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Hellfire Citadel: DPS Warrior Tips & Tricks

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This will be the primary discussion thread for DPS Warriors - Arms, Fury, & Gladiator - in Hellfire Citadel. For the most part, this thread will be a collaboration of useful information to make your life easier as you take on the Citadel. If you have anything to contribute, please do so and we'll be sure to add it to this thread.

 

While reading this thread, it is assumed that you have general knowledge of the mechanics involved in each encounter as well as a broad understanding of the general, accepted, strategy from the WoW community. It is also understood that you are not standing in fire for the lulz.

 

The notes you find here will be based off of results posted on Warcraft Logs, user input via this thread, and experience(s) provided by the warrior moderators on this board.

 

Lastly, the Heroic Mode information is based off an average, equipped, item level of 725 as using gear above the difficulty can be an opportunity to skew results differently.
 

================================

 

Hellfire Assault

 

Heroic Mode:
 
Preferred Spec: Fury
Talent Choices: Dragon Roar, Bladestorm, Ravager

 

Notes:

 

This encounter is relatively easy and, under most circumstances, will be considered an AoE trash pull. If your raid is struggling with this encounter then you (and your DPS) should put more focus on single-target execution for designated priority mobs.

 

 

Mythic Mode:

 

To be updated. . .
 
 


Iron Reaver

 

Heroic Mode:
 
Preferred Spec: Fury
Talent Choices: Storm Bolt, Avatar, Anger Management
 
Notes:

 

Iron Reaver is a single target encounter. Your Tier 7 (Level 100) talent is more of a personal preference but AM can pull ahead of Siegebreaker.

 
 
Mythic Mode:
 
To be updated. . .

 

 

 

Kormrok

 

Heroic Mode:

 

Preferred Spec: Fury

Talent Choices: Dragon Roar, Bladestorm, Ravager

 

Notes:

 

Overall this is a single target encounter. However the hands make a great opportunity for the warrior who is allowed to solo Hands / Dragging Hands. If you're entire raid is blowing up the hands then you will most likely do very little damage with the suggested talents and, therefore, should prioritize single target on Kormrok.

 

 

Mythic Mode:

 

To be updated. . .

 

 

 

Hellfire High Council

 

Heroic Mode:

 

Preferred Spec: Arms

Talent Choices: Dragon Roar, Bloodbath, Anger Management

 

Notes:

 

There's not much to explain here other than maintaining Rend on your target(s) and Sweeping Strikes up when cleaving. Do whatever ritual is necessary and hope the RNG gods give you Bloodboil's buff.

 

 

Mythic Mode:

 

To be updated. . .

 

 

 

Killrogg Deadeye

 

Heroic Mode:

 

Preferred Spec: Arms

Talent Choices: Dragon Roar, Bloodbath / Avatar, Anger Management

 

Notes:

 

Obviously you want Visions here. Tell your R/L that you need visions. Take the opportunity to cleave when you can. Bloodbath or Anger Management; either will work so choose to your preference. If you do get to go in visions, strive for 20 stacks. If this is proving to be a struggle, you can take Bladestorm to help out.

 

 

Mythic Mode:

 

To be updated. . .

 

 

 

Gorefiend

 

Heroic Mode:

 

Preferred Spec: Arms or Fury

Talent Choices: Storm Bolt, Avatar / Bloodbath, Anger Management

 

Notes:

 

Most likely your focus will be the big add and the boss. If you get pulled into the stomach, obviously make use of the time you have to kill the adds. Avatar or Bloodbath - it's your choice. Both Arms and Fury are viable here so really it's up to you. Such freedom!

 

 

Mythic Mode:

 

To be updated. . .

 

 

 

Shadow-Lord Iskar

 

Heroic Mode:

 

Preferred Spec: Fury

Talent Choices: Dragon Roar, Bladestorm, Ravager

 

Notes:

 

Overall this is a pretty straight forward fight. The variance only comes in positioning as there are several strategies that are viable for the Heroic difficulty. Use your AoE during Phase 2 to get some numbers while killing your priority target. The fire here is not a haste buff.

 

 

Mythic Mode:

 

To be updated. . .

 

 

 

 

Fel Lord Zakuun

 

Heroic Mode:

 

Preferred Spec: Arms or Fury

Talent Choices: Storm Bolt, Avatar, Anger Management / Siegebreaker

 

Notes:

 

Another single target encounter and, again, you get some personal choices here. Both Arms and Fury are viable as well as your level 100 talent choices. It is worth noting that Arms has the potential to be substantially better than Fury at the assumed item level - in upwards of 10 - 15K difference.

 

 

Mythic Mode:

 

To be updated. . .

 

 

 

Xhul'horac

 

Heroic Mode:

 

Preferred Spec: Fury

Talent Choices: Dragon Roar, Bladestorm, Anger Management / Ravager

 

Notes:

 

Adds have priority here and should die relatively fast and, as such, using your AoE abilities will help. You do have a choice in your last talent tree; either one is viable.

 

 

Mythic Mode:

 

To be updated. . .

 

 

 

Socrethar the Eternal

 

Heroic Mode:

 

Preferred Spec: Arms

Talent Choices: Dragon Roar, Avatar / Bloodbath, Anger Management

Notable Glyphs: Rude Interruption

 

Notes:

 

Volunteer for interrupt assignments and take Rude Interruption as a glyph. Aside from this it's your typical Arms rotation - maintain Rend and Sweeping Strikes while killing your priority target.

 

 

Mythic Mode:

 

To be updated. . .

 

 

 

Tyrant Velhari

 

Heroic Mode:

 

Preferred Spec: Arms

Talent Choices: Storm Bolt, Avatar, Anger Management

Notable Glyphs: Rude Interruption

 

Notes:

 

Rude Interruption is viable here so take it. While Bloodbath may be a preference choice here, Avatar will come out ontop for damage done so it's listed as the preferred talent. Make sure you maintain Sweeping Strikes on this encounter; it's vital.

 

 

Mythic Mode:

 

To be updated. . .

 

 

 

Mannoroth

 

Heroic Mode:

 

Preferred Spec: Arms or Fury

Talent Choices: Personal preference.

 

This is your most versatile encounter at this item level for both spec and talent choices. You should take whatever you're comfortable with. It is worth noting that as your item level increases from the assumed 725 equipped, Arms becomes a more competitive choice.

 

 

Mythic Mode:

 

To be updated. . .

 

 

 

Archimonde

 

Heroic Mode:

 

Preferred Spec: Arms

Talent Choices: Anger Management

Notable Glyphs: Rude Interruption

 

Notes:

 

The choices here between Storm Bolt / Dragon Roar and Avatar / Bloodbath are personal preference. As with all substantial Arms encounters, you want to maintain Rend on priority targets and Sweeping Strikes when you're cleaving. Sweeping Strikes is a vital source of damage here so you should make an extra effort to maintain it.

 

 

Mythic Mode:

 

To be updated. . .

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Take whatever you need.

 

HFA:

AM and Bladestorm are your friends, Rude Interruption can be used on Felcasters for a nominal DPS increase, but you probably are not going to get a high uptime on it.

 

Iron Reaver:

Leap sometimes saves you from getting stacks of Immolation... but not always. As ever, be careful you don't kill yourself. Charge will give you stacks. You can Die By the Sword parry Blitz.

 

Kormrok:

Bladestorm more.

 

HHC:

Hope you get bloodboil? Arms is great on this fight.

 

Kilrogg:

Convince your raid leader to send you down on at least the Execute phase. Typically get 3 phases on heroic, 2-3 on Normal depending on group DPS. Because the buff lasts for 1m, you want to go down before 20% to make the most use of it, I suggest ~40% (again, depending on speed of DPS).

 

Gorefiend:

Single target talents. Use everything on the pull, and use Avatar on cooldown, Anger Management will bring Avatar and Reck up on time for each Feast of Souls. Remember that adds downstairs can be snared, rooted and stunned; so Storm Bolt can be used to affect. It is more important to get multiple adds below half health than to kill one and let another go up at full HP.

 

Iskar:

Bladestorm and AM; save cooldowns for first transition, they probably won't be up on time for 2nd transition, but can be used again on 3rd transition and Execute phase. Heroic Leap, Charge and intervene are great for Phantasmal Winds, and the addon Iskar Assist almost trivializes Eye throwing.

 

Socrethar:

Use Rude interruption.

 

Zakuun:

Single target talents.

 

Xhul'horac:

AoE your butt off.

 

Velhari:

Use Rude Interruption. Arms is great on this fight.

 

Mannoroth:

Bladestorm no longer makes you immune to Shadowforce. Infernals take 50% reduced AoE (including SS and RB cleave) damage, so Single target talents are just as/more effective than AoE ones. Arms can be great on this fight.

 

Archimonde:

Rude Interruption is ok, but low uptime. Bladestorm in Phase 2 will give high numbers but the adds aren't priority targets, and it won't help you in phase three. Single Target talents are better for killing the encounter.

Edited by Archimtiros
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Just reposting a part of my guide from my guild forum. I can provide link if needed. This is a pretty rough guide but its worked out pretty well for me so far. Armory link for credibility: http://us.battle.net/wow/en/character/dathremar/Feladore/simple

 

Heroic Hellfire Citadel Fury Warrior Talent Choices:

 

Hellfire Assault:

Bladestorm and AM. Its a very AoE intensive fight so Bladestorm is a must. AM allows for more uses of Bladestorm. Ravager is not as beneficial as usually the ads move out of its AoE

 

Iron Reaver:

Bloodbath and either AM/Siegebreaker.

The fight generally doesn't go on long enough for another use of recklessness, so Siege-breaker is a better choice. If you know the fight will go on long enough for an extra use of recklessness, use anger management.

 

Kormrok:

Bladestorm and Ravager.

Save all cooldowns for grasping hands. Pop ravager, then Berserker Rage + Reck + Trinkets into Bladestorm. Position your self you'll hit as many targets as possible. Rinse and repeat. Cleave onto the tank hand with WW + RB.

 

Hellfire Council:

Bloodbath + AM. Pop CDS at start of fight then 2 target cleave the boss. Execute when available. Pray to the RNG gods that you get the boss fury buff.

 

Kilrogg:

Bladestorm + AM/Siegebreaker. If you're in the eye group take bladestorm to ensure you get maximum buff of 20stacks. Save cooldowns for after you come out of the eye. Try to get into the eye just before boss hits 20% for amazing execute damage. Bladestorm cleave the ad outside of eye. Siegebreaker for extra burst dps. AM only if you have tier17 4p.

 

Gorefiend:

Bloodbath + AM/Siegebreaker. AM only if you have 17 4p. Pop CDS at the start then use BB on CD. Save CDs for feast of souls for extra damage. Stormbolt may be handy for ads in the stomach. Save CDs if feast of souls is up when he will be <20% for more execute damage.

 

Iskar:

Dragons Roar + Bladestorm + Ravager. Save CDs for Each ad phase but use ravager immediately on pull. For 3rd adphase, use pot + cds into ravager and bladestorm while targeting the birdy. Execute when available.

 

Socrethar:

Bloodbath + AM/Siegebreaker. AM on if you have t17 4p. Use glyph of rude interruption for 6% damage boost. Pop CDs at the start and use them on cooldown. Execute when available.

 

Velhari:

Bloodbath/Bladestorm + AM. Pop CDs at start, cleave onto boss with WW and RB. Dont stand in fire. Execute when available.

 

Fel-lord Zakunn:

Bloodbath + AM/Siegebreaker. Its a single target fight, so dont use WW ever. Wildstrikes for rage dump, pool rage when enrage is down.

 

Xhulhorac:

Bladestorm + AM/Ravager. AM allows more uses of bladestorm for the imps. Always bladestorm with atleast 6s remaining on enrage so it lasts the fullduration. Save CDs for when ads spawn.

 

Mannoroth:

Bloodbath + AM/Siegebreaker. Only ads that youll be able to cleave are the fel imps. The immortals do pulsing aoe damage, you cant be in range of them to cleave. This is why its more beneficial to go single target dps talents.

 

Archimond:

Bloodbath/Bladestorm + AM. This is a heavy cleave fight except in phase 3. Bloodbath/Bladestorm when two targets are up. Execute when available. Time your cooldowns for when ads spawn. The is an ad priority fight, so don't forget to switch targets!

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Its pretty stupid advice bladestorm for kormok unless your purpose is to slow the kill, with the whole raid AOEing the hands they melt in few seconds so you want single target talents since the AoE  part of the encounter is pretty insignificant unless as i said above your aiming to have a slower kill and just top meters on useless targets rather than on the boss. 

 

In mythic if your raid has really problems with hands then you can take bladestorm. 

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Just an update:

 

I have not forgotten about this thread. I have been pretty tied up with real life in the past few weeks. I've gone through the first handful of bosses and done some formatting.

 

I want to thank you guys for taking the time to make your contributions. I may not quote you guys word for word on your posts but I'll definitely review them as I continue editing this thread.

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Its pretty stupid advice bladestorm for kormok unless your purpose is to slow the kill, with the whole raid AOEing the hands they melt in few seconds so you want single target talents since the AoE  part of the encounter is pretty insignificant unless as i said above your aiming to have a slower kill and just top meters on useless targets rather than on the boss. 

 

In mythic if your raid has really problems with hands then you can take bladestorm.

I would disagree and argue that taking bladestorm is the safer choice that you could make. Until it is determined that you're raid can handle the hands quickly without your bladestorm, not taking it is risky. Depending on comp, one warrior's blade storm can make an immense difference sure to the fact that Pounding lines up a few seconds after hands on a few occasions.

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So. . . how about that I was finally able to sit down and give this thread the much needed attention it deserved. To the Warrior community here at Icy Veins I do apologize for taking so long with this.

 

Unfortunately, though, it is not 100% complete. The only thing left to do here is update information relevant to the Mythic encounters.

 

I am happy to announce, however, that as of right now I'm able to switch back to DPS! Yay! Hopefully this will stick.

 

The thread has been completely updated and formatted to reflect each encounter in the Heroic difficulty setting. As always, if you should have any questions, don't hesitate to ask!

 

If you have experience in Mythic encounters and wish to contribute, please do so. In the meantime I hope to have this thread fully updated within next couple of days.

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For Iron reaver you should go either Arms if your group is able to kill it before the air phase or Fury if not. (although Arms tend to pass Fury with higher Gear levels 730+).

 

You would want Bloodbath with AM so you can use it 3 times (4 if you're lucky) with full benefit during phase 1, compared to Avatar which you can only use twice during each ground phase.

 

Both DR and SB works well for this fight although I tend to prefer SB due to the lower Cd allowing me to cast it more often during downtime.

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