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Heroes of the Storm Sylvanas

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Guest SerbComando

Hi, i think windrunner is much more than "mobility overkill". This talent is not about escaping "overkill" in my opinion.

If you have healer and good team composition, this talent makes sylvanas very agresive hero - a lot of times I use that talent for fast reloading (have 3 burst damage instead of 1!). Whith that talent she can do merc alone very fast, kill boss and imortal very fast, use her burst damage 3 times instead of one, even chase running heroes (you can tell one teleport is enough, but again it is not all about reaching hero, its about fast reload).

I dont say it is recomened talent, but definitly situatiinal - that talent makes sylvanas power "limitless", and her plays "sick", but you need skill to use maximum of that talent, and of course - it is situational.

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Guest Guest

 

 

 

Lastly, I can see your reasons for lvl 13 talent choices.. Though I personally still would much rather Will of the Forsaken with mind control to try to stop a potential stun or even outplay an Illidan hunt.

 

 

 

Will of the Forsaken is terrible in my opinion. A 60-second cooldown on a talent that has virtually no use while out of team fight. Will of the Forsaken is an escape-overkill, as one Haunting Wave should be enough to get you to safety. Furthermore, careful positioning before casting Mind Control makes Will of the Forsaken redundant. 

 

Last but not least, Overwhelming Affliction is fantastic if used with Mind Control. If the mind-controlled survives the duration of Mind Control, you can immediately slow it tremendously while it is still surround by your allies. 

 

 

Hi Kendric!

 

I must say, great guide, and overall I really like your review of the revamped Sylvanas talents! The only thing I would like to add is on 13) Windrunner. I think you fail to realize the burst potential you get with the refill on Withering Fire. Especially with Withering Barrage at lvl 4. The synergy with other Withering Fire talents and/or Black Arrow talents (Unstable Poison, Remorseless and what not) you can do some crazy damage. 

 

Also in terms of mobility I think you give it too little credit, as you stated on the ability description of Haunting Wave, one of it's downsides is it's long cooldown, with that you can kinda view Windrunner as a 5 second cooldown reduction on Haunting Wave, considering that it's cooldown starts ticking regardless of the second cast or not down to 6 from 11 seconds.

 

I guess what I'm saying is, don't underrestimate overkill mobility, Windrunner is alot better than it was pre-patch! smile.png

 

Thanks for the guide!

Regards, legobil

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Thanks a lot for your input, legobil! 

 

I will observe the pro teams and experiment with Windrunner myself a bit. Who knows, maybe we'll change our mind. smile.png

 

Stay awesome! 

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Guest Kallest

The reason i personally pick up Paralsis is too stun both towers or the base and the tower, so my team can take bases without minions to soak the damage.

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On 12/18/2016 at 11:17 PM, Guest Kallest said:

The reason i personally pick up Paralsis is too stun both towers or the base and the tower, so my team can take bases without minions to soak the damage.

I do that too, actually.

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Not sure where I read this, but ParalysisParalysis is going to be removed in coming patches, replaced by a 7 second stun on Haunting WaveHaunting Wave for minions and mercs. Just a heads up!

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7 hours ago, Niteshadow said:

Not sure where I read this, but ParalysisParalysis is going to be removed in coming patches, replaced by a 7 second stun on Haunting WaveHaunting Wave for minions and mercs. Just a heads up!

I'm updating her later today. Big guide rehaul, including new recommendations. Stay tuned.

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Guest SgtBaker

I get you don't need the second cast of Haunting Wave, but what about the refill of Withering Fire? How can you go past 15 shots instead of five? Doesn't that drastically reduce your damage output? What am I missing?

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On 1/6/2017 at 10:32 PM, Guest SgtBaker said:

I get you don't need the second cast of Haunting Wave, but what about the refill of Withering Fire? How can you go past 15 shots instead of five? Doesn't that drastically reduce your damage output? What am I missing?

The updated version of the guide recommends Windrunner. I'm not sure why Srey didn't, to be quite honest.

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56 minutes ago, Constantine said:

The old builds prior to yesterday were better than this new build.

Better, worse, good, bad, love, hate. These are empty suggestive words I cannot use as legitimate criticism because you omitted, willingly or not, to provide a useful context. The talent section of the guide provides situational alternatives to this build anyway, which more or less moots your statement.

What is objectively true, however, is that some of the talents that were listed yesterday don't even exist anymore. Let that sink in for a moment and try and understand how that might affect your perspective.

Another objective fact: the suggested build is relatively well supported by data as a factor of effectiveness and popularity. Unfortunately, Sylvanas is currently a bit out of meta, making it difficult to obtain a reasonable sample size - hence my use of "relatively well supported". We also haven't even had a week to get data for the newer talents. Fortunately for you, Icy Veins generally hires strong players with strong ties to professional players, for discussion purposes, to take some of the guesswork out of this equation.

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Guest Push with immortal?

Hello, I was wondering on Battlefield of Eternity if its better to push with the immortal or split push. I can see pros and cons of doing either but would like to get some expert advice. Thanks in advance. 

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On 2/25/2017 at 5:04 AM, Guest Push with immortal? said:

Hello, I was wondering on Battlefield of Eternity if its better to push with the immortal or split push. I can see pros and cons of doing either but would like to get some expert advice. Thanks in advance. 

I am not a pro player, by far, but answering your question: it always depends on the specific circumstances. You should be quick to judge the current situation regarding split pushing or not:

- Pay attention to the mini-map. If you can spot the entire enemy team trying to contain your team's Immortal, it might be good to split push instead so you can soak some extra XP and tower damage without being harassed. But make sure you retreat if you notice some unusual movement in the enemy team, because if they see you by yourself taking a tower they WILL retaliate.

- Split pushing alone while your team is going with the Immortal can easily result in overextending if you're careless. Make sure that you got it covered in case there are fast Assassins in opposing team that can take you down.

- I say that if the situation is favorable (I.e. half of the opposing team is dead), than the best thing to do is split push, having a team of 3 going with the Immortal and 2 in the other lane (those two being Sylvanas and someone else). Coordination is key.

- You can also bait the enemy team into chasing you split pushing since you will have no extra damage from the Immortal. If you're smart and fast enough you can force the enemy team into desperately going to the lane you are, making them waste time.

Edited by Valhalen
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Guest ShimmyJimmy

Hey, though I am not a pro-player, Sylvanas is my most played Specialist (most of my main Heroes are specialists, though I do all 4 roles) and I wanted to share some input with you guys on a couple of un-recommended talents.

At Lvl 4, With the Wind can make Sylvanas so much harder to kill and allows her to poke Heroes from a considerable distance. Against Tracer I think this talent is absolutely mandatory, as it allows Sylvanas to bring Tracer's health to half from a safe distance just by pressing Q. This makes Sylvanas a Raynor to Tracer, forcing Tracer to keep her distance from your entire team (after a few failed dive-ins). The damage you sacrifice by not taking Lost Soul is significant, but if the enemy team knows how to avoid spreading Shadow Dagger (difficult to tell by LvL 4, no major team-fights yet) then With the Wind is a safer choice. Later in the game at lvl 16, this will greatly increase Sylvanas' survivability by applying the slow or speed buff from a longer distance.

At LvL 7, though I prefer Barbed Shot 90% of the time, Possession does have it's uses, especially when paired with lane pushers such as Asmodan who benefit greatly from large minion waves. But what I find the most egregious is the fact that this guide does not mention that Possession can take control of enemy catapults (can be a game saver if you turn 3 catapults at once near your core)! I know this would not warrant taking the talent on its own, but you should mention it at least so that people can make an educated choice.

Lvl 16 Look, I know writing articles takes up time and money, but I think the plethora of game-changing talents Sylvanas gets at lvl 16 should not be reduced to a discussion about Cold Embrace. Bot Overwhelming Affliction and Evasive Fire can turn the game around - suddenly Sylvanas can no longer be chased, and if the enemy team got in the habit of doing so until lvl 16 they are in for a surprise, especially when paired with With the Wind at lvl 4. I am aware that Cold Embrace helps your entire team more and this is a team game etc. etc., but the other two talents are definitely worth discussing. Remorseless can do wonders on Battlefield of Eternity, but it is a very situational talent.

Also, as a general side note, Sylvanas is a horrible Mercenary Camper. She can clear enemy Mercs in lane or help your own Mercs pushing, but before lvl 13 it takes ages for Sylvanas to take a Merc camp (even with Barbed Shot). Even if she will emerge with full HP after taking the camp, the time she spends taking the camp would be better used sieging enemy fortifications or clearing lanes. Every allied minion is a mercenary when enemy towers are stunned by Black Arrow. She is the same as Xul in that regard.

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31 minutes ago, Guest best sylvanas eune said:

This guide is -

Edited your comment since the profanity wasn't necessary and the rest of the comment wasn't in English. Feel free to add some proper feedback rather than just saying something is bad with nothing else to back it up.

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Guest Axolot

I just found what seems to be an error. In the guide it says in the level 13 : https://www.icy-veins.com/heroes/sylvanas-talents#level-13

Quote

Will of the Forsaken Icon Will of the Forsaken is essentially a better self-Cleanse Icon Cleanse with twice the Cooldown and some built-in mobility. 

Both actually have the same cooldown. Will of the forsaken duration is 3 time higher but cooldown is the same

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3 hours ago, Guest Axolot said:

I just found what seems to be an error. In the guide it says in the level 13 : https://www.icy-veins.com/heroes/sylvanas-talents#level-13

Both actually have the same cooldown. Will of the forsaken duration is 3 time higher but cooldown is the same

Thanks for pointing this out. We are trying to get a new system of error-checking to work, but it will take some time, so until then, sorry for the discrepancies in guides, and thanks again for pointing those out!

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Guest Sylv enthusiatic

When I decide to quit HoTs, i will make a guide which will make sylvanas S+ Tier :)
 

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I must say that I particularly loved the rework they did on Sylvanas. Since they are eliminating the Specialist role very soon, making her into a full-Assassin is the way to go. I am particularly fond of the Shadow Dagger build, which is brutally powerful in the endgame if played correctly.

Here is my talent-per-talent dissection:

Quote

 

Level 1: Unfurling ShadowsUnfurling Shadows

This is the core of her entire build. While 0.5% damage increase may seem low, it is incredibly easy to stack, as you'll gain stacks per tick of her Shadow DaggerShadow Dagger damage-over-time. In the endgame she can reach almost Lunara-levels of damage-over-time. This talent has NO CAP (I've managed to stack over 300 in a single match).

The general idea is to hit an enemy three times with Basic Attacks and then latch the dagger on them for easy stacks.

Focus your stacking on whatever Hero is closer, so mostly tanks. The idea is to always stack this quest whenever you can.

 

Level 4: Unstable PoisonUnstable Poison

This talent increases her general waveclear power as it procs from basic attacks, allowing you to save your Shadow DaggerShadow Dagger for enemy Heroes and get stacks for Unfurling ShadowsUnfurling Shadows.

 

Level 7: Lost SoulLost Soul 

This one has fantastic synergy with Unfurling ShadowsUnfurling Shadows, as you'll be focusing a target with basic attacks to keep those 3 Stacks of Banshee Curse so you can generate more stacks of Unfurling Shadows, and by attacking this very same target you'll be reducing the cooldown of your Shadow DaggerShadow Dagger to get even more stacks of Unfurling Shad- you see where I'm getting at here?

 

Level 10: Any

Either Heroic works fine. Doesn't really matter. Mind ControlMind Control is harder to land now, and not as powerful as before, although it has a much lower cooldown. I personally prefer Wailing ArrowWailing Arrow due its range and silence effect.

 

Level 13: RemorselessRemorseless

You might think "Why didn't you pick Cold EmbraceCold Embrace instead to synergize with her other Shadow DaggerShadow Dagger talents?", and the answer is that the extra range on her basic attacks plus untalented Withering FireWithering Fire will greatly aid her DPS, as well help maintain the the Banshee Curse debuff. So more basic attacks equals to more Unfurling ShadowsUnfurling Shadows stacks, which equals to more damage.

 

Level 16: Life DrainLife Drain

Oh boy, this is where Sylvanas becomes completely broken, with a self-sustain that can put Mal'ganis and Illidan to shame. This talent affects ALL of her damage, meaning she will get heals from:

  • Basic Attacks, and remember she deals more damage thanks to Banshee's Curse;
  • All the arrows from Withering FireWithering Fire (including the free shot from RemorselessRemorseless);
  • The damage-over-time from Shadow DaggerShadow Dagger (which by the time you get this talent you should have at least 150 stacks);
  • Haunting WaveHaunting Wave;
  • Wailing ArrowWailing Arrow.

Oh, and did I say this self-heals procs from anything? Minions, mercenaries, structures. And doubled on Heroes. It is ridiculous.

 

Level 20: Withering BarrageWithering Barrage

Pretty self-explanatory. More barrages equals to more damage!

However, if you don't feel confidend enough or is facing a dive-oriented composition, then Bolt of the StormBolt of the Storm, I guess.

 

Have fun until she is nerfed!

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Guest No Update

The frontpage says that Sylvanas and Stitches have new guides for their reworks but this is still the old one.

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1 hour ago, Brutalis said:

Her new playstyle is insanely dull.

Wel... Her old playstyle was way more dull. All you had to to was sit on lanes and Basic Attack the Structures.

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12 hours ago, Valhalen said:

Wel... Her old playstyle was way more dull. All you had to to was sit on lanes and Basic Attack the Structures.

Respectfully, I disagree. Personally I really enjoy the PvE heroes in mobas. Splitpushing is one of my favourite things to do and there are so many nuances to it, more so in HOTS than other mobas because of the different maps. Knowing when to take mercs to set up a push while you push elsewhere or join the team for a fight takes a lot of knowledge and experience. Choosing when to show up at an objective or to push, knowing when to split rather than pushing as 5 etc etc.

The whole “sit in one lane doing nothing but pushing mindlessly” thing people always did with Sylv was the wrong way to play her. And now she’s just a generic ranged assassin that can help your team push after winning an objective or fight.

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      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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