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Damien

Heroes of the Storm Brightwing

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brightwing is so hard, u take 4 active abilities in addition to his basic abilities which require knowledge to use properly, Q in front of enemies , polymorph the right enemy and so on.

I'll just stick to my LiLi

Edited by Fransoa

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Guest whatatoddler

I think the lvl 13 talent section needs some work, since the described Blink Heal-GoH-Ice Block combo doesn't work anymore, since GoH was removed. In my opinion this makes Shield Dust the most viable choice for lvl 13. Otherwise great guide.

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Guest Skygrin

Aren't you overlooking harden focus's synergy with mystified? It seems like getting twice as many polymorphs, twice as many dusts (dmg prevention, move speed, healing increase) would be great, and each one of those is going to lower the cooldown on healing mist. It seems like it synergizes well with everything.

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Hey Skygrin,

 

Hardened Focus is not a good talent on BW imo. Her alternative choices are simply too useful and too powerful to be neglected in my opinion. (compare pro matches - Na'Vi played a pretty sick BW during the EU RtB Championship and exclusively used Greater Poly or Bouncy Dust). 

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Guest GwynHawk

The guide has incorrect information. Hardened Focus does indeed reduce the cooldown of Soothing Mist, which in turn amplifies the effectiveness of Hyper Shift, Peekaboo, Phase Shield, and Revitalizing Mists. Brightwing's ability to Hearthstone and then teleport back into teamfights very, very frequently ensures that she rarely falls below 80% health, and doing so gives a negligible drop in team-fight damage with no other ill effects.

 

I have played over a thousand games with Brightwing and overall find this guide to be a superficial look at her capabilities. The fact that Arcane Barrage is completely discounted is hilariously short-sighted; the additional range is invaluable in many situations, often far more useful than the vision from Peekaboo.

 

This feels like a guide written by someone who played maybe a dozen or two games as Brightwing, if that, and then picked their Talent recommendations based on their frequency picked on a site such as hotslogs.

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Hello, 

 

Your comment seems very biased and you also seem to be very fond of your opinion and your capabilities as a player. 

 

The input on Hardened Focus is valid and the issue will be addressed. 

 

However, saying that neglecting Arcane Barrage, whose popularity has neither been confirmed by pro players (yes, after reading this comment I asked several of them) nor the wide range of players (according to the pick rate of this talent), is short-sighted is borderline ridiculous.

 

With our guides we seek to provide solid talent builds and thought processes for a wide variety of players. To recommend a bottom tier talent like Arcane Barrage simply because - according to some unknown players out there - it has its niche utility is crazy. Then we could not be able to not recommend any talent in the game, since everyone can justify a niche pick or a special situation under which talent X "can" be good. 

 

Thank you for the input on Hardened Focus, but my apologies, the second half of you comment I cannot take seriously. 

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12 hours ago, evilnero said:

Kael'Thas sort of counters BW

I presume you mean this because of his insane AoE damage with FlamestrikeFlamestrike and Living BombLiving Bomb countering Brightwing's AoE healing? I think depending on which Heroic bright wing takes this is very true. If she takes Blink HealBlink Heal, then she can do more single-target healing, rendering him less effective, but if she takes Emerald WindEmerald Wind he is still fairly effective against her.

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On 11/23/2016 at 10:41 AM, evilnero said:

Kael'Thas sort of counters BW

I imagine the counters/syns will be updated when the new format hits Brightwing's guide. It's slowly coming out to more and more heroes, so they are getting a double update (if that makes sense?)!

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@KendricSwissh On the "Phase Shift Build" what are your thoughts on swapping Peekaboo! with Manic Pixies? Personally I think the added healing would be better but I am still new to brightwing so I thought I would ask the master. Thanks in advance. 

 

*Note* Heroes tool tip is creating run-on links. 

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If anyone is looking for THE support counter to the December 2016 Ragnaros patch Dehaka / Diablo double warrior / gank, look no further. 

Emerald Wind almost completely nullifies Dehaka's bush flanking all on it's own, and is extremely good at ensuring Diablo's wall stun and E combo's effectiveness is crippled with her Polymorph. 

Cleanse (as you will likely end up against a Malfurion if he isn't banned in draft), spell / block protection and a shield for end game team fights is just icing on the cake. 

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Guest SharkFins

I like your guide and for the most part I agree with it. however, I think that Peekaboo! should be downgraded to situational due to the fact that it is often useful only against stealthies and maps with high ganking potential. I also think that bouncy dust is useful against teams with multiple assasins like tychus and valla who focus on auto-attacks. please tell me what you think.

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On 12/20/2016 at 3:59 PM, Plergoth said:

If anyone is looking for THE support counter to the December 2016 Ragnaros patch Dehaka / Diablo double warrior / gank, look no further. 

I feel bad that I used your tip and never said thanks. It's so late, but thanks :p

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On 1/22/2017 at 6:14 PM, Guest SharkFins said:

I like your guide and for the most part I agree with it. however, I think that Peekaboo! should be downgraded to situational due to the fact that it is often useful only against stealthies and maps with high ganking potential.

I definitely think it's a good talent, regardless of if there are stealthies or not. Those few seconds of vision that it provides can be the difference between life and death of a team member. It also allows you to properly plan a gank, since you have vision and they don't.

On 1/22/2017 at 6:14 PM, Guest SharkFins said:

I also think that bouncy dust is useful against teams with multiple assasins like tychus and valla who focus on auto-attacks. please tell me what you think.

It's only useful if they are constantly swapping targets which is unlikely. It only lasts 4 seconds and, given that something like Tychus can single-target nuke your team, you need to be prioritising them. It's likely that bouncy will basically just do nothing most of the time, unless the enemy team are playing badly and splitting priorities.

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Guest Evi
On 14.4.2016 at 0:15 AM, KendricSwissh said:

Hello, 

 

Your comment seems very biased and you also seem to be very fond of your opinion and your capabilities as a player. 

 

The input on Hardened Focus is valid and the issue will be addressed. 

 

However, saying that neglecting Arcane Barrage, whose popularity has neither been confirmed by pro players (yes, after reading this comment I asked several of them) nor the wide range of players (according to the pick rate of this talent), is short-sighted is borderline ridiculous.

 

With our guides we seek to provide solid talent builds and thought processes for a wide variety of players. To recommend a bottom tier talent like Arcane Barrage simply because - according to some unknown players out there - it has its niche utility is crazy. Then we could not be able to not recommend any talent in the game, since everyone can justify a niche pick or a special situation under which talent X "can" be good. 

 

Thank you for the input on Hardened Focus, but my apologies, the second half of you comment I cannot take seriously. 

You Sir are completely right imo, I did not played BW 1000+ games, but I have her at least on lvl 20 and I can´t imagine any ranked game (QM is a whole different story) where Arcane Barrage was useful, after all BW is a SUPPORT, which means you are there to support your Team, shield it, heal it defend it from enemies (Polymorph on Zeratul, Butcher, stun ETC´s moshpit ect ect ect) you are not there to deal high amounts of damage and or chase enemies and try to kill them with a wider range, at least in my opinion.  But I am also one of those players who almost never skill Peekaboo!. Why? Bc if anyone is brave enough to pick stealth heroes like nova, zera or valeera I either pick another hero with vision drones or I simply pay more attention to my team´s assasines (which are most of the time the focus of enemy stealth heroes) and protect them with my Polymorph, Emerald Wind, Cleanse ect. 

In that case I am one of those players who skill 95% of the time Manic Pixie.

Additionally I want to say (for everyone who is new to BW), go "full heal" / self protection and stay behind, BW is in my opinion the most difficult support in HOTS, you are slow (and no, there is not always time to port yourself to your teammate, especially not, when someone like Muradin stuns you) so butchers, valeeras, zeratuls and novas just looooove to kill you not to mention that the majority of your teammates in lower ranks is not able to protect you from a single butcher or nova, not to mention how poor you will be if you think you can start to chase a nearly dead enemy with your "Arcane Barrage" or if you think you are there to deal a high amount of damage in teamfights instead of heal. ^^  Furthermore as BW you should concentrate to use your Polymorph on the right enemies to prevent your DD´s, so in my opinion there is no need to skill Arcane Barrage over Manic Pixie. Just keep in mind you are your teams protective mom and thatßs your only job ^^

 

 

 

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Guest Solidusbucket

I was not happy with any of the options you propose for this hero for talents. This is my build that I enjoy.

https://www.icy-veins.com/heroes/talent-calculator/brightwing#24.0!2312234

 

This build gives the ability to engage / disengage. I like it because it can be used offensivley and defensivley. Blink heal at level 10 and Double Wrymhole should be considered for enemy that are focusing Brightwing or if Brighwting's teamates are heavily chasing enemy.

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5 hours ago, Guest Solidusbucket said:

I was not happy with any of the options you propose for this hero for talents. This is my build that I enjoy.

https://www.icy-veins.com/heroes/talent-calculator/brightwing#24.0!2312234

 

This build gives the ability to engage / disengage. I like it because it can be used offensivley and defensivley. Blink heal at level 10 and Double Wrymhole should be considered for enemy that are focusing Brightwing or if Brighwting's teamates are heavily chasing enemy.

I don't think the Pixie BoostPixie Boost is that powerful to be taken over Shield DustShield Dust, given the boost lasts for 1.5 seconds only, which is quite low, considering the cooldown of Pixie DustPixie Dust is 10 seconds.
As for Bouncy DustBouncy Dust, the talent is somewhat strong (though unreliable), but CritterizeCritterize is simply an amazing tool, allowing you to take down opponent's biggest threat quite quickly. 

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Guest Solidusbucket

Great point on the duration of Shield Dust. I didn't really consider that. I do like Bouncy Dust but it is only viable if the team is grouped up. I'll consider Critterize. I have never actually used it but I can see it being great for those heroes that are trying to set some type of initation up.

 

 

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The document states that Soothing Mist is on a 5-second cooldown, but it is now at 4. Similarly, Mistified reduces Soothing Mist by .5 seconds rather than 1 for each ability cast. I know I've seen several other such changes in these documents, but this time I knew for sure what was wrong.

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2 hours ago, ThornBrier said:

The document states that Soothing Mist is on a 5-second cooldown, but it is now at 4. Similarly, Mistified reduces Soothing Mist by .5 seconds rather than 1 for each ability cast. I know I've seen several other such changes in these documents, but this time I knew for sure what was wrong.

An update for Brightwing guide is long due, and we apologize for providing outdated information. Until it is updated, I recommend using Srey's build instead. Thank you for your patience, and for pointing these issues out!

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Hey guys, just noticed that Brightwing's guide says it is countered by Greymane and Greymane's guide says he's countered by Brightwing. I can totally understand this but was hoping for some comments about this. Can you guys explain the reasoning? Thanks in advance.

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18 hours ago, Warper said:

Hey guys, just noticed that Brightwing's guide says it is countered by Greymane and Greymane's guide says he's countered by Brightwing. I can totally understand this but was hoping for some comments about this. Can you guys explain the reasoning? Thanks in advance.

I asked Oxy and Kendric for an explanation - Greymane counters Brightwing as a support because Brightwing lacks burst heal to restore the health of his teammates after a Greymane's burst combo. Greymane is countered by Brightwing's disengage tools, forcing him to switch lanes if he wants to play aggressively. So, a more skilled Greymane counters Brightwing and vice-versa. 

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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