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Damien

DMO Arcane Orbit Wizard

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On 5/18/2016 at 9:28 PM, Guest aethrus said:

Crown of the primus instead of Aquila Cuirass for Kanai's Cube

Honestly advise against that! The added rune utilities hardly compare to Aquila's 50% Damage Reduction.

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This isn't a bad build, but I prefer using a wand of woh and chain reaction if I go melee.
http://us.battle.net/d3/en/profile/Akhkaru-1909/hero/34663401
The only thing I'm missing right now is the Obsidion Ring of the Zodiac, which I have cubed in my seasonal character.  Once this season ends, I'll have pretty much perfected my little Protoss Bomber.  Unless you can think of anything better to use as my necklace.

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Guest AriGold

Hey Deadset great  build, really enjoying my wizard season. I was wondering about the weapon, is there a type of damage that would suit better, or is pure damage the best option? I an Unstable Scepter with lightning damage, shall I enchant it for something else?

 

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4 hours ago, Guest AriGold said:

Hey Deadset great  build, really enjoying my wizard season. I was wondering about the weapon, is there a type of damage that would suit better, or is pure damage the best option? I an Unstable Scepter with lightning damage, shall I enchant it for something else?

 

The damage type listed on the weapon doesn't matter, so the only reason you would ever reroll it is if you were trying to get a higher damage range.  The damage type you do is whatever is listed on the skill (or the skill rune, if different.)

I think Deadset said the other day that the weapon damage type was leftover from earlier in the game, when it used to matter.  I think it does still matter when the weapon is on a follower, like when you need lightening damage on the Templar to proc the Wyrdward ring.

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Just to chime in, Warden is correct! Weapon damage type is indeed irrelevant, it gets overridden by the skill and rune element.

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Guest Kain

Another great build. Fun and tanky!

Would love to hear your improvement advice on my character: http://eu.battle.net/d3/en/profile/Kain-2938/hero/77198703

I guess i need to increase the number of ancients in the set, get a higher dmg scepter, better compass rose.

Can we change the Endless Walk set with other jewelry? What about Unwavering Will and Dominance as alternate passives?

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An alternative to this passive* is Unwavering Will Unwavering Will, synergizing with the static fighting style of the build and adding significant Toughness with the 20% Armor buff.

*Alternative to  Unstable Anomaly Unstable Anomaly 

What would you replace Dominance with then?

Arcane Dynamo Arcane Dynamo  is a must.

 Illusionist Illusionist is great for getting you out of sticky situations, especially since this build doesn't use Aether Walker to spam Teleporting.

Audacity Audacity This is a huge boot since this build is a strict Melee.

 

If you are really looking for extra defense -  Despite the bonuses it receives from the DMO set, Explosive Blast Explosive Blast will be introduced to the build as means of protection rather than damage. You will be taking the multiple explosions of the Chain Reaction Chain Reaction rune, quickly maximizing the damage reduction benefits from the Orb of Infinite Depth Orb of Infinite Depth source, discussed in the cube section. An alternative for the slot is found in the minor source of defense and damage amplifier Magic Weapon Magic Weapon Deflection Deflection. This long lasting steroid remains quietly in the background and procs consistently off Spectral Blade Spectral Blades and Arcane Orb Arcane Orbs. This variation allows you to run The Furnace The Furnace in the Cube for a significant damage increase against elites, but limits your overall damage reduction. Deciding between these two variations is up to personal preference, as their performance is extremely comparable.

 

Try one or the other and see what works for you.  

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Guest opplaya

how do you feel about using energy twister instead of teleport? Using Ransor's Folly bracers with partheon defenders in kanais and have a delsers on?

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Hi Deadset,

Could you advise how to achieve example GR75 without having to miss the countdown timing? Am using Delsere set as per guide and alwiz miss out the time.....probably damage aint't enuf.?

Appreciate your assist.

Edited by axl

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On 7/21/2016 at 0:39 AM, Guest opplaya said:

how do you feel about using energy twister instead of teleport? Using Ransor's Folly bracers with partheon defenders in kanais and have a delsers on?

This could work for speedfarm, but you will be skipping on a cubed Aquila Cuirass and will hurt a GREAT deal in high GRs because of it.

 

On 8/2/2016 at 1:16 PM, axl said:

Hi Deadset,

Could you advise how to achieve example GR75 without having to miss the countdown timing? Am using Delsere set as per guide and alwiz miss out the time.....probably damage aint't enuf.?

Appreciate your assist.

Hey man! While I can't give super specific advice without looking at your character, it usually boils down to:

A) Are you following the rotation correctly, i.e. dropping Slow Time on top of the fight consistently and casting Arcane Orb when Dynamo is fully stacked?

B) Have you followed the stat recommendations closely, i.e. are you missing Crit Chance & Crit Damage, Elemental Damage, etc. from some (or many) of your pieces?

C) How are you doing on Paragons? GR 75 can be tackled around Paragon 500-600, but will be a bit rough before that.

Let me know if you have any more questions, good luck!

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On 10/08/2016 at 1:10 AM, Deadset said:

This could work for speedfarm, but you will be skipping on a cubed Aquila Cuirass and will hurt a GREAT deal in high GRs because of it.

 

Hey man! While I can't give super specific advice without looking at your character, it usually boils down to:

A) Are you following the rotation correctly, i.e. dropping Slow Time on top of the fight consistently and casting Arcane Orb when Dynamo is fully stacked?

B) Have you followed the stat recommendations closely, i.e. are you missing Crit Chance & Crit Damage, Elemental Damage, etc. from some (or many) of your pieces?

C) How are you doing on Paragons? GR 75 can be tackled around Paragon 500-600, but will be a bit rough before that.

Let me know if you have any more questions, good luck!

Thanx for your input..manage to get thru GR75...but look forward as guide from your tips...now manage up GR76..stop at this point and start on S7..on rebirth wizard..(tal-rasha set S7 task)..later change to Vyr set.

cheers

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On 9/13/2016 at 7:14 AM, Guest Wiz kid said:

http://www.d3planner.com/489846114 hi! Could you guys give your insights on this build? Would greatly appreciate it. Thanks.

If you're hoping to use a Spectral Blade build, it might be better to check out this guide from Deadset:

https://www.icy-veins.com/d3/wizard-spectral-blade-build-with-the-tal-rasha-set-patch-2-4-2-season-7

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On 9/13/2016 at 9:14 AM, Guest Wiz kid said:

http://www.d3planner.com/489846114 hi! Could you guys give your insights on this build? Would greatly appreciate it. Thanks.

While we do have a Spectral Blade Tal Rasha variant (which is great for speeds and a beast at doing bounties - it's tailored for such content), your link is actually a very competent and viable Delsere Spectral Blade option. What I can guess is it will definitely work up until somewhere in the GR80+ range, where it will probably slow down with kill speed. Curious to hear how far you can take it though!

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Made an account just to say how much I love this build. I returned to D3 from about a 2 year break 2 weeks before S7 ended. Tried flashfire and liked it alot but in trying delsere/orb - I LOVE IT! 

When I first tried it on a ~GR30 with most of the gear in your guide I pretty much just walked around and stuff died. I've found a few variations I prefer for now, we'll see when I push higher GRifts. I just did a GR58 this morning with more than 1/2 the time left over.

I find it very hard to live without my cubed aether walker. I just enjoy so much spam teleporting from elite to elite, droppping a slow time, casting a few shards and orbs, repeat.

DPS so far hasn't been a problem so I roll with just spectral shards and orbit orbs. With DPS not a prob I use some more defensive gear/skills: Galvanizing Rune for 60% shield(since I use AethWalk no illusionist rune), Molten Gizard Gem for 200% shield, and as your guide spectral shard barrier blades shield. With no Explosive blast I use Magic Weapon with Deflection rune for its shields. With lots of shields I use Ashnagarr bracers for almost double those shield effects. With 60%DR on Halo of Arlyse + frost novas + 50%DR on AQ + all those shields I don't ever die so I replace unstable anomaly with blur for another 17% DR. Only the insanest of scenarios lets damage get through to me. And at GR58 I still fly through with tons time to spare.

I lucked out early and got a few ancients (Del Mask, Unstable Scepter, Triumvirate) but haven't seen another useful ancient for awhile now. I also bet once I start pushing a litter higher in GR all the defensive stuff will get in the way of needing more damage but I'm having a blast for now.

Thank you so much for you're guides!

 

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On 16.11.2016 at 2:44 PM, BobDoleForever said:

Made an account just to say how much I love this build.

Really glad to hear that it has worked so well for you! Well done on the GR pushes and welcome to the forums :)

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Guest eskimodavid

I don't understand the point of in geom during the speedfarm build. All the cooldowns are already really short, so whats the point?

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On 12/1/2016 at 5:16 PM, Guest eskimodavid said:

I don't understand the point of in geom during the speedfarm build. All the cooldowns are already really short, so whats the point?

When you speedfarm, you will use Wand of Woh. You essentially become a living bomb that can spam teleport everywhere while constantly spamming EB when Ingeom is up.

It's 100% worth it. You have to remember that Ingeom doesn't just reduce cooldowns by a %. It is a flat 8-10 second reduction, which means something with a cooldown of less now has 0 cooldown at all.

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before i start really thank you for this build.

i m playing duo with supp monk. After rift 75+ my damage is lacking. can you give me some advice for damage up or wizard build (without archon) for team play. by the way instead of explosive blast i m using magic weapon and furnace should i change it?

http://eu.battle.net/d3/en/profile/Absimiliard-2761/hero/85688996

survivability is not problem when i play with monk thats why i m trying something new ; 

crown of the primus - aquila cuirass

wave of force (arcane attunement) - magic weapon (force weapon)

what do you think about for this changes? 

Last question, which potion u prefer? i remain between bottomless potion of the leech, bottomless potion of amplification.

 

 

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Guest

You could switch your Esoteric Alteration with Bane of the Powerful.

You get more damage and you get some damage reduction vs. elites. (Which makes the loss of esoteric alteration less noticeable).

And you should upgrade your gems, if every gem is 10 ranks higher that is a nice boost. (And since you manage GR 75 you can get your gems to 76 with a 60%  chance, which is realy good.)

 

You could try to switch Slow Time with Frozen Nova. If you use Frozen Nova all Novas triggered by Haly of Arlyse will get the Rune-Bonus you choose (best imo: increased damage, since frozen nova is triggered quite often you will get a nice dps boost.)

 

But shortly spoken: If you want to do maximum damage there is absolutly no way to ignore archon. Firebird / Archon does WAY more damage then any other build.

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Uncommon Patron

Hello icy-veins.com!

I have created a working variation of this great mage build, the result is a pure arcane mage without chain reaction and convention of elements. My motivation was the impression, that chain reaction and CoE are leftovers from previous patches that do not really fit anymore and I want to share the modified setup with this nice community.

It goes like this:
Arcane Stone of Jordan socketed with bane of the powerful instead of CoE ring (+20% Arcane DMG, +45% DMG to Elite in total), Lidless Wall (20% Arcane DMG , 10% CC, Int, Vita) instead of Triumvirate as offhand weapon. Triumvirate in the canais cube weapon slot.

Spellsteal instead of Chain Reaction or Deflection, they are not needed anymore because of huge thoughness boost by lidless wall.

Have fun :)

Edited by OpusMagnum

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On 12/21/2016 at 9:10 AM, Lestat said:

before i start really thank you for this build.

Wedge answered this pretty much perfectly, I just want to stress that if you are still running this setup in S9, Archon is even more powerful now than ever before.

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On 12/27/2016 at 11:20 PM, OpusMagnum said:

Hello icy-veins.com!

I have created a working variation of this great mage build, the result is a pure arcane mage without chain reaction and convention of elements. My motivation was the impression, that chain reaction and CoE are leftovers from previous patches that do not really fit anymore and I want to share the modified setup with this nice community.

CoE is arguably one of the best damage increases available to all classes. It's definitely not a leftover to be ignored. I actively pursue it every season because it is so strong.

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Guest putuoshan

Hi Deadset,

 

there are also viable support builds out there based on the DMO set.

It would be nice to see a guide of you for those builds :)

 

Greetz

putuoshan

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Guest ChildofBodom87

Pretty sure this build got buffed in the 2.5.0 patch!

 

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      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 32, this means awards originally available from Season 8 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

      In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic wings of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.
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      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
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      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
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