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Heroes of the Storm Muradin

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Guest Kroshak

Really good warrior to begin with, meaning you dont want to invest money or you dont have a lot of gold, but lately the thunderclap build has been way popular than the hamer time one

 

maybe with a Johanna at his side could be even more hilarious with the thunderclap build, damn thats a punishig front line against an auto attack team

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Couldn't agree more. With Muradin you get a lot of power for your money. 

 

The Thunderclap build is very rewarding and easier to execute, however, I wouldn't count the Storm Bolt Build out just yet. I hope you enjoyed the guide, let us know how well the talent builds went for you! 

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Guest Guest

Couldn't agree more. With Muradin you get a lot of power for your money.

The Thunderclap build is very rewarding and easier to execute, however, I wouldn't count the Storm Bolt Build out just yet. I hope you enjoyed the guide, let us know how well the talent builds went for you!

Its fun, i mean cmon its MURADIN. Beign a dwarf with the master armor from icc its like an extra, tbh him costing 2k its like wayy too good

And yeah the hammer time build its not out but the players go with the hive mind and pick up the most succesful

Really rewarding hero i dont question that and you can go really i dont care of damage because of your trait

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Guest Common Talent Paths

The common talent paths don't make sense to me...

Storm Bolt Build - Specifically mentions structural damage but punts sledgehammer for reverb.

Thunderclap Build - Specifically mentions attack speed but punts reverb for thunder burn.

Healing Static Build - Specifically mentions single target damage but punts thunder strike. Obviously the build is called healing static build so it must punt thunder strike and does take give em the axe so this one makes the most sense.

Overall I would say these builds seem to be poorly described. The first two literally punt THE skills that the descriptions imply.

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15 hours ago, Guest Common Talent Paths said:

Overall I would say these builds seem to be poorly described. The first two literally punt THE skills that the descriptions imply.

I'll see if I can get those descriptions changed to fit the builds better.

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Guest Phenom

Hi! With new update on Muradin this month. The Skullcracker talent at lvl 7 not only give Muradin third attack a stun now. It also give 25% attack speed too, and I have try take that talent in thunderclap build. And it work well so far. But that is a nice buff in CC with passive stun and attack speed. I have face one on one against Zeratul and Samuro I think it worth mentions. 

I shall try it out more. 

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Guest Phenom

Hi again! Tring same thing with third build. Work well w. talent give them the axe for AA bonus damage. 

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7 hours ago, Guest Phenom said:

Hi! With new update on Muradin this month. The Skullcracker talent at lvl 7 not only give Muradin third attack a stun now. It also give 25% attack speed too, and I have try take that talent in thunderclap build. And it work well so far. But that is a nice buff in CC with passive stun and attack speed. I have face one on one against Zeratul and Samuro I think it worth mentions. 

I shall try it out more. 

I've made a note to be looked at, thanks :)

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Hey everyone! 

I'm happy to tell you that we just converted the Muradin Guide into the new format. 

While doing so, I also applied several updates to it. Let me know what you think of it! 

Thanks for reading and clicking!

- Kendric

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Good Afternoon! 

I gotta say, this guide was great! I haven't played Muradin since the beta ended (always went for Johanna, ETC, Sonya, and now Taunt Varian), and the neutral guide was pretty killer. My hero league squad really wanted Muradin, and I had to give the people what they wanted! 

The Lvl 20 skill: Rewind was absolutely too much fun/very necessary. I missed bolts like crazy (noob), so Rewind really helped out with my non-skill skill shots as well as redeeming myself for every miss. And we ended up winning also. Woot!

Thanks again!

-Aramda

Edited by Armada

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yeah he's pretty solid right now. my recommendation for landing those Qs is to just only ever fire them at melee range unless i have absolutely no other choice...

 

though honestly if you can trick them into focusing you at the right moment you don't even need to do anything else to contribute to a teamfight sometimes...

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Nice to see that there was such a positive response to the guide update and the new format :) If you have any questions, don't hesitate to ask guys!

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Guest Boscogn

Great Guide! I made a build in one of my games it was great. Basically Tank build but swapped lv1 for bolt talent and lv 4 for mana back and cd red on clap and lv 16 give them the ax. If I jumped into the fray with minions around i could chain spam clap for only 5 mana each time. That mixed with reduced mana from bolt it really solved the mana issues i was having with the build. I've tried heavy impact and stone form for the lv16 spot all work great. 

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7 hours ago, Guest Boscogn said:

Great Guide! I made a build in one of my games it was great. Basically Tank build but swapped lv1 for bolt talent and lv 4 for mana back and cd red on clap and lv 16 give them the ax. If I jumped into the fray with minions around i could chain spam clap for only 5 mana each time. That mixed with reduced mana from bolt it really solved the mana issues i was having with the build. I've tried heavy impact and stone form for the lv16 spot all work great. 

Yeah, hybrid builds work well for some heroes, and luckily Muradin is one of them. In some matches, however, you will need to focus on one build without going too hybrid. Which of the builds do you play the most?

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I usually go this https://www.icy-veins.com/heroes/talent-calculator/muradin#25.0!3341233

Crowd Control improves both his waveclearing and mana issues, it also synergises with Healing static.

I like to get more damage but the rewind talent has negative synergy with Crowd Control so I pick the other one.

Regarding Dwarf Toss, there are some niche interactions that might appear because it doesnt make you unstoppable like Anub'arak's E so you can get stunned, rooted, displaced mid-flight or before you even jump as it has a slight wind-up. I know because I play very aggressively.

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Guest Vittorio

Compliment , very nice site , all do you need know about heroes of the storm but , i thinks that the muradin page is incomplete , he is one of the most important basic hero and i have see play many times .

I think that in this page miss a full thank build , he is a warrior he need a thank build.

it is my opinion.

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23 hours ago, Guest Vittorio said:

Compliment , very nice site , all do you need know about heroes of the storm but , i thinks that the muradin page is incomplete , he is one of the most important basic hero and i have see play many times .

I think that in this page miss a full thank build , he is a warrior he need a thank build.

it is my opinion.

[If you don't want to read the wall of text, simply skip to the last paragraph]
Majority of Muradin's talents are ones that increase offensive power. Although it is possible I missed a few, the only tank talents offering defensibility directly that come to my mind are BlockBlock on level 1, AvatarAvatar as the heroic ability, Healing StaticHealing Static on level 13, StoneformStoneform on 16 and Unstoppable ForceUnstoppable Force/Hardened ShieldHardened Shield as the level 20 talent. Dwarf LaunchDwarf Launch (and RewindRewind) provides indirect survivability boost through lowered cooldown of Dwarf TossDwarf Toss, which in turn gives you extra armour applied by the ability. To some extent, Heavy ImpactHeavy Impact and SkullcrackerSkullcracker are an improvement to your tankiness since stunned enemies cannot attack, essentially tanking the damage that would have been dealt during the stun time. Imposing PresenceImposing Presence has a similar effect, inhibiting potential damage output, but just like BlockBlock, it requires specific heroes, especially those relying on high attack speed, such as Valla. 

Let's go tier by tier.

Third WindThird Wind improves your out-of-combat health restoration, which is not as important as your damage resistance during fights. For this reason, BlockBlock is considered superior for tank talent in this tier. BlockBlock's value depends too much on the composition of the opposing team to be set as Recommended or be a primary talent. You can still pick it if the opposing team has enough heroes with slow, heavy-hitting basic attacks or attacks that can be boosted, such as Sgt. Hammer or Arthas. This goes for both builds that are present in the guide. As said above, Imposing PresenceImposing Presence suffers from the same issue, but is additionally in the "power tier" of talents, competing with Dwarf LaunchDwarf Launch, which provides superior offensive value while also being useful defensively as outlined above, and with StoneformStoneform, which is the go-to talent for survivability. So, let's not take Imposing PresenceImposing Presence into account when talking about pure tank build. Back to the topic of the first tier - BlockBlock can be used in both builds if need be, which means that both builds are full tank so far.

For level 3 talents, the only talent providing potential survivability is SledgehammerSledgehammer by removing structure's ammo, which has a damage-blocking effect (as long as the ammo is removed). However, since tanks should not really care about buildings as much as about heroes, this talent should not be considered full tank, but rather an option to improve siege capability of Muradin.

When it comes to level 7 talents, you have two options for inhibiting damage - Heavy ImpactHeavy Impact and SkullcrackerSkullcracker. Both talents stun the target, nullifying any damage that would be dealt otherwise. Nonetheless, the damage reduction is not as significant, so the effect of Give 'em the Axe!Give 'em the Axe! is similar in reducing the damage that would be dealt by disabling the option to retaliate, in this case by killing your opponent faster. So, all talents on this tier give you the defensive power you are seeking in a pure tank build.

Simply put, your heroic ability should almost always be AvatarAvatar. This is reflected in the builds present, as both recommend it as the best heroic ability for that build. So far, both builds can be considered "full tank" builds.

As for level 13 talents, both builds goes for the defensive option - Healing StaticHealing Static.

As said previously, Imposing PresenceImposing Presence offers the weakest defensive option out of the three talents for level 16 unless faced with a team full of attack-speed reliant heroes, which doesn't really happen often enough to be even marked as "Situational". Dwarf LaunchDwarf Launch improves your survivability through lower cooldown on an armour-granting talent. In connection with Heavy ImpactHeavy Impact, it provides significant amount of interrupt. So, your talents for level 7 and 16 in a pure tank build should be either whatever+StoneformStoneform or Heavy ImpactHeavy Impact+Dwarf LaunchDwarf Launch. So, both builds are pure tank ones, as far as I can tell.

Now, for level 20, there are two defensive option. Unstoppable ForceUnstoppable Force provides an upgrade to your heroic ability AvatarAvatar, specifically improving your survivability through additional armour from Dwarf TossDwarf Toss and if taken, the talent combo from the previous paragraph. Hardened ShieldHardened Shield provides you with significant amount of armour, though for a short duration, delegating this talent as the anti-burst tech, as opposed to Unstoppable ForceUnstoppable Force's anti-sustain power. Both talents are great for tanking. RewindRewind does provide you with some armour in the form of resetting Dwarf TossDwarf Toss, but even when talented with the aforementioned combo, it does not provide as much survivability as the former two talents. 

So, when you compare these notes to the builds available in our guide, you can see that the Neutral build is the full tank build, with Dwarf Toss build following rather closely, especially until level 20. 

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Has anyone tried the Damage / Bruiser build for Muradin? I feel like it has some potential, but I haven't had the chance to try it myself. Basically, it aims to maximise the uptime of Give'em The Axe and Bronzebeard Rage. 

Level 1: Perfect Storm - The only talent that boost your damage

Level 4: Thunder Burn - The second clap can slow enemies longer

Level 7: Give'em The Axe - key talent of this build

Level 10: Both are viable, but Avatar should be the default choice unless the enemy has very low kill potential

Level 13: Bronzebeard Rage: key talent of this build, also provide much needed waveclear

Level 16: Imposing Presence: it basically serves as a Rewind for Thunder Clap; but Stoneform can also be taken if you need more survivability

Level 20: Both Unstoppable Force and Rewind are good

This is only a theory-crafting build because I haven't tried it out myself. I think this build have some potential if your team had another tank.

 

Update: I tried the build yesterday with an aggressive comp (Xul, Iron Fist Kharazim, Jaina and Samuro). We won pretty decisively, and I ended up having top hero damage. This build can delete squishy backlines with only a few basic attacks.

Edited by ShadowerDerek

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Also, there are 2 things I should mention.

First, Skullcracker should be the go-to pick for the Neutral build. It improves your PvE damage and peeling. It's more useful than pure damage as a main tank.

Second, Third Wind is a solid choice on maps that require fast rotation (like Tomb of the Spider Queen and Dragon Shire), or extended laning phase (like Braxis Holdout). It vastly improves your sustain and relieves your support's pressure.

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Guest Tonamy76

Both of these builds are not that great.  They do nothing to increase Muradin's longevity and instead focus on damage.  This might be perfect for Grand Master, but are horrible for Bronze/Silver

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      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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