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Heroes Closed Beta Patch Notes - May 12, 2015

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Heroes of the Storm received what will be its final patch during the Closed Beta today. The patch includes the new Hero Kael'thas, numerous performance changes and bug fixes, art updates, and talent changes for several Heroes. The complete patch notes follow.

 

The full patch notes can be found below, but the highlights of this patch include:

  • Introduction of Kael'thas as a new Hero
  • Diablo and E.T.C. overhaul
  • Player level 25 unlocks all Heroic Abilities and Talents on all Heroes

Also, remember that the official beta period ends on June 1, 2015, which is the last opportunity to earn the Level 40 Beta portrait!

 

We’ve brought Heroes of the Storm offline for a period of extended maintenance today in order to bring you a brand new Closed Beta patch! Maintenance is ongoing, but don't worry; we'll let you know just as soon as the Nexus is back online. In the meantime, you can check out the complete patch notes below.

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GENERAL

 

Players that reached level 40 after the March 24 Closed Beta patch was released will now properly receive the associated portrait reward upon logging in to Heroes of the Storm.

  • Please note: In order to receive the portrait, players affected by this issue must log in to Heroes of the Storm before June 1, 2015. After that date, the portrait will no longer be awarded.

Performance

  • Improved Graphics Settings Auto-Detection
    • Several tweaks have been made to improve how Heroes auto-detects certain hardware configurations.
    • As a result of these improvements, all players’ default Graphic Settings will be re-detected and reset following today’s patch in order to provide better performance and play experiences across a wider range of hardware configurations.
  • Updated Performance Notification
    • The performance overlay (Ctrl + Alt + F) has been updated to track several additional metrics, which should help players better identify some common performance issues.
    • Several icons have been added, which will display in the performance overlay when the game client is experiencing certain types of significant performance issues.
  • Many additional performance improvements have been made across various aspects of the game, including reduced memory usage and fragmentation on all graphic settings.

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NEW HERO

 

Kael’thas Sunstrider has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of this fiery new Assassin's Abilities.

Trait

  • Verdant Spheres (D)
    • Activate to make your next Basic Ability more powerful.

Basic Abilities

  • Flamestrike (Q)
    • After a short delay, deal damage in an area.
    • Verdant Spheres (Trait) -- Increases Flamestrike’s radius and damage.
  • Living Bomb (W)
    • Damages an enemy over a short time, after which the target will explode, damaging all nearby enemies. Casting a second Living Bomb on an enemy causes the first to explode immediately.
    • Verdant Spheres (Trait) -- Removes Living Bomb’s Mana cost and cooldown.
  • Gravity Lapse (E)
    • Stuns the first enemy hit.
    • Verdant Spheres (Trait) -- Causes Gravity Lapse to stun the first 3 enemies in its path.

Heroic Abilities

  • Phoenix ®
    • Launch a Phoenix to target area, dealing damage to enemies along the way. The Phoenix persists, attacking enemies, and dealing splash damage to those near its primary attack target.
  • Pyroblast ®
    • After a short delay, cast a slow-moving fireball that deals massive damage to an enemy, and medium damage to enemies near the target.

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ART

 

General

  • The Radial Ping Menu has received updated art, which more closely matches the appearance of pings issued in the game world.
  • Defeat, fidget, taunt, and victory animations have been added to a number of Heroes and summoned units.
  • Gazlowe, Illidan, and Kerrigan have received minor animation and pose updates on Hero Select.
  • Several Heroes have received polish on the animations that play when purchased in the Shop.

Battlegrounds

  • Various Battleground assets have received additional visual polish.
  • Various Battleground assets have received additional optimization to help improve performance.
  • The terrain surrounding the Core on all Battlegrounds has been changed to better indicate the Core’s attack range.
  • Siege Giant Mercenaries on Sky Temple and Tomb of the Spider Queen have received minor attack animation polish.
  • Water in enemy Healing Fountains will now appear red on all Battlegrounds.

Heroes, Abilities, Mounts, and Skins

  • Heroes
    • Cloth physics have been added to the following Heroes:
      • Malfurion
      • Sylvanas
    • The following Heroes have received facial animation improvements:
      • Gazlowe
      • Sonya
  • Hero Abilities
    • The following Heroic Abilities will now apply an Invulnerability overlay to the affected player’s screen for the duration of their effects.
      • Tyrael -- Sanctification ®
      • Uther -- Divine Shield ®
    • The following Heroes have received new Ability icon art:
      • Zagara
      • Zeratul
    • The following Heroes’ Ability icons have received updated art to make them easier to differentiate from one another:
      • Abathur
      • Kerrigan
      • Nova
      • Sgt. Hammer
      • Tassadar
    • The following Hero Abilities and Talents have received visual polish:
      • Blood for Blood (Talent)
      • Abathur -- Symbiote (Q) Abilities: Stab (Q), Spike Burst (W), Carapace (E); Monstrosity ®
      • Arthas -- Summon Sindragosa ®
      • Diablo -- Received updated art and visual effects to coincide with his Talent rework.
      • E.T.C. -- Received updated art and visual effects to coincide with his Talent rework.
      • Jaina -- Ring of Frost ® visual effects now more closely match the Ability’s duration.
      • Nova -- Anti-Armor Shells (Talent) target indicator
      • Raynor -- Raynor’s Raiders ® target indicator
      • Sonya -- Basic Attack
      • Sylvanas -- Withering Fire (Q) target indicator, Haunting Wave (E) reactivation
      • Zagara -- Mutalisk (Talent), Nydus Network ®
  • Mounts
    • Terror Charge has been added as a new Mount for Diablo, which will allow him to run across the battlefield on all fours.

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SHOP

 

Bundle Packs

  • New Bundles
    • The Stormpunk Kael’thas Bundle Pack has been added to the in-game Shop for a limited time.
  • Starter Bundle
    • The Starter Bundle has been updated to include a 7-day Stimpack in addition to its other content. The Bundle Pack’s price has not changed.
    • All players who previously purchased the Starter Bundle will also gain a 7-day Stimpack, which will activate shortly after the patch has been released in all Battle.net regions. Please see the official forums for more information.

Heroes

  • New Hero
    • Kael’thas Sunstrider has been added to the in-game Shop!

Price Changes

  • The Kandy King Muradin Skin’s real-money price has been reduced to $7.49 USD.
  • The price to create a new team for competition in Team League has been reduced to 500 Gold.

 

Skins

  • New Skins
    • A Master Skin has been added for Kael’thas.
    • The Stormpunk Kael’thas Skin has been added to the in-game Shop.

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SOUND

 

Battlegrounds

  • Battlegrounds have had their music playlists updated.
  • Voiceover that indicates when players rejoin, or disconnect from, a game will be played less frequently.

Heroes and Skins

  • The Pure Country E.T.C. Skin has received all new Ability sound effects.
  • The Lurkablo Diablo Skin has received a brand new voiceover set, which *MRGL! Mrglglbrlg rmgll MRGGLGLM! Mrrgrgbl…* 
  • Many Heroes have received additional sound effect polish.

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USER INTERFACE

 

Options Menus

  • Options menus have been cleaned up across the board, and a number of settings that were not applicable to Heroes of the Storm have been removed.
  • Social Options
    • An “Enable Allied Chat” checkbox has been added, which can be used to enable or disable in-game chat messages from teammates. This setting will be turned on by default.
  • Gameplay Options
    • A “Right-Click Through Minimap” checkbox has been added which can be used to toggle whether right-clicks will register on the minimap, or click through to the terrain underneath.
      • Please note that this is a first pass at implementation for this feature, and further improvements will be made with future updates.
  • An Observer and Replay Options tab has been added.
    • The “Save All Replays”, “Display Replay Time Info”, and “Observer Interface” settings have been moved from Gameplay Options into this new tab.

End-of-Game Score Screen

  • Summary
    • A gold border has been added to Hero and Player Level progress bars.
  • Talents
    • The Talents tab has been enabled on end-of-game Score Screens. Click to view the Talents selected by each player during the previous game.

Hero and Player Progression

  • Player Level Rewards
    • Upon reaching Player Level 25, all Heroic Abilities and Talents will now be automatically unlocked for Heroes that have not yet progressed to Hero Level 4.
      • Kindly note that, for the time being, players at or above Player Level 25 may still receive Heroic Ability and Talent unlock notifications as their Heroes progress through levels 1 - 4. This is a visual issue that will be resolved with a future game update.

In-Game UI

  • Buffs and Debuffs
    • Many buff and debuff icons, which were previously displayed to the left of Heroes’ in-game portraits, have been removed.
    • Hero-specific buff icons (such as Valla’s Hatred) have been moved to the right of the Hero’s in-game portrait.
    • Hero nameplates will now display the following status effects: Blinded, Invulnerable, Rooted, Silenced, Stunned, and Unstoppable.
  • Chat
    • Whispers from non-friends will now cause a help message to display, which indicates that the Chat Privacy Social Setting is turned off.
  • In-game Score Screens
    • The in-game Talents Screen (TAB) has received updated art.
    • Counters for Battleground Objectives (such as Doubloons, Skulls, etc.) are now also visible on the Talents Screen.
    • Players may mute chat messages from individual teammates by clicking the speech bubble icons found on the far-right side of the in-game Score Screen (TAB).
      • Teammates muted in this way will no longer be automatically added to the muting player’s “Blocked Communication” list.
    • Gear icons have been added to the far-right side of the in-game Score Screen, which can be clicked to report individual teammates or block all communication with them.
    • XP gains are now tracked more accurately for each Hero on the in-game Score Screen.
      • XP gains for takedowns, destroying structures, capturing Mercenary Camps, and securing Battleground Objectives are now split between all Heroes that are within standard XP range.
        • If no Heroes are nearby, XP earned this way is split evenly amongst the team.
  • Radial Ping Menu
    • The Radial Ping Menu has received updated art which more closely matches the pings issued by players in the game world.
    • Issuing an “On My Way” ping will now display an arrow on the terrain that indicates which direction that player is approaching from.

Play Screen

  • Hero Select
    • The Party Panel at the top of the screen will now indicate when party members have clicked the Ready button.
  • Training Mode has been added to the Play Screen.
    • Use Training Mode to play with A.I. teammates against A.I. opponents. Uther will feel quite compelled to offer advice during games played in this mode.
    • Games completed in Training Mode will not award any Gold or Daily Quest progress.
  • Versus A.I.
    • Use this game mode to play with human or A.I. teammates against more difficult A.I. opponents than those found in Training Mode.
    • Use the “Versus A.I. Options” box found in the lower-left corner of the Versus A.I. Screen to toggle between human and A.I. teammates.

Player Profile

  • Portrait Tab
    • Portrait borders have been added which will indicate the player’s current Hero and Team League ranks.
    • Navigate to the Portrait tab in the Player Profile to switch among the Player Level, Hero League, and Team League portrait borders.

 

Ranked Play

  • Ranks
    • Hero and Team League rank icons have received new art, and will now update visually upon reaching ranks 40, 30, 20, 10, and 1.

Shop

  • A number of visual improvements have been made to item display and layout in the Shop.
  • Each of the Heroes, Skins, and Mounts tabs will now display a featured item.
  • Discounts are now called out more prominently on item preview images.
  • Heroes Tab
    • Hero Ability layout on Heroes’ About pages has been overhauled.
    • An Abilities page has been added to Hero pages.
    • The Talents page has received visual improvements, and now more closely matches the Talent pane found on the Hero Select Screen.
  • Skins Tab
    • Skins have been classified as Rare, Epic, or Legendary based on how they alter a Hero.
      • These classifications will be displayed on each Skin’s preview image in the Shop, and Master Skins are also called out in this way.
    • Skin About pages will now list which aspects of the Hero they modify: Altered Voiceover, Replaced Voiceover, Themed Abilities, Themed Animations, and Themed Mount.

Tutorials

  • A pop-up dialog has been added to help new players track their progress through the Tutorial Missions.
  • The Introduction, Basic, and Advanced Tutorial Missions will now award the player with Gold upon completion.
    • If any Tutorial Missions are skipped, players may return to complete them (and claim their Gold rewards) at any time by opening the Main Menu (F10) and clicking the “Tutorials” button.

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BATTLEGROUNDS

 

Sky Temple

  • Healing Fountains found near each team’s Fort in the center lane have been repositioned to prevent them from being attacking outside of tower range.

Tutorials

  • Basic Training
    • Core Health reduced from 14,000 (+400 per level) to 11,000 (+300 per level)
    • Core Shields reduced from 7,000 (+200 per level) to 5,500 (+150 per level)
    • Fort Health reduced from 9,000 to 7,000
    • Keep Health reduced from 13,000 to 10,000

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TALENTS

 

Clairvoyance

  • Now breaks units within its radius out of Stealth, rather than revealing them

Focused Attack

  • Bonus to Basic Attack damage increased from 50% to 75%

Follow Through

  • Bonus to Basic Attack damage increased from 25% to 40%

Healing Ward

  • Can now be struck by Area of Effect Abilities
  • Healing Wards now have 50 (+15 per level) Health

Ice Block

  • Ice Block can now be reactivated to cancel its effects early

Promote

  • Buff duration increased from 15 to 30 seconds

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HEROES

 

ASSASSIN

 

NOVA

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  • One in the Chamber (Talent)
    • Bonus to Basic Attack damage increased from 50% to 80%

    

RAYNOR

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  • Penetrating Round (Q)
    • Knockback distance increased by about 23%
  • Inspire (W)
    • Attack Speed bonus increased from 25% to 30%
      • Allied Attack Speed bonus increased from 12.5% to 15%
    • Mana cost reduced from 50 to 40
    • Cooldown decreased from 15 to 10 seconds
    • Duration decreased from 8 to 6 seconds
  • Raynor’s Raiders ®
    • New indicator art has been added that will highlight the Banshees’ current target.

 

SPECIALIST

 

ABATHUR

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  • Locust Strain (Trait)
    • Bombard Locusts (Talent)
      • Bombard Strain Locust attack range reduced by 30%
  • Symbiote (Q)
    • Stab (Q)
      • Damage increased from 44 (+9 per level) to 46 (+9.5 per level)

 

AZMODAN

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  • General of Hell (Trait)
    • Bound Minion (Talent)
      • Duration increased from 15 to 30 seconds

   

GAZLOWE

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  • Rock-it! Turret (Q)
    • Mana cost decreased from 70 to 60
    • Rock-It! Turret XL (Talent)
      • Now acquires targets in a cone rather than a circle
      • This change was made to prevent cases where bonus shots fire farther than the turret's indicated range.
    • Turret Storage (Talent) moved from Level 16 to Level 13
      • Maximum Turret charges reduced from 4 to 3
    • Long-Ranged Turrets (Talent)
      • Turret attack range bonus increased from 25% to 40%
  • Deth Lazor (W)
    • Damage gained per level reduced from 14 to 12
    • Mana cost decreased from 75 to 60
    • Cooldown decreased from 15 to 12 seconds, and now begins once Deth Lazor is fired
    • Damage now increases at 1.5 second, rather than 2 second, intervals while channeling, and reaches maximum damage at 3 seconds.
    • Maximum channel time decreased from 8 to 6 seconds
    • Goblin Fusion (Talent) moved from Level 16 to Level 4
      • Damage bonus reduced from 50% to 25%
    • EZ-PZ Dimensional Ripper (Talent)
      • Slow amount increased from 35% to 40%
  • Xplodium Charge (E)
    • Mana cost increased from 60 to 70
    • Kwik Release Charge (Talent) moved from Level 13 to Level 16
  • Grav-O-Bomb 3,000 ®
    • Triggers 0.1875 seconds sooner in order to better align with the Ability’s visual effects

MURKY

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  • Spawn Egg (Trait)
    • Murky now spawns into the game with an Egg automatically placed in the Hall of Storms.
    • If both Murky and his Egg are killed, a new Egg will be automatically placed in the Hall of Storms once he respawns.
    • Spawn Egg will not be placed on cooldown in either of the above scenarios.

 

SYLVANAS

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  • New Talent (Level 7): Remorseless
    • After using an Ability, the next Basic Attack within 3 seconds deals 25% additional damage.
    • This is a Sylvanas-specific replacement for the Follow Through Talent.

 

THE LOST VIKINGS

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  • Jump! (Talent) cooldown increased from 20 to 30 seconds
  • Longboat Raid! ®
    • The Lost Vikings will now become stunned for 1.5 seconds if the Longboat is destroyed before its duration ends.
  • Play Again! ®
    • All of the Lost Vikings are now restored to full Health upon casting Play Again!

 

 

ZAGARA

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  • Infest (Talent)
    • Duration increased from 15 to 30 seconds

 

SUPPORT

 

REHGAR

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  • Healing Totem (Talent)
    • Cooldown increased from 45 to 60 seconds
  • Farsight (Talent)
    • Now breaks units within its radius out of Stealth, rather than revealing them

 

TASSADAR

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  • Oracle (Trait)
    • Now reveals enemy units slightly faster

 

WARRIOR

 

ANUB'ARAK

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  • Scarab Host (Trait)
    • Beetle A.I. has received several improvements.
      • If Anub’arak is attacking an enemy when a Beetle is spawned, the Beetle will also attempt to attack that target.
      • If Anub’arak is not attacking anything when a Beetle is spawned, the Beetle will attempt to find a nearby target to attack.
      • Beetles will now attack and pursue a target found this way until that enemy dies, or the Beetles lose track of the target (through teleporting away, for example). Only then will the Beetles return to a lane.
  • Impale (Q)
    • Casting delay removed
  • Burrow Charge (E)
    • Casting delay significantly reduced

 

CHEN

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  • Chen’s Brew will now be fully restored after using Hearthstone (cool.png to return to the Hall of Storms.
  • Storm, Earth, Fire ®
    • Chen’s status bar will now be hidden during the period of invulnerability that occurs while casting Storm, Earth, Fire, in order to better communicate this state to players.

 

DIABLO

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  • Diablo has received significant updates.
  • Health decreased from 1060 (+260 per level) to 1050 (+250 per level)
  • Amplified Healing (Talent) removed
  • Relentless (Talent) removed
  • Storm Shield (Talent) removed
  • New Talent (Level 13): Life Leech
    • Basic Attacks against enemy Heroes deal bonus damage equal to 1% of that Hero’s maximum Health, and heals Diablo for the same amount.
  • New Talent (Level 20): Lord of Terror
    • Activate to steal 10% of the maximum Health of all nearby enemy Heroes
  • Black Soulstone (Trait)
    • Maximum Health gain changed from +5 per Soul to +0.15% per Soul
    • Endless Death (Talent) removed
    • Soul Feast (Talent)
      • Health Regeneration bonus increased from 2% to 3% per Soul
    • Siphon the Dead (Talent) moved from Level 7 to 13
      • Will no longer interrupt movement when activated
      • No longer consumes Souls upon activation, and Black Soulstone now heals 15% of Diablo’s maximum Health over 3 seconds
    • Soul Steal (Talent)
      • This Talent has been repurposed and now affects Diablo’s Black Soulstone Trait.
      • Now increases the maximum Health gained per Soul from 0.15% to 0.25%
    • New Talent (Level 4): Soul Catcher
      • Passively generates a Soul every 4 seconds
    • New Talent (Level 4): Essence of the Slain
      • Gain 10 Mana whenever a nearby enemy Minion dies
  • Shadow Charge (Q)
    • Mana cost increased from 50 to 60
    • Cooldown increased from 10 to 12 seconds
    • Diablo is no longer Unstoppable during Shadow Charge.
    • Stun duration when the target of Shadow Charge is knocked into a wall has been decreased from 1 to 0.75 seconds.
    • Crippling Shadows (Talent) removed
    • From the Shadows (Talent) has been redesigned
      • Moved from Level 13 to Level 7
      • Now increases Shadow Charge’s stun duration, inflicted when the target is knocked into a wall, by 0.5 seconds
    • New Talent (Level 1): Overwhelming Force
      • Increases the range and knockback of Shadow Charge by 25%
    • New Talent (Level 7): Devastating Charge
      • Shadow Charge reduces the duration silences, stuns, slows, roots, and Polymorphs against Diablo by 50% for 3 seconds.
  • Fire Stomp (W)
    • Swallowing Flames (Talent) removed
    • Molten Impact (Talent) removed
    • Fire Devil (Talent) moved from level 16 to level 4
      • Damage reduced from 12 (+3 per level) to 10 (+2 per level)
    • Firestorm (Talent) moved from level 16 to level 13
      • Damage bonus decreased from 150% to 125%
    • New Talent (Level 16): Rampage
      • Fire Stomp increases Diablo’s Movement Speed by 20% and Basic Attack damage by 50% for 2 seconds.
  • Overpower (E)
    • Mana cost increased from 50 to 60
    • Demonic Strength (Talent) has been redesigned
      • Now slows the target by 25% for 2 seconds once Overpower’s stun expires
    • New Talent (Level 16): Domination
      • Overpower reduces Shadow Charge’s cooldown by 8 seconds.
  • Apocalypse ®
    • Dying Breath (Talent)
      • Now also reduces Apocalypse’s cooldown by 20 seconds, in addition to its other effects

 

E.T.C.

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  • E.T.C. has received significant updates.
  • Scouting Drone (Talent) removed
  • Superiority (Talent) removed
  • Relentless (Talent) removed
  • Hardened Shield (Talent) removed
  • Follow Through (Talent) added at Level 7
  • Spell Shield (Talent) added at Level 13
  • Storm Shield (Talent)  added at Level 20
  • Echo Pedal (Talent)
    • Moved from Level 4 to Level 16
    • Pulse damage increased from 10 (+3 per level) to 30 (+5 per level)
    • The first pulse now fires immediately, and fires the follow-up pulse after 2 seconds in order to allow for more cohesion with Face Melt and Powerslide.
  • Rockstar (Trait)
    • No longer affects allied Minions or Mercenaries
    • Duration increased from 3 to 4 seconds
    • Rockin’ Out (Talent) removed
    • Uber Rockstar (Talent) renamed to Speed Metal
      • Moved from Level 13 to Level 16
      • Now lasts 2 seconds, separate from Rockstar
    • New Talent (Level 4): Hammer On
      • Increases Rockstar’s duration by 2 seconds, and reduces the cost of all Abilities by 10 Mana while Rockstar is active
  • Powerslide (Q)
    • Mana cost increased from 50 to 60
    • New Talent (Level 1): Rolling Like a Stone
      • Increases Powerslide’s range by 25%
    • New Talent (Level 4): Double-Necked Guitar
      • Increases Powerslide’s width by 100%, and speed by 30%
    • New Talent (Level 13): Show Stopper
      • E.T.C. gains Resistant, reducing all damage taken by 25%, for 4 seconds after casting Powerslide.
  • Face Melt (W)
    • Mana cost increased from 50 to 60
    • New Talent (Level 4): Mic Check
      • Hitting 3 or more targets with Face Melt reduces its cooldown by 4 seconds
    • New Talent (Level 4): Pinball Wizard
      • Face Melt deals an additional 50% damage to enemies recently affected by Powerslide.
    • New Talent (Level 16): Encore
      • Face Melt now leaves behind an Amplifier, which will knock enemies back again after 2 seconds.
  • Guitar Solo (E)
    • Mana cost decreased from 60 to 40
    • Pwn Shop Guitar (Talent) moved from Level 4 to Level 1
      • Mana cost reduction decreased from 50% to 40%
    • Groupies (Talent) moved from Level 4 to Level 13
      • Healing provided to nearby allied Heroes increased from 12 (+3 per level) to 30 (+6 per level) Health per second while active
    • Guitar Hero (Talent) has been redesigned
      • Now heals for 50% of damage dealt by Basic Attacks while Guitar Solo is active
    • New Talent (Level 1): Prog Rock
      • Permanently increases Guitar Solo’s healing per second by 2 for each Regeneration Globe picked up
    • New Talent (Level 7): Just Keep Rockin’
      • Reduces the duration of all silences, slows, stuns, roots, and polymorphs against E.T.C. by 50% while Guitar Solo is active
  • Mosh Pit ®
    • Death Metal (Talent) has been redesigned
      • Upon death, a ghost of E.T.C. will now cast Mosh Pit at his death location
      • This Talent may now be picked even if Stage Dive has been selected as E.T.C.’s Heroic Ability.
    • New Talent (Level 20): Tour Bus
      • Allows E.T.C. to cast Powerslide during Mosh Pit, and doing so increases Mosh Pit’s duration by 2 seconds
      • Additionally, casting Mosh Pit now refreshes Powerslide’s cooldown.
  • Stage Dive ®
    • Cooldown decreased from 100 to 75 seconds
    • Rock God (Talent) removed
    • New Talent (Level 20): Crowd Pleaser
      • Increases Stage Dive’s impact radius by 50%, and reduces its cooldown by 15 seconds for each enemy Hero hit

   

MURADIN

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  • Basic Attack damage gained per level increased from 8 to 9
  • Follow Through (Talent) removed
  • Skullcracker (Talent) moved from Level 4 to Level 7
  • New Talent (Level 16): Give ‘em the Axe!
    • Basic Attacks deal 75% additional damage against targets that are rooted, stunned, or slowed
    • This is a Muradin-specific version of the Executioner Talent.
  • Thunder Clap (W)
    • Reverberation (Talent)
      • Attack speed slow amount increased from 33% to 50%
      • Attack speed slow duration decreased from 3.5 to 3 seconds
    • Thunder Burn (Talent)
      • Movement Speed slow duration applied by Thunder Clap’s secondary explosion increased from 2 to 2.5 seconds
  • Dwarf Toss (E)
    • Landing Momentum (Talent)
      • Movement Speed bonus duration increased from 2 to 4 seconds
  • Haymaker ®
    • Cooldown decreased from 50 to 40 seconds

 

SONYA

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  • Follow Through (Talent) added at Level 7
  • Fury (Trait)
    • War Paint (Talent)
      • Heal amount per Basic Attack increased from 25% to 30% of damage dealt
    • Endless Fury (Talent)
      • Maximum Fury increased from 150 to 200
    • No Escape (Talent)
      • Movement Speed bonus increased from 20% to 25%
  • Ancient Spear (Q)
    • Boon of the Ancients (Talent) removed
    • Composite Spear (Talent) moved from Level 13 to Level 7
    • Poisoned Spear (Talent)
      • Bonus damage increased from 50% to 75%
    • Mystical Spear (Talent)
      • Moved from Level 16 to Level 13
      • Now permanently reduces Ancient Spear’s cooldown by 4 seconds in addition to its other effects
  • Seismic Slam (W)
    • Damage increased from 90 (+13 per level) to 100 (+16 per level)
    • Furious Blow (Talent) moved from Level 4 to Level 16
    • Shattered Ground (Talent) moved from Level 7 to Level 4
      • Splash damage bonus reduced from 100% to 75% of primary target damage
  • Whirlwind (E)
    • Fury cost reduced from 50 to 40
    • Duration reduced from 4 to 3 seconds
    • Cooldown reduced from 10 to 4 seconds, and now begins once Whirlwind completes
    • Heal amount reduced from 40% to 25% of damage dealt, this effect is doubled for damage dealt to enemy Heroes
    • Enduring Whirlwind (Talent) removed
    • Dust Devils (Talent) removed
    • Life Funnel (Talent)
      • No longer removes movement impairing effects
      • Bonus to Whirlwind healing reduced from +15% to +10% of damage dealt
    • New Talent (Level 4): Hurricane
      • Casting Whirlwind removes any active slows and roots affecting Sonya.
  • Leap ®
    • Leap has received responsiveness improvements.
    • Arreat Crater (Talent)
      • Crater duration increased from 4 to 5 seconds
  • Wrath of the Berserker ®
    • Anger Management (Talent)
      • No longer reduces Fury needed to prolong Wrath of the Berserker
      • Now increases all Fury generated while Wrath of the Berserker is active by 50%

19RBT3IUQUYB1403137112368.png

BUG FIXES

 

General

  • Fixed a rare issue that could allow a Quick Match game to start with fewer than 10 players.
  • Closing the client during a match countdown will no longer occasionally cause the player to become unable to rejoin that game.
  • Fixed an issue, in which voice chat functionality that does not apply to Heroes of the Storm, could cause the player’s webcam to activate upon launching the client.
  • New SystemInfo.txt files will no longer be generated every time the Heroes of the Storm client is launched.
  • Several typos and tooltip errors have been corrected across various aspects of the game.

 

Art

  • Physics objects, such as ragdolls, can now be appropriately manipulated by Sonya and Gazlowe’s Abilities.
  • The Spider Emblem on the Tomb of the Spider Queen Battleground will no longer appear team-colored.
  • The color of Baleog and Erik’s Basic Attack projectiles will now appropriately match the selected Skin Variation.
  • The crystal at the end of Master Tassadar’s nerve cords is no longer flexible.
  • The visual effects for Flying Monkey Brightwing's Blink Heal now appropriately match the Skin.

 

Battlegrounds

  • Players will no longer enter an infinite rejoin loop if both Cores are destroyed simultaneously, and victory will be assigned to one team at random.
  • Alerts proclaiming that the Core is under attack will no longer play when an enemy Hero is within range of the Core before a Keep has been destroyed.
  • Fixed an issue that could cause Mercenary Camps on the Dragon Shire Battleground to permanently vanish when the Dragon Knight is killed.
  • Heroes killed just before being struck by the Dragon Knight’s Savage Charge Ability will no longer fly to the location where they would have landed upon respawning.
  • Fixed an issue that could cause the neutral Grave Golem in the Haunted Mines to drop Skulls outside the playable area.
  • Allowing a Temple to return to neutral ownership while it is firing its final 5 volleys will no longer generate error messages.
  • The Clear Cooldowns button in Try Me Mode will now properly reset the cooldowns for Tychus' Commander Odin and E.T.C.’s Mosh Pit Heroic Abilities.  

 

Sound

  • Fixed an issue that could cause Heroes’ “ready” voiceover to play repeatedly during Hero Select.
  • Sound effects for Diablo's Fire Stomp will no longer play if the Ability becomes interrupted during its casting time.

 

Heroes and Talents

  • Casting a targeted Ability on a Hero that is disappearing into the Fog of War will no longer cause the casting player’s Hero to become briefly unresponsive.
  • Abathur’s Bombard Strain Talent will no longer increase Locust Health.
  • Baleog and Erik can no longer walk through Nazeebo’s Zombie Wall.
  • Casting Diablo's Shadow Charge on a Structure at melee range will no longer move him to that Structure’s opposite side.
  • E.T.C.’s Rockstar Trait will no longer buff Gazlowe’s Scrap.
  • Illidan’s Hero model will no longer disappear when casting The Hunt immediately after Dive.
  • Fixed an issue which could allow Nazeebo to summon a second Gargantuan while the first was still alive.
  • Stitches’ Hook can no longer pull a Hero that is about to be consumed by Zagara’s Devouring Maw outside of the Ability’s area of effect.
  • Sylvanas can no longer cast a second Haunting Wave after the Windrunner Talent’s timer has expired.
  • Sylvanas' Wailing Arrow Heroic Ability is now properly placed on a reduced cooldown if it becomes interrupted during its casting time.
  • Tassadar’s Oracle properly reveals Zagara’s Creep Tumors once again.
  • Framerate drops that occur while Valla uses Strafe have been significantly reduced.

 

User Interface

  • Fixed an issue which could cause players to search for a match in a game mode that they did not intend to enter.
  • Heroes that have progressed beyond Hero Level 4 will no longer occasionally load into games with locked Talents.
  • Inviting a player to join a party while viewing tutorial help tips will no longer cause the user interface to become unresponsive.
  • During Training Mode games, Uther will no longer prompt players to use a Mount when they are controlling the Dragon Knight.
  • During Training Mode games, Uther will no longer prompt Illidan players to use a Mount when already Mounted in Demon Form during Training Mode games.
  • The Quest Log’s clickable area now more closely matches its appearance.
  • The error message displayed when multiple party members attempt to queue for matchmaking using the same Hero, at the same time, will now indicate the cause for the error.
  • The ability hotkey for Kerrigan's Primal Grasp is now properly displayed in her Abilities tab on the Hero Select screen.
  • Items that players do not own will no longer appear purchasable during Draft Mode.
  • In-game Score Screen sorting options no longer prevent players from using the block communication function.
  • The in-game Score Screen (TAB) will now properly display the total number of Gems being carried by all three of The Lost Vikings on the Tomb of the Spider Queen Battleground.
  • Pressing the Escape key will now properly open the Main Menu when Heroes of the Storm is disconnected from the internet.
    Hovering the cursor over other players on the end-of-game Stats tab will now properly indicate their current online statuses.
  • The preview image displayed when selecting Tomb of the Spider Queen Replays now properly displays the Battleground’s loading screen art. 

 

You can see Blizzard's original post here.

 

What changes are you most excited for?

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D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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