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Heroes of the Storm Leoric

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Guest umadibet

I'm sorry but most of these guides I've read on here really just don't make sense. Are these meant for lower MMR players? Higher MMR you don't see half of the picks.

 
Like I know Leo is new, but your talent selection is completely greedy. How do you NOT take 25% damage reduction while in Wraith Walk? You just leech more life back than they can do to you and just soak up damage if they focus you.
 
Too much emphasis on healing and not overall gameplay. Again seems like nothing but low MMR guides here.

Need to go to Tempo Storm or Heroes Fire if you want to the good stuff.
 
Good luck.

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Guest Kroshak

Liked the quick talent build in the first page, could be awesome if you could add that to all the heroes, really nice and really friendly to those who are new to the game and when they switch to the talent tab they could get confused, with something like these helps that a lot

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Liked the quick talent build in the first page, could be awesome if you could add that to all the heroes, really nice and really friendly to those who are new to the game and when they switch to the talent tab they could get confused, with something like these helps that a lot

We're going too smile.png

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I'm sorry but most of these guides I've read on here really just don't make sense. Are these meant for lower MMR players? Higher MMR you don't see half of the picks.

 

Like I know Leo is new, but your talent selection is completely greedy. How do you NOT take 25% damage reduction while in Wraith Walk? You just leech more life back than they can do to you and just soak up damage if they focus you.

 

Too much emphasis on healing and not overall gameplay. Again seems like nothing but low MMR guides here.

Need to go to Tempo Storm or Heroes Fire if you want to the good stuff.

 

Good luck.

Here are the hotslogs for our writers. I don't think we're in the "low MMR" standards here.

https://www.hotslogs.com/Player/Profile?PlayerID=162459

https://www.hotslogs.com/Player/Profile?PlayerID=272740

https://www.hotslogs.com/Player/Profile?PlayerID=813140

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Guest Hkevin

 

I'm sorry but most of these guides I've read on here really just don't make sense. Are these meant for lower MMR players? Higher MMR you don't see half of the picks.

 
Like I know Leo is new, but your talent selection is completely greedy. How do you NOT take 25% damage reduction while in Wraith Walk? You just leech more life back than they can do to you and just soak up damage if they focus you.
 
Too much emphasis on healing and not overall gameplay. Again seems like nothing but low MMR guides here.

Need to go to Tempo Storm or Heroes Fire if you want to the good stuff.

 
Good luck.

 

You must be joking right? Icy Veins are pro guides, always have been.

The ones you find on Heroes Fire are usually quite ridiculous.

 

Anyhow, I was already played exactly the same build, it's damn awesome! I've been doing ridiculously well with it.

So this guide just confirms the awesomeness of this build biggrin.png

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I would like to stress that we're currently working on releasing the full in-depth Leoric guide as soon as possible. 

 

I do not claim this Build to be the one true way of playing Leoric but I'm glad to see that the majority of the feedback has been positive thus far.

 

Thank you everyone! 

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Guest Kroshak

 

I'm sorry but most of these guides I've read on here really just don't make sense. Are these meant for lower MMR players? Higher MMR you don't see half of the picks.

 
Like I know Leo is new, but your talent selection is completely greedy. How do you NOT take 25% damage reduction while in Wraith Walk? You just leech more life back than they can do to you and just soak up damage if they focus you.
 
Too much emphasis on healing and not overall gameplay. Again seems like nothing but low MMR guides here.

Need to go to Tempo Storm or Heroes Fire if you want to the good stuff.

 
Good luck.

 

 

It seems you dont understand the pics then, take for example ETC, i like the build in this page more than the others BUT the reason why ETC pro gamers pick a lot of other thing is because of the team composition and whats youre role on a team, usually the player in charge of ETC on those teams go for the utility tank build,

 

Now youre blaming them for low mmr guides?????? are those players low mmr?????? i think they are at least rank 1, and they could be masters if the ranking system in Hots allow it.

 

I see these guide be a lot more friendly and be more useful in the quick match set and even on the hero league and, Unless youre comparing Pro gamers with the rest, these are for an all around, take in mind the difference.

 

Im going to put a comparison with hearthstone, a dude is complaining that Grim Patron is OP beacuse the PRO gamers are using it, you see the key word, PRO, its a way different league than just the rest, even if you are on the rank one the xp they have is, usually, a lot more

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Guest Maelztrom

You should make a note on the Drain Hope ability that both its damage and heal increase over time with the final tick being the most damaging/healing.

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Guest SOSBomfu

Noticed that Spectral Leech is recommended at level 20, but your graphic has the skill marked as not-recommend with a red X, both in the handy listing at the top as well as under the section for level 20 talents.

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Guest DracMonster

Spectral Leech is both recommended and not recommended at the same time! Truly, it has mastered Zen!

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Guest Justice

I am doing quite well with Leo(and have had incredibly satisfying games) so far. I haven't used anything else than Spectral Leech on 20, though. Maybe I just need more games or I am lucky with the team mates I am getting paired with. The additional heal, stacked with the one from Drain Hope and the Renewal, I find, make you very easy to keep alive for the friendly supporters. There is a small range coming with Leo's basic attack that shouldn't be ignored when mentioning the Leech; nice few more swings at a slowed target.  

 

Also, I think Willing Vessel and Crushing Hope should be given consideration if the friendly composition is able to keep up with additional cc, because this makes for a very threatening range anti-tank possibilities. 

 

All in all, a very friendly guide. Appreciated.

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Guest chaoticnemisis

I've also happened to discover that tracer is another pretty hard counter to leoric.

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On May 23, 2016 at 5:50 PM, Guest chaoticnemisis said:

I've also happened to discover that tracer is another pretty hard counter to leoric.

How so? Leoric should never look for low percentile health targets for Drain HopeDrain Hope, and his Skeletal SwingSkeletal Swing is a large enough AoE an aggressive Tracer player probably couldn't escape it's reach. Also, Wraith WalkWraith Walk allows him to make her choose between using blinks to chase him or trying to kill him before he escapes, a task made difficult by Hardened BonesHardened Bones (a very good pickup against a tracer, or, in my opinion, anyone!) Even one of his Heroics, EntombEntomb, gets rid of her ability to BlinkBlink in all but one direction, allowing crowd control to take effect and her to be focus fired (if there is not a more valuable target you have trapped, such as the enemy's main healer.) I will say unless she just used up all of her charges of BlinkBlink and her RecallRecallMarch of the Black KingMarch of the Black King will normally be ineffective because she can get out of it's way so fast, but overall, Leoric shouldn't need to focus Tracer, as his bruiser potential and sustainability all come from assaulting high health heroes (E.T.C., Azmodan, Stitches, etc.)

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On 11/24/2016 at 3:51 PM, Niteshadow said:

How so?

In honesty, I think that comment was from when Tracer was still super OP after just being released. I can't remember when her nerf patch happened, but yeah. At that time, she was probably just an OP pain in the neck and many players were just having circles run round them because they didn't know how to react to her.

A good appraisal of the current state though!

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Please fix level 13 talent descriptions in the talent guide section. Crushing Hope seems to be both recommended and not recommended. Thanks.

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22 minutes ago, VitaminC said:

Please fix level 13 talent descriptions in the talent guide section. Crushing Hope seems to be both recommended and not recommended. Thanks.

Thank you for pointing it out, we'll be fixing it shortly.

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Guest Derzys

Been playing Leoric quite a abit recently and find that the lvl 20 upgrade to MotBK is actually pretty decent and not too difficult to hit at least 1 or 2 heroes with the final swing. Even if you just hit 1 hero with the last swing its still an additional 25% heal on top of the base heal and heal from w. The heal and damage to the enemy team is ridiculous if you manage to hit more more than 1 hero with it. Personally feel that death march should certainly at least be marked as situational.

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1 hour ago, Guest Derzys said:

Been playing Leoric quite a abit recently and find that the lvl 20 upgrade to MotBK is actually pretty decent and not too difficult to hit at least 1 or 2 heroes with the final swing. Even if you just hit 1 hero with the last swing its still an additional 25% heal on top of the base heal and heal from w. The heal and damage to the enemy team is ridiculous if you manage to hit more more than 1 hero with it. Personally feel that death march should certainly at least be marked as situational.

In higher leagues, players are able to evade the Death MarchDeath March more easily, making it a situational talent limited to lower leagues, which is too niche, even for Situational tier. You also have to take consider the powerlevels of other talents in the same tier, and think about the situation where you would pick Death MarchDeath March over Hardened ShieldHardened Shield or Spectral LeechSpectral Leech.

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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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