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Heroes of the Storm Leoric

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Guest umadibet

I'm sorry but most of these guides I've read on here really just don't make sense. Are these meant for lower MMR players? Higher MMR you don't see half of the picks.

 
Like I know Leo is new, but your talent selection is completely greedy. How do you NOT take 25% damage reduction while in Wraith Walk? You just leech more life back than they can do to you and just soak up damage if they focus you.
 
Too much emphasis on healing and not overall gameplay. Again seems like nothing but low MMR guides here.

Need to go to Tempo Storm or Heroes Fire if you want to the good stuff.
 
Good luck.

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Guest Kroshak

Liked the quick talent build in the first page, could be awesome if you could add that to all the heroes, really nice and really friendly to those who are new to the game and when they switch to the talent tab they could get confused, with something like these helps that a lot

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Liked the quick talent build in the first page, could be awesome if you could add that to all the heroes, really nice and really friendly to those who are new to the game and when they switch to the talent tab they could get confused, with something like these helps that a lot

We're going too smile.png

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I'm sorry but most of these guides I've read on here really just don't make sense. Are these meant for lower MMR players? Higher MMR you don't see half of the picks.

 

Like I know Leo is new, but your talent selection is completely greedy. How do you NOT take 25% damage reduction while in Wraith Walk? You just leech more life back than they can do to you and just soak up damage if they focus you.

 

Too much emphasis on healing and not overall gameplay. Again seems like nothing but low MMR guides here.

Need to go to Tempo Storm or Heroes Fire if you want to the good stuff.

 

Good luck.

Here are the hotslogs for our writers. I don't think we're in the "low MMR" standards here.

https://www.hotslogs.com/Player/Profile?PlayerID=162459

https://www.hotslogs.com/Player/Profile?PlayerID=272740

https://www.hotslogs.com/Player/Profile?PlayerID=813140

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Guest Hkevin

 

I'm sorry but most of these guides I've read on here really just don't make sense. Are these meant for lower MMR players? Higher MMR you don't see half of the picks.

 
Like I know Leo is new, but your talent selection is completely greedy. How do you NOT take 25% damage reduction while in Wraith Walk? You just leech more life back than they can do to you and just soak up damage if they focus you.
 
Too much emphasis on healing and not overall gameplay. Again seems like nothing but low MMR guides here.

Need to go to Tempo Storm or Heroes Fire if you want to the good stuff.

 
Good luck.

 

You must be joking right? Icy Veins are pro guides, always have been.

The ones you find on Heroes Fire are usually quite ridiculous.

 

Anyhow, I was already played exactly the same build, it's damn awesome! I've been doing ridiculously well with it.

So this guide just confirms the awesomeness of this build biggrin.png

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I would like to stress that we're currently working on releasing the full in-depth Leoric guide as soon as possible. 

 

I do not claim this Build to be the one true way of playing Leoric but I'm glad to see that the majority of the feedback has been positive thus far.

 

Thank you everyone! 

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Guest Kroshak

 

I'm sorry but most of these guides I've read on here really just don't make sense. Are these meant for lower MMR players? Higher MMR you don't see half of the picks.

 
Like I know Leo is new, but your talent selection is completely greedy. How do you NOT take 25% damage reduction while in Wraith Walk? You just leech more life back than they can do to you and just soak up damage if they focus you.
 
Too much emphasis on healing and not overall gameplay. Again seems like nothing but low MMR guides here.

Need to go to Tempo Storm or Heroes Fire if you want to the good stuff.

 
Good luck.

 

 

It seems you dont understand the pics then, take for example ETC, i like the build in this page more than the others BUT the reason why ETC pro gamers pick a lot of other thing is because of the team composition and whats youre role on a team, usually the player in charge of ETC on those teams go for the utility tank build,

 

Now youre blaming them for low mmr guides?????? are those players low mmr?????? i think they are at least rank 1, and they could be masters if the ranking system in Hots allow it.

 

I see these guide be a lot more friendly and be more useful in the quick match set and even on the hero league and, Unless youre comparing Pro gamers with the rest, these are for an all around, take in mind the difference.

 

Im going to put a comparison with hearthstone, a dude is complaining that Grim Patron is OP beacuse the PRO gamers are using it, you see the key word, PRO, its a way different league than just the rest, even if you are on the rank one the xp they have is, usually, a lot more

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Guest Maelztrom

You should make a note on the Drain Hope ability that both its damage and heal increase over time with the final tick being the most damaging/healing.

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Guest SOSBomfu

Noticed that Spectral Leech is recommended at level 20, but your graphic has the skill marked as not-recommend with a red X, both in the handy listing at the top as well as under the section for level 20 talents.

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Guest DracMonster

Spectral Leech is both recommended and not recommended at the same time! Truly, it has mastered Zen!

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Guest Justice

I am doing quite well with Leo(and have had incredibly satisfying games) so far. I haven't used anything else than Spectral Leech on 20, though. Maybe I just need more games or I am lucky with the team mates I am getting paired with. The additional heal, stacked with the one from Drain Hope and the Renewal, I find, make you very easy to keep alive for the friendly supporters. There is a small range coming with Leo's basic attack that shouldn't be ignored when mentioning the Leech; nice few more swings at a slowed target.  

 

Also, I think Willing Vessel and Crushing Hope should be given consideration if the friendly composition is able to keep up with additional cc, because this makes for a very threatening range anti-tank possibilities. 

 

All in all, a very friendly guide. Appreciated.

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Guest chaoticnemisis

I've also happened to discover that tracer is another pretty hard counter to leoric.

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On May 23, 2016 at 5:50 PM, Guest chaoticnemisis said:

I've also happened to discover that tracer is another pretty hard counter to leoric.

How so? Leoric should never look for low percentile health targets for Drain HopeDrain Hope, and his Skeletal SwingSkeletal Swing is a large enough AoE an aggressive Tracer player probably couldn't escape it's reach. Also, Wraith WalkWraith Walk allows him to make her choose between using blinks to chase him or trying to kill him before he escapes, a task made difficult by Hardened BonesHardened Bones (a very good pickup against a tracer, or, in my opinion, anyone!) Even one of his Heroics, EntombEntomb, gets rid of her ability to BlinkBlink in all but one direction, allowing crowd control to take effect and her to be focus fired (if there is not a more valuable target you have trapped, such as the enemy's main healer.) I will say unless she just used up all of her charges of BlinkBlink and her RecallRecallMarch of the Black KingMarch of the Black King will normally be ineffective because she can get out of it's way so fast, but overall, Leoric shouldn't need to focus Tracer, as his bruiser potential and sustainability all come from assaulting high health heroes (E.T.C., Azmodan, Stitches, etc.)

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On 11/24/2016 at 3:51 PM, Niteshadow said:

How so?

In honesty, I think that comment was from when Tracer was still super OP after just being released. I can't remember when her nerf patch happened, but yeah. At that time, she was probably just an OP pain in the neck and many players were just having circles run round them because they didn't know how to react to her.

A good appraisal of the current state though!

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Please fix level 13 talent descriptions in the talent guide section. Crushing Hope seems to be both recommended and not recommended. Thanks.

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22 minutes ago, VitaminC said:

Please fix level 13 talent descriptions in the talent guide section. Crushing Hope seems to be both recommended and not recommended. Thanks.

Thank you for pointing it out, we'll be fixing it shortly.

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Guest Derzys

Been playing Leoric quite a abit recently and find that the lvl 20 upgrade to MotBK is actually pretty decent and not too difficult to hit at least 1 or 2 heroes with the final swing. Even if you just hit 1 hero with the last swing its still an additional 25% heal on top of the base heal and heal from w. The heal and damage to the enemy team is ridiculous if you manage to hit more more than 1 hero with it. Personally feel that death march should certainly at least be marked as situational.

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1 hour ago, Guest Derzys said:

Been playing Leoric quite a abit recently and find that the lvl 20 upgrade to MotBK is actually pretty decent and not too difficult to hit at least 1 or 2 heroes with the final swing. Even if you just hit 1 hero with the last swing its still an additional 25% heal on top of the base heal and heal from w. The heal and damage to the enemy team is ridiculous if you manage to hit more more than 1 hero with it. Personally feel that death march should certainly at least be marked as situational.

In higher leagues, players are able to evade the Death MarchDeath March more easily, making it a situational talent limited to lower leagues, which is too niche, even for Situational tier. You also have to take consider the powerlevels of other talents in the same tier, and think about the situation where you would pick Death MarchDeath March over Hardened ShieldHardened Shield or Spectral LeechSpectral Leech.

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      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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