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Damien

Heroes of the Storm Brightwing

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That's what I was thinking, instead of a wolf, greymane becomes a sheep, too ironic XD.  just wondered if there was more to it. Thanks!

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Glad to see the updates to one of my favorite heroes to play. 

I have always loved the bait and switch you can do with Double Wormhole, so I am not sure I won't still take that, even though you are not recommending it.  The extra positioning it provides with so many dive heroes in the meta right now (Genji, Grey, Anub) and the CC supports...is crucial IMO.  Since healing is not targeted, I have never really taken the Revitalizing Mist, as late game situations are almost always a group fight and you have no control over the stacked healing.

I have always taken the pixie dust upgrades for the most part, unless facing a dive hero that Critterize can punish.  I think I may try doing more of an offensive build with the two Arcane Flare talents and the two Polymorph talents.  I think those would synergize well with Mistified, and replace the healing/shielding lost to not picking pixie dust talents.  In my experience, you can land arcane flare a lot, and with the increased range to BW's trait, you are more able to put effort into landing the arcane flare shot and less about proximity to those you are healing.  The more defensive build I have taken in the past usually requires a lot more passive play and just judgement on who to Pixie boost.

I think an offensive build could work well, especially in the double support situations.  Like this:

https://www.icy-veins.com/heroes/talent-calculator/brightwing#26.0!1111121

Edited by ArtVandelay

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Guest Brighterwings

Sir I tried pixie charm against the healing pulse guy in volskaya foundry but it didn't work even with 4 stacks. Please remove that part where you said pixie charm is useful in volskaya etc... I was misled when I picked that talent in a match.

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Guest MooseBiscuit

" Manic Pixie IconManic Pixie is a somewhat unreliable yet powerful talent, as it increases Soothing Mist IconSoothing Mist's range significantly. "

Apologies if I'm missing something but I can't see anything in the Manic Pixie talent description or the Soothing Mist Ability description that says the range is extended, so how does Manic Pixie increase Soothing Mist's Range? Is it an underlying game / interaction mechanic?

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Guest brightwingmain67

these builds are really bad, it says all the wrong stuff and im a brightwing one trick in heroes of the storm (i have her at level 25 and everything else at level 8 or lower) 

1. Continuous Winds  is a very good perk for team fights, escaping, and attacking forts.

2. Sticky Flare is very good for slowing people who try to escape from you and whatever assassin you are pocketing, and along with dream shot and polymorph you can use this to slow lock enemies so they cant get away from your pocketed assassin/bruiser/team 

3. Hardened Focus  lets you increase the amount of slow locking and poly-morph locking you can do, further increasing your role as an assassin pocket healer 

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9 hours ago, Guest brightwingmain67 said:

1. Continuous Winds  is a very good perk for team fights, escaping, and attacking forts.

2. Sticky Flare is very good for slowing people who try to escape from you and whatever assassin you are pocketing, and along with dream shot and polymorph you can use this to slow lock enemies so they cant get away from your pocketed assassin/bruiser/team 

I feel like that's what the guide says. You should pick those talents if you need what you described as the strengths of those talent, but probably not otherwise.

9 hours ago, Guest brightwingmain67 said:

3. Hardened Focus  lets you increase the amount of slow locking and poly-morph locking you can do, further increasing your role as an assassin pocket healer 

But does that provide higher damage than CritterizeCritterize or better CC than Greater PolymorphGreater Polymorph? Besides, if you feel like you need faster cooldowns, then you are likely in a fight, and cannot guarantee the Hardened FocusHardened Focus requirement most of the time, especially if the opposing team is aware of your talent choice.

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Guest Actual

Currently the guide lists Brightwing's ice block talent as having a cooldown of 0 seconds, when it should be 60 seconds.

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the more i play brightwing the more i like they way she plays. Pairs quite nice with gul'dan. It takes a longer time to get used to playing her. I wish her soothing winds healed more 

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Oh boy, I just wanna say I love Invisible Friends. Sure, it is a late game powerspike and you may rarely see it in action, but being able to turn GARROSH PERMANENTLY INVISIBLE and setup the nastiest ganks is so fun.

I'm kinda pissed that Blizzard changed the mechanic of Pixie CharmPixie Charm to gain stacks from minion kills instead of Soothing MistSoothing Mist heals, though.

Edited by Valhalen

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Guest Truphoss

Well...
The rework of Brightwing doesn't feel like a great rework for me.
I just play her since Alpha and i really love to play her. But this is so.... i don't know.

I'am really sad about to see her @ Low Tier in the META-List (September 18).

What do you think about the rework of Brightwing?

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This here is my build of choice, most of the time. It is a PolymorphPolymorph / Arcane FlareArcane Flare oriented build with high emphasis on poking and annoying the living shit out of opponents, as well giving Brightwing an absurdly powerful utility and mobility.

While it is not a build fit for every situation, it is very effective in aggressive / dive teams, which we've been seeing more viable thanks to the Kerrigan rework.

Below my breakdown of each talent and why I pick it, as well some annotations and exceptions:

  • Level 1 - Greater PolymorphGreater Polymorph: This talent is the bread and butter of the build. With the increased range you can prevent and/or setup a plethora of situations that PolymorphPolymorph can already do, but better. If well timed with the resets, this talent can secure kill after kill in a domino effect that is mesmerizing to watch.
  • Level 4 - Dream ShotDream Shot: With this talent and the one above, Brightwing can outrange the vast majority of characters with her offensive basic abilities, providing an outstanding poke potential. This makes much safer for Brightwing to check bushes or prevent opponents from capturing channeled objectives from afar.
  • Level 7 - Sticky FlareSticky Flare: The slow effect is fantastic to cripple opponents, specially when combined with the increased range and cooldown reduction above, allowing Brightwing to maintain uptime.
    • Alternatively, I sometimes pick Peekaboo!Peekaboo! in small maps where ganks are notorious and I notice one of my allies wandering a bit too far into enemy territory.
  • Level 10 - Blink HealBlink HealSince this build has a more aggressive gameplay, giving Brightwing extra mobility is key. You can blink into the Tank or melee Assassin in order to reach the opponent faster for a quick PolymorphPolymorph + Arcane FlareArcane Flare combo and secure that sweet sweet kill. Or the opposite, if your team is properly positioned, you can quickly zap around to either confuse your opponent when they are trying to pressure you, or simply for a quick retreat.
    • If you're not confident enough or the enemy team features too much crowd control, then go with Emerald WindEmerald Wind for that massive disruption.
  • Level 13 - Pixie PowerPixie Power: Being able to grant 50 spell armor every 7 seconds? YES PLEASE.
    • If the enemy team doesn't feature many mages, stick with Safety Dust for the extra healing.
  • Level 16 - Hush!Hush!this talent makes Brightwing extremely annoying, as you'll be poking from very long distances with Arcane FlareArcane Flare thanks to Dream ShotDream Shot, AND silencing them. With pratice you can incapacitate opponents for whopping 2.5 seconds (Polymorph + Silence from Hush!), and is also a fantastic defensive measure against divers when Polymorph is on cooldown.
    • Alternatively, CritterizeCritterize further increases the impact of your oppressive PolymorphPolymorphs, thus making easier to kill your targets, thus resulting in more resets.
    • If the enemy team features dangerous targeted abilities (i.e. PyroblastPyroblast), then Phase OutPhase Out is the way to go.
  • Level 20 - Invisible FriendsInvisible Friends: This one has to be one of my favorite talents in the entire game. You can essentially perma-stealth your entire team with Blink Heal and setup the nastiest ganks ever, as the stealth functions like any other: characters cannot be targeted and will only break out of stealth when performing actions (attacking, mounting, etc.), and can also become completely invisible by remaining still. Picture an invisible Garrosh. JUST DO IT.
    • If you went with Emerald WindEmerald Wind instead of Blink HealBlink Heal, Faerie ProtectorFaerie Protector is a powerful tool, specially if Pixie PowerPixie Power was picked at Level 13.
    • Speedy DragonSpeedy Dragon is also surprisingly strong as it gives Brightwing a massive boost in mobility that makes her almost as fast as mounted Heroes. This talent is particularly useful in large maps and/or when facing opponents that have a lot of skillshots, allowing you to gracefully dodge them at ease.
Edited by Valhalen

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I miss double blink heal at 20, the mobility you had with that was just awesome.  Sometimes hard to micro but you could get to the front line heal as well as PolymorphPolymorph or throw out Arcane FlareArcane Flare and then jump right back to safety. ?

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Guest Funwing

Thank you Valhalen for this build! I tried it yesterday and boy is it a blast. Only thing I changed was picking Unstable Anomaly at Lvl. 4 Instead of Dream Shot (I know it's not that good, but the additional slow helps me a lot. As soon as I really get a hang of aiming the Flare better, Dream Shot will doubtless be the better pick)

Brightwing is such a great character for people with a bit map awareness and I'm quite happy with the update, now your build got me to try a 'new' and more aggressive playstyle. I still quite like pixie charm as a starter talent but I think the Polymorph-build is the most fun right now.

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9 hours ago, Guest Funwing said:

Thank you Valhalen for this build! I tried it yesterday and boy is it a blast. Only thing I changed was picking Unstable Anomaly at Lvl. 4 Instead of Dream Shot (I know it's not that good, but the additional slow helps me a lot. As soon as I really get a hang of aiming the Flare better, Dream Shot will doubtless be the better pick)

Brightwing is such a great character for people with a bit map awareness and I'm quite happy with the update, now your build got me to try a 'new' and more aggressive playstyle. I still quite like pixie charm as a starter talent but I think the Polymorph-build is the most fun right now.

I'm glad you enjoyed! She became one of my favorite Heroes after the rework, and this build has led me to many MVPs and nice saves, hehe.

Dream ShotDream Shot is actually better for training your aim because you can use Arcane FlareArcane Flare from safer distances, you can time it without putting yourself at risk too much. While Unstable AnomalyUnstable Anomaly is not bad per se, I find Dream Shot vastly superior due its utility and versatility.

As for Pixie CharmPixie Charm, it lost all the value to me after they changed its mechanics. Before that you could get max stacks during teamfights without even noticing as it would gain stacks per Hero healed by Soothing MistSoothing Mist. Now it follows the mechanics of every other "Bribe" talent, where you're forced to stay on the lane to get stacks from dead minions. I find that change counter-intuitive since the rework aimed at making Brightwing less of a split-pusher and reward her for sticking with the team more often.

Also, you might want to check the build again as I made some small additions/changes to tiers 16 and 20, based on later experiences.

Thanks again for enjoying my build. I hope you have some fun! And I'd love to hear about your experiences with it.

Edited by Valhalen

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Guest MFG

I find all the slows you can take very useful with a solid frontline that knows what they are doing. Your dmg can easily take advantage of those talents without much risk of getting picked if you have your trait off cd.

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      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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