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Developer Insights: Patch Preview 5/5/2015

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Another Developer Insights from the Heroes of the Storm design team is out today, previewing upcoming changes in the next major patch. Reworks are on the way for Healing Ward, Diablo, and ETC, while balance fixes for Abathur, Anub'arak, and Lost Vikings are also on the table.

 

The complete text of the original post follows:

 

With this episode of Developer Insights, game designer Matthew Cooper is here to chat about a few of the changes you’ll be seeing to balance and hero functionality in the near-future. Let’s dive right in and see what’s coming to the Nexus.

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HERO AND TALENT REWORKS

 

Healing Ward is one of the most commonly picked talents, and rightfully so. The Ward can provide a significant amount of healing to an entire team, and players can position themselves to prevent their enemies from destroying it in order to squeeze a little more time out of it. In this next patch, you can be on the lookout for a few alterations coming to the Ward:

  • It will no longer always take 2 auto-attacks to destroy the Healing Ward; instead it will have a scaling health value and can be damaged by area-of-effect abilities. This means placing a healing ward in the center of a massive team fight might not be the best decision, as it’s likely to be destroyed quickly.
  • Healing Ward will have a higher targeting priority, so players won’t be able to protect the ward by standing on top of it.

We will see how these changes pan out and continue to evaluate this talent.

 

We have a number of talent changes incoming for both ETC and Diablo, alongside some buffs and nerfs to help tune their status in the Warrior role. These talent changes were primarily designed to create more build diversity and also to sharpen their roles as unique Warriors in the Nexus. We provided a quick glance at two of the new Storm Powers coming into the game below, and the rest of the talents and changes will be available for viewing with the upcoming patch notes.

 

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Diablo will have his Storm Shield replaced with a Storm Power called “Lord of Terror.” The ability will be an activated area-of-effect life steal that can hit multiple enemy heroes near Diablo. We want Diablo in the middle of team fights, and this new talent allows him to do so effectively.

 

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ETC has a new Storm Power called Death Metal, in which, upon death, a ghost of ETC will unleash an uninterruptible Mosh Pit. Do note; this Storm Power can be selected with either of ETC’s Heroics.

19RBT3IUQUYB1403137112368.pngBALANCE CHANGES

 

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We’ve noticed increased use of a particular strategy that allows Abathur players to backdoor their opponents with the use of clever Bombard Locust placement. While we encourage Abathur players to be aggressive and attempt risky play for higher rewards, we do feel that this strategy does not offer enough counter-play for the opposing team. We’ll aim to tune the strategy into a more manageable state for the opposition, but keep Abathur standard play in a solid state with the following changes:

  • Locust range: Bombard Strain Locust will no longer outrange turrets.
  • Less overall health for the Bombard Locusts: We’ve repaired a bug, with the Bombard Locust, that gave the Locusts more health than originally intended.
  • Stronger Stab damage: We’re hoping to give Abathur a little more bite in damage, so we’ll be increasing Stab damage by a small margin.

 

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Anub’arak’s win rate was discussed at PAX East and we’ve made some quality of life adjustments and other changes with community feedback and internal data in mind. Those changes include:

  • AI changes to how the Beetles prioritize their targets.
  • Reduce some pre-cast delays on a couple of Anub’arak’s abilities.

 

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Chen buffs have been requested by the community since we mentioned his lower win rate at PAX East. Since then, we’ve seen Chen trend upwards, and he is no longer one of our lowest win rate characters—or even lowest warrior. As we look at higher MMR matches, we see Chen trend towards a solid win rate and we believe he’s in a good spot in competitive play.

 

As we factor in Chen’s win rate and the various builds we see players utilizing, we’re able to come to the conclusion that we don’t need any major changes to Chen in the next patch. In the future, however, as we continue to adjust characters each patch, we may make slight changes to Chen and his talents.

 

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We’ve seen feedback calling out Illidan as an over-powered hero. When looking at internal data, we do see Illidan trending towards the top of the Assassin category in terms of win rate, but he is still well within our threshold. Statistically, Illidan is not an outlier. We’ll continue to keep an eye on the aggressive Assassin but, for now, we have no major changes in store for him.

 

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With the last Patch Preview, we mentioned some quality of life changes for everyone’s favorite Murloc—Murky. We’re happy to report that the changes have made a much larger impact than we anticipated. The changes have increased his playability and win rate drastically. While monitoring Murky’s win rate increase, we have noticed the use of his Living the Dream talent has increased. We’ll continue to examine the strength of the talent and make changes if necessary. But, for now, we believe Murky to be in a pretty good spot.

 

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The Vikings continue to trend towards the top of our win rates. We believe the high win rate can be attributed to the Vikings ability to soak a massive amount of experience and the strength of their Longboat Raid! Heroic ability. For our next patch, we’ll be altering both of the Vikings’ Heroics to include:

  • If the Lost Vikings’ Longboat is destroyed, all the Vikings will be stunned for 1.5 seconds. This should allow for coordinated teams to pick off the Vikings.
  • For Play Again, we’re adding a full heal to all live Vikings in addition to the current functionality.

We imagine we’ll see the Heroic pick rate and overall win rate shift slightly, which is our intended goal. We’re not looking to make any big sweeping changes with the Lost Vikings in this upcoming patch. As a side note, we’ll address the Vikings and their talent pick rates if we need to shift their win percentage closer to 50%.

19RBT3IUQUYB1403137112368.png

 THE BANSHEE QUEEN

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Sylvanas is in a fantastic spot when it comes to her win rate. Currently, she sits close to a 50% win/loss ratio—the benchmark we aim for with our heroes. When looking at her talents, we’re happy to report that we’re seeing a number of diverse builds. However, we have noticed that Wailing Arrow is the clear winner when it comes to her Heroic abilities. We are looking at possible changes and community feedback to make Possession more viable. We’ll be leaving Sylvanas in her current state until we have a better answer.

19RBT3IUQUYB1403137112368.png

And that about does it for this Patch Preview. Thanks to Matt Cooper and the design team for chatting with us about the content coming in the next update. Let us know what you’re most looking forward to in the comments below, and we’ll see you in the Nexus!

 

 

Do you agree with the proposed changes? What are your thoughts on the new abilities for Diablo and ETC?

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      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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