Jump to content
FORUMS
Damien

Heroes of the Storm Nova

Recommended Posts

Guest SomeGuy

I play a lot of Nova, both prior and after rework. Love her a lot and agree, she's at a terrible spot.

I consider the level 1 mana talent useless. I never remember having mana issues and was never not-large about using my abilities liberally. And since I get the reduced mana and cd decoy talent 100% of time, it adds to that. Advanced Cloaking is a must for me, movement speed/mobility is generally OP. Pre-rework it also gave huge sustain which was great and handy, especially without healers. It's also great for chasing and escaping as mentioned.

Snipe Master, even fully stacked, just seems not worth. It doesn't do that big of a damage as you'd want (yeah, you can 1-shot a squishy with Crippling Shot but you can do that anyway), is very easy to lose stacks and forces you to never use Snipe anywhere else than TRYING to hit heroes with it the whole game- a huge detriment and liability. One in the Chamber on the other hand is much more reliable and scales with game time-level. It is 80%, the largest multiplier of any similar talent on any other hero.

Ghost Protocol is hugely underestimated imho- both on its own and compared to Rewind. You get on-demand stealth with it, which is invaluable; Rewind doesn't give you that. It can help you in many sticky situations that would otherwise cause your death and also helps offensively with the no-breaking stealth no matter what mechanic. And yes, it synergizes well with Advanced Cloaking.

Share this post


Link to post
Share on other sites

I know that there hasn't been a reply here in a while guys, but note that we are reading and taking note of your feedback! There are always updates planned, it's just a matter of getting them out in a timely manner.

I can only say thanks for all of your feedback! :)

Share this post


Link to post
Share on other sites

Yeah, sorry, I haven't really found the willpower to be watching this thread because Nova is that special snowflake hero everyone seem to think they're the expert at (including myself). And yet, she somehow been hovering at a remarkable 45-48% win rate for the last year and a half. Drafting-wise, she hasn't found a spot in any decent team composition for about as long, both casually and competitively. She's about as polarizing as she is frustrating to have on your team, or against you. We could spend hours discussing her talents and base it all on amazing empirical "evidence", or just admit that she's an ultra-niche counter to double-caster teams on two or three maps, and move on because she's totally out of meta. I somehow get the feeling that most people who end up reading the guide are Nova mains looking for some kind of awkward self-confirmation anyway, and not looking for an actual discussion.

  • Like 3

Share this post


Link to post
Share on other sites

Has the Snipe Master change rolled in yet? And if so, is it worth considering something like Advanced Cloaking, Personal Preference, Snipe Master, Precision Strike, Explosive Round, Perfect Shot, Rewind, now that Snipe can be used to clear things other than heroes with retention of Snipe Master stacks? I have seen a video where this was tried on the PTR, but have no idea if it's actually viable.

Share this post


Link to post
Share on other sites
17 minutes ago, Niteshadow said:

Has the Snipe Master change rolled in yet? And if so, is it worth considering something like Advanced Cloaking, Personal Preference, Snipe Master, Precision Strike, Explosive Round, Perfect Shot, Rewind, now that Snipe can be used to clear things other than heroes with retention of Snipe Master stacks? I have seen a video where this was tried on the PTR, but have no idea if it's actually viable.

Yeah, it rolled in a week ago. However, the talent is still not good enough to be even Situational. It's still not powerful enough and the stacks are still not easy to rack up.

Share this post


Link to post
Share on other sites
On 5/17/2017 at 11:27 PM, Niteshadow said:

Has the Snipe Master change rolled in yet? And if so, is it worth considering something like Advanced Cloaking, Personal Preference, Snipe Master, Precision Strike, Explosive Round, Perfect Shot, Rewind, now that Snipe can be used to clear things other than heroes with retention of Snipe Master stacks? I have seen a video where this was tried on the PTR, but have no idea if it's actually viable.

The snipe master with explosive round is quite good, 5 stacks are easy to get and then you will have waveclear and aoe damage in fights. 

  • Like 2

Share this post


Link to post
Share on other sites
Guest Wavebuster

Agreed, the Snipe Master change makes the talent viable now in a Q-based build. Explosive Round's range is actually fairly large, so an expectation of this splashing to at least one hero when fighting at a point of interest is not unreasonable. D3TPLeF.jpg

An additional 50% more overall damage done by the ability for just one instance of splash is nothing to sneeze at. This also makes the ability deal damage through undesirable objects and even punishes tight grouping against Nova. It also does wonders for PvE, making her relevant to push a lane especially with Lethal Decoy as it takes on your Snipe Master and Explosive Round traits. Explosive Round fundamentally changes how the Snipe ability works and removes much of its weakness, and with Snipe Master being far less stringent on its mechanics is very much worth taking in tandem.

A note should be made about Covert Mission for the Hanamura battleground. While I think that the talent is mediocre on most maps, it is a must-have on Hanamura. The 50% faster camp respawn for Nova's and TLV's bribes pays dividends for the Support Camps as they only require one Bribe charge. Nova can more easily sneak out undetected to bring a Healing Pulse to every teamfight and rack up significant team EXP in the process.

Share this post


Link to post
Share on other sites
Guest Menhir

I totally agree.

There used to be those games, where you just couldn't get your dmg through to any rather isolated target.

And thus you simply had "nothing to do" but to tickle your enemy... No real benefit for your team at all.

Now, with snipemaster + explosive shot combo you can at least take pressure from lanes and gather some xp and what not.

 

 

Share this post


Link to post
Share on other sites
Guest Andrerx470

Snipe master and explosive round also have the best sinergy with rewind at lv20. You can literally fire 2x1200 of damage in a second and if you opened the attack with pinning shot(-25 armor) it becomes 3000 damage. Add a precision strike on the target tanks to SLOWED and they become 4000.

Share this post


Link to post
Share on other sites
1 hour ago, Guest Andrerx470 said:

Snipe master and explosive round also have the best sinergy with rewind at lv20. You can literally fire 2x1200 of damage in a second and if you opened the attack with pinning shot(-25 armor) it becomes 3000 damage. Add a precision strike on the target tanks to SLOWED and they become 4000.

This has a few requirements though - you need to be level 20 (and this build is not that great before hitting high levels, and if the opponent team is able to take advantage of this, you will be unable to get there), you need stacks of Snipe MasterSnipe Master and you have to hit the SnipeSnipe. As you can see, this is great in theory, but is unlikely to work well in reality.

Share this post


Link to post
Share on other sites
Guest WereElf

Although Nova got only 1 talent reworked, I believe that this guide should be updated. Retaining Snipe Master stacks is much easier now, and Sniper Novas are now viable.

Share this post


Link to post
Share on other sites
22 hours ago, Guest WereElf said:

Although Nova got only 1 talent reworked, I believe that this guide should be updated. Retaining Snipe Master stacks is much easier now, and Sniper Novas are now viable.

Right now, we are torn between adding the guide and receiving negative feedback because of how difficult Snipe Nova is, and not adding the build, but have users asking for it. We are more leaning towards the former than the latter at the moment.

Share this post


Link to post
Share on other sites
Guest Allon

I know there are a ton of comments above, but I did want to ask if there are any plans to update this guide.

Right now, a fully stacked Snipe Master Nova, with Perfect Shot and Explosive rounds, can dish out almost 1,200 primary damage and ~600 splash every three seconds, if they hit a hero, or every six if not.

This, as noted by the moderators above, is still extremely difficult to pull off, but it seems unreasonable for the guide to still list these talents as unrecommended, no matter the situation or player.

 

To be honest, I feel the biggest thing is that the author, Oxygen, is typically a bit more harsh and puts a lot more red X's in then the other authors.

I completely agree with Oxygen--his arguments for the talents are spot on, but the wording used makes it sound like there will never be a good time to take certain talents.

 

This isn't bad by any means, but as someone who loves reading all the guides, it can make certain heroes look like they only have one viable choice at level--or that certain talents are never worth taking--especially when you read some of the other guides that have a lot more situationals.

I feel even just a few more sentences in the guide explaining certain talents like Snipe Mater can work, but still are not recommended, would help make this guide more streamlined.

Share this post


Link to post
Share on other sites

Snipe MasterSnipe Master has been changed from Not Recommended to Situational, and the discussion has been updated as well. If you believe there are any other issues with this guide (or any other, for that matter), please do let us know!

Share this post


Link to post
Share on other sites
On 9/28/2017 at 2:02 AM, positiv2 said:

Snipe MasterSnipe Master has been changed from Not Recommended to Situational, and the discussion has been updated as well. If you believe there are any other issues with this guide (or any other, for that matter), please do let us know!

I lol'd when I read Oxygen's comment on Snipe Master; he got that right in one.  "Non-scrub use only".  Very nice change!

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites
Guest Jonni

Somebody should write down the Snipe Master build too, while the only one here is god for sustained damage that one is definitely better for rapid hit-n-run burst damage.

Share this post


Link to post
Share on other sites

The One in the Chamber build still exists, but it does less damage than it used to. 

Snipe Master comes now by default at 1, but Snipe will require the full 5 stacks to do roughly the same damage as before without any stacks at all.

I'm pretty disappointed with the treatment Blizzard gave her. In the wake of the whole stealth mechanic nerf, I thought they would buff her damage as a compensation, but we got a damage nerf instead. 

Share this post


Link to post
Share on other sites
5 hours ago, Leadblast said:

The One in the Chamber build still exists, but it does less damage than it used to. 

Snipe Master comes now by default at 1, but Snipe will require the full 5 stacks to do roughly the same damage as before without any stacks at all.

I'm pretty disappointed with the treatment Blizzard gave her. In the wake of the whole stealth mechanic nerf, I thought they would buff her damage as a compensation, but we got a damage nerf instead. 

Yeah, I was a little confused.

They said,

Quote

With these updates, we didn’t want to just do straight number buffs, but rather wanted to see if we could give these characters some new tools and tricks to play with.

And,

Quote

The Snipe Master talent is now baseline to reward careful positioning and aim without having to sacrifice a talent tier.

Which is all well and good, but then they just outright nerfed Snipe so Snipe Master is recovering lost ground.

  • Like 1

Share this post


Link to post
Share on other sites

Yeah, it's very frustrating. After all these reworks, Nova is still the worst assassin in the game, and it seems that they don't give a damn about it - how can you explain that they gave her baseline Snipe Master, but at the same time they nerf Snipe's damage so that it takes 5 stacks for the spell to do the same damage as it did before without any stacks?

So let's see what do we have now.

> Snipe nerf

> Pinning Shot nerf

> One in the Chamber nerf

> Triple Tap buff (372 per shot, total damage 1116, before it was 338 per shot, 1014 total)

> Holo Decoy buff (10% of Nova's damage)

> Ghost Protocol an extra option to deploy another Decoy

> Level 7 Perfect Shot (Snipe CD reduction improved to 2 seconds)

> Level 13 Psionic Efficiency Snipe range increased to 15% and refunds mana on successful Hero hit

> Level 13 new talent: Ionic Force Field, gives +25 armor for 2 seconds after Stealth is lost

> Level 16 Lethal Decoy damage from Decoys increased to 50%

> Level 16 Explosive Round (same as before, moved from level 13) another nerf of sorts

> Level 20 new talent: Apollo Suit reduces Permanent Cloak CD from 3 to 1 second

> Level 20 Precision Barrage also reduces Precision Strike CD by 30 seconds (so the actual CD becomes 30 seconds per charge)

 

So, Ghost Protocol (key 1) spawns a decoy with the same duration and damage as the E one. Both decoys (yeah you can deploy both decoys) are affected by the talents you take (Anti-Armor Shells for instance will make them hit slower, but harder). I dunno... she might become a "ranged Samuro" or sorts?

 

Level 1 talent choice now seems to go to Covert Ops. Hitting Snipes accurately is gonna be more important now, so the enhanced slow on Pinning Shot will help with that. Advanced Cloaking's bonus movement speed is less important now that Permanent Cloak will provide additional speed on it's own, and Longshot's enhanced attack range will not help the decoys (which seem to be more important as a source of additional damage now).

Level 4 talent choice goes to Holo Stability, because Decoys are more valuable now.

Level 7, One in the Chamber's bonus damage is also triggered if you use Ghost Protocol. Now that One in the Chamber has been nerfed, Perfect Shot could be an option? It's a hard decision but One in the Chamber might still be the way to go.

At level 13 Double Tap is still the choice if you went with One in the Chamber at 7. But Psionic Efficiency favors more Snipe casts. 

So here are the major talent paths I see:

Level 7 One in the Chamber -> Level 13 Double Tap

Level 7 Perfect Shot -> Level 13 Psionic Efficiency

Level 16, again we are torn between 3 choices. One for Snipe, one for Pinning Shot (for the One in the Chamber build) and one for the decoys. Pinning Shot reduces armor, Explosive Round makes Snipe an AOE spell, Lethal Decoy improves the damage of your decoys.

Level 20 - Apollo Suit seems frankly "hot garbage" (now that Stealth itself is nerfed) but could help in improving your movespeed if you chose Advanced Cloaking at 1. However, that talent in particular is less prominent a choice now. Rewind does NOT reset the cooldown on Ghost Protocol.

So with that said:

The Snipe build - Covert Ops at 1 (to improve the Pinning Shot into Snipe combo), and all Snipe-related talents afterward - Perfect Shot at 7, Psionic Efficiency at 13, Explosive Round at 16. Advantages: better waveclear, if really late at 16. Allows you to get whatever talent at 4 (can bribe mercenaries for Blackheart Bay for instance). Disadvantages: putting most of your damage in a single spell that you might still whiff. No good for survivability in the long run although you can still try and confuse them with 3 Novas (1 real hero and 2 illusions)

The One in the Chamber build - mostly the same as before but I personally still prefer Covert Ops at 1. Less damage than it used to. Ghost Protocol has synergy with One in the Chamber itself, but Rewind at 20 does nothing for it. If you choose Precision Strike as your heroic, might be better to get Precision Barrage in the long run.

 

the obvious talent synergies:

Covert Ops at 1 + all Snipe-related talents together. Covert Ops improves the chance of hitting more Snipes.

Advanced Cloaking at 1 + Apollo Suit at 20. (there's little reason to do this now, but still...)

Holo Stability at 4 + Lethal Decoy at 16. You could also use these in conjunction with Anti-Armor Shells at 7, which *should* further improve the damage from your decoys. The problem is, Anti-Armor Shells decreases your attack speed which can be for good or for ill (if you die in between attacks, before dealing significant damage).

I'd say you can make a new build by combining these (although how effective this one is, remains to be seen):

- Advanced Cloaking at 1

- Holo Stability at 4

- Armor-Piercing Shells at 7 (maybe?)

- Ionic Force Field at 13 (the armor buff also appears to benefit your decoys, so no worries about your real hero being found too soon)

- Lethal Decoy at 16

- Apollo Suit at 20 (maybe? more for the mobility than the actual stealth).

Note that when you do choose Holo Stability at 4 and Armor-Piercing Shell at 7, the decoys will attack 4 times at most before disappearing. If you do NOT choose Holo Stability but choose Armor-Piercing, the decoys will attack only twice (!!!) at most before disappearing.

 

Armor-Piercing seems horrible choice when the enemy has rather good burst damage and can burst you down easily.

Edited by Leadblast
  • Like 1

Share this post


Link to post
Share on other sites
On 12/13/2017 at 2:42 AM, Guest Dang3r said:

Topic not updated yet with new talents of Nova on 13.12.2017

I'm working on an update. Rough week for me with finals. On the bright side, you'll be able to call me Master Oxygen from now on.

I'll have it roll out later today. Thanks for your patience everyone :).

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Oxygen said:

 On the bright side, you'll be able to call me Master Oxygen from now on.

GZ! =:o)

The work and efforts of the icy-team are much appreciated.

Edited by Emergenza
  • Like 1

Share this post


Link to post
Share on other sites

After quite a number of (QM) games I played with her I've concluded that One in the Chamber is imho still the way to go. Decoys are still primarily a distraction, nothing more.

 

 

Share this post


Link to post
Share on other sites
On 12/15/2017 at 3:05 PM, Leadblast said:

After quite a number of (QM) games I played with her I've concluded that One in the Chamber is imho still the way to go. Decoys are still primarily a distraction, nothing more.

 

 

I like that build as well, but Lethal DecoyLethal Decoy is absolutely bonkers when you're facing a zeratul or some other melee hero trying to jump you. It literally allows you to double your DPS for 10 seconds when used with Holo StabilityHolo Stability and Ghost ProtocolGhost Protocol. 2 decoys lasting 10 seconds dealing 50% damage each is nothing to scoff at.

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
    • By Staff
      Blizzard today released a new Heroes of the Storm patch and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Update Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Map Update
      Snow Brawl has been added to Custom Games. Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
×
×
  • Create New...