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Damien

Heroes of the Storm Brightwing

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That's what I was thinking, instead of a wolf, greymane becomes a sheep, too ironic XD.  just wondered if there was more to it. Thanks!

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Glad to see the updates to one of my favorite heroes to play. 

I have always loved the bait and switch you can do with Double Wormhole, so I am not sure I won't still take that, even though you are not recommending it.  The extra positioning it provides with so many dive heroes in the meta right now (Genji, Grey, Anub) and the CC supports...is crucial IMO.  Since healing is not targeted, I have never really taken the Revitalizing Mist, as late game situations are almost always a group fight and you have no control over the stacked healing.

I have always taken the pixie dust upgrades for the most part, unless facing a dive hero that Critterize can punish.  I think I may try doing more of an offensive build with the two Arcane Flare talents and the two Polymorph talents.  I think those would synergize well with Mistified, and replace the healing/shielding lost to not picking pixie dust talents.  In my experience, you can land arcane flare a lot, and with the increased range to BW's trait, you are more able to put effort into landing the arcane flare shot and less about proximity to those you are healing.  The more defensive build I have taken in the past usually requires a lot more passive play and just judgement on who to Pixie boost.

I think an offensive build could work well, especially in the double support situations.  Like this:

https://www.icy-veins.com/heroes/talent-calculator/brightwing#26.0!1111121

Edited by ArtVandelay

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Guest Brighterwings

Sir I tried pixie charm against the healing pulse guy in volskaya foundry but it didn't work even with 4 stacks. Please remove that part where you said pixie charm is useful in volskaya etc... I was misled when I picked that talent in a match.

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Guest MooseBiscuit

" Manic Pixie IconManic Pixie is a somewhat unreliable yet powerful talent, as it increases Soothing Mist IconSoothing Mist's range significantly. "

Apologies if I'm missing something but I can't see anything in the Manic Pixie talent description or the Soothing Mist Ability description that says the range is extended, so how does Manic Pixie increase Soothing Mist's Range? Is it an underlying game / interaction mechanic?

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Guest brightwingmain67

these builds are really bad, it says all the wrong stuff and im a brightwing one trick in heroes of the storm (i have her at level 25 and everything else at level 8 or lower) 

1. Continuous Winds  is a very good perk for team fights, escaping, and attacking forts.

2. Sticky Flare is very good for slowing people who try to escape from you and whatever assassin you are pocketing, and along with dream shot and polymorph you can use this to slow lock enemies so they cant get away from your pocketed assassin/bruiser/team 

3. Hardened Focus  lets you increase the amount of slow locking and poly-morph locking you can do, further increasing your role as an assassin pocket healer 

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9 hours ago, Guest brightwingmain67 said:

1. Continuous Winds  is a very good perk for team fights, escaping, and attacking forts.

2. Sticky Flare is very good for slowing people who try to escape from you and whatever assassin you are pocketing, and along with dream shot and polymorph you can use this to slow lock enemies so they cant get away from your pocketed assassin/bruiser/team 

I feel like that's what the guide says. You should pick those talents if you need what you described as the strengths of those talent, but probably not otherwise.

9 hours ago, Guest brightwingmain67 said:

3. Hardened Focus  lets you increase the amount of slow locking and poly-morph locking you can do, further increasing your role as an assassin pocket healer 

But does that provide higher damage than CritterizeCritterize or better CC than Greater PolymorphGreater Polymorph? Besides, if you feel like you need faster cooldowns, then you are likely in a fight, and cannot guarantee the Hardened FocusHardened Focus requirement most of the time, especially if the opposing team is aware of your talent choice.

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Guest Actual

Currently the guide lists Brightwing's ice block talent as having a cooldown of 0 seconds, when it should be 60 seconds.

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the more i play brightwing the more i like they way she plays. Pairs quite nice with gul'dan. It takes a longer time to get used to playing her. I wish her soothing winds healed more 

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Oh boy, I just wanna say I love Invisible Friends. Sure, it is a late game powerspike and you may rarely see it in action, but being able to turn GARROSH PERMANENTLY INVISIBLE and setup the nastiest ganks is so fun.

I'm kinda pissed that Blizzard changed the mechanic of Pixie CharmPixie Charm to gain stacks from minion kills instead of Soothing MistSoothing Mist heals, though.

Edited by Valhalen

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Guest Truphoss

Well...
The rework of Brightwing doesn't feel like a great rework for me.
I just play her since Alpha and i really love to play her. But this is so.... i don't know.

I'am really sad about to see her @ Low Tier in the META-List (September 18).

What do you think about the rework of Brightwing?

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This here is my build of choice, most of the time. It is a PolymorphPolymorph / Arcane FlareArcane Flare oriented build with high emphasis on poking and annoying the living shit out of opponents, as well giving Brightwing an absurdly powerful utility and mobility.

While it is not a build fit for every situation, it is very effective in aggressive / dive teams, which we've been seeing more viable thanks to the Kerrigan rework.

Below my breakdown of each talent and why I pick it, as well some annotations and exceptions:

  • Level 1 - Greater PolymorphGreater Polymorph: This talent is the bread and butter of the build. With the increased range you can prevent and/or setup a plethora of situations that PolymorphPolymorph can already do, but better. If well timed with the resets, this talent can secure kill after kill in a domino effect that is mesmerizing to watch.
  • Level 4 - Dream ShotDream Shot: With this talent and the one above, Brightwing can outrange the vast majority of characters with her offensive basic abilities, providing an outstanding poke potential. This makes much safer for Brightwing to check bushes or prevent opponents from capturing channeled objectives from afar.
  • Level 7 - Sticky FlareSticky Flare: The slow effect is fantastic to cripple opponents, specially when combined with the increased range and cooldown reduction above, allowing Brightwing to maintain uptime.
    • Alternatively, I sometimes pick Peekaboo!Peekaboo! in small maps where ganks are notorious and I notice one of my allies wandering a bit too far into enemy territory.
  • Level 10 - Blink HealBlink HealSince this build has a more aggressive gameplay, giving Brightwing extra mobility is key. You can blink into the Tank or melee Assassin in order to reach the opponent faster for a quick PolymorphPolymorph + Arcane FlareArcane Flare combo and secure that sweet sweet kill. Or the opposite, if your team is properly positioned, you can quickly zap around to either confuse your opponent when they are trying to pressure you, or simply for a quick retreat.
    • If you're not confident enough or the enemy team features too much crowd control, then go with Emerald WindEmerald Wind for that massive disruption.
  • Level 13 - Pixie PowerPixie Power: Being able to grant 50 spell armor every 7 seconds? YES PLEASE.
    • If the enemy team doesn't feature many mages, stick with Safety Dust for the extra healing.
  • Level 16 - Hush!Hush!this talent makes Brightwing extremely annoying, as you'll be poking from very long distances with Arcane FlareArcane Flare thanks to Dream ShotDream Shot, AND silencing them. With pratice you can incapacitate opponents for whopping 2.5 seconds (Polymorph + Silence from Hush!), and is also a fantastic defensive measure against divers when Polymorph is on cooldown.
    • Alternatively, CritterizeCritterize further increases the impact of your oppressive PolymorphPolymorphs, thus making easier to kill your targets, thus resulting in more resets.
    • If the enemy team features dangerous targeted abilities (i.e. PyroblastPyroblast), then Phase OutPhase Out is the way to go.
  • Level 20 - Invisible FriendsInvisible Friends: This one has to be one of my favorite talents in the entire game. You can essentially perma-stealth your entire team with Blink Heal and setup the nastiest ganks ever, as the stealth functions like any other: characters cannot be targeted and will only break out of stealth when performing actions (attacking, mounting, etc.), and can also become completely invisible by remaining still. Picture an invisible Garrosh. JUST DO IT.
    • If you went with Emerald WindEmerald Wind instead of Blink HealBlink Heal, Faerie ProtectorFaerie Protector is a powerful tool, specially if Pixie PowerPixie Power was picked at Level 13.
    • Speedy DragonSpeedy Dragon is also surprisingly strong as it gives Brightwing a massive boost in mobility that makes her almost as fast as mounted Heroes. This talent is particularly useful in large maps and/or when facing opponents that have a lot of skillshots, allowing you to gracefully dodge them at ease.
Edited by Valhalen

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I miss double blink heal at 20, the mobility you had with that was just awesome.  Sometimes hard to micro but you could get to the front line heal as well as PolymorphPolymorph or throw out Arcane FlareArcane Flare and then jump right back to safety. ?

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Guest Funwing

Thank you Valhalen for this build! I tried it yesterday and boy is it a blast. Only thing I changed was picking Unstable Anomaly at Lvl. 4 Instead of Dream Shot (I know it's not that good, but the additional slow helps me a lot. As soon as I really get a hang of aiming the Flare better, Dream Shot will doubtless be the better pick)

Brightwing is such a great character for people with a bit map awareness and I'm quite happy with the update, now your build got me to try a 'new' and more aggressive playstyle. I still quite like pixie charm as a starter talent but I think the Polymorph-build is the most fun right now.

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9 hours ago, Guest Funwing said:

Thank you Valhalen for this build! I tried it yesterday and boy is it a blast. Only thing I changed was picking Unstable Anomaly at Lvl. 4 Instead of Dream Shot (I know it's not that good, but the additional slow helps me a lot. As soon as I really get a hang of aiming the Flare better, Dream Shot will doubtless be the better pick)

Brightwing is such a great character for people with a bit map awareness and I'm quite happy with the update, now your build got me to try a 'new' and more aggressive playstyle. I still quite like pixie charm as a starter talent but I think the Polymorph-build is the most fun right now.

I'm glad you enjoyed! She became one of my favorite Heroes after the rework, and this build has led me to many MVPs and nice saves, hehe.

Dream ShotDream Shot is actually better for training your aim because you can use Arcane FlareArcane Flare from safer distances, you can time it without putting yourself at risk too much. While Unstable AnomalyUnstable Anomaly is not bad per se, I find Dream Shot vastly superior due its utility and versatility.

As for Pixie CharmPixie Charm, it lost all the value to me after they changed its mechanics. Before that you could get max stacks during teamfights without even noticing as it would gain stacks per Hero healed by Soothing MistSoothing Mist. Now it follows the mechanics of every other "Bribe" talent, where you're forced to stay on the lane to get stacks from dead minions. I find that change counter-intuitive since the rework aimed at making Brightwing less of a split-pusher and reward her for sticking with the team more often.

Also, you might want to check the build again as I made some small additions/changes to tiers 16 and 20, based on later experiences.

Thanks again for enjoying my build. I hope you have some fun! And I'd love to hear about your experiences with it.

Edited by Valhalen

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Guest MFG

I find all the slows you can take very useful with a solid frontline that knows what they are doing. Your dmg can easily take advantage of those talents without much risk of getting picked if you have your trait off cd.

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Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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