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Follower Guide

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Hi one more thing.

More or less Dps. is not so important for followers in GR's. Wouldn't be more important secondary stat? (after Cool Down Reduction and Increased Attack Speed):

Amulet: Chance to blind on hit.

Shield and Weapon: Chance on hit to (Stun,Freeze,Blind..etc)

 

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6 minutes ago, gajgl said:

Wouldn't be more important secondary stat?

Secondary stats are always more important for a follower. You only have followers for the extra crowd control they offer and some use templar for the extra heals + resource regen ofc.

I'm mostly a fan of using Enchantress due to The Sultan of Blinding SandThe Sultan of Blinding Sand since the blind works on GR bosses which can't be said for all the other CC the followers offer.

For the Amulet, while the extra blind chance can be good it's down to your build since if there is any aoe in your build you probably still want to use The Ess of JohanThe Ess of Johan for safety and the nice bunch up to get them all in one place.

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3 hours ago, Arkpit said:

Secondary stats are always more important for a follower. You only have followers for the extra crowd control they offer and some use templar for the extra heals + resource regen ofc.

I'm mostly a fan of using Enchantress due to The Sultan of Blinding SandThe Sultan of Blinding Sand since the blind works on GR bosses which can't be said for all the other CC the followers offer.

For the Amulet, while the extra blind chance can be good it's down to your build since if there is any aoe in your build you probably still want to use The Ess of JohanThe Ess of Johan for safety and the nice bunch up to get them all in one place.

Ok,thanks.

But you can for example equip The Sultan of Blinding SandThe Sultan of Blinding Sand on Enchantress plus reroll the secondary blue stat. on the The Ess of JohanThe Ess of Johan and get an extra 5,1% blind on hit chance so on the end you can get 40% blind on hit chance from the sword plus 5.1% from the amulet.Huge 45,1% blind on hit chance. Reroll can be done on any amulet and you can get only blind on hit.

Example no.2:With my Scoundrel i rerolled Dovu Energy trap and also got 5.1% Blind on hit plus the legendary affix.So he is freezing withBuriza-Do Kyanon  that i rerolled to lightning damage.Got him Wyrdward ring for stun from lightning damage.And he is blinding with his Dirty Fighting skill plus 5.1% blind on hit chance from the amulet.Slowing with Crippling Shot ,stun with Wyrdward and Powered Shot  and prolonging stun with legendary affix.

Example no 3:For templar you reroll sec. blue stat.on Freeze of Deflection and Thunderfury, Blessed Blade of the Windseeker get an extra 2,6% freeze on hit from each= 5.2% Freeze on hit,slowing with Intimidate, stunning with Charge, knocking back with Guardian,freezing with Freeze of Deflection ,stunning with Wyrdward and blind 5.1% on hit chance from rerolled  The Ess of JohanThe Ess of Johan plus the legendary affix.

 

Edited by gajgl

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36 minutes ago, gajgl said:

But you can for example equip The Sultan of Blinding SandThe Sultan of Blinding Sand on Enchantress plus reroll the secondary blue stat. on the The Ess of JohanThe Ess of Johan and get an extra 5,1% blind on hit chance so on the end you can get 40% blind on hit chance from the sword plus 5.1% from the amulet.

I'm 99% sure that all of the questions have the same answer here.

Because of the fact that the legendary items effect have different properties it will not add to a combined %chance in any of the cases for Blind and similar effect. The example above would become 40%, then 5,1% chance to blind with separate rolls.

I do not think the secondary on amu can actually blind a rift boss while the sultan can.

So, if all of the above is true I would not use blind hit on other items since if the 5,1% chance would hit then the sultans blind does not but there is also the calculation of individual cooldowns on the legendary items effects which could be an infinitly complicated calculation.

Edited by Arkpit

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On 1/16/2018 at 2:35 PM, Arkpit said:

I'm 99% sure that all of the questions have the same answer here.

Because of the fact that the legendary items effect have different properties it will not add to a combined %chance in any of the cases for Blind and similar effect. The example above would become 40%, then 5,1% chance to blind with separate rolls.

I do not think the secondary on amu can actually blind a rift boss while the sultan can.

So, if all of the above is true I would not use blind hit on other items since if the 5,1% chance would hit then the sultans blind does not but there is also the calculation of individual cooldowns on the legendary items effects which could be an infinitly complicated calculation.

Ok you are right.

But still i think that the guide should be change in Stat Priorities per Gear Slot because we are all use undying tokens on followers so Vitality,all Resistance are not important.

And we need them only on solo above 90 GR's,so High Damage Range,Sockets,Primary Stat,Critical Hit Chance are not important as well.Because the damage they do is almost 0.

Stat Priorities per Gear Slot:

Amulets:Cool Down Reduction,Increased Attack Speed,% Blind on hit,Primary Stat,Critical Hit Chance.

Shield:Block Chance,%(Blind,Freeze,Stun..etc)on hit,Primary Stat,Critical Hit Chance,Sockets/% Chance to inflict Bleed for X Weapon Damage over Y Seconds if using Pain Enhancer Pain Enhancer

Weapons:Cool Down Reduction,Increased Attack Speed,%(Blind,Freeze,Stun..etc)on hit,High Damage Range,Primary Stat.

Always better some extra CC than DPS that does not do much.

 

 

 

 

 

 

Edited by gajgl

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13 minutes ago, gajgl said:

Always better some extra CC than DPS that does not do much.

Yep, I do agree with above stat priorities for followers.

While I agree, the need for them beyond UnityUnity and some blind chance is limited if any relevance at all so it's not a whole lot that changes even if you swap around the stats.

Edited by Arkpit
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Guest Guest Diamond

Some questions about using UnityUnity in solo with follower, and Cannot Die relics. I realize the follower wearing a Cannot Die effectively negates their damage they take but I wonder if anyone knows if there is more to it than they simply stop taking damage.

Does blizzard have any official statements how it works in more complete detail other than the tooltip description?

I wonder if you are running your templar with Unity ring for the damage sharing benefit, would it not be better to stack him with stats like Vitality, +Resist all, %life, Life Per Hit (questionable since their health never drops whether they would negate incoming damage they would take that would translate to my character?)

ex. for my Templar I have Primal Ancient NutcrackerNutcracker (Viatility, CritDmg, Life per hit) considering rolling Crit to Str for block

and

Primal Ancient Enchanting FavorEnchanting Favor (Str, ResistAll, CritDmg, LifePerHit) considering re-rolling the crit to Vitality

This combined with putting ancients in rings, neck, shield, enchanting/augmenting for vitality, etc I'd be curious what people's thoughts are on if it would have a benefit to the damage mitigation ability of Unity?

My thought is the follower only has so much Vitality so whatever the limit is would be the maximum damage they could absorb for the 50% I would be sending. If I have 5634 vitality on my crusader, and my templar has 12,042  seems like he should be able to absorb any single hit which might one shot kill me and reduce mine by 50%. But if he had only say 2300 vitality I would receive no "oh sh.t" moment life saving benefits from the follower wearing Unity?

Anyways just thought I would ask, I'm not sure it's going to work or even matter as I'm not pushing very high anyways but I thought it seemed like the posibility existed for there to be more to the Unity ring connection than a straight 50% damage reduction. I usually don't even like wearing Unity with follower because they get stuck fighting packs that I might need to get away from and they keep sending me their damage.

Some questions about using UnityUnity in solo with follower, and Cannot Die relics. I realize the follower wearing a Cannot Die effectively negates their damage they take but I wonder if anyone knows if there is more to it than they simply stop taking damage.

Does blizzard have any official statements how it works in more complete detail other than the tooltip description?

I wonder if you are running your templar with Unity ring for the damage sharing benefit, would it not be better to stack him with stats like Vitality, +Resist all, %life, Life Per Hit (questionable since their health never drops whether they would negate incoming damage they would take that would translate to my character?)

ex. for my Templar I have Primal Ancient NutcrackerNutcracker (Viatility, CritDmg, Life per hit) considering rolling Crit to Str for block

and

Primal Ancient Enchanting FavorEnchanting Favor (Str, ResistAll, CritDmg, LifePerHit) considering re-rolling the crit to Vitality

This combined with putting ancients in rings, neck, shield, enchanting/augmenting for vitality, etc I'd be curious what people's thoughts are on if it would have a benefit to the damage mitigation ability of Unity?

My thought is the follower only has so much Vitality so whatever the limit is would be the maximum damage they could absorb for the 50% I would be sending. If I have 5634 vitality on my crusader, and my templar has 12,042  seems like he should be able to absorb any single hit which might one shot kill me and reduce mine by 50%. But if he had only say 2300 vitality I would receive no "oh sh.t" moment life saving benefits from the follower wearing Unity?

Anyways just thought I would ask, I'm not sure it's going to work or even matter as I'm not pushing very high anyways but I thought it seemed like the posibility existed for there to be more to the Unity ring connection than a straight 50% damage reduction. I usually don't even like wearing Unity with follower because they get stuck fighting packs that I might need to get away from and they keep sending me their damage.

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Guest lhkgh

Rerolling whatever into whatever on follower is a waste of resources, because follower is not capable of dealing damage nor it is capable of defending itself.

Only useful stat on follower is cooldown reduction (so he/she uses skills more often) and some of the legendary affixes, ias in some scenarios.

AFAIK damage transfer with unity transfers pure damage split into half, before taking any stats into consideration, so it also doesn't matter whether your follower has all res and tons of vit as the damage will be split the same way between you two and then the toughness is taken into consideration. Even if you would pump his toughness by a lot the cannot die relic is still a must have, otherwise unity kills him on first shot, when the first dose of damage is transferred (with an obvious overkill).

Also when your follower is equipped with cannot die relic the damage split from unity is unilateral and damage is not transferred to you, because the follower takes essentialy 0 damage. Basically wearing unity with a unity on follower and cannot die relic doubles your toughness, with no drawbacks.

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Guest BulletProof

What ring do I substitute for unity? Or do I not in this build, I’m squishy and really struggling to get to the gr100 due to time loss on death. Any advice?

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I'm using the Templar, and he has three items that have sockets: Thunderfury, Freeze of Deflection shield, and Justice Lantern ring.  Which gems, if any, should I put in the sockets?

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On 9/3/2018 at 6:01 PM, Freyja said:

I'm using the Templar, and he has three items that have sockets: Thunderfury, Freeze of Deflection shield, and Justice Lantern ring.  Which gems, if any, should I put in the sockets?

Hey, you should be using main stat gem (Flawless Royal RubyFlawless Royal Ruby in the case of Templar) for all non-weapon items, and Ruby for all weapons. So, in your case, you want to slot all sockets with the best ruby gems you can. Deadset submitted an extra clarification which should be up soon, so thank you for pointing out this missing information.

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Guest Luca Aeris

Hello, I have a silly question regarding Unity. So, my crusader Akkhan build is supposed to have Unity in Kanai's Cube, not equipped on me, and equipped on follower (with immortality trinket). This is for solo play and it works great. However, if I join a multiplayer game and my follower leaves the "party", should I change my Kanai's Cube bonus to something else? Will it still apply a damage reduction with a missing follower? It shouldn't, but I have no way of knowing, if someone can help, please ?

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On 10/29/2018 at 11:53 AM, Guest Luca Aeris said:

Hello, I have a silly question regarding Unity. So, my crusader Akkhan build is supposed to have Unity in Kanai's Cube, not equipped on me, and equipped on follower (with immortality trinket). This is for solo play and it works great. However, if I join a multiplayer game and my follower leaves the "party", should I change my Kanai's Cube bonus to something else? Will it still apply a damage reduction with a missing follower? It shouldn't, but I have no way of knowing, if someone can help, please ?

It will apply a damage reduction effect if someone else in your group also has UnityUnity and is taking less damage than you, but generally this is not worth the cube slot, as your party takes the same damage in total either way. Most of the time, you would be better off with a different item in your cube depending on your build.

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Guest Elekim

Great guide! Just a few comments/questions:

1) I think that Cooldown Reduction should be a suggested (and highly desiderable) stat for the Templar's Shield too (instead of Vitality).

2) Can I suggest you to include a few more words about Followers in your class build guides? I suppose that each build has a preferred "Best-in-Slot" follower, or am I wrong? Maybe you should also mention a "Best-in-Slot" potion for each build, if any?

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Guest Elekim

Another one:

3) When discussing alternative rings for builds that cannot equip Unity, you do not mention Wyrdward (which is suggested only on the tables). Isn't Wyrdward far superior than the "damage" options (Nagelring and BK's Wedding Band), supposing the Follower's equipping a ligthning-damage weapon? Following what you wrote, Oculus Ring seems a must, and thus all other options seems alternatives for Unity only (but your tables suggest them as alternatives to Oculus Ring too...)

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Guest Thunder
On 1/24/2019 at 11:07 AM, gajgl said:

Hi

You can not reroll Cooldown Reduction on a shild.

Best rerolls on a Templar's shild are:

If using  Freeze of Deflection (100% best in slot) ,Defender of Westmarch are:

Block Chance,%(Freeze,stun,Blind..etc)on hit / Crowd Control Reduction,Primary Stat,Critical Hit Chance,Sockets /Chance to inflict Bleed for X Weapon Damage over Y Seconds if using Pain Enhancer Pain Enhancer.

Link with Diablo Affix Planner:  http://wireframewebsolutions.com/d3affix/

 

 

 

Wrong: https://eu.diablo3.com/en/profile/Tobs-2866/hero/116082530

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On 1/29/2019 at 1:04 PM, Guest Thunder said:

Sorry my wrong.Mixed up with AS.

Best rerolls on a Templar's shild, if using  Freeze of Deflection (100% best in slot) are:

Primary Affixes: Block Chance, Cooldown Reduction, Primary Stat and 3rd:Socket or Critical Hit Chance or Chance to inflict Bleed for X Weapon Damage over Y Seconds if using  Pain Enhancer.

Secondary Affixes: %(Freeze,stun,Blind..etc)on hit or Crowd Control Reduction.

And some other linx for followers:

https://us.battle.net/forums/en/d3/topic/12945954611

https://us.battle.net/forums/en/d3/topic/20419913563

https://us.battle.net/forums/en/d3/topic/20754897356

 

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Guest Guest

Hello.

Ive been experimenting with a lot of different builds and my conclusion is that I dont need Ess of Johan.

Using lightning Azure, Wyrdward and Oculus on Templar and Enchantress.

The problem is I cant decide between Dovu and Overwhelming Desire.

Ive red somewhere that for your Wyrdward stuns to be really effective against RGs and Elites you have to use Dovu to go over their CC treshold.

I dont know if this is true, since when I tried their were some stuns certainly without Dovu too (on Enchantress as well).

Another question would be: why should I use Thunderfury over lightning Azure if im Using WoL Monk with Pinto or MS DH with Thrill of the Hunt.

I see no reason for it, and Azure gives a good chance for freezing too.

 

Thanks for the help.

 

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Guest Dr. Phil-Good

Just out of curiosity, what about using legendary gems on follower jewelry? I cannot help but think that there are gems out there that would be far more useful than some of the lower priority stats on the jewelry. Sorry if this is a dumb question. I know followers really aren't there to do noticeable damage, but I feel like some other effects could be quite fun and interesting. Besides, lord knows I got leveled gems I don't need for any of my builds.

 

If utilizing legendary gems on a follower is in fact a viable thing, which ones would you recommend?

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Some notes on the Follower Skills section:

1) The Templar's skill Intimidate is said to be important for builds that use Bane of the Trapped, while Loyalty for those that use Molten Wildebeest's Gizzard. If I remember well, Molten Wildebeest's Gizzard is recommended (as best-in-slot or alternative) only in four Necromancer builds, three of which also recommends Bane of the Trapped. Thus it is not clear if for these 3 Necro builds the Templar is the recommended follower, and if so with which skill. Moreover, since builds which benefit from Life regeneration are so few, I think it shoul be worth mentioning explicitly the Loyalty Templar skill in these build's guides (either as the "best-in-slot" follower or as an alternative). Finally, since most builds use Bane of the Trapped, does this mean that the Templar is the best follower for them? Probably not, but this should be clarified (both here on the Followers page and on each individual build's page...).

2) Guardian lacks the icon and link.

3) I'm not experienced enough to judge how good is the 190k healing from Heal, but reading this guide Heal seems far superior than Intervene (which is not even mentioned). Similarly, I cannot judge how good is the resource regeneration given by Inspire, but by reading the guide Inspire seems better than Guardian for all builds that use resources heavily. Some builds are pure cooldown ones, while others use resources so intensively to recommend resource-generating affixes on gear too, and both are no-brainer for which Templar skill to choose (given the Templar is the best follower for them, which is an information that cannot be found on the guides): but which skill is better for all other builds that use some resources but not so heavily? To help unexperienced players a line should be added to the guides of this kind of builds stating if the Templar is their recommended follower, and if Inspire is recommended over Guardian or not.

4) These are not notes about the guide, but "newbye questions" that may let me better understand the game. By reading their text, Guardian seems to me superior than Heal: its healing is only 5% smaller but it adds knockback. Am I wrong? However, Inspire is still recommended most of the times: is it that good? And finally, Intervene seems so worse than the "simple" Heal not to be even mentioned in the guide: is Intervene really so useless?

5) Which are the builds that are "reliant on precision" that should opt for an Enchantress with Charm? And which are the builds that "rely on Attack Speed breakpoints" that should opt for an Enchantress with Focused Mind? Shouldn't this be explicitly written on these builds' guides?

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Some notes on the General Follower Gearing section, and some newbye questions:

1) Cooldown Reduction, which seems to be one of the most recommended affixes for a follower's gear, can be rolled on shields too: thus, the Templar's shield should have it as one (probably the first) of its stat priorities.

2) Given the importance of utility over damage, probably some secondary affixes (chance to blind on the amulet, chance to anything on the weapon and shield; maybe also "Reduces duration of control impairing effects" on amulet, rings and shield?) should be mentioned in the table of stat priorities (and higher than crit and damage stats).

3) Since the immortality follower-specific items seem a must (otherwise they will die within seconds), toughness stats (like Vitality and All Resistence) are useless (even damage stats are said not to be very useful at high Torments or GRs...). Thus I have a question about the "phylosophy" of the tables with the stat priorities: useless ones should be mentioned (for "completeness", in order to provide a list of at least 4 affixes for each item) or not? I think not. Why? Think about the following (hypothetical) situation: an unexperienced player (experienced ones maybe do not use these guides fully...) finds two Enchanting Favors, and looks at this page's table to decide which one to use: suppose one has rolled (as primary affixes) Strenght, Vitality, All Resistance and Armor, while the other has Strenght, Chance to Block, Armor and Life per Hit (with comparable magnitude). According to the table, the best choice may seem to use the first item after rerolling armor into Block Chance (thus obtaining all the four primary affixes among the list of recommended ones); however, if I read the guide carefully, the best option should be to take the second item and reroll Armor or Life per Hit into Crit Damage (the item will have only 3 of 5 recommended affixes, but the missing two are completely useless). In my opinion listing useless affixes as "priorities" may confuse players and make them take wrong decisions: what do you think?

4) A newbye question: does the socket on the amulet (for +280 primary stat) provide more damage output that "+80-160 damage", "Elemental Damage" or "Area Damage"? And is Crit Chance usually worse than Primary Stat as stated in the stat priority ordered list?

5) Are "Increased damage against elites" and "Bleed chance" really worse than a socket or +Vitality on a Templar's shield?

6) Aside the must-have CDR and IAS, weapons can roll many damaging affixes: high base damage range, high "+ elemental damage" range, primary stat, a socket (with a ruby for additional 270 damage), damage %, increased damage against elites, area damage, and bleed chance: are the recommended ones (i.e., if I understood well, base+elemental damage, primary stat, and socket) really the best ones? Why?

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Finally, some notes about the Specific Follower Gearing section:

1) When discussing alternative rings for builds that cannot equip Unity, you do not mention Wyrdward (which is suggested only on the tables). Isn't Wyrdward far superior than the "damage" options (Nagelring and BK's Wedding Band), supposing the Follower's equipping a ligthning-damage weapon? Also, I think it should be worth mentionig explicitly the need of lighting damage on the follower in order to use this ring's effect.

2) If I understood weel, the best items for the Templar seem to be: Thunderfury, Freeze of Deflection, Enchanting Favor and the Ess of Johan, but with which rings? Are Unity and Oculus Ring still the best choices (as written in the table), or it is better to wear the synergistic Wyrdward and Justice Lantern (as the text may seem to suggest)? In the second case, the table should switch "Best in Slot" and "Alternative" labels; in both cases, I think, which setup is the best one should be written more clearly...

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2 hours ago, Elekim said:

Finally, some notes about the Specific Follower Gearing section:

1) When discussing alternative rings for builds that cannot equip Unity, you do not mention Wyrdward (which is suggested only on the tables). Isn't Wyrdward far superior than the "damage" options (Nagelring and BK's Wedding Band), supposing the Follower's equipping a ligthning-damage weapon? Also, I think it should be worth mentionig explicitly the need of lighting damage on the follower in order to use this ring's effect.

2) If I understood weel, the best items for the Templar seem to be: Thunderfury, Freeze of Deflection, Enchanting Favor and the Ess of Johan, but with which rings? Are Unity and Oculus Ring still the best choices (as written in the table), or it is better to wear the synergistic Wyrdward and Justice Lantern (as the text may seem to suggest)? In the second case, the table should switch "Best in Slot" and "Alternative" labels; in both cases, I think, which setup is the best one should be written more clearly...

Oculus ring is a best choice in every situation, as it procs often (youll see at least one proc per pack) and you can make it work with melee classes with smart and quick reposition. If you dont have Unity, use wyrdward with a Lightning damage weapon. Justice lantern is the worst of all choices, as mobs tend to attack you more, not your Follower. This is especially true to taunting builds. 

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3) Talking about the Templar, Lidless Wall is presented as an alternative for Freeze of Deflection for its elemental boost. But for which element? physycal? Also, by equipping Lidless Wall on the Templar and opening the "Details" tab, I see no "+% elemental damage" entry: are you sure that "elemental damage %" works for followers?

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      Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Seasonal Conquests are additional goals you can complete as part of our Season Journey. To earn all the cosmetic rewards, you'll need to complete at least three of the Conquests below. The challenges available in Season 34 include:
      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley. On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works.
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. In this season, Haedrig's Gift will grant all-new class sets introduced with previous Seasons.
      Here are the sets granted by Haedrig’s Gift in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival Return to Top
    • By Staff
      It seems something went very wrong with Season 33, as it it just... ended a while ago. Players took to the forums as there was no early warning, other than a server message around an hour before it all ended. PezRadar responded clarifying that this is not intended and that Blizzard are looking into what happened.
      Season End (Source)
      Heard and got some pings while I’ve been out and I have production checking on this early end. This shouldn’t have ended today so something is funky. Will provide an update once I hear back.
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3, 2025. Learn more about the event in the official preview!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      A brand new season arrives in Diablo 3 next month! Blizzard have the full preview ready so let's take a look at the cosmetic rewards, season journey, Haedrig's Gift sets, and more!
      Season 33 (Source)
      Sanctuary needs you to answer its call for aid in Season 33: Shades of the Nephalem. Starting on October 25 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Shades of the Nephalem theme, which first debuted with Season 22. For an in-depth look at what’s coming, take a gander below. Also, Season 32 will officially come to an end on October 20. Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch 2.7.8
      Season Theme
      The shadows, they are moving, and they seem… animated. Like they have a will of their own. Whatever this trickery is, perhaps you can use it to your advantage. Let’s see what the demons say when you fight side by side with your own shadow! Shadows of the Past: Activating a Shrine/Pylon will spawn in a shadow clone of your class, who will come with a randomly chosen 1 of 3 predetermined builds. This clone's power will scale with your character and will last for 1 minute (unless your character dies). See this article for the shadow clone variations that can spawn when activating. Kanai’s Cube: Kanai’s Cube will have a fourth slot this season. This fourth slot will have the choices of the first 3 slots but will not stack with any of them, providing additional flexibility to your build. Return to Top Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to any who may have missed them the first time around. For Season 33, this means awards originally available from Season 9 are returning to the Season Journey. However, we know it’s nice to have something new to aim for if you’ve already participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Prove your worth in the Trial of Tempests to earn the Stupendous Contraption pet and the Industrial Portrait Frame.
      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, you’ll be able to earn the Pandemonium portraits, and the cute and craggily Rocky pet first introduced in Season 9. Return to Top Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five: Guardian of Sanctuary: Finish a Level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Life Goes On: Kill Maghda at Level 70 in under fifteen seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a Level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top Seasonal Conquest
      Want to prepare your Conquest plan for Season 33? Here are the challenges you’ll face: For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. Also returning for Season 33 is Sprinter/Speed Racer, where you’re challenged to complete the entire Diablo III campaign from Act I to Act V at Level 70 in under an hour! Next is Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million Gold streak outside of The Vault or its Inner Sanctum. We're also bringing Thrill/Superhuman, which requires completion of a Greater Rift Level 45—solo and without any Set items equipped. And lastly we'll be bringing back Speed Demon/Need for Speed, meaning you'll need to beat a Torment X Nephalem Rift at Level 70 in 2 minutes. Best of luck! Return to Top Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works: Completing Acts II, III, and IV of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely! The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. Here are the sets granted by Haedrig’s Gift in Season 33: Barbarian - Might of the Earth Crusader - Thorns of the Invoker Demon Hunter - The Shadow's Mantle Monk - Monkey King's Garb Witch Doctor - Raiment of the Jade Harvester Wizard - Firebird's Finery Necromancer - Grace of Inarius Return to Top Patch 2.7.8
      Our next patch goes live on October 22 and introduces quality-of-life updates for demon slayers on Mac. New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. Return to Top  
    • By Staff
      Here's a preview of Season 33 and Patch 2.7.8 that will soon be available for testing on the PTR.
      Shades of Nephalem Theme
      In the latest Diablo III Season, the Shades of Nephalem season theme marks a return. Activating a Shrine or Pylon will spawn in a shadow clone of your class. The clone's power wil scale with your character and last for one minute or until death.

      Fourth Kanai's Cube Slot
      In addition to the season theme, Kanai's Cube will have an additional fourth slot.

      Season 33 Start?
      We expect Season 33 to start in late September/early October 2024.
      PTR Testing
      Patch 2.7.8 will be available for testing for one week. Initially, Blizzard planned to test out the patch from September 17 through September 24, but they ran into some unexpected issues and testing has been delayed. New Mac executables for Silicon and Intel chips will be available in this build, as revealed by Blizzard.
      (Source)
      PTR FOCUS AND DETAILS
      The Patch 2.7.8 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Season 33 Rewards
      The upcoming season mirrors Season 22 in terms of rewards, so here's what you can get.
      The Head and Shoulder slots of the Conqueror Set are coming, alongside Black Soulstone-themed portratis and the Loremaster pennant.

      Complete the Season 33 journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Season 33 Journey Rewards
      Here are the Conqueror requirements for Diablo III in the upcoming season. This will grant you an additional stash tab (up to a max of 5).

      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Seasonal Conquests are additional goals to complete as part of the journey. You must earn at least 3 to earn cosmetics:

      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley.  On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Haedrig's Gift Sets for Season 3
      Here are the Haedrig's Gift sets granted to your class in Season 33:

      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival
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