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Heroes of the Storm Valla

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Guest Cyanide

Hey great guide! Very good talent breakdown and whole-sale Valla goodness.

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Guest Thale

Please re-check section 7.2. I think there is no movement speed reduction in "Blood for Blood".

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Guest David

I am sorry but I am confused regarding Executioner talent.

You say that slow is a "rare" thing in HOTS but you just selected a talent that gives 40% slow during 2 seconds using Vallas W.

How is this "rare"??

 

Really confused about that reasoning it sounds like you are contradicting yourself.

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Guest Guest_Spectre7

I was wondering about the viability of a build I've been running with Valla as of late and it seems to perform rather well. I run a build based on siphoning arrow and am using it as a strong single target spec which seems to do rather well at burning down pretty much all heroes. I take siphoning arrow and vampiric assault for some self sustainability, then repeating arrow, strafe, frost shot for the slow, tumble and the vengeance/nexus frenzy depending on how the other team is playing. If the other team seems to push to far ahead in team fights I go with vengeance  for the insane burst if not i just stick with nexus frenzy. I've noticed that when combing siphoning arrow with the double strafe and the instant cooldown you can gank low health targets very well, especially when consistently changing lanes. 

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I am sorry but I am confused regarding Executioner talent.

You say that slow is a "rare" thing in HOTS but you just selected a talent that gives 40% slow during 2 seconds using Vallas W.

How is this "rare"??

 

Really confused about that reasoning it sounds like you are contradicting yourself.

 

The reasoning behind the choices is that two seconds of slow only lets you land two attacks, which isn't much of a damage increase when compared to the trade-off. Executioner can be extremely strong under the right circumstances, however, I write guides with consistency in mind - not potential. If you have someone like Arthas on your team that can more or less permanently slow opponents, then Exec becomes outstanding. I can't really think of any other reliable examples, however.

 

Another point that is worth noting is that Executioner does not affect abilities. Certain particularly volatile team fights end in the duration that it takes for a Strafe channel to be complete, essentially voiding the talent's usefulness. A counter-argument could certainly be made for Rain of Vengeance. Anyhow, I always welcome viewers to experiment with talents, as only very few of them are actually objectively "wrong". Thank you for your feedback.

 

I was wondering about the viability of a build I've been running with Valla as of late and it seems to perform rather well. I run a build based on siphoning arrow and am using it as a strong single target spec which seems to do rather well at burning down pretty much all heroes. I take siphoning arrow and vampiric assault for some self sustainability, then repeating arrow, strafe, frost shot for the slow, tumble and the vengeance/nexus frenzy depending on how the other team is playing. If the other team seems to push to far ahead in team fights I go with vengeance  for the insane burst if not i just stick with nexus frenzy. I've noticed that when combing siphoning arrow with the double strafe and the instant cooldown you can gank low health targets very well, especially when consistently changing lanes. 

 

Hungering Arrow-related builds have made a bit of a comeback as of lately. I personally run such a build specifically against assassin-heavy compositions, where I know I may not be able to consistently attack, and where the sustain will be necessary. 

I find the build suffers heavily in terms of Mana management, and in general damage-dealing purposes, such as for taking out mercenaries. It can also be a tad dangerous to use Tumble offensively for the reset, though that's always to your personal discretion. Hungering Arrow is also notoriously bad while laning, due to its inability to be used through minions.

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Guest Midori

Really great guide, helped me alot.
But I found something interesting: Tempered by discipline actually can be of use, as discipline stacks are withering before hatred stacks, so basically hatred stacks are much easier to maintain.
I like that, its probably not worth it most of the time, but something to consider.

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Really great guide, helped me alot.

But I found something interesting: Tempered by discipline actually can be of use, as discipline stacks are withering before hatred stacks, so basically hatred stacks are much easier to maintain.

I like that, its probably not worth it most of the time, but something to consider.

 

Hi,

 

That is a very interesting comment, and something I had not considered myself. You do point out - rightly again - that it isn't that useful. Well played.

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1 hour ago, Craggles said:

Needs an update.

Could you perhaps let us know what you feel needs updating especially? I'm not doubting whether or not something does need an update, but it can often help our guide writers to get through reviews and updates much faster when people give feedback, rather than just a simple "needs an update".

Thanks for your comment.

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Guest H3R03
2 hours ago, Blainie said:

Could you perhaps let us know what you feel needs updating especially? I'm not doubting whether or not something does need an update, but it can often help our guide writers to get through reviews and updates much faster when people give feedback, rather than just a simple "needs an update".

Thanks for your comment.

Well, valla got an entire rework. All talents have entirely changed. I have been checking the website for the past days as well to see your recommendations :)

keep up the good work!

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Guest no1
2 hours ago, Blainie said:

Could you perhaps let us know what you feel needs updating especially? I'm not doubting whether or not something does need an update, but it can often help our guide writers to get through reviews and updates much faster when people give feedback, rather than just a simple "needs an update".

Thanks for your comment.

A lot of things changed with the latest patch: http://us.battle.net/heroes/en/blog/20243513/heroes-of-the-storm-patch-notes-september-13-2016-9-13-2016#Valla

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For something like a full rework, it most likely takes more time to prepare and implement due to the amount of work and testing involved. Rest assured it will come soon.

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On 9/16/2016 at 8:09 AM, Blainie said:

For something like a full rework, it most likely takes more time to prepare and implement due to the amount of work and testing involved. Rest assured it will come soon.

Pretty sure the guide was already updated by the time he posted, so I'm a bit confused.

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4 hours ago, Oxygen said:

Pretty sure the guide was already updated by the time he posted, so I'm a bit confused.

I'm confused now too. They said it needed a rework, I don't play Valla and now everything is bad :(

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I think for Q build at lv 10 and 20 the strafe talents works better with that build playstyle as you don't use much auto hits. I use only that build when i play Valla and strafe complements it in the way to fill the time you need to wait before recast your QEQ combo to burst down opponents and in a while provide the healing you need while Q is in cd since your auto hits are not much useful and are usually dangerous to use against targets you should stay away from as much as possible like Valeera.

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4 hours ago, Hanz39 said:

I think for Q build at lv 10 and 20 the strafe talents works better with that build playstyle as you don't use much auto hits. I use only that build when i play Valla and strafe complements it in the way to fill the time you need to wait before recast your QEQ combo to burst down opponents and in a while provide the healing you need while Q is in cd since your auto hits are not much useful and are usually dangerous to use against targets you should stay away from as much as possible like Valeera.

You will still be relying on your auto attack, so picking these talents is still good. The Heroic ability is up to personal preference at the moment, so you can pick the one you prefer. If you prefer StrafeStrafe, I recommend picking it, because picking the Heroic on Valla you can play better with improves your performance.

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https://www.icy-veins.com/heroes/talent-calculator/valla#25.0!3312214

I like to go this build for a normal game.

My only concern is to keep Hatred at max stacks, trying to maximize the Punishment damage or to use manticore means you have to play unnaturally.

Manticore's 3rd hit damage is about 120% of a normal basic attack when you have 10 stacks of hatred against a tank so its not too much.

Edited by Fransoa
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Question: In theory, could caltrops work better than monster hunter at level 1? In theory, the massive vault cooldown reduction would allow for many more procs of repeating arrow, overall creating a much higher dps. What do you guys think?

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On 6/1/2017 at 1:37 AM, Niteshadow said:

Question: In theory, could caltrops work better than monster hunter at level 1? In theory, the massive vault cooldown reduction would allow for many more procs of repeating arrow, overall creating a much higher dps. What do you guys think?

Probably wayy too late for an answer but:

I believe so yeah. The cool down (once the quest is done) you could use last shots on minions to reset the cooldown and provided you get the hungering arrow out before reusing vault and if your aim is good under that pressure; you could probably pull off some amazing plays. Though there are too many "ifs" that one of the guide guys would say "no in general" it's worth investing in if you have a camp hunter already just for the vault escape if nothing else. Plus you get caltrops xD

 

Edit: my bad; I mixed up the talent at level 7 with this one :O The blue text is irrelevant and wrong
To also say; the guide guys would probably say no since they don't recommend the talent anyway but its not a horrible one; just one you need to practice.

Edited by MurkyFelix

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On 1. 6. 2017 at 2:37 AM, Niteshadow said:

Question: In theory, could caltrops work better than monster hunter at level 1? In theory, the massive vault cooldown reduction would allow for many more procs of repeating arrow, overall creating a much higher dps. What do you guys think?

Sorry, I must have missed your question. 
In PvP absolutely, but you should be using Hatred build if killing heroes is your focus.
As for mercs, lane, and objectives. at level 10, you should be getting around 239 DPS with Monster HunterMonster Hunter and Repeating ArrowRepeating Arrow with Hungering ArrowHungering Arrow -> VaultVault -> Hungering ArrowHungering Arrow -> wait 10 seconds and repeat. With finished CaltropsCaltrops quest and Repeating ArrowRepeating Arrow, you should be getting 149 DPS, opening with Hungering ArrowHungering Arrow, and continuing with VaultVault -> Hungering ArrowHungering Arrow every 5 seconds. It is possible that I forgot something or miscalculated, so if I did, please do let me know. 

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I can actually think of one good use for Valla's Seething Hatred talent at level 16: if you take Gloom, you can rebuild your stacks much faster and then be able to use Gloom again really quickly. This should only be done if you're getting repeatedly bombarded with spells and need more Gloom activations.

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I think that seething hatred might be the choice  for a hungering arrow build after the spell power buff to it a few weeks back.  It gives you more burst which is exactly what the build focuses on.

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Under the Valla synergies--it looks like Tassadar is still there from when he used to be able to shield allies.

 

Also--I wonder if it would be valuable to list out what heroes this hero counters (for example: On Chromie's page, you could list that she counters Sgt. Hammer)

Edited by TheVillan

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      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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