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Heroes of the Storm Tyrael

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Guest GoodStranger

blood for blood no longer slows, the talent description needs to be updated

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Guest xHellbladex

Really love Angelic Absorption for the full tank build. With the extra regeneration skills taken it really sustains him well.

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Guest NoirCity

Tyrael's ability page does not include his Sanctification heroic. Just letting you know. :)

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Guest CptShrike

It's really nice to see the Bruiser build here. Sure, damage isn't Tyrael's strong suit and you should only pick it when you have another tank to back you up, but the talent synergies and alternate play style are actually fun and a refreshing change of pace. It makes a huge difference compared to other guides and other talents which are "You must pick these 7 talents or you suck and you lose forever".

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10 hours ago, Raz415 said:

Quick question, can mosh pit be stopped by Judgement? It doesn't say anywhere that it makes Tyrael unstoppable.

Yes. Once he successfully casts it, he becomes unstoppable.

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Hey everyone,

I just wanted to let you know that Tyrael will be one of the next Heroes I am going to convert to the new Guide format. This will include updates on talents, builds, etc. 

Looking forward to sharing it with you! 

 

 

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Guest SomeShyGuy

Don't you think he needs his Talent Tree to be reworked as well? Pretty much every other Warrior has gotten... Tyrael lacks unique questing talents, option to reduce ability damage (even Valla and Butcher have for the love of God) etc

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19 hours ago, Guest SomeShyGuy said:

Don't you think he needs his Talent Tree to be reworked as well? Pretty much every other Warrior has gotten... Tyrael lacks unique questing talents, option to reduce ability damage (even Valla and Butcher have for the love of God) etc

I feel like they are pushing Tyrael to be that "engage" tank, where everything in his toolkit revolves around short burst dives rather than what Diablo does (dive and sit there, getting hit). They might rework it, but it feels like Tyrael is just there to push his team that extra bit more to get a pick, then helping them to retreat without dying. 

The health regen talent also seems to point towards this, since you can dive, pick, retreat and reset. 

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Guest AnonymousContributor

That last patch really ruined him imho- hideous and uncalled for nerf. Hope a rework is coming for him soon(not tm).

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Guest Eisal

I kind of picked him up again, but just read his changes and felt rather sad about it. His Holy Ground talent is good, but alone it's not going to make him great.

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On 3/13/2017 at 9:40 AM, Guest AnonymousContributor said:

That last patch really ruined him imho- hideous and uncalled for nerf. Hope a rework is coming for him soon(not tm).

they removed one (admittedly pretty strong) talent and otherwise buffed his kit almost across the board. If a level 13 talent was the only thing making him playable (imo - it wasn't) then maybe it's not that they ruined him and more that he wasn't good to begin with?

 

wether or not you like the new direction with warrior armors, the build in 15% off all ability damage is *massive* against all but the most focused auto-attack comps (even some AA heroes like valla end up doing a lot of ability damage...) The trivial amount of max health he lost is made up for in spades but the 15% improvement to his self-shield, regen master health bonus, and of course any healing that comes his way.

 

TLDR; they wanted to give Tyrael a niche, and by god they gave it to him. AA focused builds like protect-the-illidan are becoming less and less commonplace, so exercise even a small amount of judiciousness during the draft and it's very easy to match him up against a comp that will now have a much tougher time dealing with him.

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Guest AnonymousContributor
8 hours ago, Voltorocks said:

they removed one (admittedly pretty strong) talent and otherwise buffed his kit almost across the board. If a level 13 talent was the only thing making him playable (imo - it wasn't) then maybe it's not that they ruined him and more that he wasn't good to begin with?

 

wether or not you like the new direction with warrior armors, the build in 15% off all ability damage is *massive* against all but the most focused auto-attack comps (even some AA heroes like valla end up doing a lot of ability damage...) The trivial amount of max health he lost is made up for in spades but the 15% improvement to his self-shield, regen master health bonus, and of course any healing that comes his way.

 

TLDR; they wanted to give Tyrael a niche, and by god they gave it to him. AA focused builds like protect-the-illidan are becoming less and less commonplace, so exercise even a small amount of judiciousness during the draft and it's very easy to match him up against a comp that will now have a much tougher time dealing with him.

Amplified Healing and Hardened Shield also gone, so there's that...

The 'buff' to W shield is laughable at best. It is still measly and goes down fast when focused. Johanna's stronger AND gives cc immunity.

For a tank, he doesn't feel pretty tanky imho. People just seem to pick him for his Heroics and Holy Ground at level 16. If you try to go solo tank with him, it's basically suicide. Not to mention having one of the worst traits in the game (if not THE worst).

He's now only worth vs mage (ability) heavy comps (Li Ming, Jaina, Gul'dan, KT etc) which happens mostly in QMs. Tychus, who's meta, destroys him with ease. And yeah, Blizz said they wanted to give each one a unique identity, but you already have re-reworked Anub (2nd time) who brings much more utility to the team from the start, much sturdier and harder to kill and does an equal or better job vs ability heavy comps.

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13 hours ago, Guest AnonymousContributor said:

For a tank, he doesn't feel pretty tanky imho. People just seem to pick him for his Heroics and Holy Ground at level 16. If you try to go solo tank with him, it's basically suicide. Not to mention having one of the worst traits in the game (if not THE worst.

To be fair, I never really saw Tyrael as a solo tank, even before this rework. He has a great mobility and utility for a tank, and often played a nice role as a secondary tank/bruiser, who excelled at disrupting backlines and giving support to chases/escapes.

I expected Blizzard to add a new functionality to his trait, though. As you pointed, it is one of the worst traits in the game  (much like any ability that plays after you died). It DOES has a nice use if you got Auriel in your party with resurrect, allowing you to blow up after death and be quickly back into action.

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On 3/18/2017 at 4:21 AM, Guest AnonymousContributor said:

Amplified Healing and Hardened Shield also gone, so there's that...

ah, i missed amplified healing - that is a nerf. but the new spell shield is essentially identical - IFF you drafted him against a spell heavy team like they want you to and aren't getting melted by AAs.

 

On 3/18/2017 at 4:21 AM, Guest AnonymousContributor said:

The 'buff' to W shield is laughable at best. It is still measly and goes down fast when focused.

I do agree that it's still not a huge shield, but against spells it now soaks about 25% more damage - percentage-wise this is a big spike.

 

On 3/18/2017 at 5:49 PM, Valhalen said:

To be fair, I never really saw Tyrael as a solo tank, even before this rework.

I actually agree with this, and I guess I should clarify from my post above that I don't think Tyrael was or is terribly strong. You are both right that his passive is garbage and his QWE kit overall often feels pretty weak. Just wanted to speak up and say that this patch is *not* an across-the-board nerf, and that his niche uses can now be even stronger.

 

oh, and last but not least (as it is pretty off topic:

On 3/18/2017 at 4:21 AM, Guest AnonymousContributor said:

Tychus, who's meta,

Is he? last I heard his range is down to like an inch and he doesn't have any good self healing anymore. Every time I face him now it seems like he has to way over-extend to even hit tanks and we just melt him whenever he does so. So if picking tyrael makes people counter with tychus maybe that's a good thing?...

Edited by Voltorocks
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On 11. 4. 2017 at 4:56 PM, JohnBoyzear said:

Nub question, but does Reciprocate affect all shields, or just the one on Tyrael?

Based on what I just tried in testing room, ReciprocateReciprocate affects only your shield. Shields on allied heroes and minions do not explode.

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Guest XeaKon

Why is Purge Evil listed as Tyrael's first talent in the tank build when Regeneration Master gives him more hp regen and life ?

On a second note, I feel that vigorous strike is a viable talent to swift retribution especially for the tank buid .

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19 minutes ago, Guest XeaKon said:

Why is Purge Evil listed as Tyrael's first talent in the tank build when Regeneration Master gives him more hp regen and life ?

On a second note, I feel that vigorous strike is a viable talent to swift retribution especially for the tank buid .

You should be trying to strike the balance between damage and resilience. In this case, both talents are strong and can be picked based on your personal preference (mine being Regeneration MasterRegeneration Master most of the time), with Regeneration MasterRegeneration Master putting you closer to the tanky playstyle, and Purge EvilPurge Evil putting you closer to the bruiser playstyle.

You won't be dealing enough basic attack damage to make the Vigorous StrikeVigorous Strike a strong pick. The remaining two talents are up to personal preference. 

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Guest MachineCult

I'm sure there's twenty reasons I'm wrong, but I've had a reliable amount of success so far building Tyrael as a follow-up based bruiser. I know many of these talents were bashed in the guide, but hear me out.

Talent Path: 

1-Purge Evil

4-Vigorous Strike

7-Follow Through

10-Judgement

13-Burning Rage/Angelic Might

16-Holy Ground/Blood for Blood

20-Nexus Blades

 

On what I read in the guide regarding these talents, Vigorous Strike was discounted due to being able to sustain large amounts of damage, Tyrael's mobility combined with Follow Through gives appreciable returns.

Follow Through was criticized due to Tyrael's long cooldowns, however it's important to note for the sake of this talent, El'druin's Might and its teleport both count as individual abilities, if you rotate properly you can sustain Follow Through damage without any down time. I did catch the note that using El'druin's Might aggressively is a gamble, however this combo brings solid dueling, diving and harassment to the table. 

Angelic Might. The jury's still out on this one, because it's not very reliable however in this particular build, situationally it can really pack a punch and give you a nice chunk of self sustain. I do agree outside of this specific build it doesn't hold much merit. 

In conclusion, I suppose this build is perhaps only useful in niche situations during competitive play, or is comp dependent, but I've generally had favorable results with it, usually finishing in the top three in virtually every stat. I've successfully locked horns with Sonya, Malthael and Muradin with this build, so I'll continue to use it but just felt I would share. Maybe it just catches them off guard XD

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      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
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