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Damien

Heroes of the Storm Brightwing

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brightwing is so hard, u take 4 active abilities in addition to his basic abilities which require knowledge to use properly, Q in front of enemies , polymorph the right enemy and so on.

I'll just stick to my LiLi

Edited by Fransoa

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Guest whatatoddler

I think the lvl 13 talent section needs some work, since the described Blink Heal-GoH-Ice Block combo doesn't work anymore, since GoH was removed. In my opinion this makes Shield Dust the most viable choice for lvl 13. Otherwise great guide.

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Guest Skygrin

Aren't you overlooking harden focus's synergy with mystified? It seems like getting twice as many polymorphs, twice as many dusts (dmg prevention, move speed, healing increase) would be great, and each one of those is going to lower the cooldown on healing mist. It seems like it synergizes well with everything.

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Hey Skygrin,

 

Hardened Focus is not a good talent on BW imo. Her alternative choices are simply too useful and too powerful to be neglected in my opinion. (compare pro matches - Na'Vi played a pretty sick BW during the EU RtB Championship and exclusively used Greater Poly or Bouncy Dust). 

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Guest GwynHawk

The guide has incorrect information. Hardened Focus does indeed reduce the cooldown of Soothing Mist, which in turn amplifies the effectiveness of Hyper Shift, Peekaboo, Phase Shield, and Revitalizing Mists. Brightwing's ability to Hearthstone and then teleport back into teamfights very, very frequently ensures that she rarely falls below 80% health, and doing so gives a negligible drop in team-fight damage with no other ill effects.

 

I have played over a thousand games with Brightwing and overall find this guide to be a superficial look at her capabilities. The fact that Arcane Barrage is completely discounted is hilariously short-sighted; the additional range is invaluable in many situations, often far more useful than the vision from Peekaboo.

 

This feels like a guide written by someone who played maybe a dozen or two games as Brightwing, if that, and then picked their Talent recommendations based on their frequency picked on a site such as hotslogs.

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Hello, 

 

Your comment seems very biased and you also seem to be very fond of your opinion and your capabilities as a player. 

 

The input on Hardened Focus is valid and the issue will be addressed. 

 

However, saying that neglecting Arcane Barrage, whose popularity has neither been confirmed by pro players (yes, after reading this comment I asked several of them) nor the wide range of players (according to the pick rate of this talent), is short-sighted is borderline ridiculous.

 

With our guides we seek to provide solid talent builds and thought processes for a wide variety of players. To recommend a bottom tier talent like Arcane Barrage simply because - according to some unknown players out there - it has its niche utility is crazy. Then we could not be able to not recommend any talent in the game, since everyone can justify a niche pick or a special situation under which talent X "can" be good. 

 

Thank you for the input on Hardened Focus, but my apologies, the second half of you comment I cannot take seriously. 

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12 hours ago, evilnero said:

Kael'Thas sort of counters BW

I presume you mean this because of his insane AoE damage with FlamestrikeFlamestrike and Living BombLiving Bomb countering Brightwing's AoE healing? I think depending on which Heroic bright wing takes this is very true. If she takes Blink HealBlink Heal, then she can do more single-target healing, rendering him less effective, but if she takes Emerald WindEmerald Wind he is still fairly effective against her.

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On 11/23/2016 at 10:41 AM, evilnero said:

Kael'Thas sort of counters BW

I imagine the counters/syns will be updated when the new format hits Brightwing's guide. It's slowly coming out to more and more heroes, so they are getting a double update (if that makes sense?)!

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@KendricSwissh On the "Phase Shift Build" what are your thoughts on swapping Peekaboo! with Manic Pixies? Personally I think the added healing would be better but I am still new to brightwing so I thought I would ask the master. Thanks in advance. 

 

*Note* Heroes tool tip is creating run-on links. 

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If anyone is looking for THE support counter to the December 2016 Ragnaros patch Dehaka / Diablo double warrior / gank, look no further. 

Emerald Wind almost completely nullifies Dehaka's bush flanking all on it's own, and is extremely good at ensuring Diablo's wall stun and E combo's effectiveness is crippled with her Polymorph. 

Cleanse (as you will likely end up against a Malfurion if he isn't banned in draft), spell / block protection and a shield for end game team fights is just icing on the cake. 

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Guest SharkFins

I like your guide and for the most part I agree with it. however, I think that Peekaboo! should be downgraded to situational due to the fact that it is often useful only against stealthies and maps with high ganking potential. I also think that bouncy dust is useful against teams with multiple assasins like tychus and valla who focus on auto-attacks. please tell me what you think.

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On 12/20/2016 at 3:59 PM, Plergoth said:

If anyone is looking for THE support counter to the December 2016 Ragnaros patch Dehaka / Diablo double warrior / gank, look no further. 

I feel bad that I used your tip and never said thanks. It's so late, but thanks :p

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On 1/22/2017 at 6:14 PM, Guest SharkFins said:

I like your guide and for the most part I agree with it. however, I think that Peekaboo! should be downgraded to situational due to the fact that it is often useful only against stealthies and maps with high ganking potential.

I definitely think it's a good talent, regardless of if there are stealthies or not. Those few seconds of vision that it provides can be the difference between life and death of a team member. It also allows you to properly plan a gank, since you have vision and they don't.

On 1/22/2017 at 6:14 PM, Guest SharkFins said:

I also think that bouncy dust is useful against teams with multiple assasins like tychus and valla who focus on auto-attacks. please tell me what you think.

It's only useful if they are constantly swapping targets which is unlikely. It only lasts 4 seconds and, given that something like Tychus can single-target nuke your team, you need to be prioritising them. It's likely that bouncy will basically just do nothing most of the time, unless the enemy team are playing badly and splitting priorities.

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Guest Evi
On 14.4.2016 at 0:15 AM, KendricSwissh said:

Hello, 

 

Your comment seems very biased and you also seem to be very fond of your opinion and your capabilities as a player. 

 

The input on Hardened Focus is valid and the issue will be addressed. 

 

However, saying that neglecting Arcane Barrage, whose popularity has neither been confirmed by pro players (yes, after reading this comment I asked several of them) nor the wide range of players (according to the pick rate of this talent), is short-sighted is borderline ridiculous.

 

With our guides we seek to provide solid talent builds and thought processes for a wide variety of players. To recommend a bottom tier talent like Arcane Barrage simply because - according to some unknown players out there - it has its niche utility is crazy. Then we could not be able to not recommend any talent in the game, since everyone can justify a niche pick or a special situation under which talent X "can" be good. 

 

Thank you for the input on Hardened Focus, but my apologies, the second half of you comment I cannot take seriously. 

You Sir are completely right imo, I did not played BW 1000+ games, but I have her at least on lvl 20 and I can´t imagine any ranked game (QM is a whole different story) where Arcane Barrage was useful, after all BW is a SUPPORT, which means you are there to support your Team, shield it, heal it defend it from enemies (Polymorph on Zeratul, Butcher, stun ETC´s moshpit ect ect ect) you are not there to deal high amounts of damage and or chase enemies and try to kill them with a wider range, at least in my opinion.  But I am also one of those players who almost never skill Peekaboo!. Why? Bc if anyone is brave enough to pick stealth heroes like nova, zera or valeera I either pick another hero with vision drones or I simply pay more attention to my team´s assasines (which are most of the time the focus of enemy stealth heroes) and protect them with my Polymorph, Emerald Wind, Cleanse ect. 

In that case I am one of those players who skill 95% of the time Manic Pixie.

Additionally I want to say (for everyone who is new to BW), go "full heal" / self protection and stay behind, BW is in my opinion the most difficult support in HOTS, you are slow (and no, there is not always time to port yourself to your teammate, especially not, when someone like Muradin stuns you) so butchers, valeeras, zeratuls and novas just looooove to kill you not to mention that the majority of your teammates in lower ranks is not able to protect you from a single butcher or nova, not to mention how poor you will be if you think you can start to chase a nearly dead enemy with your "Arcane Barrage" or if you think you are there to deal a high amount of damage in teamfights instead of heal. ^^  Furthermore as BW you should concentrate to use your Polymorph on the right enemies to prevent your DD´s, so in my opinion there is no need to skill Arcane Barrage over Manic Pixie. Just keep in mind you are your teams protective mom and thatßs your only job ^^

 

 

 

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Guest Solidusbucket

I was not happy with any of the options you propose for this hero for talents. This is my build that I enjoy.

https://www.icy-veins.com/heroes/talent-calculator/brightwing#24.0!2312234

 

This build gives the ability to engage / disengage. I like it because it can be used offensivley and defensivley. Blink heal at level 10 and Double Wrymhole should be considered for enemy that are focusing Brightwing or if Brighwting's teamates are heavily chasing enemy.

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5 hours ago, Guest Solidusbucket said:

I was not happy with any of the options you propose for this hero for talents. This is my build that I enjoy.

https://www.icy-veins.com/heroes/talent-calculator/brightwing#24.0!2312234

 

This build gives the ability to engage / disengage. I like it because it can be used offensivley and defensivley. Blink heal at level 10 and Double Wrymhole should be considered for enemy that are focusing Brightwing or if Brighwting's teamates are heavily chasing enemy.

I don't think the Pixie BoostPixie Boost is that powerful to be taken over Shield DustShield Dust, given the boost lasts for 1.5 seconds only, which is quite low, considering the cooldown of Pixie DustPixie Dust is 10 seconds.
As for Bouncy DustBouncy Dust, the talent is somewhat strong (though unreliable), but CritterizeCritterize is simply an amazing tool, allowing you to take down opponent's biggest threat quite quickly. 

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Guest Solidusbucket

Great point on the duration of Shield Dust. I didn't really consider that. I do like Bouncy Dust but it is only viable if the team is grouped up. I'll consider Critterize. I have never actually used it but I can see it being great for those heroes that are trying to set some type of initation up.

 

 

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The document states that Soothing Mist is on a 5-second cooldown, but it is now at 4. Similarly, Mistified reduces Soothing Mist by .5 seconds rather than 1 for each ability cast. I know I've seen several other such changes in these documents, but this time I knew for sure what was wrong.

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2 hours ago, ThornBrier said:

The document states that Soothing Mist is on a 5-second cooldown, but it is now at 4. Similarly, Mistified reduces Soothing Mist by .5 seconds rather than 1 for each ability cast. I know I've seen several other such changes in these documents, but this time I knew for sure what was wrong.

An update for Brightwing guide is long due, and we apologize for providing outdated information. Until it is updated, I recommend using Srey's build instead. Thank you for your patience, and for pointing these issues out!

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Hey guys, just noticed that Brightwing's guide says it is countered by Greymane and Greymane's guide says he's countered by Brightwing. I can totally understand this but was hoping for some comments about this. Can you guys explain the reasoning? Thanks in advance.

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18 hours ago, Warper said:

Hey guys, just noticed that Brightwing's guide says it is countered by Greymane and Greymane's guide says he's countered by Brightwing. I can totally understand this but was hoping for some comments about this. Can you guys explain the reasoning? Thanks in advance.

I asked Oxy and Kendric for an explanation - Greymane counters Brightwing as a support because Brightwing lacks burst heal to restore the health of his teammates after a Greymane's burst combo. Greymane is countered by Brightwing's disengage tools, forcing him to switch lanes if he wants to play aggressively. So, a more skilled Greymane counters Brightwing and vice-versa. 

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      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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