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Heroes of the Storm Uther

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For the level 20 talent, the icons show Storm Shield as the recommended and Redemption as the situational pick, but the explanations have it the other way around.

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For the level 20 talent, the icons show Storm Shield as the recommended and Redemption as the situational pick, but the explanations have it the other way around.

Are you certain?

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Guest DuoVandal

The counter picks to Uther section has the title mentioning Valla not Uther.

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Guest Kroshak

mmmmm i think the holy radiance build could be added, well its only the lvl 4 and lvl 7, that one helps with your mana if youre the only healer and helps you hit your team more easily, what do you think???

Well specifing that you wont have cleanse so you should use it with care or if you know your team and teammates

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mmmmm i think the holy radiance build could be added, well its only the lvl 4 and lvl 7, that one helps with your mana if youre the only healer and helps you hit your team more easily, what do you think???

Well specifing that you wont have cleanse so you should use it with care or if you know your team and teammates

I don't find Uther to have the mana issues (esp. with conjurer's pursuit) to justify this. However, I've seen an interesting build that used these talents as well as Hardened Focus at level 16 to cut Holy Radiance's cooldown by over half. I'll experiment with it.

Thank you for the feedback

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Guest Kroshak

 

mmmmm i think the holy radiance build could be added, well its only the lvl 4 and lvl 7, that one helps with your mana if youre the only healer and helps you hit your team more easily, what do you think???

Well specifing that you wont have cleanse so you should use it with care or if you know your team and teammates

I don't find Uther to have the mana issues (esp. with conjurer's pursuit) to justify this. However, I've seen an interesting build that used these talents as well as Hardened Focus at level 16 to cut Holy Radiance's cooldown by over half. I'll experiment with it.

Thank you for the feedback

 

yeah i talk more of xp tbh, i, dont know why, get paired with a lot of agressive people, playstyle not verbal or anything else, and even if i get the mana regen the heals a need to put are a lot so is more personal tbh.

 

Ive seen that build too, i think works well if you need some extra time reduction so you can spam more often healing abilities

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Guest Guest

When Cleanse and Clairvoyance aren't required, or in my case, a waste when I often forget to use them properly, how would the other three talents stack up in various situations?

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When Cleanse and Clairvoyance aren't required, or in my case, a waste when I often forget to use them properly, how would the other three talents stack up in various situations?

 

Hi "guest",

 

I always try to write guides while assuming a consistent usage of all recommended talents and abilities. I'd like to stress how important these are to Uther, and healers in general. However, Wave of Light would be a very reasonable alternative, as it unconditionally improves your healing potential and helps with mana management.

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Guest Guest

 

When Cleanse and Clairvoyance aren't required, or in my case, a waste when I often forget to use them properly, how would the other three talents stack up in various situations?

 

Hi "guest",

 

I always try to write guides while assuming a consistent usage of all recommended talents and abilities. I'd like to stress how important these are to Uther, and healers in general. However, Wave of Light would be a very reasonable alternative, as it unconditionally improves your healing potential and helps with mana management.

 

Yes, I understand that much. But I know my own limits and I forget to use activatable abilities at times if they aren't on my 1 or 2 key. I would rather have a talent I get some use out of than one I forget to use or use in suboptimal situations.

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Guest Dracway

I would add ETC to list of heroes to synergy with Uhter. With divine shield you can create an unstoppable moshpit. What is more than imba.

As well it's great to play with ETC regarding of all the stun composition which you can use together.

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I would add ETC to list of heroes to synergy with Uhter. With divine shield you can create an unstoppable moshpit. What is more than imba.

As well it's great to play with ETC regarding of all the stun composition which you can use together.

 

Yup, I completely agree. The surge in popularity of this combo is no random fact. I'll see to that ASAP. Thanks for the reminder :)

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Uther needs an Update. Last Update was January 

 

Agreed. I changed the stun duration of Divine Storm to 1.75 seconds, up from 1.5.

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Guest Dan

Have you tried pairing holy shock with hardened focus? It creates a situation where your holy shocks have a 3 second cd. You can spam out a pretty solid amount of damage from a safe distance while having a significantly boosted heal stocked. The added value to your heal alone is pretty nice and you don't have to run up and auto like you do with blessed champion.

Holy Shock Build:

1 - Conjurer's Pursuit < you're gona need mana... you can use wave here for ultra spam but you will run out of mana spamming shocks and the talent is kinda unreliable

4 - Beacon of Light < synergy with hardened focus while maintaining heal priority

7 - Cleanse < it's just good... plus the positional requirements for maintaining close range or prioritizing stuns desynergizes with hardened focus's play style

10 - Divine Shield < you're here to save lives bro

13 - Holy Shock < holy $%*! I got shocked!

16 - Hardened Focus < stay back and spam shock and heal... look for good spots to stun

20 - Redemption < storm shield if you just don't die

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5 hours ago, Guest Dan said:

Have you tried pairing holy shock with hardened focus? It creates a situation where your holy shocks have a 3 second cd. You can spam out a pretty solid amount of damage from a safe distance while having a significantly boosted heal stocked. The added value to your heal alone is pretty nice and you don't have to run up and auto like you do with blessed champion.

Holy Shock Build:

1 - Conjurer's Pursuit < you're gona need mana... you can use wave here for ultra spam but you will run out of mana spamming shocks and the talent is kinda unreliable

4 - Beacon of Light < synergy with hardened focus while maintaining heal priority

7 - Cleanse < it's just good... plus the positional requirements for maintaining close range or prioritizing stuns desynergizes with hardened focus's play style

10 - Divine Shield < you're here to save lives bro

13 - Holy Shock < holy $%*! I got shocked!

16 - Hardened Focus < stay back and spam shock and heal... look for good spots to stun

20 - Redemption < storm shield if you just don't die

I've played with it a bit, and in general, I just felt that I was never in position to use Holy Shock against relevant targets. And when I was, I'd healed a friendly character already. Maybe in some odd case where you get two healers, but... why Uther in the first place, then?

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Guest Dan
1 hour ago, Oxygen said:

I've played with it a bit, and in general, I just felt that I was never in position to use Holy Shock against relevant targets. And when I was, I'd healed a friendly character already. Maybe in some odd case where you get two healers, but... why Uther in the first place, then?

Yea I get were you're coming from... I feel that way too sometimes. I don't think the damage is really the strength of the talent but rather the healing. Personally I just use it on any target (relevant or not) at the onset of any fight to q up the big heal. Then in the middle of the fight I tend to find occasional use out of it when my team is relatively healthy. At the end of the fight when things are decided and one side is running for the hills... if I happen to be on the chasing side I get more offensive use out of it. "wtf just killed me?" lols I guess the main issue is that I rarely end up in a circumstance where my heal is on cd because I used shock. I just use it judiciously, and the 50% bonus is pretty damn noticeable. Shrink ray is ok I suppose... I like blessed champ but I take more of a frontline build with it. I don't take shock when I take righteous defense or benediction though. I feel its mainly useful only with hardened. Also, I agree that uther would be silly in most double support comps. Anyway not trying to beat a dead mount or anything. Just talkin shop. I love site. I don't agree with everything but that's what makes it fun! If there was only one way to play a hero then hots would be failing. I like reading the different talent opinions and have learned a good deal that hadn't previously occurred to me. Keep up the good work!

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On 10/27/2016 at 0:04 AM, Guest Dan said:

Anyway not trying to beat a dead mount or anything. Just talkin shop.

It's no problem, we love seeing users contribute and discuss with us about our guides. It helps us to add to them and correct any issues that might have skipped by our writers' eyes!

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Guest JAurelius

Any thoughts on Uthers abysmal damage output? In terms of utility, Uther is amazing, he rocks a full arsenal of extremely effective abilities and talents. He's also a lot of fun to play. 

My teams tend to struggle when it when it comes to DPS. Even though I am right in the "shit" most rounds I can never seem to do comparable damage to other support hereos. 

Because of this, I feel Uther has a severe disadvantage, especially at a competitive level. 

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6 hours ago, Guest JAurelius said:

Any thoughts on Uthers abysmal damage output? In terms of utility, Uther is amazing, he rocks a full arsenal of extremely effective abilities and talents.

Personally, I believe Uther is meant to be pure utility and healing as opposed to a support/dps combo, like a Kharazim or Tassadar. I'm not sure of this (I don't like playing Uther myself) but from my experience he's meant to solely keep the team alive and contribute to stun locks (His heroics also can be chosen based on if more healing or crowd control is needed), instead of something like a Rehgar who still has a bit of DPS along with his crowd control and heals.

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On 11/23/2016 at 2:20 AM, Niteshadow said:

Personally, I believe Uther is meant to be pure utility and healing as opposed to a support/dps combo, like a Kharazim or Tassadar. 

This might be an odd comparison to make, but I feel like people relate Uther too much to Taric from LoL. I wish he was like Taric, but he's not. He may have a big hammer, but it's only to beat people into recovery!

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Guest Aektschnmaen

Hey,

thanks for the Guide!
What do you guys think about that "Uther doesn't heal enough" rubbish? At least I think it is rubbish, with holy light, wave, protective shield, cleanse and devine shield I don't know where this thought comes from. Stun can also be used to help wounded allies escape. So is it just me or can Uther generally be regarded as viable single heal/supp? Of course one has to make sure the team composition offers enough damage and it would be good if not always 4/5 of the team stood in all the opponents aoe and such (for Uther long cds). But apart from that?
And I tend to get improved devine shield at level 20 since I seldomly die and rather then the 2 seconds more duration I chose it because of the lower cd. Is storm shield still expected to perform better? I mean with benediction you get 4 heals, protective shield, and devine shield within a very short time. If your team does'nt survive with these, will it with storm shield regularly?

Thanks in advance!

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On 3/1/2017 at 10:53 AM, Guest Aektschnmaen said:

So is it just me or can Uther generally be regarded as viable single heal/supp? Of course one has to make sure the team composition offers enough damage and it would be good if not always 4/5 of the team stood in all the opponents aoe and such (for Uther long cds).

Uther's kit is delicate to mess with. Blizzard is aiming to make him a Tanky Support, which makes sense giving his role as a Paladin, to reflect how resilient Holy Paladins are in WoW. Also, he is the only Support in the game that can stun (and he has two if you count Divine Storm), not counting Auriel's Detainment Strike (which only stuns if of the opponent hits a wall.

So, like you said, he is mostly useful as a single target Healer/Support, as he can often soak more damage than other healers and help setting up stuns for the Assassins during team fights. I say Blizzard will end up making him a Bruiser, giving how powerful his crowd control abilities are, combined with his decent healing output. But would be nice if his eventual rework featured more flexibility in his potential builds, to allow, say, increase his damage output, for example. Or boost his AoE heals a bit, which is very lacking.

Uther is a great representation of the Paladin class as a whole, instead of focusing on specific talent trees: he is a healer in HotS, yet he uses a Two Handed Mace and can access Divine Storm, two traits exclusive to Retribution Paladins. So it would make sense for Blizzard to increase the flexibility of his talents in HotS to allow him to be a hybrid character; a Tanky Healer, or a Support with decent DPS, so on.

Edited by Valhalen
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Hiya:

I think that Holy ShockHoly Shock's discussion may be a little misleading.  I think the talent reduces the cool down, but the discussion says "at the cost of putting Holy LightHoly Light on a short Cooldown."  It may just be that this part of Uther's page hasn't been updated yet?

Either way, I find Holy ShockHoly Shock more useful in the reduced map world we are living right now.  I use it as poke for objective harassment, mostly.  The added DevotionDevotion shield helps hold out those extra seconds for the calvary to arrive.

Edited by JohnBoyzear

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      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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