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Damien

Natalya Rain of Vengeance Demon Hunter

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On 4/23/2017 at 11:05 AM, Guest Lazy said:

Hey, thanks for the build. =]

I actually run an alternative of the grenade variant using an Ancient Kmar Tenclip as my other one-handed crossbow, freeing up Strafe to use another rune (Demolition). My Dawn is cubed as opposed to in-hand. It's been working extremely well up to GR 65 thus far, but I have yet to put it to the test in GR 70+. Thoughts?

Bit late, but just stopping by to confirm the post above. They make excellent points on the Ballista.

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Guest Cuthalion

Could author comment on the following idea:

Using Natalya's ring and cubed Ring of Royal Grandeur allows for the following option: 4-piece bonus from Unhallowed Essence.
E.g. Xbow, ring, boots, pants, gloves from Natalya. Chest, Shoulders, Helmet from Essence.
I play HC-only, and having extra 60 damage reduction, 60 damage boost (partially compensates the loss of that 2-ring set),
and a free spot for another ring - and there are many very good ones. Not mentioning, that 2-set Essence bonus is also very handy.

(Ive just returned to Diablo after a 3.5-year absence and so many new things that I am not sure if this was discussed already)

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Guest Question

Does Rain of Vengeance: Anathema (or any grenade rune on any skill) work with Numbing Traps?

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On 5/14/2017 at 7:18 PM, Guest Cuthalion said:

Could author comment on the following idea:

Using Natalya's ring and cubed Ring of Royal Grandeur allows for the following option: 4-piece bonus from Unhallowed Essence.

For anyone considering this - you lose a huge amount of damage potential by doing this. You will have lost the Bastion bonus and it is nowhere near covered by what you gain with UE.

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Guest Question

For the lightning variant, why not use Archery instead of Night Stalker? The 5% crit chance really helps with the FoK, while still providing some hatred to maintain Aquila Cuirass.

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Guest Skirnir
On 3/31/2016 at 8:22 PM, Guest Krapuul said:

Hello,

 

Great guide and thanks to it I have finally been bitten by the D3 bug. I can't stop playing (send help). I have a few remarks / questions concerning the build.

 

My questions:

1) Is there an alternative to "Lord Greenstone's Knife". It took a while to get the hang of it's timing. The damage is quit large when at 15+ stacks during CoV lightning proc. But I feel it kinda breaks the flow for the build. Having to strafe straight into the Elite Pack, if and only if at 15+ stacks and during a 4s cycle.. makes it very unreliable.
Only using it during CoV procs and at a desired number of stacks still means I have to do some elite packs without this skill. And as for the damage, a single RoV (deadcenter, with Crashing Rain) hits just as hard as a 30-stack Fan of Knives.

Is it really worth it to not only use a skill slot, but a cube-slot for this combination?

What are other alternatives you might suggest?

 

I found running "Fulminator" or "Calamatiy" feels like it provides so much more, and then you can run Companion - Wolf instead. This particularly feels better when teaming up, either using Fulminator for the massive AoE damage (I party often with a monk who does insane single-target.) or Calamity (after casting RoV - Shade) it pretty much garantuees uptime on all mobs). You can also pop your wolf for 30% party wide damage increase on longer fights.

 

2) I still haven't found my Focus/Restraint, so I have been running Zodiac instead. This puts my Wolf / Vengeance at ridiculous low cooldowns, and RoV at about 1s, allowing it to be cast in a 1:1 Generator ratio rather than 2:1.

 

I have been theorycrafting of running Zodiac / RoG and combine the Natalya 6-piece bonus with a 2-piece bonus from Marauder. Maybe even switch out "Dawn" for another xbow because you do not need the 65% CD reduction when you run Zodiac. (It's pretty much off-CD constantly)

 

When I gather the gear required to test this out, I'll post back with results. Anyone have any thoughts on this?

 

On 3/31/2016 at 8:22 PM, Guest Krapuul said:

 

--

My variations:
1) I run "Archery" over "Leech"; it's a lot easier to keep your hatred above 90% in order to continuously benefit from "Aguila's Cuirras". My gear is not entirely optimized so I still have a fair bit of Life on Hit. I also have 'Flavor of Time' and not my Hellfire Pendant yet, so my opinion on this might change as I dive into higher GRs.

2)  I also prefer "Vault" over "Smokescreen". The movement speed of SS is really good for repositioning, I find it's discipline cost a tad bit high. You can just vault twice (with Tumble Rune) to get out of harms way. And for traversing the rifts, being able to cast vault ~10 times gets you to your destination a lot faster than running with SS. You can also vault over hazards whereas with SS you're running into them. 

 

3) When partying I often switch out my Fan of Knives for Wolf, and using a different cube-slot.

 

How about:

Switch Strafe for Rapid Fire - Bombardment, amplify the damage with Hunter's Wrath, Sin Seekers, Buriza, Wojahn (either one cubed)

cube Zodiac, wear the Natalya ring, and Traveler's Pledge (unless they've been nerfed? They look all right to me)

cube the crashing rain belt (I forget the name)

Once it gets harder, cube Aquila's Cuirass.

Once it gets harder again, cube Fortress Ballista hand crossbow, or if you have like no attack speed gear, use it and cube either the Buriza or the Wojahn,  I like cubing the Buriza since I then have less reason to stand in place and get scragged, but then I'm a sloppy player (it's a little less upper end damage than the Wojahn, but it has no chargeup).

For gems, you can't use the Taeguk to good effect, since the channeling costs no primary resource with sin seekers.

With the Fortress Ballista at least you can cast Rain of Vengeance back to back before the first RoV has run down, you can plunk down a second somewhere else (making it sort of a mobile area denial /champion and boss killer). Of course you can only benefit from one Rain of Vengeance at a time.

I don't use a resource generator, so Wraps of Clarity is a no go for me, leaving bracers open for whatever, there's no obvious choice to me. (Except maybe Krelm or Nemesis)

For gems I use Bane of the Trapped, Gogol and Mirinae. (No, I'm not at all sure about these gems, which is heartening really, since level 65 Grift is dead easy with even a mediocre setup)

Mirinae would probably be shifted to Bane of the Stricken for higher Grifts.

I like it a lot, the gear and stat requirements are less strenous since cooldown reduction and resource reduction gear are not a worry. And Rapid Fire has it's damage boosted, boosted, boosted and.

Otherwise it plays like the Unhallowed Essence grenades build, Except you plunk down Rain of Vengeance pretty much at will, if you're rolling grenades with rapid fire.

 

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2 hours ago, Guest Skirnir said:

How about:

While I appreciate you trying to help, you're replying to a comment that is nearly one and a half years old. The context of it might not really apply anymore. 

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I do not understand why you would use Aquila Cuirass in your cube. Using Strafe as a CD cycler for RoV means you are not going to be at full Hatred very often (if ever).

Wouldn't the Hexing Pants of Mister Yan be a better choice? This build is meant to be highly-mobile in combat, after all.

My build: https://us.battle.net/d3/en/profile/darkdill-1531/hero/95715664

Edited by darkdill

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A couple of possible flaws id like an explanation on to why i should be using it.

Why hellcat waistguard > crashing rain and not the other way around?

Why cube aquilla cuirass when were constantly strafing and thus basicly never above 95% primary resource?

Why entangling shot and not grenade with all the increased grenade dmg in the build?

Why taeguk when were almost never really channeling anything?

Last but not least, what part of convention of elements actually gets used with this build?

Edited by Endslikecrazy
Missing info

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On 11/14/2017 at 7:01 AM, darkdill said:

I do not understand why you would use Aquila Cuirass in your cube. Using Strafe as a CD cycler for RoV means you are not going to be at full Hatred very often (if ever).

This is essentially just because you are playing the build wrong. You should not be spamming Strafe constantly. You specifically take Night Stalker so that you are constantly using generators while Strafing to stay above 90% resource. You are also running the Templar because of his resource generation passive. If you never have Cuirass active, you need to use your generator more.

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9 hours ago, Endslikecrazy said:

Why hellcat waistguard > crashing rain and not the other way around?

Simply put, because it deals more damage.

9 hours ago, Endslikecrazy said:

Why cube aquilla cuirass when were constantly strafing and thus basicly never above 95% primary resource?

See my response above to another poster.

9 hours ago, Endslikecrazy said:

Why entangling shot and not grenade with all the increased grenade dmg in the build?

Because you aren't using your generator for damage. You are using it to build Hatred faster (Entangling has a far longer range, travels faster and slows enemies it hits).

9 hours ago, Endslikecrazy said:

Why taeguk when were almost never really channeling anything?

If you cannot maintain Taeguk at maximum stacks, you are playing the build incorrectly. You should be channeling Strafe enough to maintain Taeguk constantly.

9 hours ago, Endslikecrazy said:

Last but not least, what part of convention of elements actually gets used with this build?

Fire.

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2 hours ago, Blainie said:

Simply put, because it deals more damage.

See my response above to another poster.

Because you aren't using your generator for damage. You are using it to build Hatred faster (Entangling has a far longer range, travels faster and slows enemies it hits).

If you cannot maintain Taeguk at maximum stacks, you are playing the build incorrectly. You should be channeling Strafe enough to maintain Taeguk constantly.

Fire.


 

So the 800% increase on the last bounce of the grenade is better then summoning another beast for 3000-4000% dmg? That seems questionable but i dont want to do the math, ive seen how bad the maths is with WW barb

Strafe is the main way of moving around, or is that incorrect? And to add on that with the taeguk part, dont the taeguk stacks automaticly reset if you cant maintain it?

I know im not using the generator for dmg but since I can't strafe on a constant basis my mobility is actually really low, or atleast really slow, I honestly dont see how i should use entangling shot when my mobility is low AF and ill probably have enemies surround me on a constant basis.

And since the mobility is garbage like this, why use smoke screen? Why not just use vault to increase the mobility and hatred generation which also makes it easier to maintain aquilla and taeguk.

Edited by Endslikecrazy

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20 minutes ago, Endslikecrazy said:

So the 800% increase on the last bounce of the grenade is better then summoning another beast for 3000-4000% dmg? That seems questionable but i dont want to do the math, ive seen how bad the maths is with WW barb

Remember that you don't fire just one grenade with Anathema. You actually fire like 10+ of them. They all benefit from the bonus and they can all cleave with their explosion.

20 minutes ago, Endslikecrazy said:

Strafe is the main way of moving around, or is that incorrect? And to add on that with the taeguk part, dont the taeguk stacks automaticly reset if you cant maintain it?

Yeah, but only if there are mobs that you are hitting. If not, it's a waste of resources. You should also be constantly weaving in generators. Take a look at this gameplay from Wudijo, it's a perfect example of how to play it. There will always be a point where Taeguk drops because of moving between packs or so, but you just rebuild it.

27 minutes ago, Endslikecrazy said:

And since the mobility is garbage like this, why use smoke screen? Why not just use vault to increase the mobility and hatred generation which also makes it easier to maintain aquilla and taeguk.

Because you won't be skipping packs enough to use Vault. You should be grouping up large packs and letting your grenades cleave. Check the gameplay above to see what I mean.

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8 minutes ago, Blainie said:

Remember that you don't fire just one grenade with Anathema. You actually fire like 10+ of them. They all benefit from the bonus and they can all cleave with their explosion.

Yeah, but only if there are mobs that you are hitting. If not, it's a waste of resources. You should also be constantly weaving in generators. Take a look at this gameplay from Wudijo, it's a perfect example of how to play it. There will always be a point where Taeguk drops because of moving between packs or so, but you just rebuild it.

Because you won't be skipping packs enough to use Vault. You should be grouping up large packs and letting your grenades cleave. Check the gameplay above to see what I mean.

So having seen pretty much the entire video, i havent seen him maintain his aquillas for a single second in combat xD

So might be time to find a replacement for that i think.

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53 minutes ago, Endslikecrazy said:

So having seen pretty much the entire video, i havent seen him maintain his aquillas for a single second in combat xD

So might be time to find a replacement for that i think.

Ah, in that video he doesn't run Aquila, sorry! But the playstyle is very much the same. He says in a comment that he was testing another cubed item: 

Quote

I actually didn't have Aquila cubed for those clips, it was Hexing Pants. That was mostly for personal preference and I wouldn't recommend it though

It's very much the same playstyle though. Weave generators like he does.

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52 minutes ago, Blainie said:

Ah, in that video he doesn't run Aquila, sorry! But the playstyle is very much the same. He says in a comment that he was testing another cubed item: 

It's very much the same playstyle though. Weave generators like he does.

aah ok didnt notice that, but still its gonna be very hard keeping 95% primary resource even with a templar running with me.

Guess i just have to practice this more, i've almost always only played barbarian so its a new playstyle to begin with.
Thanks for the info and effort anyways ;)

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Guest Ricardo

Hey Deadset, first of all, thank you for this build.
I have a question related to Stat Priority. Why do you use LIGHT damage on the amulet and wrist instead of FIRE damage?
Considering we are using Anathema, isn't it the best choice? Or the light dmg is to boost the Fan of Knives?

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16 hours ago, Blainie said:

This is essentially just because you are playing the build wrong. You should not be spamming Strafe constantly. You specifically take Night Stalker so that you are constantly using generators while Strafing to stay above 90% resource. You are also running the Templar because of his resource generation passive. If you never have Cuirass active, you need to use your generator more.

Well, sorry if I can't cycle that perfectly due to latency issues, but I think I'm gonna stick with Hexing Pants as my cube armor.

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On 11/17/2017 at 6:57 PM, Guest Ricardo said:

Hey Deadset, first of all, thank you for this build.
I have a question related to Stat Priority. Why do you use LIGHT damage on the amulet and wrist instead of FIRE damage?
Considering we are using Anathema, isn't it the best choice? Or the light dmg is to boost the Fan of Knives?

I believe it's because you run Greenstone to stack FoK damage, so Lightning buffs that after you have grouped mobs.

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On 11/18/2017 at 4:06 AM, darkdill said:

Well, sorry if I can't cycle that perfectly due to latency issues, but I think I'm gonna stick with Hexing Pants as my cube armor.

That's fine and if it works for you, go ahead. I was simply stating why Aquila is listed.

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Guest Ktmk
On 26/10/2016 at 10:47 PM, Guest RPO said:

 

Cubing the Aquila and using seethe transforms this build. One can strafe pretty much all day long, taking full advantage of the 10 stacks of the Taeguk.

 

How do u constantly hold Strafe while clicking generator? I tried on my mouse but it seems doesnt work. If i have to let go strafe my Taeguk cannot be on 10 stacks and 1.5s is too short. Any suggestions? Thx

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Guest HueHueHue

Crashing Rain for belt instead of the grenades is actually better.

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Guest BlackHole

You don't constantly sit on Strafe and Vengeance with Seethe generates hatred so it's possible to keep it up long enough, in addition if you forsake items with hatred regeneration rates up then you are doing it wrong, in addition you could think about having a gem in your headgear to lower resource cost quite a bit and with your paragons as well.

 

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Guest Woodja

Currently running a slight variation on this build (mainly because I have not found a Restraint this season, plus the hellfire amulet rolls were not as good as the Squirt I already have).

With the Ess of Johan cubed instead of CoE, I am able to pull mobs in for tighter packing to RoV, which helps lots.  With my current build, I am able to maintain Strafe with RoV refreshing quickly.  Also using Gunes in the cube as my hatred is rarely high enough to take advantage of Aguilas.

Obviously not able to hit the higher GRs yet, comfortably farming the low-mid level whilst searching for that Restraint (GR50 fairly comfortably, will be pushing higher this week)

Linky to Raarg - https://eu.battle.net/d3/en/profile/Woodja-2341/hero/84896746 - using Lianna's Wings until I get Restraint as it has higher damage than the Natalyas I have

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On 11/20/2017 at 6:15 AM, Guest Ktmk said:

How do u constantly hold Strafe while clicking generator? I tried on my mouse but it seems doesnt work. If i have to let go strafe my Taeguk cannot be on 10 stacks and 1.5s is too short. Any suggestions? Thx

You have to weave in generators, meaning you use them every couple of steps. It's similar to stutter stepping on other builds. Using your generator triggers no cooldown, so it should be simple enough to swap between the two. Try practice clearing a GR45 or so while having 100% uptime on Aquila. It's a good way to learn.

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      The theme of the season reintroduces the Ethereals, which are rare and powerful items known from Diablo II and reimagined for Diablo III. You will be able to hunt for all 21 iconic weapons of Diablo 2 during the season, but this time they will be harder to find and will only drop in Ancient or Primal rarity!

      To help you with the start of this new season, our team has been busy updating all of our Diablo 3 guides to reflect all the changes ahead of the season launch. You can find our Season 32 Hub, as well as guides for leveling, the season mechanic, rankings, season start guides for each class, and even conquest guides, in the list below.
      General Season Guides Our Season 32 guides include all the information you need to know, from Haedrig's Gift sets to SSF and season mechanic explanations:
      Seasonal Leveling Guide Season 32 Compendium Ethereal Memories Solo Self-Found Mode (SSF) Leveling Guides
      We have you covered with our updated leveling guidelines, regardless of the class you want to play! 
      Barbarian Season Start Crusader Season Start DH Season Start Monk Season Start Necromancer Season Start Witch Doctor Season Start Wizard Season Start Season 32 Conquest Guides
      Finally, if you need help completing any of the season's conquests, we recommend you check out our individual guides listed below:
      Curses! Divinity  Years of War Masters of the Universe Boss Mode Season 32 Cosmetic Rewards
      Previous season items make their return this season. If you missed out on rewards originally available in Season 8, you will be able to get them this time. Furthermore, the end of journey rewards (originally introduced in Season 17) are back: The Teganze Warrior portrait frame and the Bat pet!

      As an interesting side note, the portrait frame you can earn this season is named after Teganze, a zone that was first introduced in Diablo 2 and will be revisited during our journey in the upcoming expansion of Diablo 4: Vessel of Hatred!
    • By Staff
      Season 32 in Diablo 3 starts on July 12 and here is the official preview with more details.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 32: Ethereal Memory. Starting on July 12 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Ethereal Memory theme, which first debuted with Season 24. For an in-depth look at what’s coming, take a gander below.

      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      As the Nephalem reflect on Sanctuary's history, instruments of power from a bygone era resurface. These ethereal memories will grant those persistent enough to search for them unimaginable power. Legends of the past will manifest once more in the present, and you must decide how to best use these gifts—for ethereal power is fugacious by nature, and will soon return to being no more than a myth.
      For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons making a return from Diablo II. In Season 32, Ethereals are rare, powerful, and fleeting items.
      Season 32 reintroduces Ethereals, a weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:
      Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be Level 70 in order to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala. Ethereal rarity drop rate is set between Ancient and Primal items. There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. Only one Ethereal can be equipped at a time. Ethereals ignore item durability loss. Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills. Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded. Ethereals can be augmented. Collecting all 21 Ethereals during the season will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. Ethereals only drop in Seasonal play and will not transfer to your non-seasonal character when the season ends. Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 32, this means awards originally available from Season 8 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

      In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic wings of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
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      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
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