: "Testings have shown that 
Hunter's Onslaught provides more effective healing than 
Thirsting Blade, and this, much more reliably as it does 
not require Basic Attacks."

Both require basic attacks to heal.  
(I believe this is supposed to read does not require Sweeping Strikes)

 

Love the site and thanks for all you do.


 

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On 11/24/2016 at 3:39 PM, Guest Higs said:

Love the site and thanks for all you do

Thanks for pointing that out! Will get it all updated and fixed ASAP :)

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Guest Xaethron

I feel like the Sweeping Strike build is really underrated. The whole point of Illidan was having a hero that could fight well alone through self healing and high damage which the sustain damage build just doesn't do as well. The talents I've chosen are Battered Assault, Unbound, Thirsting Blade, The Hunt (simply preference), Nimble Defender, Blades of Azzinoth, and Nexus Blades or Nowhere to Hide. The extra damage provided by Battered Assault may have a condition, but I've found that the condition was always met when it needed to be met. Unbound helps the build by providing escape and the second charge of Sweeping Strike helps the build later on. Thirsting Blade provides more healing when combined with Battered Assault. The extra charge of Battered Assault provides more uptime for Nimble Defender. Blades of Azzinoth is where the build really shines. With the 2 charges of Sweeping Strike Illidan can easily hit the 5 heroes needed to activate by hitting 2 or more heroes at a time. This keeps all of Illidans bonuses from previous talents up and resets them before they run out. In big team fights I'm able to keep both the 125% bonus damage from Battered Assault and the 75% damage from BoA along with the 50% healing provided by Thirsting Blade. This along with Illidans already high mobility allows him to stay long into the fight by avoiding most abilities and healing any damage he does take. He can quickly jump to the backline and execute key heroes. 

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I love Sweeping StrikeSweeping Strike as well. The guide is currently out of date (with the exception of recommended/not recommended tiers) and will see an update soon. Oxygen said he wants to get most of the out-of-date guides updated within the next two weeks (or so I understood), so make sure to check back!

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Guest MadDictator

Illidan just got a buff: Unending HatredUnending Hatred  now awards 0.2 per minion kill, making it stack as quick as Seasoned MarksmanSeasoned Marksman but jumping to 40 damage after reaching 20. I have a feeling this talent will bring us a LOT more Illidan play :)

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I'm an Illidan enthusiast (got him as an announcer and have him on almost every loadout). Overall, this is pretty well done, I have only one small "objection". Hunter's Onslaught is described as more 'efficient' and better than Thirsting Blade because the latter "requires the use of basic attacks". Umm, if you're not using basic attacks as Illidan you're doing something wrong imho. You need to use them for the trait + lifesteal. Because Immolation and Marked for Death exist, you can't possibly hope to make a "Mage-dan". Thirsting Blade is better to heal imho because you can use it on lane minions, mercenaries etc Especially if you combine it with Unending Hatred.

Edited by positiv2
Removed quote

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2 hours ago, SteveFrost said:

I'm an Illidan enthusiast (got him as an announcer and have him on almost every loadout). Overall, this is pretty well done, I have only one small "objection". Hunter's Onslaught is described as more 'efficient' and better than Thirsting Blade because the latter "requires the use of basic attacks". Umm, if you're not using basic attacks as Illidan you're doing something wrong imho. You need to use them for the trait + lifesteal. Because Immolation and Marked for Death exist, you can't possibly hope to make a "Mage-dan". Thirsting Blade is better to heal imho because you can use it on lane minions, mercenaries etc Especially if you combine it with Unending Hatred.

If the increased heal was permanent, it would possibly be better. However, Thirsting BladeThirsting Blade is tied to Sweeping StrikeSweeping Strike, which means the uptime of increased healing won't be that good, and since the healing increase is only 20%, Hunter's OnslaughtHunter's Onslaught will provide better self-heal. Also, with cooldown reduction from the trait (and already low cooldown of basic abilities), you will increase the healing from Hunter's OnslaughtHunter's Onslaught as well.

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1 hour ago, positiv2 said:

If the increased heal was permanent, it would possibly be better. However, Thirsting BladeThirsting Blade is tied to Sweeping StrikeSweeping Strike, which means the uptime of increased healing won't be that good, and since the healing increase is only 20%, Hunter's OnslaughtHunter's Onslaught will provide better self-heal. Also, with cooldown reduction from the trait (and already low cooldown of basic abilities), you will increase the healing from Hunter's OnslaughtHunter's Onslaught as well.

Both require to use the abilities so there's that. Now, if you're in a situation where it's difficult to constantly whack on someone (too much cc/burst damage or both, no peel etc) it doesn't change much cause an Illidan who's not attacking is well... worse or slightly better at best than a minion. There will probably be many times where you'll want to use Dive for escape. Thirsting Blade let's you take on camps sooner and easier. Idk, from my experience it is more reliable and more in sync with Illi.

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14 hours ago, SteveFrost said:

Both require to use the abilities so there's that.

Thirsting BladeThirsting Blade requires you to use one specific ability, whereas Hunter's OnslaughtHunter's Onslaught heals you with 3 out of 4 abilities, with more than double damage-to-healing efficiency. 

17 hours ago, SteveFrost said:

Now, if you're in a situation where it's difficult to constantly whack on someone (too much cc/burst damage or both, no peel etc) it doesn't change much cause an Illidan who's not attacking is well... worse or slightly better at best than a minion.

But such situation can arise in Quick Match, where you can be matched against heroes that are fairly good at zoning. And yes, in that case, Illidan is simply awful in that case.

17 hours ago, SteveFrost said:

There will probably be many times where you'll want to use Dive for escape.

You can often use DiveDive to chase a target hero, attack a few times and use the ability again to escape. 

17 hours ago, SteveFrost said:

Thirsting Blade let's you take on camps sooner and easier.

I feel like Illidan can capture camps even without these two talents. However, Hunter's OnslaughtHunter's Onslaught increases your survivability in lane, with Sweeping StrikeSweeping Strike's AoE effect, which gets increased even further by ImmolationImmolation.

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Guest My Illidan Build

So, I have a completely different talent build for Illidan that I have always used and it has gotten me MVP at least 10 times. It maximizes his sweeping strike paired with The Hunt lvl 10 talent. His main weakness is against Spellcasters who completely rely on their abilities (a.k.a. Jaina), but sixth sense can stop help prevent that if you play evasion right. Hunters Onslaught is Amazing for keeping him alive in just about any situation, letting him heal for 25% of his abilities damage which is a beautiful combination if you hit 30 heroes with sweeping strike, giving it a second charge. I have gotten it every game by lvl 16-17 but the fastest is always when all the enemy heroes bunch up letting you hit 3-5 with just on strike. My Fav map is by far Blackhearts Bay, the last time I played illidan on it,I got 20 merc camps and 20 takedowns along with 58% dabloons turned in for my team.

Here is my build;
1: Battered Assault

4: Unbound

7: Hunters Onslaught

10: The Hunt

13: Sixth Sense

16: Marked for Death

20: Nowhere to Hide

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I'm torn about Unbound. Dive mostly fulfills the purpose of going over terrain, and the quest takes a damn while to complete, if ever.

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4 hours ago, Fliits said:

Isn't Nowhere to HideNowhere to Hide really good against stealth heroes?

Most stealth heroes have stealth as an ambush mechanic, rather than escape mechanic. Against these heroes, the talent is fairly useless. Against heroes that use stealth to escape, you will need to consider their ability to adapt, leaving the fights/skirmishes earlier while still above 25% health. 

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Just going through this again for reference and a couple of points:

On the Talents page; The Hunt says it has a cooldown of 1000s (thousand) xP

For the lv 20 Talents; it's saying that you should take Demonic FormDemonic Form though for lv 10 MetamorphosisMetamorphosis is situational. I see that Bolt of the StormBolt of the Storm is situational at lv 20 too but (mainly influenced by the stance on Metamorphosis) shouldn't Nexus BladesNexus Blades be at least situational too in case where Demonic Form cannot be taken? (I agree with the reasoning on Bolt of the Storm also which I why I personally don't even consider it even situational) I guess what I'm asking is what's the input on what talent to take if you didn't take Metamorphosis?

Edited by MurkyFelix
Refined question slightly

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8 hours ago, MurkyFelix said:

On the Talents page; The Hunt says it has a cooldown of 1000s (thousand) xP

Thanks! I will add fixing this to our to-do list.

As for your question - I had to ask Oxygen, so this is what I got: the damage from Nexus BladesNexus Blades is less important than the extra mobility from Bolt of the StormBolt of the Storm. Sadly, damage from Nexus BladesNexus Blades is additive with boost from Sweeping StrikeSweeping Strike, which makes it not good enough compared to the escape and chase option from Bolt of the StormBolt of the Storm. I hope this helps!

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19 minutes ago, positiv2 said:

As for your question - I had to ask Oxygen, so this is what I got: the damage from Nexus BladesNexus Blades is less important than the extra mobility from Bolt of the StormBolt of the Storm. Sadly, damage from Nexus BladesNexus Blades is additive with boost from Sweeping StrikeSweeping Strike, which makes it not good enough compared to the escape and chase option from Bolt of the StormBolt of the Storm. I hope this helps!

Ah right, I understand ^^ I was actually thinking that the slow from Nexus Blades would help in terms of chase but Bolt just gives more options as you said. Many thanks :) 

Edited by MurkyFelix
Messed up my words
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Guest Broseidon

Uh, just wanted to chime in on the Illidan page. It says his Heroic 'The Hunt' has a 1000 second cooldown. Typo, I guess?

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Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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