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Patch 5.1 Hotfixes - December Recap

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Blizzard Official WoW Blog

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Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 5.1. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below went live the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list in the days to come as additional hotfixes are applied.

Patch Updates

Trinket Burst Damage Adjustments and Heroic Mode Boss Changes

Classes

  • Mage
    • Frost Bomb will now detonate after 4 seconds (was 6 seconds), and the damage it deals to other players has been reduced by 20%.
    • When Fire Blast modified by Glyph of Fire Blast is used to detonate a Frost Bomb, the resulting Frost Bomb now deals 50% less damage.
    • Critical Mass now multiplies the critical strike chance of Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.3 (was 1.25).
    • Inferno Blast now spreads Ignite, Pyroblast, and Combustion to 3 surrounding targets.
  • Paladin
    • The self heal from Seal of Insight will trigger approximately 33% more often.
  • Warrior
    • Taste for Blood now only stacks 1 time versus other players (was 3 times).

Quests

  • Shan Kien will now respawn properly.
  • The quest "What's in the Box?" can now always be completed properly.
  • Players that leave the area during the ending sequence of "Heart of the Alliance" will no longer be placed into the wrong phase.
  • "Bad Blood", "Bloodlines", "The Korune", "Ancient Guardians", and "The Source of Korune Power" will no longer sometimes place players into the wrong phase.
  • The Mechanized Fire should now be easier to reach in the course of completing "Dream of a Better Tomorrow".
  • Players that have completed "Better With Age" and "Crime and Punishment" can now properly acquire the quest "By the Sea, Nevermore" from Zer'ik in the Dread Wastes.
  • Players on the quest "Sentry Wards" will no longer be placed in the incorrect phase.
  • The quest "Enemies At Our Door" can no longer be shared.
  • It is now possible to use the Distraction ability while on the quest "Prisoners of War".
  • All eligible players can now complete the quest "It Is A Mystery".
  • The Dread Amber Focus for the quest "Concentrated Fear" can now be looted by all members of the party who are on the quest.
  • Seamus Goldenkicks can now return players to the instanced version of Dalaran after they complete the quest "Tracking the Thieves".
  • It is no longer possible to have both "Dark Skies" and "Rampage Against the Machine" in the quest log at the same time.
  • Players will no longer leap horribly to their deaths from the Dalaran Sewers in the course of completing the quest "One Last Grasp".
  • Kor'kron Subjugators and Kor'Kron Overseers now respawn more frequently for the quest "De-Subjugation".
  • Lieutenant Ethan Jacobson will no longer evade, and instead will respawn.

PvP

  • The Battle Fatigue healing reduction debuff has been increased to 30% (was 15%).

Pet Battles

  • Players that have earned the Achievement "Taming the World" should now receive a Safari Hat in the mail.
  • Lower level pets involved in Pet Battles with higher level team mates will now receive full experience from victorious battles.
  • Darkmoon Hatchlings, Red Crickets, and Singing Crickets that were previously of lower quality should now be Rare quality.
  • The Battle Pet ability Stone Rush now has a 1 round cooldown (was 0).
  • The Cinder Kitten now haz increased health. It looks like that armor helps a little after all.
  • Several Battle Pets now appear during times of day more appropriate to their ecology.
  • Singing Crickets are now considered Rare pets. This change does not apply to pets that have already been acquired.
  • Silithid Hatchlings should now be less elusive.
  • The pet ability Ghostly Bite now has a 4 round cooldown (was 3).
  • The Crow on Darkmoon Island can now be captured. This pet cannot be caged for sale.
  • Newly purchased Darkmoon Hatchlings will now be of Rare quality.
  • The Darkmoon Glowfly, Clouded Hedgehog, Silent Hedgehog, and Jungle Grub can now be encountered in all qualities.

Brawler's Guild

  • Fixed an issue that could cause Zen'shar's Eyes of Warding to persist after he despawns.
  • Disruptron Mk. 3R-Alpha will no longer abandon the fight prematurely.
  • Crush should no longer reset unexpectedly during his Brawls.
  • Picking up Meatball's Strange Energy now benefits the Brawler's nearby pet as well.
  • Brawler's Guild statisticians will no longer reset their data on a weekly basis.
  • Starfall will no longer strike undamaged Power Crystals in the Millhouse Manastorm encounter.
  • The Brawler title is now permanent.
  • Fixed an issue that allowed spectators to heal the pets of competitors that are inside a Brawl arena.

Professions

  • Alchemy
    • Players that have deleted their Zen Alchemist Stone can now obtain the Strange Spherical Stone to repeat the quest "Strange Spherical Stone" to earn a new one.
  • Jewelcrafting
    • Newly created Sapphire Cubs will now always be of Uncommon quality.

Creatures

  • The Mogu enemies in the Ruins of Ogudei now correctly drop loot when slain.
  • Various Hozen rare spawn creatures are now less likely to evade and despawn.
  • Clawlord Kril'mandar will now be visible to players that have completed the quests "Domination Point" or "Lion's Landing".
  • Huntress Vael'yrie in the Krasarang Wilds now properly offers Stable Master services.
  • Pandaren Campaign
    • Domination Point Elites hired using the Guard Contract: Tower now have the same health as their Alliance counterparts.
    • Bloodhilt Honorguards and Dominance Snipers at Dominance Point will no longer respawn too quickly.
    • Shieldwall Stormcallers no longer incorrectly use Bloodlust.
    • Shieldwall Marines no longer use their knockback effect too frequently.
    • Dwarven Mortar Team Engineers no longer use Wrench Strike.
  • Child of Chi-Ji in Krasarang Wilds will no longer evade after a brief pursuit, and no longer cast Blackout Kick.
  • Warlord Bloodhilt
    • Warlord Bloodhilt will no longer cast Bloody Knives on players that are no longer in combat with him.
    • Internal Bleeding can no longer be manually removed by right-clicking the effect. Instead, it is necessary to use the Rip It Out! ability.

Items

  • It is no longer possible to loot more than one Ancient Pandaren Mining Pick.
  • Stackable Stags are now love peace (and stacking), and are friendly to all.
  • The Sun-Lute of the Phoenix King can now be upgraded using the Item Upgrade system.
  • The following PvP trinkets now have less powerful on-use effects and reduced cooldowns:
    • Dreadful Gladiator's Badge of Conquest
    • Dreadful Gladiator's Badge of Dominance
    • Dreadful Gladiator's Badge of Victory
    • Malevolent Gladiator's Badge of Conquest
    • Malevolent Gladiator's Badge of Dominance
    • Malevolent Gladiator's Badge of Victory
  • The following PvP trinkets now have a less powerful on-use effect, but the duration of that effect has been increased:
    • SI:7 Operative's Manual
    • Kor'kron Book of Hurting
  • Jin'ya, Orb of the Waterspeaker now correctly causes the Shadowfiend and Mindbender to appear as Sha when wielded by a Shadow Priest.
  • Mirror of Broken Images and Sindragosa's Flawless Fang now provide 15% less resistance per level beyond level 85.
  • Fixed an issue that could allow the G91 Landshark to be used more than once in combat.
  • Item Enhancements
    • The Enchant Weapon: Elemental Force will no longer incorrectly activate from healing effects, and can only be triggered by damaging melee attacks or spells.

Dungeons, Raids & Scenarios

  • Creatures in the Molten Core, Blackwing Lair, and Ahn'Qiraj raid dungeons now deal damage according to their intended pre-Mists of Pandaria melee damage values.
  • Normal and Heroic mode raid bosses now grant 40 Valor Points each upon being defeated.
  • A Little Patience
    • Defeating Commander Scargash will now cause his Kor'Kron Elite guards to depart (and not photo-bomb the follow-up cinematic.)
  • Dagger in the Dark
    • Slaying Broodmaster Noshi while he is casting will no longer sometimes prevent players from progressing through this Scenario.
  • Terrace of the Endless Spring
    • Protectors of the Endless
      • The damage dealt by Touch of Sha no longer increases for each Protector that is defeated in the Heroic mode version of this encounter.
    • Tsulong
      • Elemental Shaman will now always be properly eligible for loot after defeating the Raid Finder version of this encounter.
  • Heart of Fear
    • Grand Empress Shek’zeer
    • The damage dealt by Corrupted Dissonance, Sonic Discharge, and Cry of Terror has been reduced by approximately 10% in the Heroic mode version of this encounter.
    • The Empress now always drops three tier-set tokens and three non-set items in the 25 player Heroic mode version of this encounter.
  • Mogu'shan Vaults
    • Elegon
    • In the normal mode version of this encounter, Cosmic Sparks will deal less melee damage, Elegon will now use Materialize Protector less often, and the Overloaded effect that Elegon gains when an Empyreal Focus is destroyed now grants significantly less haste.
    • The floor of Elegon's chamber should now always reappear after he is defeated.

Bug Fixes

  • The achievements You Mean That Wasn't A Void Zone?, Incredible Hulk, Kill It With Fire! and Lightning Struck can now be completed normally.
  • Shan Kien's Sha Grasp ability is now properly removed from player pets.
  • The Guild Perk, Ride Like the Wind, should now properly increase flight path speeds by 25% in Pandaria.
  • Several abilities that should break on damage will now correctly have a chance to break when damage is absorbed, including: Psychic Scream, Hex, Howl of Terror, Intimidating Shout, Blinding Light, Frost Nova, Freeze, Ring of Frost, Entangling Roots, and Mass Entanglement.
  • Fixed an issue that could cause in-game cut-scenes to be skipped when sound is disabled.
  • Fixed an issue that allowed players below level 85 to see and loot certain Treasures of Pandaria.
  • Fixed an issue that could allow the Healing Ward provided by Vol'jin during the Dagger in the Dark Scenario to function outside of the instance.
  • Fixed an issue that could cause multiple Gnolls to emerge from a single barrel when playing the Whack-A-Gnoll Darkmoon Faire carnival game.
  • Fixed an issue that could cause some players to experience reduced performance in Silvermoon City.
  • Fixed an issue that could cause certain mounts to count double toward mount collection achievements.
  • Classes
    • Fixed an issue that could prevent Bloodlust, Heroism, Ancient Hysteria, and Time Warp from taking effect when cast simultaneously with another, similar, effect.
    • Death Knight
      • Fixed an issue that could cause Death Grip, when modified with Glyph: Tranquil Grip, to work on inappropriate targets.
      • After a Death Knight benefits from Purgatory, the resulting Perdition debuff now correctly shows its 3 minute timer.
    • Hunter
      • Pets
      • The Sporebat's Energizing Spores ability will no longer stack with other similar sources of spell haste.
      • Improved Serpent Sting now deals the correct amount of damage.
  • Monk
    • It is no longer possible to dispel or Spell Steal Xuen's Crackling Jade Lightning.
    • Mistweaver
    • Renewing Mist, Expel Harm, Eminence, Enveloping Mist, Chi Torpedo, Chi Wave, Zen Sphere, and Chi Burst will now benefit properly from PvP Power.
  • Paladin
    • The area of effect component of Hammer of the Righteous will no longer activate Seal of Insight or Seal of Justice.
  • Priest
    • Fixed an issue that could cause Rapture to stop activating normally if it was triggered while the Priest was subject to crowd control.
    • Fixed an issue that could cause Atonement to attempt to heal invalid targets.
    • Atonement critical heals will now properly take effect on allies within 40 yards of the original target.
  • Rogue
    • Various weapon procs will no longer sometimes prematurely break the Stealth provided by the Subterfuge talent.
  • Shaman
    • Fixed an issue that allowed several spells and abilities to continue to be available while Hexed.
    • Glyph: Totemic Encirclement will no longer sometimes prevent the talent Totemic Restoration from functioning.
  • Warlock
    • Damage from Rain of Fire will no longer prevent enemy players from capturing flag objectives.
    • Havoc will no longer duplicate attacks directed against targets that are affected by Banish or Cyclone. These attacks will not consume any charges of the spell.
    • The Warlock's 2 piece Sha-Skin Regalia set bonus properly increases the damage of the Malefic Grasp version of Corruption by 10%, and will no longer sometimes deal too much damage.
  • Warrior
    • Safeguard will no longer sometimes take effect on allies that are out of line of sight, out of range, or unreachable.

(source)

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      The Pandaren Campaign begins! The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds. Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria. Players will both valiantly defend their faction's outpost and assault the opposing faction's headquarters. Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive. Players can follow the story of the Pandaren Campaign through a series of special quests tied to their reputation with the landing forces. Heroes assisting with the war effort will join key characters and faction leaders as the growing conflagration spreads across Pandaria... as well as other locations around Azeroth. Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction's base. Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory! Players who are truly dedicated to their faction can spend their commissions on an item that will give their fellows an extra reputation group quest for the day. Horde players can speak with Ongrom Black Tooth, while Alliance players can contact Proveditor Grantley for details. Item Level Upgrades Players can now use PvE and PvP currencies to directly upgrade equipment by visiting Ethereal merchants in their respective Pandaria faction capitals. Weapons and armor of item level 458 or higher can be improved by up to 8 item levels each. Rare quality PvE gear costs 1500 Justice Points to upgrade once for 8 item levels, while Epic quality PvE gear costs 750 Valor Points for 4 item levels and can be upgraded twice. Rare quality PvP gear costs 1500 Honor Points to upgrade once for 8 item levels, while Epic quality PvP gear costs 750 Conquest Points for 4 item levels and can be upgraded twice. Be aware that items that have received item level enhancements cannot be placed into Void Storage. Legendary Quest Wrathion has taken a keen interest in the events along the coast of the Krasarang Wilds. Those that have aided the Black Prince in the past will now have new quests to complete as they advance Wrathion’s agenda for Pandaria and their own progress toward Legendary power. Brawler's Guild Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft. Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft. Entry into the brawler’s guild is by invitation only.  Invitations can be found on the black market auction house, by invitation from somebody within the guild, and occasionally as drops from certain Horde and Alliance NPCs. As their Brawler's Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild. Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler's Guild veterans as they wait for their own turn to fight. If this is your first night at Brawler's Guild, you have to fight. Lesser Charms of Good Fortune no longer take up bag space, and are now recorded in the currency tab of the Character Sheet. Grand Commendations are now available for purchase from all Mists of Pandaria faction vendors at Revered reputation. Using a Grand Commendation will permanently increase the amount of reputation gained with that faction across all characters on a Battle.net account.
        Classes
      The durations of all disarm effects have been reduced to 8 seconds. The Weakened Blows effect has a new icon. Death Knight Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike. Druid A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid's next Maul. Empowered Mauls reduce the damage dealt by the target's next autoattack. Guardian Druids obtain this ability at level 32. Omen of Clarity now has a different visual effect for Feral Druids. Symbiosis: Mass Dispel's mana cost has been increased to match the Priest version, and its cooldown has been increased to 60 seconds. The cast time of Symbiosis has been reduced to 2 seconds. Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use. Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power. Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge. Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power. The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes. The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds. Glyphs The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards). The duration of Solar Beam has been reduced to 8 seconds. Hunter Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%. The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds. Aspect of the Fox has been removed. Steady Shot, Cobra Shot, and Barrage can now always be cast on the move. Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times. Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated. Glyphs The Glyph of Icy Solace has been renamed to Glyph of Solace, and now causes both Scattershot and Freezing Trap to remove all damage over time effects from the target. Glyph of Scattering has been removed. A new Major Glyph has been added: Glyph of Aimed Shot. This glyph allows Aimed Shot to be used while moving. Mage The damage buff from Arcane Charge has been increased from 22% to 25%, and Arcane Blast's mana cost increase when affected by Arcane Charge is now +75% (was +125%). Rune of Power's duration now shows in the UI, and no longer has a cooldown (was 6 seconds). Ring of Frost now has a 45 second cooldown, up from 30 seconds, and can no longer affect more than 10 targets. The duration of Deep Freeze has been reduced to 4 seconds. Frost Bomb will now detonate after 6 seconds (up from 5 seconds). Detonation speed is still affected by haste. Mage Armor now reduces the duration of harmful Magic effects by 25% (down from 35%). The damage absorbed by Ice Barrier has been reduced by 25%. Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before. Blazing Speed may now be triggered after recieving damage in any amount. The mana cost of Spellsteal has been increased to 21% of base mana for Fire and Frost mages, up from 7%. Monk Spear Hand Strike now costs 10 energy (was 30). All healing spells which cost mana have had their mana cost increased by 10%. The energy costs of Legacy of the Emperor, and Legacy of the White Tiger have been reduced to 20, down from 50. The energy cost of Healing Sphere has been reduced to 40, down from 60. The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks. Stance of the Fierce Tiger now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects. The healing provided by Enveloping Mists has been reduced by 32%. The healing provided by the Healing Sphere base spell has been increased by 20%. The healing provided by Chi Burst and Chi Wave has been reduced by 25%. The healing provided when detonating Zen Sphere has been reduced by 25%. The chance to generate 1 Chi while channeling Soothing Mist and Crackling Jade Lightning has increased to 35%, up from 25%. The Power Strikes talent now grants the Power Strikes effect every 20 seconds, which causes the Monk's next attack to generate 1 additional Chi. The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health. Mistweaver Enveloping Mist is now available at level 16, down from level 34. You now have a chance equal to your crit chance to generate double the amount of Mana Tea charges. Renewing Mists now travels to 2 additional targets (was 3 targets). The mana cost of Soothing Mists has been reduced by 33%. Haste for Mistweavers is now 50% more effective through Stance of the Wise Serpent. Paladin Turn Evil is now effective against Aberrations. Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds. Holy Paladin: The 4 piece bonus now reduces Holy Shock's cooldown by 2 seconds, up from 1 second. Retribution Paladin: The 4 piece bonus now reduces Avenging Wrath’s cooldown by 65 seconds, down from 85 seconds. Priest Atonement's healing range has been increased to 40 yards, up from 15. Chakras now persist through death and zoning. Discipline Priests can once again learn Focused Will. This ability is obtained at level 30. Spells affected by Inner Focus cast while Spirit Shell is active now fully apply critical effect heals to the shield provided. Chakra: Chastise now increases the damage dealt by Shadow and Holy spells by 50% (was 15%), and reduces mana costs by 90% (was 75%) while the ability is in effect. Chakra: Serenity now increases single target healing by 25%, up from 15%. Chakra: Sanctuary now increases area healing by 25% up from 15%. Psyfiend's Psychic Terror cast time has been increased to 2 seconds, up from 1.5 seconds. The Psyfiend's health has been reduced to 10% of the controlling Priest's health, down from 30%. Rogue The energy cost of Kick has been reduced to 10 (was 15). Seal Fate will now only be activated by melee combo point generating abilities. Shuriken Toss now deals double damage when used against targets further than 10 yards away. The cooldown of Blind has been reduced to 90 seconds, down from 3 minutes. The energy cost of the Burst of Speed talent has been reduced to 50 energy, down from 60 energy. Wound Poison now deals 33% more damage. Shaman All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school. Warlock Aura of the Elements and Aura of Enfeeblement can now be dispelled as Magic effects. Demonic Gateway must now be activated by the player wishing to teleport. Kil'jaeden's Cunning now longer imposes a cast time penalty. Banish is now effective against Aberrations. Kil'jaeden's Cunning's snare has been increased from 10% per stack to 15% per stack. Rain of Fire Rain of Fire no longer causes a stun after hitting a target three times. Aftermath will now grant Rain of Fire's damage over time effect a chance to generate Burning Embers. Rain of Fire no longer requires Immolate to be present to generate Burning Embers. Rain of Fire's damage over time will now hit every 1 second, down from 2 seconds. The damage animation for the damage over time effect will no longer always display. Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate. Conflagrate now generates Burning Embers. Demonic Gateway's duration has been increased to 20 15 minutes, and it will no longer despawn if the Warlock moves too far away. In addition, this ability can no longer be used in any capital city. Glyphs A new Minor Glyph has been added: Glyph of Gateway Attunement. This glyph will cause a Warlock's Demonic Gateway to transport them immediately when they step on it. Warrior Avatar no longer grants immunity to movement impairing effects, and instead now instantly breaks movement impairing effects. This ability also no longer generates addiitonal Rage while active. Its duration has increased to 24 seconds (was 20 seconds). The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds. The silence provided by Glyph of Gag Order is no longer effective against players.
        Items
      Spirit of Harmony can now be purchased for 600 Conquest Points at the Conquest Quartermaster. Item Enhancements The Dancing Steel, Jade Spirit, Colossus, and River’s Song enchantments now use the Real PPM system utilized by Windsong and Elemental Force.
        Pet Battles
      A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones. Battle-stones are available in two basic types, general purpose Battle-stones that can be used to upgrade the quality of any pet, and family specific Battle-stones, which can only be used to upgrade pets of a specific pet family. Battle-stones are available in two qualities: Flawless Battle-stones can upgrade pets directly to Rare quality, while Polished Battle-stones will upgrade a pet to Uncommon quality. Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House. Family specific Flawless Battle-stones can be found in the Sack of Pet Supplies obtained from performing Pet Trainer quests, and are Bind on Pickup. General purpose Polished Battle-stones can be purchased for 1000 Justice Points. Pet Journal The quality of each pet is now visible in its slot in the Pet Journal. Pets can now be filtered by name, type, rarity and level, and filters will remain in place each time the Pet Journal is viewed. It is now possible to search locations in the Pet Journal. For example, searching “Westfall” will display all the Battle Pets that can be found in Westfall. Pet Battle music is now more appropriate for the type of match being fought. Several new Pet Battle PvP areas have been added to the world. Several classic Raid bosses now have a chance to drop new Battle Pets. The new pets can be obtained from bosses in Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas. Abilities that have been used will now continue to cool down for pets when they are not the active pet in a battle. Right clicking a pet's portrait will now offer the option to look it up in the Pet Journal. Players can now keep up to 650 pets. Battle Pet tooltips will now display whether a pet is owned, and how many pets of that type are owned. Pet Quality is now displayed in battles, and will be visible on portraits, names and tooltips. The level of battle pets in a zone can now be seen on the map, and it’s now possible to see the strength of wild pets relative to your team at a glance. Backline pets now display debuffs affecting them as well as the remaining duration of these effects. The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5. The experience multiplier obtained by defeating Pet Trainers Julia Stevens, Old Macdonald, Zunta, and Dagra the Fierce has been reduced to x2.5 from x3.5. Macros have been added that allow for summoning random pets and random favorite pets. The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%. Pets previously removed from the Safari achievements have been added back to the criteria of those achievements now that they're back in the wild. The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold. Players that defeat Aki the Chosen at the culmination of the Battle Pet quest lines can now follow a new line of Battle Pet quests and associated daily quests that allows players to battle against Pandaren spirits. A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye. The Dragon Kite can now be used in Pet Battles. The Imperial Silkworm and Imperial Moth pets can now be created by Tailors. A number of pets that could previously only be found accompanying other pets into battle can now be found roaming the world. A number of new capturable pets can be found in the world from pet families that were once more sparsely populated. Two new Battle Pets now roam Darkmoon Island waiting to be caught. Fixed an issue that would prevent some pets captured in Pet Battles from correctly saving their skin color once added to the Pet Journal. Player versus Player Pet Battles now award more experience. Large plants and bushes in the environment that interfered with visibility during Pet Battles while now fade out of view during the match. Fixed an issue where the Gazelle would join pet battles.
        Sunsong Ranch
      A new Seed has been added: Portal Shards A mage who fell on hard times back in Dalaran has found a new home on Pandaria. Barnaby Fletcher will occasionally visit Halfhill Market to peddle a new type of seed – and take advantage of the Tillers’ hospitality. Portal Shards grow into consumable items which can be used to open a portal from Sunsong Ranch to a major faction city. Seeds now stack to 50. Runty crops now have a spell visual to help call attention to themselves. Growing crops now display the duration until the crop is ready to harvest. Characters who have earned the “Friends on the Farm” achievement will no longer find gifts while harvesting Cooking Ingredient crops – instead, they have a chance to find special seeds such as Magebulb, Enigma Seed, Songbell, and more.
        Raids, Dungeons and Scenarios
      Non-boss enemies in Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring now respawn much more slowly. Raid groups are no longer necessary to enter pre-Mists of Pandara raid dungeons. Enemies in these raids that previously required more than one player to defeat are now more easily dealt with by players battling alone. The Statistics page now tracks and displays 10-player and 25-player raid boss kills separately. Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons. Scenarios New level 90 Scenarios have been added, including additional faction specific Scenarios: Assault on Zan'Vess Alliance Lion's Landing A Little Patience Horde Domination Point Dagger in the Dark Scenarios now include Dungeon Finder queue features, including leaders, backfill, vote to kick, and deserter debuffs. Roles are still not required.
        PvP
      The growing conflict between the Horde and the Alliance has spilled across the face of Azeroth: level 90 players can now queue for Wintergrasp and Tol Barad via the PvP tab to battle one another in these epic conflicts. Arena matches now have a 25 minute time limit (was 45 minutes). Rated Battlegrounds now share the same spell restrictions as Arenas.
        Professions
      Cooking A cooking profession bag has been added, and can be purchased with Ironpaw Tokens from Nam Ironpaw. Mining All mineral nodes will now despawn one minute after they are mined, even if items remain in them.
        UI
      Justice, Valor, Honor and Conquest Point quartermasters are now signified by new minimap icons. A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options" menu. A search bar has been added to the mount section of the Mount and Pet Journal. The Mount and Pet Journal remembers which tab you were last using.
        Bug Fixes
      Swooping Plainshawks no longer use abilities from the Bird of Prey Hunter pet family. Fixed an issue that could cause crops to fail to appear when players entered Sunsong Ranch while several hundred yards up in the air. Players who have learned the Terrible Turnip pet can now continue to find Ominous Seeds when harvesting Cooking Ingredient crops. Classes The responsiveness of many abilities and effects has been improved, including: Renewing Mist, Halo, Rogue Poisons, Revealing Strike, Rime, Killing Machine, Maelstrom Weapon, Sudden Doom, Ultimatum, Scent of Blood, Crimson Scourge, and Sudden Death. The following spells now display less intense visual effects for other players: Hellfire, Death and Decay, Hurricane, Astral Storm, and Explosive Trap. Earthquake's sound effect is now quieter. All spells that cause Forebearance can no longer be applied simultaneously. Hunters The snare provided by Ice Trap is now more responsive when enemies enter or leave the area of effect, and its effective area more closely matches the visual effect. Lock and Load will now activate correctly when Ice Trap is triggered by an immune target, as long as a susceptible target is within the area of effect. Fixed several issues involving Trap Mastery, Entrapment, Glyph of Black ice, and Glyph of Ice Trap. The Growl pet ability will no longer cause diminishing returns against bosses that are immune to its effect. Glyph of Black Ice now correctly benefits from the increased duration provided by Trap Mastery. Glyph of Ice Trap now causes the visual effect of Ice Trap to match the increased area of effect provided by the glyph. Mages Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing. Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage. Warlocks The Felguard and Wrathguard pet ability, Threatening Presence, will no longer be auto-cast by default. Pandemic no longer smooths the damage when extending dots with different amounts of spellpower. Warriors Execute damage with high amounts of Vengeance is now capped at the Warrior's maximum health to prevent it from reaching excessive numbers. Professions Banquet of the Steamer and Great Banquet of the Steamer now correctly provide Intellect to damage based casting classes. Healers will continue to gain Spirit from these foods. (source)
    • By Damien
      So when do you think Patch 5.1 will be released? Choose one of the dates and try to back up your guess :)
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