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Damien

Heroes of the Storm Brightwing

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brightwing is so hard, u take 4 active abilities in addition to his basic abilities which require knowledge to use properly, Q in front of enemies , polymorph the right enemy and so on.

I'll just stick to my LiLi

Edited by Fransoa

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Guest whatatoddler

I think the lvl 13 talent section needs some work, since the described Blink Heal-GoH-Ice Block combo doesn't work anymore, since GoH was removed. In my opinion this makes Shield Dust the most viable choice for lvl 13. Otherwise great guide.

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Guest Skygrin

Aren't you overlooking harden focus's synergy with mystified? It seems like getting twice as many polymorphs, twice as many dusts (dmg prevention, move speed, healing increase) would be great, and each one of those is going to lower the cooldown on healing mist. It seems like it synergizes well with everything.

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Hey Skygrin,

 

Hardened Focus is not a good talent on BW imo. Her alternative choices are simply too useful and too powerful to be neglected in my opinion. (compare pro matches - Na'Vi played a pretty sick BW during the EU RtB Championship and exclusively used Greater Poly or Bouncy Dust). 

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Guest GwynHawk

The guide has incorrect information. Hardened Focus does indeed reduce the cooldown of Soothing Mist, which in turn amplifies the effectiveness of Hyper Shift, Peekaboo, Phase Shield, and Revitalizing Mists. Brightwing's ability to Hearthstone and then teleport back into teamfights very, very frequently ensures that she rarely falls below 80% health, and doing so gives a negligible drop in team-fight damage with no other ill effects.

 

I have played over a thousand games with Brightwing and overall find this guide to be a superficial look at her capabilities. The fact that Arcane Barrage is completely discounted is hilariously short-sighted; the additional range is invaluable in many situations, often far more useful than the vision from Peekaboo.

 

This feels like a guide written by someone who played maybe a dozen or two games as Brightwing, if that, and then picked their Talent recommendations based on their frequency picked on a site such as hotslogs.

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Hello, 

 

Your comment seems very biased and you also seem to be very fond of your opinion and your capabilities as a player. 

 

The input on Hardened Focus is valid and the issue will be addressed. 

 

However, saying that neglecting Arcane Barrage, whose popularity has neither been confirmed by pro players (yes, after reading this comment I asked several of them) nor the wide range of players (according to the pick rate of this talent), is short-sighted is borderline ridiculous.

 

With our guides we seek to provide solid talent builds and thought processes for a wide variety of players. To recommend a bottom tier talent like Arcane Barrage simply because - according to some unknown players out there - it has its niche utility is crazy. Then we could not be able to not recommend any talent in the game, since everyone can justify a niche pick or a special situation under which talent X "can" be good. 

 

Thank you for the input on Hardened Focus, but my apologies, the second half of you comment I cannot take seriously. 

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12 hours ago, evilnero said:

Kael'Thas sort of counters BW

I presume you mean this because of his insane AoE damage with FlamestrikeFlamestrike and Living BombLiving Bomb countering Brightwing's AoE healing? I think depending on which Heroic bright wing takes this is very true. If she takes Blink HealBlink Heal, then she can do more single-target healing, rendering him less effective, but if she takes Emerald WindEmerald Wind he is still fairly effective against her.

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On 11/23/2016 at 10:41 AM, evilnero said:

Kael'Thas sort of counters BW

I imagine the counters/syns will be updated when the new format hits Brightwing's guide. It's slowly coming out to more and more heroes, so they are getting a double update (if that makes sense?)!

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@KendricSwissh On the "Phase Shift Build" what are your thoughts on swapping Peekaboo! with Manic Pixies? Personally I think the added healing would be better but I am still new to brightwing so I thought I would ask the master. Thanks in advance. 

 

*Note* Heroes tool tip is creating run-on links. 

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If anyone is looking for THE support counter to the December 2016 Ragnaros patch Dehaka / Diablo double warrior / gank, look no further. 

Emerald Wind almost completely nullifies Dehaka's bush flanking all on it's own, and is extremely good at ensuring Diablo's wall stun and E combo's effectiveness is crippled with her Polymorph. 

Cleanse (as you will likely end up against a Malfurion if he isn't banned in draft), spell / block protection and a shield for end game team fights is just icing on the cake. 

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Guest SharkFins

I like your guide and for the most part I agree with it. however, I think that Peekaboo! should be downgraded to situational due to the fact that it is often useful only against stealthies and maps with high ganking potential. I also think that bouncy dust is useful against teams with multiple assasins like tychus and valla who focus on auto-attacks. please tell me what you think.

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On 12/20/2016 at 3:59 PM, Plergoth said:

If anyone is looking for THE support counter to the December 2016 Ragnaros patch Dehaka / Diablo double warrior / gank, look no further. 

I feel bad that I used your tip and never said thanks. It's so late, but thanks :p

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On 1/22/2017 at 6:14 PM, Guest SharkFins said:

I like your guide and for the most part I agree with it. however, I think that Peekaboo! should be downgraded to situational due to the fact that it is often useful only against stealthies and maps with high ganking potential.

I definitely think it's a good talent, regardless of if there are stealthies or not. Those few seconds of vision that it provides can be the difference between life and death of a team member. It also allows you to properly plan a gank, since you have vision and they don't.

On 1/22/2017 at 6:14 PM, Guest SharkFins said:

I also think that bouncy dust is useful against teams with multiple assasins like tychus and valla who focus on auto-attacks. please tell me what you think.

It's only useful if they are constantly swapping targets which is unlikely. It only lasts 4 seconds and, given that something like Tychus can single-target nuke your team, you need to be prioritising them. It's likely that bouncy will basically just do nothing most of the time, unless the enemy team are playing badly and splitting priorities.

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Guest Evi
On 14.4.2016 at 0:15 AM, KendricSwissh said:

Hello, 

 

Your comment seems very biased and you also seem to be very fond of your opinion and your capabilities as a player. 

 

The input on Hardened Focus is valid and the issue will be addressed. 

 

However, saying that neglecting Arcane Barrage, whose popularity has neither been confirmed by pro players (yes, after reading this comment I asked several of them) nor the wide range of players (according to the pick rate of this talent), is short-sighted is borderline ridiculous.

 

With our guides we seek to provide solid talent builds and thought processes for a wide variety of players. To recommend a bottom tier talent like Arcane Barrage simply because - according to some unknown players out there - it has its niche utility is crazy. Then we could not be able to not recommend any talent in the game, since everyone can justify a niche pick or a special situation under which talent X "can" be good. 

 

Thank you for the input on Hardened Focus, but my apologies, the second half of you comment I cannot take seriously. 

You Sir are completely right imo, I did not played BW 1000+ games, but I have her at least on lvl 20 and I can´t imagine any ranked game (QM is a whole different story) where Arcane Barrage was useful, after all BW is a SUPPORT, which means you are there to support your Team, shield it, heal it defend it from enemies (Polymorph on Zeratul, Butcher, stun ETC´s moshpit ect ect ect) you are not there to deal high amounts of damage and or chase enemies and try to kill them with a wider range, at least in my opinion.  But I am also one of those players who almost never skill Peekaboo!. Why? Bc if anyone is brave enough to pick stealth heroes like nova, zera or valeera I either pick another hero with vision drones or I simply pay more attention to my team´s assasines (which are most of the time the focus of enemy stealth heroes) and protect them with my Polymorph, Emerald Wind, Cleanse ect. 

In that case I am one of those players who skill 95% of the time Manic Pixie.

Additionally I want to say (for everyone who is new to BW), go "full heal" / self protection and stay behind, BW is in my opinion the most difficult support in HOTS, you are slow (and no, there is not always time to port yourself to your teammate, especially not, when someone like Muradin stuns you) so butchers, valeeras, zeratuls and novas just looooove to kill you not to mention that the majority of your teammates in lower ranks is not able to protect you from a single butcher or nova, not to mention how poor you will be if you think you can start to chase a nearly dead enemy with your "Arcane Barrage" or if you think you are there to deal a high amount of damage in teamfights instead of heal. ^^  Furthermore as BW you should concentrate to use your Polymorph on the right enemies to prevent your DD´s, so in my opinion there is no need to skill Arcane Barrage over Manic Pixie. Just keep in mind you are your teams protective mom and thatßs your only job ^^

 

 

 

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Guest Solidusbucket

I was not happy with any of the options you propose for this hero for talents. This is my build that I enjoy.

https://www.icy-veins.com/heroes/talent-calculator/brightwing#24.0!2312234

 

This build gives the ability to engage / disengage. I like it because it can be used offensivley and defensivley. Blink heal at level 10 and Double Wrymhole should be considered for enemy that are focusing Brightwing or if Brighwting's teamates are heavily chasing enemy.

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5 hours ago, Guest Solidusbucket said:

I was not happy with any of the options you propose for this hero for talents. This is my build that I enjoy.

https://www.icy-veins.com/heroes/talent-calculator/brightwing#24.0!2312234

 

This build gives the ability to engage / disengage. I like it because it can be used offensivley and defensivley. Blink heal at level 10 and Double Wrymhole should be considered for enemy that are focusing Brightwing or if Brighwting's teamates are heavily chasing enemy.

I don't think the Pixie BoostPixie Boost is that powerful to be taken over Shield DustShield Dust, given the boost lasts for 1.5 seconds only, which is quite low, considering the cooldown of Pixie DustPixie Dust is 10 seconds.
As for Bouncy DustBouncy Dust, the talent is somewhat strong (though unreliable), but CritterizeCritterize is simply an amazing tool, allowing you to take down opponent's biggest threat quite quickly. 

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Guest Solidusbucket

Great point on the duration of Shield Dust. I didn't really consider that. I do like Bouncy Dust but it is only viable if the team is grouped up. I'll consider Critterize. I have never actually used it but I can see it being great for those heroes that are trying to set some type of initation up.

 

 

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The document states that Soothing Mist is on a 5-second cooldown, but it is now at 4. Similarly, Mistified reduces Soothing Mist by .5 seconds rather than 1 for each ability cast. I know I've seen several other such changes in these documents, but this time I knew for sure what was wrong.

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2 hours ago, ThornBrier said:

The document states that Soothing Mist is on a 5-second cooldown, but it is now at 4. Similarly, Mistified reduces Soothing Mist by .5 seconds rather than 1 for each ability cast. I know I've seen several other such changes in these documents, but this time I knew for sure what was wrong.

An update for Brightwing guide is long due, and we apologize for providing outdated information. Until it is updated, I recommend using Srey's build instead. Thank you for your patience, and for pointing these issues out!

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Hey guys, just noticed that Brightwing's guide says it is countered by Greymane and Greymane's guide says he's countered by Brightwing. I can totally understand this but was hoping for some comments about this. Can you guys explain the reasoning? Thanks in advance.

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18 hours ago, Warper said:

Hey guys, just noticed that Brightwing's guide says it is countered by Greymane and Greymane's guide says he's countered by Brightwing. I can totally understand this but was hoping for some comments about this. Can you guys explain the reasoning? Thanks in advance.

I asked Oxy and Kendric for an explanation - Greymane counters Brightwing as a support because Brightwing lacks burst heal to restore the health of his teammates after a Greymane's burst combo. Greymane is countered by Brightwing's disengage tools, forcing him to switch lanes if he wants to play aggressively. So, a more skilled Greymane counters Brightwing and vice-versa. 

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Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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