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Damien

Heroes of the Storm The Butcher

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Looking at the Strategies, Tips and Tricks content, When not teamfighting section should be rewritten abit, because some of the text has been taken from Johanna's guide, for an example:

If there are no map objectives to take, lanes to soak, or enemies to gank, take the Mercenary Camps. They provide a small amount of XP and a significant amount lane pressure. Taking the Mercenary Camps on the enemy's side of the map is risky, and it should only be done if you certain that the enemy team cannot, or will not contest. Johanna is relatively ineffective at capturing Mercenary Camps alone, so you will generally need the assistance of your allies.

Didn't notice any other minor mistakes, heheh ;) The guide's fantastic otherwise, expecially the talent build, now that I've managed to test him against players this week. Compared to many other builds, this one feels somewhat more safe than the others. I'm being told that Nexus Blades is absolute must at level 20, but Bolt of the Storm has secured me many kills and it's the only escape method for The Butcher. And you can't deal damage if you're dead.

Keep up the good work, looking forward for more guides! :)

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Looking at the Strategies, Tips and Tricks content, When not teamfighting section should be rewritten abit, because some of the text has been taken from Johanna's guide, for an example:

If there are no map objectives to take, lanes to soak, or enemies to gank, take the Mercenary Camps. They provide a small amount of XP and a significant amount lane pressure. Taking the Mercenary Camps on the enemy's side of the map is risky, and it should only be done if you certain that the enemy team cannot, or will not contest. Johanna is relatively ineffective at capturing Mercenary Camps alone, so you will generally need the assistance of your allies.

Didn't notice any other minor mistakes, heheh wink.png The guide's fantastic otherwise, expecially the talent build, now that I've managed to test him against players this week. Compared to many other builds, this one feels somewhat more safe than the others. I'm being told that Nexus Blades is absolute must at level 20, but Bolt of the Storm has secured me many kills and it's the only escape method for The Butcher. And you can't deal damage if you're dead.

Keep up the good work, looking forward for more guides! smile.png

Oops, that's embarrassing! Will get that fixed asap!

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Guest Abirr

You should consider changing nexus blades to situation if they have a lili or another fast moving character. Another good reason to at it to situational is the your basic attack damage is 20% more on top of fresh meat stacking making you extremely good at killing people before they get out of the ruthless onslaught stun

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You should consider changing nexus blades to situation if they have a lili or another fast moving character. Another good reason to at it to situational is the your basic attack damage is 20% more on top of fresh meat stacking making you extremely good at killing people before they get out of the ruthless onslaught stun

I understand your reasoning but my preference is still Bolt of the Storm. You should generally be instantly killing an enemy with Furnace Blast anyway, so fights should be short, preventing Nexus Blades from being effective. Bolt of the Storm provides safety and damage in the form of its utility.

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Guest Neo Eevee

When you said that the butchers lamb to the slaughter is countered by damage blocking spells, how come you didn't mention Abathur's Carapace? Or do shields not count?

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When you said that the butchers lamb to the slaughter is countered by damage blocking spells, how come you didn't mention Abathur's Carapace? Or do shields not count?

 

The guide speaks about Cleanse or abilities that make the target immune (Unstoppable and Invulnerable). Carapace only stops damage.

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Hi,

 

Could you give more insight/update for the Counter section with Zeratul? In Talent builds section you mention that only take block when facing Nova, but in Counter you also say always take Block against Zeratul. Out of date due to Zeratul recent nerf (losing Focused Attack)? Or Block is still valid against Zeratul?

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Guest HappyPuppy

Hello,

 

I feel that level 16 talent "Enraged" should be expanded upon. While the reasons for other talents are very viable, "Enraged" too has it's place. 

 

The way I see it, it main goal lies in following up with the engage. Just like all melee assasins, butcher is very susceptible to stun locks. This talent allows to have an opportunity to land a mark and follow up on it in comparison to alternative of being stunned/kited into oblivion. I don't see the situations of rewind Muradin/Uther/Tyrande/Diablo particularly far fetched.

 

Paired up with spell shield,  Butcher can have one of the strongest engages on the competent team. He can absorb enemy's burst while staying alive, mostly on his own. This eases strain on the healer and allows for much safer engage for the rest of the team.

 

Best regards.

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Guest Update Please

This build guide desperately needs to be updated since the October patch. I would love that - thanks. :) 

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On 10/30/2016 at 6:27 PM, Guest Update Please said:

This build guide desperately needs to be updated since the October patch. I would love that - thanks. :) 

Made a note of it, thanks :)

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I'd like to share with you my personal favorite build.

I've been using ever since his rework, and after seeing the Guide I noticed it's kinda of a blend between the two builds featured.

It's not a build for every situation, and depending on the matchup I do some adjustments. But it's mainly used for premades with some friends, where we (almost) always have a healer, high CC tank (ETC/Artanis/Arthas) and a waveclear character.

I know that talents like Victuals tend to be considered a bad talent, but I find it very useful on specific maps like Tomb of the Spider Queen, and it adds an extra survivability when attacking cores and structures. I can't say how many times I got saved from the brink of death by killing minions and recovering with Victuals. When there is a dedicated healer, though, I go for either of the two remaning Talents depending on the matchup.

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Guest Sycops

Regarding Nexus Blade as a level 20 talent. The slow it provides will guarantee that cheap shot can be procced, since it works on stuns as well as slows. Not that the Butcher needs any additional damage output.

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On 07/02/2018 at 2:52 AM, Guest Sycops said:

Regarding Nexus Blade as a level 20 talent. The slow it provides will guarantee that cheap shot can be procced, since it works on stuns as well as slows. Not that the Butcher needs any additional damage output.

That may be true, but that talent really can't compete to SlaughterhouseSlaughterhouse or Bolt of the StormBolt of the Storm.

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On 2018年2月8日 at 11:58 PM, Valhalen said:

That may be true, but that talent really can't compete to SlaughterhouseSlaughterhouse or Bolt of the StormBolt of the Storm.

Butcher is easily one of the best heroes to have Nexus Blade. 

Given his enormous basic attack DPS, the 20% increased damage actually has a lot of value; and the slow allows him to stick to his branded target much easier, which, paired with the basic attack damage increase, significantly improve his survivability.

When comparing to Slaugterhouse and Bolt of the Storm, Nexus Blade is far from a bad competitor. In fact, I'd consider it to be stronger than Bolt of the Storm in general. Slaugterhouse is easily the best Lv 20 talent. Silencing multiple enemy heroes is game-winning. Bolt of the Storm is the best choice if you take Furnace Blast because it significantly increase Furnace Blast's reliability: just blink into the enemy team when it's about to explode to give them a huge surprise. Nexus Blade is the choice when you don't think you can use your heroic again before the game ends. It can also be better than Slaugterhouse when the enemy team never group up for some reason (cough cough Quick Match).

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Sorry guys,I hadnt enough time to read all comments to see if somebody said what I want to say now.. this guide needs an update.. as a butcher main and who got 70% win rate with him in lifetime n above 90% on nowdays(that 30%lose R just happened at first when I was noon and because of my bad Internet)(plus I got this rate on QMs,I don't like to play rank at all) I should say the best talent for butcher is just picking charge talents specially that 10%max hp which site says don't pick it..it's just awesome talent that helped me a lot to get mvps since I could deal high damage to low hp hero to get kill for myself,and lvl20 talent which u should get that teleport one or 20%more dmg...that ult sucks since u usually don't get multiple heroes with it since it's barely possible that 2 or more heroes walk in same place n same time n be in right place for u to kill them..

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17 hours ago, MZLICH said:

Sorry guys,I hadnt enough time to read all comments to see if somebody said what I want to say now.. this guide needs an update.. as a butcher main and who got 70% win rate with him in lifetime n above 90% on nowdays(that 30%lose R just happened at first when I was noon and because of my bad Internet)(plus I got this rate on QMs,I don't like to play rank at all) I should say the best talent for butcher is just picking charge talents specially that 10%max hp which site says don't pick it..it's just awesome talent that helped me a lot to get mvps since I could deal high damage to low hp hero to get kill for myself,and lvl20 talent which u should get that teleport one or 20%more dmg...that ult sucks since u usually don't get multiple heroes with it since it's barely possible that 2 or more heroes walk in same place n same time n be in right place for u to kill them..

Does this guide need an update? Yes, I agree with you. Is Savage Charge the best talent for Butcher? Absolutely no. In my experience, Charge build is mainly used to deal with blind-heavy comps because you don't have to rely on auto attacks to be effective. It gives you burst and survivability, on top of those deadly utility from charge and Lamb to the Slaughter. But without blind, Brutal Strike is going to have more value overall as it can improve both your burst and sustain damage, while also works in PvE situations. 

Slaughterhouse sometimes doesn't have much value in QM because people just don't group up for some reasons. But in ranked, people WILL group up for team fights. That's where Slaughterhouse gets insane value. 

As a Lv 35 Butcher main myself with 50+% win rate (I'm not a MOBA expert or something), I'd say the best talent for Butcher is, no doubt, Enrage at Lv 16. This talent single-handedly wins me so many 1v3 or even 1v4. I'm not even kidding. That 40% attack speed buff on top of your stacked AA DPS is flat out disgusting. With a wise use of your brand, you're unkillable (Taz'dingo?). Besides, Enrage also works in PvE situations, and it allows you to solo boss easily. 

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9 hours ago, ShadowerDerek said:

Does this guide need an update? Yes, I agree with you. Is Savage Charge the best talent for Butcher? Absolutely no. In my experience, Charge build is mainly used to deal with blind-heavy comps because you don't have to rely on auto attacks to be effective. It gives you burst and survivability, on top of those deadly utility from charge and Lamb to the Slaughter. But without blind, Brutal Strike is going to have more value overall as it can improve both your burst and sustain damage, while also works in PvE situations. 

Slaughterhouse sometimes doesn't have much value in QM because people just don't group up for some reasons. But in ranked, people WILL group up for team fights. That's where Slaughterhouse gets insane value. 

As a Lv 35 Butcher main myself with 50+% win rate (I'm not a MOBA expert or something), I'd say the best talent for Butcher is, no doubt, Enrage at Lv 16. This talent single-handedly wins me so many 1v3 or even 1v4. I'm not even kidding. That 40% attack speed buff on top of your stacked AA DPS is flat out disgusting. With a wise use of your brand, you're unkillable (Taz'dingo?). Besides, Enrage also works in PvE situations, and it allows you to solo boss easily. 

Yup Q talent is good for both of pvp and pve but that "charge deals 10% max hp " is awesome for just pvp,since butcher is a slow hero, I need to deal high damage in short time or hero will escape,so I would like to pick that charge one and just keep Q for when hero wants to escape not using it at start of fight to get increased basic attack dmg... and btw I still believe that teleport talent is better for butcher for both getting kills or whenever u need to escape the area or you stuck in teamfights with low health and you're about dying or whenever u see something like nova's ult or rag's ult under your feet 

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35 minutes ago, MZLICH said:

Yup Q talent is good for both of pvp and pve but that "charge deals 10% max hp " is awesome for just pvp,since butcher is a slow hero, I need to deal high damage in short time or hero will escape,so I would like to pick that charge one and just keep Q for when hero wants to escape not using it at start of fight to get increased basic attack dmg... and btw I still believe that teleport talent is better for butcher for both getting kills or whenever u need to escape the area or you stuck in teamfights with low health and you're about dying or whenever u see something like nova's ult or rag's ult under your feet 

If you do the math, Savage Charge's and Brutal Strike's value is very similar when used on squishies; but SC has more value on healthier heroes (like tanks or Azmodan) while BS has more value in PvE. It basically comes down to team comp and personal preference. But if you plan to take SC, Unrelenting Pursuit at Lv 4 is a must have.

Slaughterhouse and Nexus Blade have much more offensive uses than Bolt of the Storm, so I'd only recommend BotS if you really need an escape, or if you take Furnace Blast. BotS drastically improve FB's reliability because you can blink into the enemy team right before it explode, so it's the go-to pick for this heroic.

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@ShadowerDerek, @MZLICH

It all depends on the comp; as long The Butcher has a pocket healer (Morales, for example) and a solid frontline, it is hard to stop him. I generally never skip SlaughterhouseSlaughterhouse. It is a game-winning talent if played right. Yeah, Nexus BladesNexus Blades is really strong, but you can wipe an entire team with Slaughterhouse.

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Shouldn't you consider the Chop MeatChop Meat talent to be situational rather than bad? It helps on Merc-heavy maps like Cursed Hollow or Garden of Terror, though one could argue that The Butcher is not designed to go after Mercenaries.

Edited by darkdill

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On 2018年3月28日 at 2:57 AM, darkdill said:

Shouldn't you consider the Chop MeatChop Meat talent to be situational rather than bad? It helps on Merc-heavy maps like Cursed Hollow or Garden of Terror, though one could argue that The Butcher is not designed to go after Mercenaries.

All lv 1 talents are pickable, depend on the situation you have. Invigoration for sustain damage in team fight, Block for more survivability against heavy AA hits, Chop Meat for better waveclear.

Generally, I'd say Chop Meat is the default choice, especially if you plan to solo lane, since waveclear is always a nice thing to have. But if you plan to gank, Invigoration should be better. If you just wanna charge in no matter what, Block might serve you better. :P

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18 hours ago, Guest Nothing updated said:

Why is nothing on here ever updated to date?

Hey, could you please specify what is out of date in this guide?

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      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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