Damien 1,514 Report post Posted June 19, 2015 This thread is for comments about our Garrison Shipyard guide. Quote Share this post Link to post Share on other sites
Guest Moag Report post Posted June 24, 2015 Shark tank has been discovered, its off the north side of tanaan jungle, drops off the boss mob savage whale shark, bring a raid group, its difficult to get due to the phasing! Quote Share this post Link to post Share on other sites
Guest Zethus Report post Posted June 24, 2015 Unsinkable is gain when Revered with HotP, not Honored. Quote Share this post Link to post Share on other sites
Guest Geiri-Jaedenar Report post Posted June 24, 2015 The Trained Shark Tank blueprint drops from the new whale shark to the northeast of tanaan Quote Share this post Link to post Share on other sites
Guest Guest Report post Posted June 24, 2015 Murloc Crew found aboard Destroyer "Mrgrggrgl Mark III" Quote Share this post Link to post Share on other sites
Guest Caelestos Report post Posted June 25, 2015 I can confirm the Ghostly spyglass does drop from the captain however it is not a 100% chance. A group of three of us killed it and only one of us got it. Quote Share this post Link to post Share on other sites
Guest Hycerion Report post Posted June 25, 2015 Ghostly Spyglass is a confirmed drop from Captain Ironbeard http://imgur.com/EWNpMfOfor looting picture. Quote Share this post Link to post Share on other sites
Guest Draelnor Report post Posted June 26, 2015 Murloc Crew found aboard Destroyer "Mrgrggrgl Mark III" As well as Submarine "Brgrggrgl Mark II". Quote Share this post Link to post Share on other sites
Damien 1,514 Report post Posted June 27, 2015 Thanks guys for all the comments! The guide has been updated for your comments (I did update the Ghostly Spyglass and the Tank Shark Tank on my own though). Sorry I couldn't do the other fixes earlier Quote Share this post Link to post Share on other sites
Guest Sascha Report post Posted July 1, 2015 Level 2 Shipyards can now hold 8 ships instead of 7. Quote Share this post Link to post Share on other sites
Guest wcked Report post Posted July 1, 2015 "Shipyard maximum number of ships has been increased by 1 for Tiers 1 and 2, allowing for 6/8/10 active ships at Tiers 1/2/3." Regarding the "optimal ship setup"-part Quote Share this post Link to post Share on other sites
Guest Primal-Draenor Report post Posted July 1, 2015 now that we have 8 slots for ships, what should be the 8th ship ? Quote Share this post Link to post Share on other sites
Guest Ferrocene Report post Posted July 1, 2015 Once you have obtained the blueprint for Ghostly Spyglass from killing Captain Ironbeard and triggered the quest, when you hand the quest in at your Shipyard, the Ghostly Spyglass will be available from the Naval Equipment vendor. Quote Share this post Link to post Share on other sites
Guest DrumsOfWar Report post Posted July 2, 2015 Regarding re-rolling common quality ships, I would say do it unless you get undead/human crew. For the legendary missions you will want all your ships to have undead/human crew to increase your chances when fighting Expert Commanders. I think you would have to be extremelly lucky to both get undead crew AND rare/epic quality. Ideal setup would be: Tauren/Worgen: destroyer x1 (for leveling other ships faster) Murloc: sub x1 (for sub and transport missions) Undead/Human: sub x1, destroyer x1, battleship x2, carrier x1 (legendary missions) The last two legendary missions are the hardest but you can get 100% on "In Hot Pursuit" and 91% on "Boarding the Master's Call" (with 1 slot free on every ship for unsinkable so you can repeat until sucessful) with this setup. Quote Share this post Link to post Share on other sites
Solyad 0 Report post Posted July 2, 2015 A carrier costs 50 resources and 200 oil. It also takes 2 hours to complete. Any tips on a fleet composition when you hit level 3 and get 10 slots? Thanks Quote Share this post Link to post Share on other sites
Guest Primal Report post Posted July 8, 2015 Any tips on a fleet composition when you hit level 3 and get 10 slots? Thanks Quote Share this post Link to post Share on other sites
Guest Razorchopper Report post Posted July 12, 2015 Great guide with one GLARING omission. Level 3 fleet composition please. Quote Share this post Link to post Share on other sites
Guest Dead123 Report post Posted July 12, 2015 I'm also really curious about the 10 ship setup for now I have the 1-3-3-1 setup as listed here +2 carriers just incase thanks for the guide Quote Share this post Link to post Share on other sites
Guest Guest Report post Posted July 14, 2015 Ghostly spyglass is now 100 percent drop Quote Share this post Link to post Share on other sites
aguyuno 0 Report post Posted July 20, 2015 Wait so... is the guide seriously saying have 4 destroyers and ZERO carriers? That... seems wrong :/. Quote Share this post Link to post Share on other sites
Damien 1,514 Report post Posted July 20, 2015 I updated the guide for the 10-ship and 8-ship setups some time ago (and admittedly a few days about the hotfix). I also updated the Ghostly Spyglass part. Regarding the legendary missions, I won't go into more details, because I think that there is no point spending days building and discarding ships just to get exactly the right ones with the right crews. I think it's better to try it with whatever you got and rebuild if you fail (with >90% chance of success, the chances of failing twice in a row are extremely low). Wait so... is the guide seriously saying have 4 destroyers and ZERO carriers? That... seems wrong :/. The Awakener is both a Carrier and a Destroyer. I added a note to clear that up. Quote Share this post Link to post Share on other sites
Guest Naidy Report post Posted July 24, 2015 The "Boarding Masters Call" part is kinda bs. You get it done faster, if you just go with the best effort you can make and throw your ships at the missions even if its only 70%+ chance instead of weeks of farming before... A ship is a ressource. You use them, they die, you build new ones. Done. Quote Share this post Link to post Share on other sites
Damien 1,514 Report post Posted July 24, 2015 The "Boarding Masters Call" part is kinda bs. You get it done faster, if you just go with the best effort you can make and throw your ships at the missions even if its only 70%+ chance instead of weeks of farming before... A ship is a ressource. You use them, they die, you build new ones. Done. Sure, but the guide was written with people who wanted to get it done ASAP in mind. And by the time those people reached that mission, they had all they needed to get the success chance over 95%. If you have time, they sure, you can afford wasting attempts. Quote Share this post Link to post Share on other sites
Guest Carnys Report post Posted August 2, 2015 Great guide, Battleship Blueprint was reduced from Honored to Friendly with VP/HotP Quote Share this post Link to post Share on other sites
Arnasian 0 Report post Posted August 9, 2015 Do you have a recommended equipment distribution you could share? I'm done with the legendary quests, so I'm just looking for a setup for all of the other missions. Quote Share this post Link to post Share on other sites