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Heroes of the Storm Zeratul

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Guest Savorymlkman

Vorpal Blade is no gimmick, ask any sylvanas/li ming/ lunara/ morales that ive gone up against. I even used it on an abathur who was tunneling away, activated after he disappeared and BAM!

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Guest aibolit

I'd love to have a "Works well AGAINST" section in addition to "works well with" and "is countered by", because that's the main reason to pick a hero in the first place (aside from synergy).

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I know Zera is being change put I have a guestion about lvl 4 choice and overall executing Blink/Wormhole combo.

I used to choose Master Worp Blade like u suggest but i did a few testing lately and it appears I cant get the attack bonus from it when I blink and back with wormhole. I tested it in training ground with lvl 20 being selected. I ended up getting 1843 dmg (spike, slash and AA) with and without master warp blade everytime. I started to choose gathering power instead but without void slash as it apperars with it instead of Follow Through I got only 1793 dmg applied.

I was wondering do I execute the combo between blink and wormhole correctly? I jump and immidiately apply spike and slash with AA being deliviered somwhere in between.

 

I would appriciate any feedback on the subject and cant wait for new reworked Zera and ur updated guide.

Cheers!

Edited by Thorgal2226
typo :)

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  On 11/14/2016 at 9:09 PM, Thorgal2226 said:

I would appriciate any feedback on the subject and cant wait for new reworked Zera and ur updated guide.

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In honesty, I'm not sure. I'm going to see if I can get one of our guide writers to drop in and give you a hand with this :)

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  On 11/14/2016 at 9:09 PM, Thorgal2226 said:

I know Zera is being change put I have a guestion about lvl 4 choice and overall executing Blink/Wormhole combo.

I used to choose Master Worp Blade like u suggest but i did a few testing lately and it appears I cant get the attack bonus from it when I blink and back with wormhole. I tested it in training ground with lvl 20 being selected. I ended up getting 1843 dmg (spike, slash and AA) with and without master warp blade everytime. I started to choose gathering power instead but without void slash as it apperars with it instead of Follow Through I got only 1793 dmg applied.

I was wondering do I execute the combo between blink and wormhole correctly? I jump and immidiately apply spike and slash with AA being deliviered somwhere in between.

 

I would appriciate any feedback on the subject and cant wait for new reworked Zera and ur updated guide.

Cheers!

Expand  

Hey, I just inherited the Zeratul guide from Kendric, whom inherited it himself from Srey. I'll get to updating it as soon as I have some feedback, but I also have something special planned for it, so it might take a bit more time. The current build we think is best for single-target assassination (what Zeratul does!) is this: http://www.heroesfire.com/hots/talent-calculator/zeratul#kzxw. The mobility is great, as is the burst. Master Warp Blade is great for PvE stuff, like Mercenaries, and quite amazing if you can land 3 attacks on any given target.

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Thx for quick replay!

What about the new gathering power? My calculations shows that at 5 stacks u deal more burst damage than Rendind Cleave (Blink+Wormhole=1678 compared to 1666 on lvl 20) and on 6 stacks u deal more than Combo Slash (1716 to 1712). It also rewards you for playing safe and adds a little thrill on the gameplay :) And even if lost 5 stacks are not that difficult to regain (especially in QM where often u play without supports xD)

 

And another question is about Sentence to Death. It shows a lot more burst on paper (Combo Slash+Master Warp 1712 Combo+Sentence 2124).

The only flaw is it makes already difficult Zera even higher skill cap hero as u must hit ur Singularity Spike precise after Blink to make the most of it.

Its very satisfying though :)

Once again thanks for the feedback and I cant wait for the whole upgraded guide from you guys.

 

P.S.: also Sentence to Death works so well with Rewind makes u to be able to kill even very high HP heroes 1v1.

Edited by Thorgal2226
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  On 11/16/2016 at 6:33 AM, Oxygen said:

The current build we think is best for single-target assassination (what Zeratul does!) is this: http://www.heroesfire.com/hots/talent-calculator/zeratul#kzxw

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been playing a lot of zeratul since the rework (full disclosure, i'm a filthy casual in silver, as I'm playing primarily QM or unranked. I have a baby, ok?). I pretty much agree that this is the best build; I think there are a couple possible tweaks depending on personal prefences though:

- switching vorpal blade/wormhole for shadow hunter/slip into shadow OR just shadow hunter. Basically shadow hunter has been *great* to me so far; the quest is very easy to finish on most maps and once finished adds insane power to your blink.  Probably best paired with wormhole but imo the CD redution is so strong it even makes slip into shadow quite playable as well (moreso the less bursty their team comp is and the more AAs you can get in). vorpal blade is very strong early on before the quest is finished but afterwards the divide seems very wide to me between these two talents.

- shroud of adun is a viable alternative to mending strikes. Ultimately it's probably worse but it allows for crazy hit and run trading in a siege/poke situation, and during long teamfights can get you back in the game in many situations where you'd pretty much have to back. Definitely only choose it in team comps where your side is already crushing the neutral camps, and losing mending strikes is a big hit to your merc clearing ability.

- as someone else noted, sentenced to death (especially paired with seeker in the dark) is positively insane but it makes singularity spike absolutely must-hit (and leaves you without a lot of damage while it's on cooldown). against comps that rely on fragile, low mobility champs like kael'thas this build might be a good option as it allows you to delete easy to hit squishy targets almost instantly.

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  On 11/23/2016 at 12:30 AM, Voltorocks said:

been playing a lot of zeratul since the rework (full disclosure, i'm a filthy casual in silver, as I'm playing primarily QM or unranked. I have a baby, ok?). I pretty much agree that this is the best build; I think there are a couple possible tweaks depending on personal prefences though:

- switching vorpal blade/wormhole for shadow hunter/slip into shadow OR just shadow hunter. Basically shadow hunter has been *great* to me so far; the quest is very easy to finish on most maps and once finished adds insane power to your blink.  Probably best paired with wormhole but imo the CD redution is so strong it even makes slip into shadow quite playable as well (moreso the less bursty their team comp is and the more AAs you can get in). vorpal blade is very strong early on before the quest is finished but afterwards the divide seems very wide to me between these two talents.

- shroud of adun is a viable alternative to mending strikes. Ultimately it's probably worse but it allows for crazy hit and run trading in a siege/poke situation, and during long teamfights can get you back in the game in many situations where you'd pretty much have to back. Definitely only choose it in team comps where your side is already crushing the neutral camps, and losing mending strikes is a big hit to your merc clearing ability.

- as someone else noted, sentenced to death (especially paired with seeker in the dark) is positively insane but it makes singularity spike absolutely must-hit (and leaves you without a lot of damage while it's on cooldown). against comps that rely on fragile, low mobility champs like kael'thas this build might be a good option as it allows you to delete easy to hit squishy targets almost instantly.

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Just curious, but I don't see most of these talents in the build. Does the guide need to be updated?

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Yes, if you read the last few comments you'll see we're discussing the recent rework to his talents.

 

Oxygen is the new author on this guide and he's posted a preliminary build above, presumably in advance of the full guide re-write

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Voltorocks thx for pointing some interesting talent joices. Im currently testing the Shadow Hunter/Shroud of Adun version and its fine to. 

 

P.S.: Im a "filthy casual" myself xD

Edited by Thorgal2226

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  On 11/23/2016 at 5:30 AM, Voltorocks said:

Yes, if you read the last few comments you'll see we're discussing the recent rework to his talents.

 

Oxygen is the new author on this guide and he's posted a preliminary build above, presumably in advance of the full guide re-write

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Indeed. Sorry for the delay - I got in touch with Glaurung for input on the guide - the first time we contact an active pro player for actual review for our Heroes guides. So, it's taking a bit more time.

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  On 11/29/2016 at 9:54 PM, Inmosam said:

Please update this guide. I've been finding many of the guides very useful, but zeratul hasn't been updated yet.

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Oxygen put a perfect single target assasination build somwhere above. After many hours I must say Its the best choice universaly and if u want to choose something asside from other important factors (like map ur on or heroes u play with and against) its perfect.

My opinions on the new talents (Im lvl 20 Zera qm player)

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Uff... I made it to the end and I hope at least one of U will :)

I must make two things clear: Im no pro and this is only my thoughts of the new talents my favourite hero has after the rework.

Sry for my not perfect english as it is my second language.

Feel free to drop a thing or two if u disagree with my choices and explanations but beware: if ur right and I learn to play better I might meet u in QM and turn this against U!

Love ya all!

Thorgal.

Edited by Thorgal2226
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  On 11/30/2016 at 10:39 AM, Thorgal2226 said:

Shroud of Adun - this is probably the best talent in the whole rework that i never use xD

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playing more and more and taking shroud of adun more and more often; it's kind of insane how much value you can get out of this when you're skirmishing a lot (which wormhole zera tends to do _a lot_).

The *only* caveats are 1) if your team comp has only 1 or fewer solo merc heroes, or 2) has no support/unreliable heals then you *must* go mending. otherwise, I'm beginning to think this is the strongest choice for hero-on-hero combat.

 

shadow hunter is bonkers anytime you're on a map that doesn't have to be decided by 5v5 deathball. in 1v1 and 2v2 situations it is *often* advantageous to stay in combat (rather than wormholing) and get those master warp blade hits in, *then* blink away to reposition or disengage. also there are tons of situation in lane, around mercs, near enemy buildings, you name it, where you can aa right after wormholing and be ready to go again in just a couple of seconds. 

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Guest Ultrajante

Can someone please update this page? I've been wanting to play zeratul for quite some time since my main Zagara freaking dies just by the thought of him. And since this week's he's on hero rotation, I thought I'd give him a try, but I wish I could do that with the help of this guide which seems useless since the latest patch completely reworked him I heard. Please someone update him? Thank you

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  On 12/2/2016 at 5:33 AM, Guest Ultrajante said:

Can someone please update this page? I've been wanting to play zeratul for quite some time since my main Zagara freaking dies just by the thought of him. And since this week's he's on hero rotation, I thought I'd give him a try, but I wish I could do that with the help of this guide which seems useless since the latest patch completely reworked him I heard. Please someone update him? Thank you

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Oxy's update with the new guide format just came in :p I need to review it before it shows on the site.

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Its great to see the updated guide, but I have one issue with it.

  Quote

Your basic combo consists of Blink Icon Blink, Basic Attack (to use Combo Slash Icon Combo Slash), Singularity Spike Icon Singularity Spike (for the Movement Speed reduction), Basic Attack, Cleave Icon Cleave, Basic Attack, Blink back (through Wormhole Icon Wormhole),

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Im pretty sure U cant fit 3 Basic Attacks between 2 seconds u got with Wormhole. I tested it in the shop try mode where u can even slower the game by a large amount. Its the third basic attack or getting back with wormhole. U cant do both.

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  On 12/3/2016 at 8:44 AM, Thorgal2226 said:

Its great to see the updated guide, but I have one issue with it.

 

Im pretty sure U cant fit 3 Basic Attacks between 2 seconds u got with Wormhole. I tested it in the shop try mode where u can even slower the game by a large amount. Its the third basic attack or getting back with wormhole. U cant do both.

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Absolutely! That's why "Sentenced to Death" is the better option with this burst rotation.
 

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  On 12/3/2016 at 8:44 AM, Thorgal2226 said:

Its great to see the updated guide, but I have one issue with it.

 

Im pretty sure U cant fit 3 Basic Attacks between 2 seconds u got with Wormhole. I tested it in the shop try mode where u can even slower the game by a large amount. Its the third basic attack or getting back with wormhole. U cant do both.

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I came to the same conclusion, albeit too late. It used to be able to fit in 3, I swear!

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Guest Farbas

I suggest to add to Gift of the Xel'Naga  description that it prevents from using the skill defensively on structures, I saved our core once with the ult and this is impossible if we take this talent.

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  On 2/5/2017 at 5:22 PM, Guest Farbas said:

I suggest to add to Gift of the Xel'Naga  description that it prevents from using the skill defensively on structures, I saved our core once with the ult and this is impossible if we take this talent.

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I'll see if we can get a note added - the talent is pretty much useless and never taken anyway.

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The combo explaination on page 1 assumes we took Wormhole at lvl7 but the build itself recommends to take Seeker in the Dark

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      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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